Chung Po

Hiro Sakano's page

49 posts. Organized Play character for Chris Marsh.


Race

| HP 19/19 AC: 17 | F: +8 R: +7, W: +6 | Perc: +4 (T)

Classes/Levels

Class Abilities:
  • Focus Pool: 1/1
  • Default Exploration: Scout

    Gender

    Male, NG, Human

    Strength 16
    Dexterity 14
    Constitution 16
    Intelligence 10
    Wisdom 12
    Charisma 10

    About Hiro Sakano

    Name: Hiro Sakano (Agent #1824-2008)
    Ancestry (Heritage) and Background: Human (Versatile) Martial Diciple
    Class: Monk
    Level: 1 XP: 0/12
    Alignment: Neutral Good
    Age: 22 (Born 4897) Gender: Male
    Languages: Taldane, Tien

    Pathfinder Faction and Training:

    Factions
    Envoy's Alliance: 0
    Grand Archive: 0
    Horizon Hunters: 0
    Radiant Oath: 0
    Verdant Wheel: 0
    Vigilant Seal: 0
  • Vigilant Seal Champion

    Pathfinder Training:
    Scrolls:
    Spells:
    Swords: 3 Points

  • Scouting Lore

  • Physical Description:


    --------------------------
    Senses
    --------------------------
    Perception: +4 (T)
    Senses: Normal

    --------------------------
    DEFENSE
    --------------------------
    AC: 17
    Fortitude: +8 Reflex: +7 Will: +6
    Shield: None
    Speed: 25'
    Special:

    Defense Proficiencies:

    FORT: Expert
    REF: Expert
    WILL: Expert
    Unarmored: Expert
    Light Armor: Untrained
    Medium Armor: Untrained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------
    Melee:

  • Bo [Monk, Parry, Reach, Trip]: ◆ +6 (1d8+3)
  • Powerful Fist [Agile, Finesse]: ◆ +6 (1d6+3)
  • Flurry of Blows [Flourish]:◆◆ If two hits target same creature, combine damage before calculating DR)
  • Dragon Tail [Agile, Backswing, Finesse]: ◆ +6 (1d10+3)
    Ranged:

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Untrained
    Spell Attacks: Untrained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------
    Shield Block
    General

  • Trigger:Take damage from physical attack while shield is up
  • Effect: Ignore damage equal to shield's hardness. Remaining damage taken by self and shield.

    --------------------------
    Class Abilities & Focus Spells
    --------------------------

  • Ki Strike gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +5 (T)
    Arcana: +0 ()
    Athletics: +6 (T)
    Crafting: +0 ()
    Deception: +0 ()
    Diplomacy: +0 ()
    Intimidation: +1 ()
    Lore (Scouting): +3 (T)
    Lore (Warfare): +3 (T)
    Medicine: +4 (T)
    Nature: +1 ()
    Occultism: +3 (T)
    Performance: +0 ()
    Religion: +1 ()
    Society: +0 ()
    Stealth: +5 (T)
    Survival: +1 ()
    Thievery: +2 ()

    --------------------------
    FEATS
    --------------------------

  • Heritage: Versatile Heritage: Incredible Initiative
  • Ancestry: Natural Ambition: Dragon Stance
  • Background: Quick Jump

    EQUIPMENT:

    Bulk: 6 (Encumbered: , Maximum: )
    Invested: 0/10
    Money: 10.38 Gp

    Weapons:

    Backpack: (Bulk: 1, 9L /4)
    Climbing Kit (1)
    Grappling Hook (L)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 1/8L)
    Lesser Smokestick (L)