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About TikrochTikroch the Changer
Trackable resources:
Active Effects: --- Luca Active Effects: Luca Tag line
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Skills:
Class Skills: Climb, Craft, Diplomacy, Fly, Handle Animal, Heal, Know (geography), Know (Nature), Perception, Profession, Ride, Spellcraft, Survival, Swim 60 points 24 background
Acrobatics -1 (2 Dex -3 ACP)
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Feats:
Weapon Shift: When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. Select one of these weapons; while in your new form, your natural attacks deal the same damage type as that weapon. Your natural attacks also gain all of the weapon’s properties (such as disarm), other than the double weapon property and the fragile weapon property; moreover, when using this feat to grant the trip property to your natural attacks, you gain a +2 bonus on combat maneuver checks to trip an enemy, but you cannot drop your weapon to avoid being tripped due to a failed trip attempt. Weapon Shift does not apply a magic weapon’s enhancement bonus to your natural attacks, nor does it grant your natural attacks any of a weapon’s magical special abilities. Combat Reflexes: Extra AOOs up to dex. Can make AOO while flat-footed. Dodge: +1 dodge AC. Natural Spell: Can cast while wildshaped. Power Attack: (-3/+6; -3+9) Choose to take a -1 on all melee attack rolls and CMB checks for +2 to all melee damage rolls. Damage increased by 50% if using two-handed/two hands/primary natural weapon. Damage is halved if off-hand or secondary natural weapon. BAB 4 and +4 increases bonus damage by 2 and penalty increases by 1. Toughness: +1 HP per level. Vital Strike: Roll weapon dice twice then add extras. Only one attack. Extra damaged not doubled on crit. Extend Spell: Double spell duration; +1 slot level Planar Wildshape: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. (Good druids must use the celestial template, while evil druids must use the fiendish template.) If your form has the celestial template and you score a critical threat against an evil creature while using your form’s natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. Traits: Magical Lineage (-1 metamagic lvl for Strong Jaw); Reactionary (+2 intitiative) Spontaneous Casting:
A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower. A defender of the true world cannot use summon nature’s ally to summon fey creatures. Fey Empathy:
A defender of the true world gains a +3 competence bonus on Bluff, Diplomacy, and Intimidate checks when interacting with fey creatures. This bonus increases by 1 for every 4 druid levels she has (maximum +7 at 20th level). Wild Shape [6] @12 hrs
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Resist Nature's Lure/Fey Bane:
+4 bonus on saving throws against the spell-like and supernatural abilities of fey. He also treats his natural attacks as cold iron for the purpose of overcoming damage reduction, and he gains a +2 bonus on caster level checks to overcome the spell resistance of fey creatures. Nature Bond Animal Companion;Luca:
Luca
Medium Deinonychus Low-Light Vision, Scent +14 perception HP 97/97 ----- DEFENSE ----- AC 31, Touch 15, Flat-Footed 26 (+4 Dex, +10 NA, +1 Dodge, 6 Armor) HP 97 (11d8+44) Fort +11, Ref +11, Will +4 Defensive Abilities: Evasion; Devotion (+4 will vs enchantment); share spells ----- OFFENSE ----- Speed 60 ft Melee 2 talons +14 (1d8+6) 20/x2 SJ: 3d6 bite +14 (1d6+6) 20/x2 SJ: 2d8 2 claws +14 (1d4+6) 20/x2 SJ: 2d6 Special Attacks: Pounce, Combat Reflexes (4), +3 attack & damage vs fey -----
Tricks(11): Attack all (2), Come, Stay, Quiet Watch, Down, Defend, Detect, Heel, Sneak, Flank Tenacious Hunter/Greater Tenacious Hunter: The animal companion can attempt a Perception check as a swift action to intentionally search for a stimulus. The animal companion gains a +2 bonus on Perception checks to oppose Stealth checks. When using Perception to pinpoint an invisible creature’s location, this bonus increases to +20. In addition, whenever the animal companion successfully uses Perception to oppose a Stealth check or to pinpoint an invisible creature’s location, that foe is denied its Dexterity bonus to AC against all attacks that the animal companion makes before the start of the animal companion’s next turn.
Fey Stalker:
At 3rd level, the defender of the true world’s animal companion and any creatures she summons with summon nature’s ally gain a +1 morale bonus on attack and damage rolls against fey creatures. This bonus increases to +2 at 8th level, +3 at 13th level, and +4 at 18th level Woodland Stride:
May move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her Beguiling Immunity:
(Ex): At 9th level, a defender of the true world becomes immune to the mind-affecting effects of fey.
This ability replaces venom immunity. First World Deceiver:
(Su): At 13th level, a defender of the true world gains the ability to change her appearance as per alter self, except she can take the form of a humanoid or fey creature. Her base land speed from this ability cannot exceed 60 feet.
This ability replaces a thousand faces. Languages: Common, Druidic, Sylvan, Aklo, Elven Equipment:
Current weight: 60.5 lbs
Slotted:
Armor: Wild +1 Red Dragonhide Breastplate 16,500 gp Shield: Belt: Belt of Physical Might +4 (STR/CON) 40,000 gp Body: Druid's Vestment (+1 wild shape per day) 3,750 gp Chest: Eyes: Feet: Hands: The Goreclaw of Thercerrod 23,305 gp Head: Headband: Headband of Inspired Wisdom +6 36,000 gp Neck: Ring 1: Ring 2: Ring of Protection +2 (L) (+2 deflection) 8,000 gp Shoulders: Cloak of Resistance +2 4,000 gp Wrists: ===== Armor: 16,500 gp Non-armor: 125,055 gp AC: 14600 gp
Non-Sloted:
CLW Wand 50 charges 750 4 potions shield of faith 200 Mundane:
Backpack 2 gp 2 lbs
{in backpack} blanket 5 sp 3 lbs Holly & mistletoe iron pot 8 sp 4 lbs mess kit 2 sp 1 lb water-skin (2) 2 gp 8lbs {---------} {on belt}
spell components:
Coinage: 5665 gp Damage Dice Progression
background:
Tikroch served with the Wildwood Lodge as something of an enforcer to oppose the encroachment of the Galt loggers when they reach too far. Posing as a beast of the forest he would assault the logging camps established too deep, laying waste to their buildings and tools but generally leaving the workers to escape. As he grew more experienced he began to attend the Moot of Ages. After getting a feel for interpreting the "Will of the World", as it's known to the elder druids, he started getting feelings of fey incursions happening in other areas not too far away. Encountering groups of troublemakers from the first world, they keep taunting him about a being he won't be able to stop in another place called Stolen Lands. Being that it isn't their responsibility to care for other places besides Verdurian Forest, his circle repeatedly denied his request for support to leave the forest and head to there. Finally, unable to resist the urge to investigate, he left on his own to try to find out what was really happening. Using his druidic powers, he made short work of the miles between his home and the river kingdoms.
Once there, he discovers new kingdoms establishing themselves in the unclaimed lands, some good, some less so. Knowing kingdom building isn't really any of his business, he keeps himself busy watching for signs of the troubles he felt was coming. Some things seemed like beginnings of trouble but other people were able to take care of the issues almost before they could start. Wanting to introduce himself but not sure how, he bides his time. Finally he spies what looks like a lost crusader wandering the wilderness. Thinking he could help this person out while getting an opportunity for introductions, he reveals himself and offers to accompany him on his journey. original stat line:
HP: 140, AC:23/16/19, Fort:+14/Ref:+8/Will:+15 CMD: 28, Init+4, Perc+21 current form(Human) |