Gestalt Strange Aeons (Inactive)

Game Master bigrig107

Gestalt Strange Aeons! Spooky!


151 to 200 of 544 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The next door opens as easily as it looked like it would, and reveals another store room full of discarded equipment such as shovels and ropes and the like.

What most certainly shouldn’t be here is the trio of giant centipedes currently eating away at a large pallet of rations. As the door opens, the three abnormally large insects emit a terrifying screech and launch themselves at you!

Initiatives!

Kioku: 1d20 + 2 ⇒ (19) + 2 = 21
Aoife: 1d20 + 5 ⇒ (14) + 5 = 19
Prasitis: 1d20 + 3 ⇒ (2) + 3 = 5
Veda: 1d20 + 6 ⇒ (11) + 6 = 17

Bugs: 1d20 + 1 ⇒ (5) + 1 = 6


Combat order:

Kioku
Aoife
Veda
Them
Pras

Kioku, you’re up first!


Female CG Aasimar (Human Looking) Amnesiac Psychic/Psychic Blood Arcanist 3 | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: 0, CMD: 12 | F: +2, R: +3, W: +3 | Init: +2 | Perc: +6, SM: +6 | Speed 30ft | Arcane Reservoir: 4/6, Phrenic Pool: 4/4 | Active conditions: None| Image|
Spells::
1st DC 15: Psychic - 4/4 Arcanist - 2/3

Sorry for my tardiness. How do I have the worst initiative yet always go first? :P
Opening the door and seeing the large centipedes charge out, Kioku raises her crossbow and takes aim at the closest of the creatures and lets loose a bolt.

Apparently I should stay away from using weapons cause my rolls stink with them
Crossbow attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 ⇒ 1


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife readies her blade, pushing magic down its length and causing it to glow with arcane power, then prepares to strike at whichever centipide comes into range first, positioning herself to strike at any that try to come after them.

+1 Elven Curve Blade: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 3 ⇒ (5) + 3 = 8

AoO, if applicable: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 3 ⇒ (4) + 3 = 7


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

As the insects screech, Veda winces, but joins the fight quickly, making an indistinct gesture evoking fortunes favor.

Knowledge Nature?: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

She circles into position and tries to skewer one of the centipedes.
Elven Thornblade: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 221d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Crush those vermin! The food might still be good and we can give them to the guards to eat!


Even though you gained the element of surprise on them, the first swing from Aoife and the crossbow bolt from Kioku miss. Veda, on the other hand, feels her spear stab into the skin of the centipede, wounding it.

The two centipedes then launch themselves at the two nearest women (Aoife and Veda), what passes as a mouth on each of them opening wide in an attempt to get a bite of fresh food for once.

Bite 1, Aoife: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bite 2, Veda: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Oof! Two hits! I need a Fortitude save from the both of you.


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

As the nasty things scurry horribly out the door to the storage space, Prasitis tries to stay out of the way of the others who are quicker on their toes – and out of the way of their weapons. Still, as she drops back, with a hurried word and a swift gesture she calls up a cold, thin blue ray that she sends racing through the air towards the bug Veda’s wounded. Casting ray of frost. ASF, rolling to beat 30%: 1d100 ⇒ 83 Attack, ranged touch, into melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage if hits: 1d3 ⇒ 3


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

fort save: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Veda cries put in pain as one of the centipedes bytes her.


Prasitis’ ray strikes one of the two centipedes, clearly wounding it, as it cries out in surprise at the cold touch.

Veda, upon being bitten by one of the creatures, feels the skin around the wound tighten and begin to burn, the venom of the bite inflicting its pain upon her arm.

Dex damage, poison: 1d3 ⇒ 1

Apologies, Veda, I missed your Knowledge roll. They are in fact just giant centipedes, but these appear to be some sort of augmented centipedes. Their carapace is slightly more red than usual for their species, and there seems to be an unnatural evil glint in their eyes as they strike. Perhaps some outside influence?

Top of the combat round!


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Fort: 1d20 + 4 ⇒ (12) + 4 = 16
Aoife takes the bite with a grimace, then strikes back with her glowing blade, slicing cleanly into the carapace of the one that just bit her.

Elven Thornblade: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (1) + 3 = 4
Crit confirm?: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 3 ⇒ (1) + 3 = 4


Aoife doesn't feel the same burning sensation, and quickly deals a swift retaliation in the form of a deep cut into the closest centipede.

Botting Veda to get this going!

Veda attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

The two centipedes, somehow surviving the onslaught of blades from the group, attempt to bite Aoife and Veda once more!

Bite 1, Aoife:: 1d20 + 4 ⇒ (13) + 4 = 17 Damage:: 1d6 + 1 ⇒ (4) + 1 = 5
Bite 2, Veda:: 1d20 + 4 ⇒ (19) + 4 = 23 Damage:: 1d6 + 1 ⇒ (1) + 1 = 2


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Sorry wasn't fast enough Q_Q


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife takes the blow, but feels unsteady on her feet as the wounds continue to mount, striking back, hoping to kill it before she fell.

Thornblade: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (3) + 3 = 6


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

Seeing the centipedes pushing hard against the others even as their flashing swords strike solid blows, Prasitis tries to find room to do the same, and to take some of the weight of the bugs’ attentions.

Assuming there’s room for her to close too, actually, she’ll draw steel and jump back into melee. Otherwise, I guess, we’ll try for another ray of frost. Attack: 1d20 + 3 ⇒ (17) + 3 = 20 Damage if hits: 1d8 + 1 ⇒ (8) + 1 = 9

Despite their example, she soons finds herself with her heavier blade in hand. That's strange, she thinks, the thought floating by as if to distract her from the unpleasant situation, I could have sworn I was reaching for my thorn...


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Veda, feeling the poison run through her arm, still attacks again to get rid of them.

Elven Thornblade: 1d20 + 5 + 2 - 1 ⇒ (3) + 5 + 2 - 1 = 91d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7


The three successive attacks from the party finish one of the centipedes off, and as it falls to the floor dead, the other quickly burrows through the floor and makes its exit.

The room is yours to search!


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Those centipedes clearly showed some extraplanar influence. Something foul is going on here. Veda mutters, rubbing her hurting arm, as she looks through the room.

Perception: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

Prasitis nudges a boot against one of the packages of rations as she tries to see how much might still be secure from the centipedes’ predations. Perception: 1d20 + 5 ⇒ (18) + 5 = 23 “Ugh! Hopefully some of this can still be salvaged, either for us or for our 'friends' behind the barricade. Even if we can find a way out, I’m not sure where we could go until that unnatural rain stops, so we might have to worry about another night here.”

Her eyes flutter closed for a second as she tries not to panic at the thought, and the lack of a clear memory of the layout of the sanitarium. All she can remember is a sense of the massive, cold, dark edifice, even as it’s divided within into the cells she saw the most of. Boiling rain pelting down from a lurid sky and shapechanging murderers on the prowl are not an improvement.


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife raises her sword, letting the violet light fill the room as she surveys the surroundings, looking for any hidden areas or doors that might reveal themselves.

Perception: 1d20 + 0 ⇒ (8) + 0 = 8


Besides the mundane tools described earlier (shovels and ropes and what not), there isn’t much of interest in this store room.

However, discarded next to one of the barrels full of cloth sheets lies a small sack, and inside you find three potions and a small red stick, perhaps a wand?


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife picks up the potions and the wand and studies them, eyes flashing with magic as she does so.

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22


The three potions are all of Endure Elements, and the wand is a wand of Burning Hands at caster level 2 with 4 charges left.

Down the hallway it is!


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Down the hallway they go, one after the other...


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

As Aoife sorts out the cache of potions, Prasitis assesses the lighter-armed mage’s wounds with a soldierly eye.

“Any joy of that other wand, still?” she asks Veda. “Aoife looks like she might need it. I’ll be able to prepare some more healing after tonight, but for now…”

The corner of her mouth twitches visibly at the report of the spell the new wand contains, something like how a smile might react, if it could jump back from being burned, like a hand. She has no idea why, exactly – she can’t be sure it’s even the result of the fog that seems to have clouded her memory – but Prasitis is able to report, “And I’ve never been able to sort out fire magic.”

With that, the cold elf takes point, keeping an eye out for the next opening off the hallway in an attempt to forestall a surprise from any lurking shapechangers.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

What?
Veda looks at Prasitis in surprise untill she remembers.
Oh yeah, of course. I have to check how much is left, but there should be at least some.
She takes out the wand speaking its command word silently to touch Prasitis.

Cure Moderate Wounds: 2d8 + 3 ⇒ (7, 6) + 3 = 16

There were 3 charges and this should be the second one we use. Note that Veda also has 2 CLW daily.


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

You mean Aoife. Prasitis is fine, she's, uh, asking for a friend. Oh, great, now I'm imagining a Pathfinder dystopia where people can get addicted to the buzz of healing magic. :)


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife nods in thanks as the positive energy floods her system, feeling and enjoying the moment of perfect health that came along with the overflow.
"Thanks. Who wants tha wand?" she asks, "I cen use it, but I suspect I'm better with a sword."


After the party has settled the distribution of healing and other such things and take a look down the hallway, it becomes apparent that some sort of cave in has partially filled up the far end of this hallway, where it opens into a room to the right.

The wall of the hallway has broken apart in the collapse, leaving the door in the wall further north useless. Opposite this irrelevant door is another closed door.

As the group of women approaches the collapsed rumble, a weak voice can be heard from inside the collapsed room.

"H-hello...?" the woman cries out, obviously with a strained voice. "Is there anyone there?"


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Hello? Are you inside this room? Who are you?

Perception: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21 looking at the rubble...
kn:engineering: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

“Thank goodness! We thought we were the only ones left after … whatever this is. We’ve found a bit of help, hold on!” Prasitis says, choosing her words carefully. If there are doppelgangers running around, drawing them out by a show of vulnerability – or at least trust – might be preferable to letting them get close enough to strike at a turned back.

With her spells, she’s never entirely unarmed, so she sheathes her sword and peers cautiously into the collapsed room, extending a hand ready to help.


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Aoife touches the tip of her sword to a small stone, transferring the light emanating from her blade to the pebble, and picks up the rock, using it to peer inside the collapsed area and get an idea of what's inside.

Perception: 1d20 + 0 ⇒ (6) + 0 = 6


The feeble voice comes from on the other side of the pile of rubble in the hallway, from inside the room off to the left.

The rubble doesn’t appear to be hazardous, Veda notices, instead just a sign of a previous event, most likely last.

”Y-yes...I’m in here! There’s a table on my leg and I can’t get up! Help!”

As the party moves in, they see exactly what the voice had described. An older lady, with gray hairs spread across her unkempt hair, lays on the floor, one half of a broken office desk laid across her waist.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Oh that must hurt. How long have you been lying here?

Veda kneels down next to the woman to see how badly she is injured.
What was your name again?

Heal untrained: 1d20 ⇒ 13

Maybe someone else is better at this than me.

Sense Motive to get a hunch: 1d20 + 2 ⇒ (9) + 2 = 11


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

Prasitis gives the pinned woman a look over, but shakes her head in response to Veda. “I’m an herbalist, not a chirurgeon, I’m afraid. But maybe those guards will be able to help.”

She quickly unstraps her shield and offers her best reassuring smile. “First things first. Let’s get that desk off you, shall we?”

With that, she sets to.


The panicked woman’s voice lowers in volume as you approach, not trying to yell at you when you’re so close.

”I’ve been here for...several hours I think. Maybe more. I’m Baisily, did the captain send you? I’ve been waiting on him to come find me like he always does...”

The elderly woman seems to trail off, her eyes losing focus as she stares off into the distance.

The desk is made of solid wood, and quite heavy. Give me a quick strength check to get it off of her, would ya?


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

Str check: 1d20 + 2 ⇒ (1) + 2 = 3 OK, that's just embarrassing.

Bracing herself, Prasitis pushes against the top of the desk, only to narrowly avoid knocking herself off her own feet. She struggles to maintain any dignity whatsoever - obviously the desk is heavier than it looks, and besides, she was recruited as a different sort of knight than a sword-slinger as such, and ...

If she can try again:
Str check (bis): 1d20 + 2 ⇒ (3) + 2 = 5 Nope, not going anywhere. Fine. I get the hint.

Blushing ever so faintly, she turns to the others. "How mortifying. I obviously need some help, please?"


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

STR: 1d20 + 1 + 3 ⇒ (12) + 1 + 3 = 16

Veda tries to move the table as well.


Prasitis; attempt to move the table barely even budges it, but Veda easily lifts the table off of the older woman.

As soon as the table lifts up, the form of the injured woman twists and changes, stretching and morphing into what you now know to be a doppleganger.

It screams in pleasure at finally being free, and lashes a claw out at Veda, the closest one to it.

Surprise round!
Attack: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Initiatives
Kioku: 1d20 + 4 ⇒ (15) + 4 = 19
Aoife: 1d20 + 5 ⇒ (3) + 5 = 8
Prasitis: 1d20 + 3 ⇒ (18) + 3 = 21
Veda: 1d20 + 6 ⇒ (9) + 6 = 15

It: 1d20 + 3 ⇒ (20) + 3 = 23

Rolling Perception checks against its initiative to see who can act during the surprise round.

Kioku: 1d20 + 2 ⇒ (9) + 2 = 11
Aoife: 1d20 + 0 ⇒ (16) + 0 = 16
Prasitis: 1d20 + 5 ⇒ (2) + 5 = 7
Veda: 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

So Veda is the only one who can act now?


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

“^?&!@inum!” A most unladylike snarl falls from Prasitis’ lips, an Infernal curse that would appear to be a less felicitous component of the inheritance of her hazy past. Something acquired from whatever soldiers or battlefield first saw her in armour?

“They know who we’re looking for!” she cries out, trivially, as she scrabbles to get into a more defensive position, reaching back for where she left her shield… Of course they do, girl! Or why not? Whatever happened here was bound to be more dangerous than brainless imps, if it’s manipulating shapeshifters!

If nothing disastrous happens before her turn in initiative: Gauging the distance behind her, Prasitis decides she can’t just leave the others to fend for themselves as she scrabbles for her own defenses. Calling up a politer, but no less sharp, invocation, she lunges at the doppleganger instead, a cantrip in one hand, as she draws her sword in the other. ASF, hoping to roll over 15%: 1d100 ⇒ 53 Touch attack: 1d20 + 3 ⇒ (9) + 3 = 12 Casting touch of fatigue combined with her frozen caress hex: Fort DC 14 to avoid 1 round of fatigue and 1d4 ⇒ 4 cold damage.


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

What? How? Nooo!
Veda, taken by surprise stutters a bit but then comes to her senses and draws her sword.

Afraid that's all i can actually do at the moment. At least i'm not flat-footed anymore and the attack does not hit that way, even without armor. Did we actually get our armor? I forgot^^


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

We did. Our GM just did an exemplary job with that horrific dream sequence. :)


Female vesk xenoarchaeologist soldier 1/technomancer (esotericist) 2 SP 3/20 | HP 23 | RP 5 | EAC 16; KAC 16 | Fort +3; Ref +3 Will +5 | [b]Init +7 | Senses low-light vision; Perception +9

Yeah i remember that sequence, was pretty cool :D Only wasn't sure about the items and searching something like that on phone is...interesting. Hope this continues!


The creature on the ground lashes out with its claws once more before standing, attempting to slice the legs off of the women standing around it.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

My apologies, forgot the attack penalty from lying on the ground. Fixed now! He stood up next to several of you, so those with a weapon out and not flat footed (Veda) can make Attacks of Opportunity.

Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8


The doppleganger recoils in pain as Prasitis reaches out to touch the things’ skin, flesh turning to blue as it seems to slow down.


Female Elf Witch (seducer, winter witch) and Cavalier (sister-in-arms) 2 (Gestalt) HP 16/20 | AC 19 | T 13 | FF 16| CMD 17 | Fort +3 | Ref +2| Will +2 | Init +3 | Perc + 6

Watching with grim satisfaction as the shapechanger wriggles from her grasp not unscathed, Prasitis raises her sword to watch for an opening, her eyes grim. As I understand things, she wouldn't get an AoO, right? And I had anticipated her action for the first regular round of combat.


Ah! I see. My apologies. And no, you wouldn’t get an AoO, Pras.

Prasitis’ hand does reach out to touch the doppleganger, and the spell obviously worked.

Kioku is next, followed by Veda


Kioku is the one we lost, isn’t she? My apologies. Veda! Go ahead, it’s your turn!


Veda will take the opportunity to step up and strike at the doppleganger with her thorn blade.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Her swipe unfortunately misses, however, leaving the creature still standing.

Your turn, Aoife.


Female Human Conjurer//Blackblade Kensai Magus 3 HP: 18/24 | AC: 19 / T: 14 / FF: 15 | Fort: +5, Ref: +3, Will: +3 | CMB: +3, CMD: 18 | Init: +5, Perception: +0 | Dimensional Steps 7/7, Arcane Pool 4/5

Runes etch themselves along Aoife's blade, casting the room in a violet light as she thrusts the blade towards the doppelganger.
+1 Thornblade: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (2) + 3 = 5

151 to 200 of 544 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aeons Gameplay! All Messageboards

Want to post a reply? Sign in.