Full Name |
Bellona Valertis |
Race |
Human |
Classes/Levels |
Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 | |
Gender |
Female |
Size |
Medium |
Age |
27 |
Alignment |
N |
Deity |
Calistria |
Location |
Absalom |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
18 |
About Bellona Valertis
Name: Bellona Valertis
Ancestry: Human (Versatile)
Background: Artist
Class: Bard
Level: 01
Experience: 0XP
Size: Medium
Traits: Human, Humanoid
Alignment: N
Deity: Calistria
Languages: Common
Hero Points: 01
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SENSES
Perception: +6 [E];
Special Senses: n/a
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DEFENSES
HIT POINTS: 17hp
ARMOR CLASS: 17(18) [T]
Armor Proficencies:Unarmored: [T], Light: [T], Medium: [U], Heavy: [U]
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SAVING THROWS
Fortitude: +6 [E]
Reflex: +6 [T]
Will: +6 [E]
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OFFENSE
Class DC:DC 17 (Bard) [T]
Speed: 25 Ft
Melee Strikes:
Short sword +6 (Agile, finesse, versatile S), 1d6 piercing
Whip +6 (Disarm, finesse, nonlethal, reach, trip), 1d4 slashing
Ranged Strikes:
Crossbow +6 (120 feet), 1d8 piercing
Weapon Proficiencies: Simple [T], Longsword [T], Rapier [T],
sap [T], shortbow [T], shortsword [T], whip [T], Unarmed attacks [T], Martial [U], Advanced [U]
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SKILLS
Acrobatics (Dex): +3 [U]
Arcana (Int): +0 [U]
Athletics (Str): +0 [U]
Crafting (Int): +3 [T]
Deception (Cha): +7 [T]
Diplomacy (Cha): +7 [T]
Intimidation (Cha): +4 [U]
Art Lore (Int): +3 [T]
Architecture Lore (Int): +3 [T]
Medicine (Wis): +1 [U]
Nature (Wis): +1 [U]
Occultism (Int): +3 [T]
Performance (Cha) +7 [T]
Religion (Wis): +1 [U]
Society (Int): +3 [T]
Stealth (Dex): +3 [U]
Survival (Wis): +1 [U]
Thievery (Dex): +6 [T]
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ABILITY SCORES
STR:10 (+0), DEX:16 (+3), CON:12 (+1), INT:10 (+0), WIS:12 (+1), CHA:18 (+4)
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FEATS & ABILITIES
Ancestry Abilities: n/a
Ancestry Feats: Natural Ambition → Reach Spell
Class Feats: Lingering Composition
General Feats: Canny Acumen (Fortitude)
Skill Feats: Specialty Crafting, Assurance (Deception)
Class Features: Occult Spellcasting, Spell Repertoire, Composition Spells, Muses (Maestro),
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SPELLS & COMPOSITION SPELLS
Cantrips: Chill Touch, Detect Magic, Guidance, Light, Shield
1st Level: Soothe, Mage Armor, Color Spray
Composition Cantrips: Inspire Courage,
Composition Spells: Counter Performance (1st),
Focus Pool: 2/2
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EQUIPMENT
Bulk: 4Bu/3L
Worn: Backpack, belt pouches (2), waterskin, sheath, 20 bolts.
Weapons: Short sword, whip, crossbow
Stowed: Bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, grappling hook, lesser antiplague.
Wealth: 9 gp, 9sp, 8cp
Starting Equipment: Adventurer's Pack (7sp/2Bu), Grappling Hook (1cp/L), Sheath (1cp/-), Short sword (9sp/L), Whip (1sp/1Bu), Padded armor (1sp/L), Crossbow (3gp/1Bu), 20 Bolts (2sp/-)
Starting PFS Gear: Lesser antiplague, scroll of magic missile
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PATHFINDER'S SOCIETY TRAINING:
Pathfinder's Society Networking distribution: Spells 3
1 Point: When selecting your free consumable item at the beginning of the adventure, you can choose one of the items on the school’s list of options.
2 Points: You become trained in one of the Lore skills associated with that school, listed below. At 5th level, you gain a bonus skill feat selected from the list below.
Spells: For the Lore skill, choose from Academia Lore, Architecture Lore, or Herbalism Lore. For the bonus skill feat, choose from Arcane Sense, Assurance, Quick Identification, or Recognize Spell.
3 Points: When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).