[PFS2] GM Rinaldo's Escaping the Grave (1-03) (Inactive)

Game Master The Great Rinaldo!

Maps and Handouts


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Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Emdi votes to stabilize.

"There may be good in him yet."

Emdi has rope to tie him up, and he can ride in the cart with the bodies.

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

"Klatzu vote take prisoner! Might know missing Pathfinders!" Klatzu will volunteer to Stabilize the prisoner before unceremoniously stowing his holy symbol in a pocket. After a moment of thought, Klatzu looks for any holy symbols the necromancer might have been using for spells, and will smash any he finds. After a minute or so, Klatzu will stand back up, stow his Greatsword, and spit.

"Back to work, Chop-Chop Squad!" the goblin calls, before hurriedly scrambling back to position around the statue.

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Bellamin unceremoniously drops the necromancer to the ground and gives Hiro a grateful nod. Following after the goblin, he says "I agree with Klatzu. He may have valuable information."

Vigilant Seal

Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities:
  • Focus Pool: 2/2
  • Default Exploration: Scout

    "Let's take him prisoner, but if we have to cut him loose in order to escape the undead closing in on us.... I'll sleep well at night."

    Hiro bows to Bellamin, "You would do the same for me."

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    "Speaking of which, should we heal before we go, just in case?"


    The Midnight Mirror

    Let me know when you are ready to move out again. You still need to get the statue into the wagon, and ensure everything you want has been loaded.

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi is down 9 and Bellamin 8. Emdi does not have Medicine and has used up Lay on Hands. But for every 10 min we are willing to wait, Emdi can Refocus and use Lay on Hands.

    Vigilant Seal

    LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

    Can we do that on the way? You can refocus while walking along or riding on the horse, I would imagine.

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    If you're okay doing it on the way, Emdi is too. Let's just head out.

    We haven't subtracted anything from the list od things we are going to take and we've added a bound and gagged necromancer.

    Vigilant Seal

    Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
    Class Abilities:
  • Focus Pool: 2/2
  • Default Exploration: Scout

    If we can't take him, leave him to the undead. Let's pick that statue up and get on.

    Grand Archive

    Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |

    "It's distasteful but I think we should bring him with us. He might have the information we need to locate the rest of our colleagues"

    Let's take the necromancer prisoner and move out of here. If interrogation is an option let's ask him where the rest of the Pathfinders are


    The Midnight Mirror

    I realized at this point it doesn't matter - we're done. I won't make you waste resources, and taking extra time no longer makes a difference.

    Interrogation of the prisoner is beyond the scope of the scenario. Assume it is done at the lodge by people other than yourselves. :-)

    You tie up the necromancer and load him and the statue onto the cart. The weight of the statue makes the cart creak and groan, but you take the path carefully, and manage to keep the cart moving.

    After several hours that are thankfully uneventful, you finally reach the lodge. You find Venture-Captain Zongnoss casting healing spells on a few pathfinders. She is excited to see your return, and once she finishes with the team she is healing, she asks you to tell her what you found, and in particular if you recovered any of the missing agents.

    Besides being an opportunity to recount your tale, this is also where you state to Evni whose remains you have and what items you recovered. This goes toward your success conditions.

    Radiant Oath

    3 people marked this as a favorite.
    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi will pulls out a harmonica and begins recounting of the saga.

    Performance: 1d20 + 6 ⇒ (14) + 6 = 20

    Put on my blue suede shoes
    And hopped on the trail
    Touched down in the land of the grues
    In the middle of groans and wails

    Ambushed by zombies in day
    And found a body or three
    A worshipper of Iomedae (fountain exterior)
    Pottsmasher (chapel) and Marten - maybe (found wayfinder)

    Walking in the Gravelands
    Walking behind fifteen feet
    Walking in the Gravelands
    Do I really feel the way I feel?

    Found some historical records (chapel)
    A wayfinder with no name
    Fed some oats to a horse
    Klatzu undoes his own shame

    Went to the university
    And found a body or two
    An Iomedaen body wee (college entrance)
    And Hassan, from the tooth (offices)

    Walking in the Gravelands
    Walking behind fifteen feet
    Walking in the Gravelands
    Do I really feel the way I feel?

    Chop Chop Squad beyond reproach
    Larraz Virtanne behind the couch (lounge)

    Walking in the Gravelands
    Walking behind fifteen feet
    Walking in the Gravelands
    Do I really feel the way I feel?

    Upstairs at the college
    Jingh's statue of bulk sixteen (center room)
    A longsword below a broken ledge (hole)
    Picture of the college dean (main hall)

    The Inheritor's book of acts (study)
    One last body of necromance

    Walking in the Gravelands
    Walking behind fifteen feet
    Walking in the Gravelands
    Do I really feel the way I feel?

    Did I miss anything?

    Envoy's Alliance

    M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

    "Good-voice friend forget Klatzu sign! Veeeeery important!"

    Also pretty sure there's some historical documents and other such stuff that Klatzu wouldn't care about.


    The Midnight Mirror

    Bravo, Emdi, that is awesome!

    However, for purposes of checking off the checkboxes, a simple list of items and names would be helpful. ;-)

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi bows and invites everyone to an underground rave that he's organizing. "Location TBD, meet at the docks at midnight and someone will lead you to the location. Cover charge is 5 sp, waived if you can cast dancing lights."

    Emdi hands out a few fliers and more than a few fist bumps. He offers a flier to Evni, who steams silently while giving Emdi the stink eye.

    "Oh. We're not done?"

    Evni hands him some forms to fill out in triplicate. Emdi sighs.

    Body #1: fountain exterior, worshipper of Iomedae, unidentified
    Body #2: chapel, small Sarenrae worshipper, identified as Gibb Pottsmasher
    Body #3: inn, worshipper of Iomedae, unidentified
    Wayfinder: horse's mouth, with initials C.M., Clement Marten's
    Historical records / Census: chapel
    Sign: inn
    Larraz's horse: exterior
    Cart: armory
    Cold iron buckler

    Body #4: college entrance, small Iomedar worshipper, unidentified
    Body #5: offices, half orc, identified as Hassan
    Larraz Virtanne (alive)
    Longsword: hole
    Portrait of a halfling dean: main room
    Statue of Jingh: upstairs
    Acts of Iomedae: study
    Bound and gagged necromancer

    We also found a bunch of consumables - oats, apothecary stuff. I excluded those because it doesn't seem like those would be tracked.


    The Midnight Mirror

    List anything you want the V-C to know about.

    Does anyone have anything to add?

    Vigilant Seal

    Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
    Class Abilities:
  • Focus Pool: 2/2
  • Default Exploration: Scout

    Having run this, I know what to add, so I'll just second whatever the party does.

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    I'll go through the thread (again!) to find minor items but people are going to have to post what they used during the adventure.

    Also, to be clear, for at least me, this is my first 2e PbP, so there's going to be some ambiguity about what a VC cares about. Are we supposed to list encounters, like "there are undead"? Things we learned, like "the roof collapsed"?


    The Midnight Mirror

    This is for your specific scenario requirements, not about the story of what you did. In the briefing you were asked to look for the missing pathfinders and to recover relics and items of significance from the town and college. To determine how well you met that goal, I need to know what names you are assigning to the bodies you found, and what items you are turning over. I'll compare that to a checklist I have, and your success will be based on that.

    Radiant Oath

    6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Adding to my list:

    herbs, candles, and oils: apothecary
    wayfinder with no initials: chapel
    leftover oats?: general store
    two minor healing potions: from Larraz's horse
    notebook: from outside college
    channel protection amulet: offices
    holy water: dorms
    dusty jewelry: dorms

    Revising:

    the horse was named Desert Wind
    the sign was specifically the Flaming Wheel sign
    the cold iron buckler was from the guardhouse

    I've gone through the whole thread twice now, so I'm going to say that's the limit of Emdi's clerical skills.

    Vigilant Seal

    LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

    "That seems fairly comprehensive to me."


    The Midnight Mirror

    Evni solemnly listens to your debriefing, and seems amused at Emdi's use of song to recount your adventure. She asks that you return any belongings of the Pathfinders you found so they can be delivered to the fallen’s families— notably the Pathfinders’ wayfinders.

    Evni also promises that she will do her best to find if the other bodies you recovered have any surviving loved ones.

    The documents and texts are all of great use to the Society, but the statue in particular amazes Evni, to the point that she wonders out loud the effort required to transport such a thing across the Gravelands.

    Evni offers to either return Larraz back home to Katapesh or to look for more peaceful locations to reassign him. Larraz politely declines the invitation for further adventures, at least for now, wishing only to return home to his family and take a long break.

    Agents representing the Envoys’ Alliance faction return the remains of the fallen Pathfinders to their families across the world, and thank you for your efforts on behalf of your comrades.

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