Sajan

Jarl Berstone's page

42 posts. Organized Play character for Errestan.


Full Name

Jarl Berstone

Race

Dwarf

Classes/Levels

Hydro-kineticist 5 | AC 18 (FF 15, Touch 13) | HP 68/68 | F+12,R+9,W+6 | Darkvision 60` | Fire Resistance 0 (2 x Burn)| Init +3, Perc +6 | CMD 14 | Burn 0/9|

Gender

Male

Size

Medium

Age

24

Alignment

Lawful Neutral

Deity

None

Languages

Common, Dwarven

Occupation

Miner

Strength 7
Dexterity 16
Constitution 22
Intelligence 10
Wisdom 14
Charisma 7

About Jarl Berstone

Jarl Berstone
Male dwarf hydrokineticist 5 (Pathfinder RPG Occult Adventures 10)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 68 (5d8+40)
Fort +12, Ref +9, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Special Attacks hatred, kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—extended range, kinetic blade, pushing infusion
. . Blasts—water blast (3d6+9)
. . Utility—basic hydrokinesis, heat adaptation, skilled kineticist
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Statistics
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Str 7, Dex 16, Con 22, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +1; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Point-Blank Shot, Precise Shot, Toughness
Traits indomitable faith, pragmatic activator
Skills Acrobatics +7 (+3 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Heal +7, Knowledge (nature) +10, Knowledge (planes) +1, Perception +6 (+8 to notice unusual stonework), Profession (miner) +10, Swim +7, Use Magic Device +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ burn (1 point/round, max 9), elemental overflow +1, gather power, infusion specialization 1
Combat Gear potion of cure light wounds (2), universal solvent (2), wand of cure light wounds, antiplague[APG] (2), antitoxin (2); Other Gear +1 mithral chain shirt, belt of mighty constitution +2, cloak of resistance +2, hemp rope (50 ft.), masterwork backpack[APG], 1,276 gp
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Special Abilities
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Burn 1/round (5 nonlethal/burn, 9/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Heat Adaptation (Sp) Endure elements against fire, and gain Fire Resistance = 2x current burn
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blade (One-Handed Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Pushing Infusion (CMB +9) Your kinetic blasts makes Bull Rush CMB using Con.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Water Blast (Sp) Level 2; Burn 0

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