[PFS Core: Campaign Mode] Shattered Star 61-66

Game Master Gary Pepper

#61 Shards of Sin Map
Pathfinder Dossier
Party Inventory
Loot
Recent Requests Board


1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>

PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

Feel Free to discuss among yourselves. Please remember this is a Core Campaign Run so please keep the Cheese to a minimum :P

You can still use the Campaign Traits in the Shattered Star Players Guide when building your character.

Hoping we will be able to make a well balanced party.


I’m looking at a barbarian or fighter, but need to look through the players guide before making any final decisions. Let me know if someone has a strong lock for a concept so we at least don’t double up.


I'm pretty set on a Gnome Fey Bloodline Sorcerer. May reconsider once I read the campaign guide.


1 person marked this as a favorite.

Hello! Don't know if this would affect my chances at getting a spot, but I would be up for filling in for any class. If there's need for a rogue, cleric, arcane caster, or whatever, I can do make an interesting character based on the player's guide. I do tend to go for PCs that follow deities though.

Always love to create characters from scratch, tailored specifically for a campaign.


I’d suggest that the person who plans on posting the most frequently takes at least one level of rogue. As I recall, this AP is super dungeon heavy.

Obviously we will need a usual course of action plan at doors, but I always feel more comfortable when the trap opener rolls for themselves (in case anything bad happens, lol). Work has changed for me, so I can post 1 to 2 times a day, but any more than that would be tough. I could try it, if no one else wants to give it a go however.

I’ll wait for the three of you to decide and I’ll pick a role to fill in a need.


I have a pretty high monitoring and posting rate. Looking at the players guide, I concur with the 'super dungeon heavy' feel.

So, I looked at a couple options, rogue-fighter & rogue-barbarian. I didn't like how either turned out but am currently planning a pure rogue.

It looks like we have Arcane Caster covered with the sorcerer.

Gotta have some sort of healing/divine caster (probably Cleric is only way in Core). A tank or at least some solid melee damage would be nice. Covering more or all of the knowledge skills would be nice too, but at higher levels we can get an expert to go on missions with us.

Other thoughts and needs?

Sovereign Court

Checking in.

I'll take a look at the CRB, and make a decision, but at first glance, I am looking at: Bard, Cleric of Desna, Fighter, Ranger, or Wizard.

Any of them would most likely be an Archer :-)

--------------

I assume that it is 20 point buy?

Grand Lodge

Male NG Human Ranger/Bard 2/8 - HP 82 - AC 21/T:16/FF:15 - Perception: +11 - Fort: +9, Ref: +17 Will: +7 - CMB: +11, CMD 27 - Speed 30 ft. - Init. +6

caps here. This CORE archer bard is one of the most fun characters I've played in any campaign. 10/10 do recommend.

The 2 levels of Ranger probably weren't necessary.


So, tentatively we have

Pete - rogue
Caps - Sorcerer
Luke - currently deciding (Probably Ranged)
Gerald - I’ll fill in whatever Luke doesn’t handle. And then we will have two more characters joining who can help cover things as well.

Pete, can you and Caps work to be sure we have face skills covered?

Sovereign Court

Right, well, after doing some crunching, it would be... less than efficient... to be a dedicated Cleric, or Wizard, and still be an Archer.

I am currently leaning towards an Elf Ranger 6 / Diviner 1 / Arcane Archer 10, as the eventual build.

The idea being that most of the useful stuff from Ranger is acquired by then (capping out with Improved Precise Shot at 6th), Diviner means you are never Surprised, and Arcane Archer is a full BAB prestige class, that grants some spellcasting progression (and is easier / less painful to get into than Eldritch Knight).

Failing that, I could just do a Human Fighter 1 / Diviner 5 / Eldritch Knight 10, and buy some Slippers of Spider Climbing ASAP ;-)

It would, after all, leave me with a respectable amount of arcane power :-)


Okay. We still need a dedicated healer and a front liner.

I’ll take the healer role. I don’t mind being a cleric, so I’ll start putting one together.

When the two new people get drafted, one of them needs to be a dedicated front liner I think. Other than that, I think we have most bases covered.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

I already see this is going to be a fun group to run for. All of you are really dedicated to making a cohesive team.

In regards to generating characters some specifics.
Core classes (and core prestige classes) only
20 point buy
2 traits (those available in the APs players guide are also available for use, Sorry no rich parents ;) )
150gp starting

That's about it.

I am certainly looking forward to having some fun running again :)

__________________________________________________________________

Some Expectations

I prefer games to flow at about 1 to 2 posts a day during the week and 1 to 2 over the weekend. I understand work, life, school and Venture Officer duties come up from time to time and like me posting while at work is a no-no. If that is the case for you too, if you could please try and check in before and after work if possible that would be great. We can find the right pacing as we go along.

I tend to post around 8 AM PST/PDT Mon-Fri and again at Noon PST/PDT. The weekends are wild for me so I get maybe a chance to post once or twice at random times.

Please let me know about any absences or crazy work days expected. If you're headed to a Con for a few days, that's okay, just let me know. I'll tell you about my crazy days too, for example Wednesdays are very busy between work and Society night so I may not post until way way late or possible the next morning.

I'm hoping that botting won't be needed, but I ask that everyone try to have a 'bot me' spoiler in their profile with key strategies and pre-formatted dice rolls.  Happy GMs are safe GMs :p

I'm hopeful we will all have fun. I want enthusiasm, silliness, sound effects, team chemistry... If you want that too, I think we'll have a great game together that you can laugh about later in the future.

Do not think it’s crazy to have someone throw the halfling at the enemy hovering 20 feet in the air.

__________________________________________________________________

Tell me about your characters

When you are ready:
So who are you, and what are you bringing to our table?  Got any quirks? Fun things that I should know?


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Bruno Romero wrote:

Hello! Don't know if this would affect my chances at getting a spot, but I would be up for filling in for any class. If there's need for a rogue, cleric, arcane caster, or whatever, I can do make an interesting character based on the player's guide. I do tend to go for PCs that follow deities though.

Always love to create characters from scratch, tailored specifically for a campaign.

Hi Bruno chances will be as the die rolls but it is good to know you will fill any spot as needed.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

caps here. Just dotting in.


1 person marked this as a favorite.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Gerald’s 1/2 orc cleric of Cayden. Still under construction. Part healer, part battle cleric.

“Everybody drink!”

Sovereign Court

@GM: Given that the Player's Guide has us being members of the Pathfinder Society, would you be okay with us taking Faction traits from the Guide to Organised Play (which are legal in the 'CORE' organised play campaign)?


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Luke_Parry wrote:
@GM: Given that the Player's Guide has us being members of the Pathfinder Society, would you be okay with us taking Faction traits from the Guide to Organised Play (which are legal in the 'CORE' organised play campaign)?

Yes traits in the society guide are available too.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Dragox wrote:

Gerald’s 1/2 orc cleric of Cayden. Still under construction. Part healer, part battle cleric.

“Everybody drink!”

Oui!


Definitely going full rogue. Not sure at the moment which direction I'll go but he'll cover traps and scouting regardless (or until he bombs some rolls and explodes).

Caps, are you going to cover the talky talk needs? At worst, I can work a point in there to get a pretty regular aid another but if I need to dedicate myself to that role I'll need to work on it from the start. Let me know!

I'm considering half-elf and half-orc, with the elf side winning right now. The players guide has some awesome traits!

Sovereign Court

Right. Well, I will definitely go with the Fighter/Diviner/Eldritch Knight build, then.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

Sorcerer doesn't come with Diplomacy as a class skill and I'm not currently planning on using a trait to gain it. I probably should though... but I'm all there for Bluff.

Sovereign Court

Alright, I'll work Diplomacy into my build - Obviously, I won't be as good as a charisma-based caster, but it won't be *too* bad.


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

Here is the crunch for my PC :-)


Jean-Pierre, you don't have to sink too much into diplomacy. My PC finally clicked together last night and tonight into something I both want to play and will be useful to the group. I'll probably do the build tomorrow (unless given time today) and have him up and ready to go. Gnome Rogue with high Confidence (Charisma). He should be able to handle traps and diplomacy well if Jean-Pierre wants to shift his (skill) focus elsewhere.


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

It's all good - I am quite happy being the party diplomat; I just hadn't originally expected to be ;-)


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Two people that can sweet talk the other side is never a bad thing! And I, never going to have the skill points to help other than just a couple areas.


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

*nods*

I, too, have relatively few skill points (since Int is not my primary stat); that is why, when I was looking at what skills to take, having noticed that you had Knowledge(Religion), I decided against doubling-up on that one ;-)

It is true that having multiple diplomats is never a bad thing, but since two high-rollers has no additional benefit, the secondary one will probably be better off just 'capping' their skill at +9, so that they auto-assist, and can then assign skill points elsewhere.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

This is Bumble. Or Fidget. Or any nickname you want to come up with for him.

He is a fey-touched sorcerer. Although he's spent plenty of his life in the "wild" lately he's been spending a lot of time in Varisia, where the residents are so much easier to trick, deceive, and play tricks on--except when they're not. Luckily, he's very good at putting them out of commission long enough to get away.

His specialty is high-DC enchantment, compulsion, and illusion spells. Right now his spell selection is:
0: acid splash, dancing lights, daze (DC 18), ghost sound (DC 16)
1 (5/5): color spray (DC 17), sleep (DC 19)
I'm not very experienced with casters, so I always try to get input from the table on my selection. This feels good for what I'm going for, but I'm open to suggestions; particularly if you think I should swap one for another CORE enchantment, illusion, or compulsion spell.

He is also my first time making a character with *NO*. *WEAPONS*. Wish me luck!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Bumble "Fidget" Rumbleberry wrote:

This is Bumble. Or Fidget. Or any nickname you want to come up with for him.

He is a fey-touched sorcerer. Although he's spent plenty of his life in the "wild" lately he's been spending a lot of time in Varisia, where the residents are so much easier to trick, deceive, and play tricks on--except when they're not. Luckily, he's very good at putting them out of commission long enough to get away.

His specialty is high-DC enchantment, compulsion, and illusion spells. Right now his spell selection is:
0: acid splash, dancing lights, daze (DC 18), ghost sound (DC 16)
1 (5/5): color spray (DC 17), sleep (DC 19)
I'm not very experienced with casters, so I always try to get input from the table on my selection. This feels good for what I'm going for, but I'm open to suggestions; particularly if you think I should swap one for another CORE enchantment, illusion, or compulsion spell.

He is also my first time making a character with *NO*. *WEAPONS*. Wish me luck!

I’d keep a dagger on me. You can hold it and get an AoO, if the situation ever occurs. Or use it to Aid another to hit, if you are fighting something your spell doesn’t effect.

And I don’t think I’d take Color Spray and Sleep. I’d pick one and diversify a bit. Maybe Mage Armor, or something that you might need in a pinch like Protection from Evil perhaps.

That’s just one opinion, however. Play what you are happy with.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

Good point on the dagger. I'll do that.


1 person marked this as a favorite.
CN Gnome Rogue 1 | Mods: Feather Fall | HP: 11/11 | AC/Tch/FF 16/14/13 (+4 vs. giants) | CMD 12 | F/R/W +3/+5/+0 (+2 vs. illusions) | Speed 20ft | Perc: +6 (+1 vs. traps, Low-Light), SM: +0 | Init: +5

Introducing... BLAZE DARKSTONE!!! (to ooc chat)

GM, how do you prefer to handle skill checks that can take Aid Another?

I've seen a lot more variability in PbP on how those things are handled due to gaps of time between players posting. Methods like using spoilers on rolls to prevent result bias, designate primary rollers with everyone else aiding, everyone rolling the skill and the highest roll being used and the others over 10 turning into aids, etc...

Bumble, it looks good. The main thing in my mind is that you can get wands and scrolls and staves to diversify yourself down the road so whatever your known spells are should be ones you plan to use a lot for that PC. Also, I'm glad to note my PC does not have the lowest CMD! YAY!!!


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Blaze Darkstone wrote:
GM, how do you prefer to handle skill checks that can take Aid Another?

The humble dwarf smiles "Greetings Blaze Darkstone! Finder of Traps and tinker extraordinaire."

Once we have the last two spots open I was planning on doing a bigger post with some information like Skills, Standard Opening Procedures, Auto-Aids and the like.

But I tend to err on the side of if someone has a hard +9 in a skill they will be put on a list of Auto Aids I keep, everyone will be able to view, that when reviewing a post of a player and their roll is not quite high enough I will consult my list and "Bot" the Aid another if needed.

If Everyone posts a same/similar roll I will take the highest and others will be turned into aid another's (So long as they meet the DCs)

I very much prefer Spoilers on rolls as well.
If you have something you only wish for my eyes I prefer PM as it is easier to ensure no bias at the 'table'.

P.S. I love the dynamic the table is turning out to have. You are an amazing group of players so far and can only see how much fun we will all have.


1 person marked this as a favorite.
Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

Good topic! Obviously there will be non-dungeon-crawl content in this AP. But for the dungeon crawls I've had really good experience (10+ levels of Emerald Spire) with Standard Operating Procedures defined by the party (in conjunction with the GM) to move the party through the dungeon at a healthy clip. Otherwise play really bogs down with all the little decisions to make and actions to take. An SOP can keep things humming along until the bigger decisions come up.


CN Gnome Rogue 1 | Mods: Feather Fall | HP: 11/11 | AC/Tch/FF 16/14/13 (+4 vs. giants) | CMD 12 | F/R/W +3/+5/+0 (+2 vs. illusions) | Speed 20ft | Perc: +6 (+1 vs. traps, Low-Light), SM: +0 | Init: +5

I'm 100% behind establishing an SOP.

I'm thinking something along the lines of this for Blaze's SOP actions.

1) Take 10 Perception for areas as he moves through 20 ft ahead of the group, taking 10 for stealth as well.

2) Take 20 Perception for doors/chests/etc... when encountered, then stand to the side and open the thing while Character(s) stand ready with (X) action(s).

________________________________________________________________

Does everyone have a light source (if necessary) and some ways to try to fight off swarms or any DR enemies we might encounter? What about other very basic equipment stuffs that high level PC's take for granted?

_________________________________________________________________

Also, for the two added PC's what do we still need? My only thoughts would be a front-liner that can soak up attacks (High AC or High HP or both) and maybe something that can cover all our missing Knowledge Skills.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

Alright Folks did the drawing of Names from a Hat and the two who were randomly chosen by dice roll are

Miteke and Merisal the Risen.

PMs have been sent and I am posting in the Lodge to advise.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

That looks like a great SOP. I also like to include something about which way to go when there are multiple options so we're not continuously stopping for the GM to ask which door to take. I like the Rule of Left.

Bumble has dancing lights and torches. I'll pick up some splash weapons as well; thanks for the reminder.

It makes sense to carry cold iron arrows (for archers) and a cold iron backup weapon. They're so cheap it's usually easy to do, even with starting gold.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Bumble "Fidget" Rumbleberry wrote:

That looks like a great SOP. I also like to include something about which way to go when there are multiple options so we're not continuously stopping for the GM to ask which door to take. I like the Rule of Left.

Bumble has dancing lights and torches. I'll pick up some splash weapons as well; thanks for the reminder.

It makes sense to carry cold iron arrows (for archers) and a cold iron backup weapon. They're so cheap it's usually easy to do, even with starting gold.

Double the Gold and Double the Carnage


CN Gnome Rogue 1 | Mods: Feather Fall | HP: 11/11 | AC/Tch/FF 16/14/13 (+4 vs. giants) | CMD 12 | F/R/W +3/+5/+0 (+2 vs. illusions) | Speed 20ft | Perc: +6 (+1 vs. traps, Low-Light), SM: +0 | Init: +5

I could have sworn I dotted and deleted my Pete H. in gameplay, whoops!

Grand Lodge

Was going to go with the disinherited scion of Taldan family so will go for the free suit of splint mail cheers

Now need to think why he was disinherited. Possibly picked the wrong side in the crimson throne malarkey. Or at least a different side to that his family chose.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Blaze Darkstone wrote:
I could have sworn I dotted and deleted my Pete H. in gameplay, whoops!

Enh things happen. No worries It just means we had a NPC randomly show up in the beginning opening credits Scrawl.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
Tristan Beowulf Derexhi wrote:

Was going to go with the disinherited scion of Taldan family so will go for the free suit of splint mail cheers

Now need to think why he was disinherited. Possibly picked the wrong side in the crimson throne malarkey. Or at least a different side to that his family chose.

Alabaster Outcast is a good one

Maybe he did not want to follow in line with his families morals. Wanted to be able to freely think for himself rather than how the rest of his brothers and sisters feel.

Or just that he wanted to go travel, adventure and enjoy his life?

That is all your call :D

Welcome TBD


1 person marked this as a favorite.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox is a Cayden worshipper, focusing on the Drunken Hero aspect of the religion, more than the Lucky Drunk part, or the Accidental God.

He’s loyal and brave, but not stupid. He joined the PFS to follow his views and prove himself a hero. Seeking adventure, gaining fame, and having a great time are all simply side effects of his goal.

Grand Lodge

Male L/G human paladin | HP: 13/13 | AC Norm/Tch/FF: 20/12/18 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+1 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Reporting for duty. Thank you so much for the opportunity to play in an AP.

I hear you need a front liner. If so, I will play a Paladin. Oddly enough I have not played one yet.

I just got this so I'll need a little time to put together the character. Could I get a list of the other chracters and who they are? It might be fun to play a Paladin of Cayden to go with our cleric. Could even be related.


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

@Miteke: Welcome aboard!

Can you be a Paladin of Cayden? He is a CG deity...

Grand Lodge

Male L/G human paladin | HP: 13/13 | AC Norm/Tch/FF: 20/12/18 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+1 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Oooh. Shows my ignorance. I forgot Paladins could not be any good religion. I'll just go find a different deity then.


Male CN Gnome Sorcerer (Fey) | HP 6 | AC 13 T 13 FF 11; +4 vs. giants | CMB -2, CMD 10 | F: +0, R: +2, W: +1 | Init: +4 | Perc: +1, SM: -1; low-light vision | Speed 30ft | Laughing Touch: 8/8 | Spells: 1st 5

Strictly speaking you cannot, but in my home games I allow Desna and Cayden. Perhaps the GM will allow it since this is campaign mode.

Right now we have
Archer Fighter
Cleric
Illusion/Enchantment Sorcerer
Rogue

Grand Lodge

Male L/G human paladin | HP: 13/13 | AC Norm/Tch/FF: 20/12/18 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+1 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Either way is fine with me. It just seems like it might be 'fun' to have a pair of rowdy Cayden religious types running amok leaving the others to play damage control. Also gives a good excuse for the pathetic social skill rolls he will probably have with all of 2 skill points per level.

Core does allow you to pick any deity, right? I'm thinking a Paladin of Ghenshau (ignorance, placidity, and simplicity) if Cayden is not acceptable.


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

Currently, the party consists of:

Bumble, **Chaotic Neutral** Gnome Fey Sorceror - covering Bluff, Know(Arcana), Know(Nature), Spellcraft

Dragox, (Melee) **Chaotic Good** Half-Orc Cleric of Cayden Cailean - covering Heal, Know(Religion), Perception

Jean-Pierre, (Ranged) **Neutral** Half-Elf Fighter - but going Diviner from level 2 - covering Craft(Bows), Diplomacy, Know(Arcana), Know(Planes), Perception

Blaze, (Melee) **Chaotic Neutral** Gnome Rogue - covering Acrobatics, Diplomacy, Know(Local), Perception, Profession(Engineer), Stealth, and UMD

---------------

Note: The Player's Guide suggests avoiding large mounts / animal companions, and recommends that everyone takes a race that grants Darkvision / Low Light Vision


Male Half-Elf Fighter 1 (HP 11/11) (AC 16/14/12) (CMD 17) (Fort +3, Ref +4, Will +1) (Init +6) (Perception +8)

Currently, we don't have the following 'core' skills covered:

Disable Device
Handle Animal
Intimidate
Know(Dungeoneering)
Know(Engineering)
Know(Geography)
Know(History)
Know(Nobility)
Linguistics
Sense Motive
Sleight of Hand
Survival

------

(FWIW, from levels 2-6 I will be putting 1 rank into each of the five 'uncovered' Knowledge skills.)


CN Gnome Rogue 1 | Mods: Feather Fall | HP: 11/11 | AC/Tch/FF 16/14/13 (+4 vs. giants) | CMD 12 | F/R/W +3/+5/+0 (+2 vs. illusions) | Speed 20ft | Perc: +6 (+1 vs. traps, Low-Light), SM: +0 | Init: +5

I have Disable Device covered.

Through a series of errors though, it appears it isn’t on my PbP profile. I’ll get that fixed. Thank you for doing the skill breakdown, it helped catch that before we got started!

1 to 50 of 119 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS Core: Campaign Mode] Shattered Star 61-66 Discussion All Messageboards

Want to post a reply? Sign in.