GM_MG
|
B-Bop inspects the area carefully and thoroughly, but he doesn't see any traps.
As B-Bop approaches the doors in his search, they jerkily slide open, emitting a smell of ozone and burnt gaskets.
A ragged, clearly digital voice grates out a few syllables in an unknown language before being drowned out in feedback and static. The sound cuts quickly and silence returns.
L, your comprehend languages spell has expired, but if you would like to cast it again I'll let you know what the voice said.
A small booth near the entrance--some words in an unknown language, using a script you have seen at several other buildings here, are scrawled in large letters above the booth.
The walls are adorned with paint-and charcoal murals depicting humanoid figures looming over the buildings of a city; these titans seem to be looking benevolently down at the city’s inhabitants.
Overclock1d20 + 11 ⇒ (9) + 11 = 20
Elliot1d20 + 13 ⇒ (7) + 13 = 20
Talek1d20 + 10 ⇒ (9) + 10 = 19
Bepo1d20 - 1 ⇒ (11) - 1 = 10
Jax1d20 + 11 ⇒ (11) + 11 = 22
B-Bop1d20 + 13 ⇒ (12) + 13 = 25
L1d20 + 10 ⇒ (6) + 10 = 16
Ragabash1d20 + 14 ⇒ (13) + 14 = 27
GM_MG
|
Just to be clear, this language appears to be different than the one spoken by Tzayl.
B-Bop
|
Wait a sprockin' minute, do da Istamakians go an' think some ol' auto announcement voice is a ghost? Dey gotta get wit' da times an' get used to some technology.
Bet showin' dem 'Doot Doot Magic Flute' would blow dere primitive brains.
| Ellison "L" Wreg’lich |
would definitely cast it again. Can only do it twice per day though. That third slot is dedicated to Life Bubble.
| Ragabash Lupo |
Rags moves up past the doors and tries to perceive what's in the next room.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Jax "Boots" Wolfwood 2.0
|
Jax will follow up the rear, picking and licking remnants of stew from his teeth. He will also unholster his firearm, keeping it close to the holster, just in case he needs to re-holster it.
Anyone else think that stew needs a little something? Maybe some sort of fish or poultry.
Jax flicks away the remnants of food not paying attention to the direction he's flinging.
GM_MG
|
I just realized I was treating your caster level as higher than it probably is earlier. Its unclear from your character sheet--is L just a first level Technomancer?
"Welcoo-oo-oo-oo-me to IIIIIIstamak-k-k-k" The distorted audio stutters. "Come..." a burst of static and feedback covers the next part. "...living history. Don't hesitate to c-c-come back agai-" A startling burst of feedback and static, and the message ends.
The murals continue in this room, this time showing smaller figures in the streets of a stylized city looking in reverence toward a large archway to the west leading into a wide, dark hallway. There is a small counter in the northwestern corner, and a number of mostly empty dusty shelves and empty hooks occupy the eastern side of the room.
Dim light is provided by some failing recessed lights along the edges of the room. Further on, the lighting appears to have failed entirely, leaving the next corridor in shadows.
| Bepo Baloo |
Bepo is going to move forward into the room and call his Devastation Blade to his hands.
| Ragabash Lupo |
Rags, oblivious to the change in lighting conditions, moves in and around the corner and takes in his new surroundings.
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
| Ellison "L" Wreg’lich |
yep, just 1 level of techno. I had to look at comprehend languages again. I thought it lasted way longer than it does >.<
GM_MG
|
Bepo and Rags move forward.
As you enter, animated holographic displays along the walls of this section of the twisting hallway spring to life, bathing the hall in dim light beyond the reach of Bepo's magic. The holographs depict the planning and construction of a huge city among the clouds: alien architects manipulating three-dimensional electronic blueprints, an important-looking figure standing on an open-air cloud barge and pulling a lever that starts large construction machinery in the background, and a handful of industrial painters putting the finishing touches on a building. The animations loop every few minutes, but appears to have been badly degraded over the ages, with holographic artifacts distorting the images at times into a pixelated mystery. A large touch screen is mounted in front of each display.
Rags, the holographs are purely controlled projections of photons so you can't detect them with your blindsight, although you do hear a very quiet subsonic whirring indicating that some kind of machinery has turned on.
| Tiktik "Overclock" |
"Huh. So these guys were pretty advanced once upon a time. I wonder what happened that made 'em fall back to the dark ages? Let's see if those touch screens still work!"
Tiktik skips over to the nearest touchscreen and tries to navigate the computer system.
computers: 1d20 + 18 ⇒ (15) + 18 = 33
| Ragabash Lupo |
Hmmm... can someone describe what they see in her?. I'm afraid, other than the sounds of mechanisms activating, I don't know what's in here.
GM_MG
|
There's not much to the touch screen. Activating one causes the holograph to blur and distort badly, and a string of heavily distorted, garbled speech emits from a nearby speaker. You think pushing the screens is supposed to activate the holograms in some way, but the system is badly degraded over the years and not functioning correctly.
| Bepo Baloo |
Ragabash, there are holograms that show some kind of construction of a big city in clouds. Showing someone using 3D blueprints, someone maybe important pulling a lever that starts some kind of big machine and people painting a building.
| Ragabash Lupo |
Are the people Kish? Like our friends who directed us here?
B-Bop
|
B-Bop walks into the decaying structure, chuckling at the aged holograms.
Huh, "ghosts".
He passes Rags as the vlaka questions the holographic images with a look of confusion.
"People knish? Uugghh, I wouldn't eat dat sprockin' recipe.
He then surveys the room.
perception check: 1d20 + 13 ⇒ (15) + 13 = 28
GM_MG
|
The figures in the holograms look like the kish you've seen here.
| Ellison "L" Wreg’lich |
Just moving up with the group and relaying info as I get it.
GM_MG
|
Based on your current position you don't see anything beside these faulty holograms. There may be other things around the corner, however.
| Tiktik "Overclock" |
After a weird amount of "oohs" and "ahhs" grows bored of pressing the buttons and bringing the unintelligible holograms to life. He and Elliot wander around the corner looking for more interesting buttons to press.
GM_MG
|
This portion of the hallway features animated holographic displays of manufacturing and other industrial work: a miniature version of a gas-mining vessel scoops up clouds, an alien in a jumpsuit stands at the console of an automated production line, and another sits at a large workbench performing delicate repairs on a small technological item, his face comically distorted by a large magnifying mirror. Like those before, these displays loop every few minutes, and each display features a large touch screen.
The hall continues around a bend.
Hey, no peeking.
| Ragabash Lupo |
Rags moves further down the hallway.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29
GM_MG
|
Sorry, this thing can take 20 on its stealth checks for a pretty absurd result of 41.
As Rags passes, one of the holograms lunges suddenly.
Attack, vs. KAC: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d12 + 8 ⇒ (9) + 8 = 17 Bludgeoning
The hologram strikes Rags as though it were hard, living matter!
Overclock1d20 + 7 ⇒ (15) + 7 = 22
Talek1d20 + 9 ⇒ (8) + 9 = 17
Bepo1d20 + 7 ⇒ (5) + 7 = 12
Jax1d20 + 5 ⇒ (16) + 5 = 21
B-Bop1d20 + 8 ⇒ (14) + 8 = 22
L1d20 + 3 ⇒ (12) + 3 = 15
Ragabash1d20 + 6 ⇒ (13) + 6 = 19
E1d20 + 6 ⇒ (20) + 6 = 26
GM_MG
|
Round One
???
B-Bop
Overclock
Jax
Ragabash (-41 SP)
Talek
L
Bepo
After catching Ragabash by surprise, the hologram presses its advantage, attacking twice.
Attack: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33
Attack: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Damage: 1d12 + 8 ⇒ (1) + 8 = 9
Damage: 1d12 + 8 ⇒ (7) + 8 = 15
Up next, Starfinders!
? Medium Construct (incorporeal, technological).
| Tiktik "Overclock" |
Tiktik scurries around the corner as he hears a yelp from his canine friend. "We're coming!"
He starts to tell Elliot to follow along, but is interrupted by bleeps and bloops coming from the drone already following overhead.
"Okay, okay, jeez. Nobody was being condescending." he says aloud as he calls his rifle to his hands and fires, and Elliot follows suit.
With his Expert AI, Elliot finally gets a move action of his own! Tiktik moves, uses the called fusion to draw his thunderstriker, and fires an overcharged shot. Elliot moves and fires his Caustolance.
Tiktik: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 1d6 + 7 ⇒ (3) + (2) + 7 = 12
Elliot: 1d10 + 11 ⇒ (3) + 11 = 142d6 + 7 ⇒ (5, 5) + 7 = 17
B-Bop
|
B-Bop picks up his pace to rush around the corner and confront the unseen dangers.
Aahh! A g-g-g-ghost!
Move action to move 40ft, reserving remainder of actions based on success of engineering check to identify.
engineering: 1d20 + 12 ⇒ (16) + 12 = 28
| Ragabash Lupo |
Rags takes a five foot guarded step back and to the south, then a full move away from his adversary while drawing his Solar flare.
| Ellison "L" Wreg’lich |
Double move up, pulling pistols as he moves.
GM_MG
|
Round one
???
B-Bop
Overclock
Jax
Ragabash (-41 SP)
Talek
L
Bepo
B-Bop knows this is a living hologram--a rare creature, Living Holograms form as essentially holographic forms of a computer bug, where a long running hologram develops sentience through faulty programming. They are not always hostile, but often are.
Medium Construct (incorporeal, technological).
You get two questions.
Both Tiktik and Elliot's shots miss the hologram.
B-Bop
|
Hey, now wait a sec, dat ain't no ghost, dat's one'a dem livin' holograms!
Would like to know special attacks & special defenses, B-Bop is still reserving remaining action based on identify info
GM_MG
|
Living holograms are incorporeal. They are famously difficult to destroy--destroying its holographic projection only temporarily incapacitates it. To truly destroy it, the hologram projector that creates it must be destroyed.
While incorporeal, the hologram can temporarily form a hardlight projecton from part of its body, typically its fists or a weapon. It an attack corporeal targets with this hardlight projection, which is treated as a natural weapon that deals bludgeoning damage usually. On a critical hit, the attack creates a bright flash of light, and the target must succeed at a DC 18 Reflex save or be dazzled for 1 round.
B-Bop
|
B-Bop activates the shock fusion on his semi auto pistol and fires.
Swift action to activate weapon fusion.
semi auto pistol vs hologram KAC: 1d20 + 10 ⇒ (9) + 10 = 19
half physical non-magical piercing damage and half electric damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
11/12 rounds chambered
Dang! Dat thing is incorpa... incorper... ghosty-pass through! Use da right weapons fer it! An' it can make itself hard an' sprock ya!
GM_MG
|
Round Two
??? (-2)
B-Bop
Overclock
Jax
Ragabash (-41 SP)
Talek
L
Bepo (-19 SP)
As Bepo moves past the hologram, it attacks. Attack of opportunity.
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d12 + 8 ⇒ (11) + 8 = 19
It speaks, then swings twice at him.
"More intruders! You must leave the museum immediately!"
Attack: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23
Attack: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Both of its attacks miss, however.
| Tiktik "Overclock" |
engineering: 1d20 + 20 ⇒ (14) + 20 = 34
GM's choice for any other useful info
GM_MG
|
It can fly with perfect maneuverability at 60', it can use the project image spell at will, as a 8th level caster, and it is tethered and can't move more than 100' from its projector.
B-Bop
|
B-Bop slips deftly past Tiktik and Elliot for another shot.
Hey, Lite-Brite, we're gonna bust yer LED's and make ya bleed some pixels all over da floor!
Full round action for trick attack
Stealth check 28 for trick attack, take 10 with Specialization Skill Mastery
semi auto pistol vs KAC + coordinated shot: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
half piercing/half electric damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
trick attack damage: 4d8 ⇒ (7, 3, 3, 2) = 15
10/12 ammo rounds
| Ragabash Lupo |
Rags fires a gout of flame from his Flare at the errant hologram.
Solar Flare E/F, Holy: 1d20 + 8 ⇒ (7) + 8 = 152d4 + 4 ⇒ (4, 4) + 4 = 12
B-Bop
|
Yeah, all'a ya watch out if it gets a real good smack on ya, it can really sprock yer eyes up!
B-Bop glances quickly in Rags' direction.
Ok, maybe just not everyone here...
| Ellison "L" Wreg’lich |
Inspiring boost on Rags and will spend a Resolve Point to increase the SP regained. heal 24SP
”If you need a gun Bepo, take one of mine. And let’s blast this thing.“
Get em on the hologram creature, will drop a gun as a free action if Bepo wants one
RP 8/9
| Tiktik "Overclock" |
"Careful, the thing can create illusions with these holograms too. On the upside, it seems to be tied to the projector, so if we can smash it, it should kill it. Also if things continue to go badly, we can always run away. That emitter has a range of 100 feet, tops."
| Bepo Baloo |
With this being a place that we were allowed into I don't think we should break things.
B-Bop
|
Did ya say a hunnerd feet? But dat's like twenty'a dese floor tiles, it could go almost anywhere!