GM Crunch and the Return of the Arclord's Envy (Inactive)

Game Master Saving Cap'n Crunch

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M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

135676-1502 maybe 1, not sure if it matters on playtest characters.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

I’m asking her because I (the player) haven’t come to figure out what I need to buy for the wraps and rings... hell, it took me 10 reads to nearly understand what the rings do!

Sovereign Court

Bandits of Immenwood | Before the Dawn

I think since the handwraps apply to all of your unarmed strikes and other natural attacks, you don't need the rings. Or were you looking to use a weapon too?


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8
GM Crunch wrote:
I think since the handwraps apply to all of your unarmed strikes and other natural attacks, you don't need the rings. Or were you looking to use a weapon too?

Maybe different powers? Fire & Ice... +1 & Ghost Touch? I have no idea :)

Also, that's why I'm asking. Additionally, there were very limited items at each level. I'll have a look again.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

What does Alertness and being Expert in Perception do? There is something about the Skill mechanic in not getting fully.

Sam has Alertness.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Having Alertness gives you Expert proficiency in Perception. I thouhgt you meant "what does it do if you are already Expert," but I didn't see anything else that made you Expert. If you were and took Alertness, nothing would happen.

Being Expert changes your modifier from Trained (level plus stat) to (level+1 plus stat). They greatly increased the proficiency bonuses (and made untrained bonuses lower) in the finished product, but I'm trying not to let that in this game. It'd get very confusing.


- INACTIVE - (playtest character)

Also I forgot about the economy change. Halgir can only afford one adamantine blanche. Elgolion can afford only three. I thought they were the equivalent of 15 *silver*. I like the changes to blanches in this game.


- INACTIVE - (playtest character)

I noticed that I never gave Halgir any level 1 items. I made his shortbow one of them and added a cheetah's elixir (which I will not use in this combat). I haven't updated his profile yet.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Just got the opportunity to play some PF2, it was pretty solid. Not many huge changes, but I'll need to keep thoughts of it separate from these playtest rules! Trying to get us through this, sorry for the delay.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

One thing I am wondering is how they are going to make certain Lores work in PFS. Like creature Lore. In PFS, you don't have one DM.
So you pick something weird to cover a broad area, but not too broad, like lore green colored creatures. And one DM says okay while another DM says, sorry, you will have to have lore goblins, or you have lore goblins, but DM will say, sorry you don't have lore hobgoblins.


Hey peoples! I'm going traveling for two weeks from tomorrow morning. I can post from my phone but only when I have wifi. I am going to try posting regularly, but feel free to bot me as needed, especially this coming weekend as I won't have wifi for 4 days or so! Sorry for the late notice, I've been scrambling to get ready and not using my computer.

Ogren has full dice expressions in in his profile.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Nevermind, Lores are useless almost, they don't give you any bonuses vs normal skills sadly.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Thanks for mentioning it, Ogren!

Lore skills seem a bit niche, best if you have a fitting campaign for one. I bet Pathfinder Society Lore will see a fair bit of use in...PFS. Some racial feats incentivize getting Lores because they train you in other skills as well, and it's a bit harder to do that now.


- INACTIVE - (playtest character)

Lore replaces profession in PF2. It will be the default way to earn downtime money.

There is a skill feat you can take multiple times that gives you training in a lore and automatically scales that lore up to Expert and then Master at certain levels.

Personally I think Lore is fine. You'll get a lore from your background and you'll add more if they feel like a thematic fit. Like knowledge skills were in PF1.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

I just now realized Expert is Level +4 and Master is Level +6. It ain't like the Playtest where Expert is +1, Master is +2 and so on. So Lore looks more appealing right now especially with additional lore feat showing they go up automatically. And reading in the back of the book the DC for monsters is reduced for Lore since it starts at easy or very easy and then adjusts for rarity rather starting at normal and adjusts for rarity. You want to go from scenario to scenario hunting down trolls with a certain character. Take Lore Trolls and you will get a much better result vs a nature roll. Make sure to ask around or put in spoiler, DM, is there trolls in this scenario, I'd like to bring in a specific character.


- INACTIVE - (playtest character)

Between packing tonight, traveling, and doing con related things, I will be busy with GenCon from now until Sunday. I don't expect to be caught up to speed until Monday or Tuesday.

If any of y'all will be playing organized play at GenCon and want to meet up, send me a PM! I enjoy the tables much more when playing with a friend.

I will continue to read posts through the RSS feed and may drop in for a post, but please bot me whenever it becomes necessary.

Sovereign Court

Bandits of Immenwood | Before the Dawn

I'm curious; would anyone rather call and resolve things now? I'm not sure how I feel about it. Beyond this, there's a social encounter I'm skipping (it's mostly for those who haven't figured out who the killer is) and the final fight. The fight tends to go on long (though more so when Prakhavu is the murderer).

Gameday is also coming up soon, and I'm sure people will be interested to get into PF2 in earnest. So I wouldn't be miffed if we abridged the rest, but I'd like to know what you all think. Not sure if anyone here hasn't played through the whole thing already.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

I didn't know there was still more to this game, but the playtest is suddenly much less interesting to me now that we have the real thing out. I won't be missing out.


- INACTIVE - (playtest character)

I would enjoy playing it out but I'm also fine calling it.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

I game, at the leisure of the GM.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Well, we'll go on ahead. If anyone ends up wanting to drop the game, feel free. The only thing I don't love about that is that I'm running for less and less people then. But I'd rather people have the freedom to go when they want.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Yeah, I'm dropping.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Okay, no worries. It's understandable. Have fun with 2E proper! And would you like to be marked as inactive?


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Yep, that way I can easily sort through my games better when I'm in about nine different gameday games.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

My bad, just saw the map! Maybe move and line two of them up for lightning! Bzzzt! Crackle... Pop!

Sovereign Court

Bandits of Immenwood | Before the Dawn

I'm getting closer to calling things, because it looks like everyone but Caps may have dropped. Again, understandable. There's a clause that saves you from defeat in this fight; I could just pull it early.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

We can call things, but I haven’t dropped... I was trying to figure out if I can punch the thing as it tried to grab... with my Monk Dedication. Unarmed Combat!

Sorry, transitioning jobs... was hectic!


- INACTIVE - (playtest character)

I'm enjoying this fight but if y'all aren't feeling the same way I won't hold you to finishing it.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

I just want to be the mage that punches a statue! Everybody was Kung-Fu fighting!

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ah, sorry to assume! I'll probably declare victory once you get Ngasi to a certain threshold.

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