| Ellison "L" Wreg’lich |
"Indeed, let's show them the error of their ways."
| Tiktik "Overclock" |
<Hey! You jerks! Quit shooting Sunny! She’s a classic!> he radioed to the Azlantis.
”Mkay, guys I’m gonna try something. I think if I cross these wires... crank this up to 11, and then run them in sequence... yup! Now, we’re cooking! Show ‘em whatchoo got, Sunny!”
Spending 1 RP
engineering DC 25: 1d20 + 20 ⇒ (19) + 20 = 39
Restoring 15 shields to the front arc, boosting our speed by 2, and all 1s on damage rolls count as 2s.
GM_MG
|
Round Two Helm Phase
Sunrise Maiden (No damage, F90/S90/A90/P90)
Fearful Symmetry (65/65, F30/S30/A30/P30)
ENGINEERING
E: 1d20 ⇒ 1
Tiktik boosts the ship, and Talek locks the systems guns on the Azlanti vessel.
HELM
C: 1d20 ⇒ 9
P: 1d20 ⇒ 2
B-Bop once again comes out on top in the dogfight. The vessel again darts behind cloud cover.
Pending B-Bop's move.
GUNNERY
B-Bop
|
Putting the mechanic's boost to good usage, B-Bop speeds forward to position the ship behind the enemy.
GM_MG
|
Round Two Complete
Sunrise Maiden (No damage, F90/S90/A90/P90)
Fearful Symmetry (65/65, F30/S30/A15/P30)
Not anticipating the suddenly speedier Sunny, B-Bop is able to get in behind the enemy vessel.
Gunnery: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
Quantum reroll: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
Just checked the starship sheet, looks like you still only had 5 ranks for your pilot; I bumped it to 7.
The torpedo misses. The turret from the Sunrise Maiden misses, but Bepo manages to hit the ship, damaging its aft shields.
Round two complete, Round three actions.
| Talek112 |
maintaining target lock, step up your game gentlemen
B-Bop
|
I thought da whole schtick 'bout dese guys was how superior dey was supposed ta be? Bunch'a sprocks, dey is.
pilot check bonuses TBD
| Ragabash Lupo |
One can repeat a lie so often, they begin to believe it themselves B-bop. These "sprock heads" have convinced themselves of their superiority but they haven't met us.
Rags is getting cosmic feedback and can't see what the future brings.
| Bepo Baloo |
I say we show them who really is superior. Bepo takes another shot.
Attack: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 3d6 ⇒ (3, 6, 4) = 13
| Tiktik "Overclock" |
"Oooo, that was satisfying," Tiktik purred as the display screen lit up before him with multiple systems running at peak, overclocked efficiency. "Let's try it again, whaddaya say, Sunny?"
engineering DC 25: 1d20 + 20 ⇒ (20) + 20 = 40
With that roll, the whole crew would hear maniacal, full on mad scientist laughter echoing from engineering. Once again I'll add the shields to the front quadrant.
Jax "Boots" Wolfwood 2.0
|
Jax's hair stands on end due to the annoyance of his performance thus far. "Alright! Enough games! B-bop! Keep 'er steady! Powering up all guns on the starboard side!"
any remaining bonuses to attacks will be put on the other two attacks, prioritizing the Light Particle Beam first. Spending 1 Resolve point to use Broadside Gunnery action
Light Particle Beam: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19damage: 3d6 ⇒ (2, 6, 2) = 10
Light Laser Cannon: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28damage: 2d4 ⇒ (3, 1) = 4
| Ellison "L" Wreg’lich |
"Get em big cat.
Encourage Jax
GM_MG
|
| 1 person marked this as a favorite. |
Round Three Helm Phase
Sunrise Maiden (No damage, F90/S90/A90/P90)
Fearful Symmetry (65/65, F30/S30/A30/P30)
ENGINEERING
E: 1d20 ⇒ 1
Tiktik continues to overpower the ships systems, which likely cannae take much more of this.
HELM
P: 1d20 ⇒ 3
P2: 1d20 ⇒ 8
Engines flaring under increased power, the Azlanti ship does a figure eight, nearly coliding with the starfinder vessel as it strafes it. Succesful Flyby Attack
Starfinder ship to move.
B-Bop
|
B-Bop uses the additional engine speed to pull away from the Azlanti ship, veer around one space clouds, and position behind the enemy ship with the starboard side facing them.
GM_MG
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Round Three Complete
Sunrise Maiden (No damage, F85/S82/A90/P90)
Fearful Symmetry (55/65, F30/S0/A30/P30)
GUNNERY
Torpedo 1: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Torpedo 2: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Quantum reroll: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
1: 3d6 ⇒ (2, 2, 1) = 5
2: 3d6 ⇒ (1, 5, 2) = 8
The enemy ship hits twice with its torpedos, but comes off the worse in the exchange, with the broadside completely dropping their starboard shields and damaging the hull.
Round Four, Starfinders are up!
| Ragabash Lupo |
Rags catches a glimpse of the future, and shouts a warning to B-bop.
| Bepo Baloo |
Seeing that we scored some good hits on the ship, he is now focused and ready.
Attack: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 3d6 ⇒ (5, 6, 1) = 12
B-Bop
|
Yeah, drawin' some blood now!
Pilot bonuses TBD
| Ellison "L" Wreg’lich |
”Jax, this is your moment. Time to shine. Open up with everything we’ve got.”
Using +1 from our computer. Spending 1 RP to use, DC10+1-1/2 ship tier, Jax to take an additional action this round. Cannot repeat the same action during his turn.
| Tiktik "Overclock" |
Feeling the ship start to shake under the stress, Tiktik eases back off of the power throttling and redirects a more reasonable amount just to the engines.
"Sorry, Sunny! I didn't mean to hurt you!"
"Guys, I'm gonna give Sunny a rest. Our shields seem to be holding well. B-Bop, I'll keep her fast for ya so we can keep running circles around 'em!"
Jax "Boots" Wolfwood 2.0
|
Alright! Let's keep up the fire power! B-bop, you just make sure you can line Sunny up with their Starboard side again and I'll tear a hole in the side of their ship!
spending another RP to use broadside during gunnery phase. I'll wait to post my attacks because I'd rather roll for all attacks at the same time rather than do them at separate times so I'll wait for ship placement.
GM_MG
|
Round Three Complete
Sunrise Maiden (No damage, F85/S82/A90/P90)
Fearful Symmetry (55/65, F30/S0/A30/P30)
ENGINEERING
1d20 ⇒ 2Tiktik boosts Sunny's engines.
HELM
1d20 ⇒ 15
Ragabash just pierces the hell out of that veil. There should be an added bonus for crits. It is super frustrating rolling a 20 on a non-combat roll. Temporarily going to start increasing effects like this in Starship Combat, at least.
A thought occurs to B-Bop. Do I like BBQ? Or is that someone elses thought? Am I me, or just the avatar of some foreign intelligence, intruding in the quantum foam? A marionette in a farce, a Meeple in someone elses game? We live inside a dream... Momentarily distracted, he loses his edge against the enemy ship. Starfinders move first. BBQ is indeed delicious.
| Talek112 |
Now that we have an opening, targeting their core
B-Bop
|
Sprock! Eyes on da prize! Head in da game, head in da game!
B-Bop veers the ship around a cloud and circles around to fly right over the enemy ship.
piloting check for flyby attack: 1d20 + 19 ⇒ (19) + 19 = 38
Jax "Boots" Wolfwood 2.0
|
assuming the flyby check passes, turrets and aft will target their Starboard side. Any remaining bonuses will be applied to attacks with light Particle beam taking priority. Not sure if the Orders action is successful then will make an additional attack after confirmation.
Weapons hot! Opening fire!
Damage: 8d6 ⇒ (2, 5, 2, 4, 2, 2, 6, 2) = 25
Light Particle Beam: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Damage: 3d6 ⇒ (1, 6, 1) = 8
Flak Cannon: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Damage: 3d4 ⇒ (4, 2, 1) = 7
Jax "Boots" Wolfwood 2.0
|
Alrighty Cap'n! Given'er all shes got!
Jax's pirate side is starting to show with every volley from Sunny.
Damage: 8d6 ⇒ (2, 6, 3, 6, 3, 6, 5, 5) = 36
Jax "Boots" Wolfwood 2.0
|
What the hell? I swear I fired the weapons! Why didnt anything happen? Jax studies over the weapons console, checking to see if he missed a step. Maybe it was just a fluke. Anyway, re-powering up main gun.
GM_MG
|
Round Three Complete
Sunrise Maiden (No damage, F85/S82/A90/P90)
Fearful Symmetry (40/65, F30/S0/A30/P30)
Fearful Symmetry does a tight loop, keeping to the Aft of Sunny.
The broadside attack goes off, striking the vessels weakened starboard side. The main particle beam misses, but the light beam and the Flak Cannon hit, chewing into the ships hull.
Several more rounds pass, but the clear shield and armament advantage of the Sunrise Maiden win out, and the Fearful Symmetry is left a glittering field of debris floating in space.
Out of combat, what would you like to do?
B-Bop
|
B-Bop pulls out a package of BBQ mesquite renkroda jerky and an ozone-nitrogen bubbled watermelon soda. He then commences enjoying his snacks.
Victory never tasted so good.
| Bepo Baloo |
Not only do we have the Cult and Corpse Fleet to worry about, now we have to worry about the Azlanti also. This is gonna be interesting.
Jax "Boots" Wolfwood 2.0
|
No worries Bepo! So long as B-bop keeps flying like that and we keep lighting our enemies up, we'll be alright.
Jax sways a bit climbing out of the gunnery seat. I gotta admit I'm a bit winded after that fight though. I'm gonna hit the showers. Maybe have a drink too. Anyone else want a drink? Jax asks as he heads towards his cabin.
| Ragabash Lupo |
I'll toast to that victory with you. We earned a little revelry. Rags calls out to Jax.
But you are correct Bepo, unfortunately the Azlanti are always a potential peril in the Vast.
Rags pulls out his datapad and writes some notes on the Azlantu ship and the encounter for later reporting.
| Tiktik "Overclock" |
"Yaaaaahooooooo!" Tiktik cheers as they emerge victorious.
Tiktik cringes at the offer of alchohol, "None for me, thanks. I'm not sure the last time agreed with me."
"Hey, aren't Azlantis supposed to have super advanced tech 'n stuff? Let's see if we can salvage anything from their ship!"
Not sure if we can, but I will scan the debris field to see if there is anything we can salvage, including intel if we can find their black box, err space black box.
computers with ship sensor bonus: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
B-Bop
|
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Hey, look out da port side, dere's some dude's super advanced spleen. A little cooked. An' some shrapnel.
Jax "Boots" Wolfwood 2.0
|
Jax grabs a few glasses from his cabin, incase anyone else other than Rags wants a drink as well, and grabs the bottle with a kykor skull on the label. Jax comes back to the bridge and pours a couple drinks.
So Rags, you ever been in firefights like that in your time with the stewards? Jax hands Rags a drink.
| Ragabash Lupo |
| 1 person marked this as a favorite. |
A few minor dust ups. Nothing quite like this. As big as the Pact Worlds are, back up was never too far away. This is something different. A single ship, no back up, out in the vast.
Rags sips his drink then raises his glass.
May we love peace enough to fight for it!
GM_MG
|
WHile the ship was of course damaged during the course of the fight, it was not so damaged as to destroy it to the degree that it has been. That was likely the result of an intentional self-destruct command--the Azlanti are famously secretive, and loath to allow their technology to fall into others hands.
All told, collecting some of the rare metals and components here would be worth 6,000 credits. Additionally, one of the weapons of the crew miraculously survived--an Aeon Guard Accelerator Rifle, with only superficial damage from the explosion.
All Aeon Guard weapons are biometrically locked, but an Engineering check can bypass these protective measures.
Due to the extreme rarity of Azlanti technology in the pact worlds, this weapon can be sold for 25% of its standard price, instead of 10%.
GMing this evening, but I'll put another post up after moving us along.
GM_MG
|
Ten more days pass in the drift before you exit at the Cult's coordinates, orbiting a gas giant. The system's yellow-white star is dim and distant.
Sunny summarizes the scanner's results.
Talek: 1d20 + 16 ⇒ (16) + 16 = 32
Tiktik: 1d20 + 18 ⇒ (5) + 18 = 23
"Nejeor system. Central mass is a G4V class main-sequence star. Nine objects of planetary mass; three gas giants, no ice giants. Two terrestrial planets share an antipodal orbit. Curious, but not unheard of. Hot terrestrial planets, tidally locked; one is quite massive, and likely to be a cthonian planet, but further study is required.
"Nejeor III, VI, and VIII are the gas giants; c is comparable to Bretheda, the remainder are .81 and .65 Brethedan masses.
"Nejeor IV, terrestrial planet at 1.04 AU, in the habitable zone; appears to be covered in dead forests, possibly petrified.
"Nejeor V experiencing heavy volcanism. 2.3 Golarion Masses.
"Nejeor VII and IX are icy terrestrial planets. Spectra indicate the presence of volitiles, including ice water."
There is a pause, and a repeated clicking sound, gradually increasing in pitch and speed.
"Curious. Nejeor VI; there is something floating above its outer atmosphere"
Sunny projects an image on your consoles; a crumbling cloud city of significant size.
"Energy signatures weak, erratic. City largely unpowered. Site likely millenia old; decay seems to be from age, rather than damage. City seems to be protected from the Van Allen belts around the planet."
"I can identify a single stable landing site, on the outskirts of the cloud city. Remaining sites are unstable, or covered in vegetation."
B-Bop
|
B-Bop grumbles as he aligns the navigation controls to the landing coordinates.
One'a dese times, just one'a dese times, I wanna be able ta fly straight to da place we needs ta go without dis sprockin' "land an' walk fer days while aliens try ta eat ya an' hump ya an' shank ya".
| Talek112 |
| 1 person marked this as a favorite. |
what would the fun be in that B-Bop? How are the poor indigenous fauna going perpetuate their species without our assistance?
B-Bop
|
A deep rumble emanates from B-Bop accompanied by an unfriendly sidelong glance at Talek.
Jax "Boots" Wolfwood 2.0
|
Hey B-bop, if it makes you feel any better, next time something trys to impregnate you I'll just pour one of these down your throat, harr harr harr! Jax takes a vial of Sex-change Serum from his jacket and holds it in the air to display it to B-bop.
GM_MG
|
It takes a couple of hours to fly in and touch down on the city.
Map updated. The pad should be an emerald-colored green, but this should work quite well. On slide two you'll see the map of the cloud city you are currently exploring; I'll update it as you discover new locations.
What appeared to be an emerald colored landing pad as you approached proves stranger. The pad itself is made of some translucent, crystalline polymer of unknown make. The green color comes from the vast sheet of algae-like plantlife affixed to the bottom.
As you exit the ship and take in your new surroundings, you several creatures leap out of hiding spots on the pad. Brandishing bows and axes, they bark at you in a strange, unknown language.
Overclock1d20 + 11 ⇒ (4) + 11 = 15
Elliot1d20 + 13 ⇒ (16) + 13 = 29
Talek1d20 + 10 ⇒ (9) + 10 = 19
Bepo1d20 - 1 ⇒ (3) - 1 = 2
Jax1d20 + 11 ⇒ (6) + 11 = 17
B-Bop1d20 + 13 ⇒ (1) + 13 = 14
L1d20 + 10 ⇒ (9) + 10 = 19
Ragabash1d20 + 14 ⇒ (13) + 14 = 27
Ragabash notices their presence before his allies, and will be able to act in the surprise round.
Overclock1d20 + 7 ⇒ (10) + 7 = 17
Talek1d20 + 9 ⇒ (1) + 9 = 10
Bepo1d20 + 7 ⇒ (16) + 7 = 23
Jax1d20 + 5 ⇒ (4) + 5 = 9
B-Bop1d20 + 8 ⇒ (16) + 8 = 24
L1d20 + 3 ⇒ (12) + 3 = 15
Ragabash1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (11) + 7 = 18
GM_MG
|
Round One; Landing Pad
Blue
B-Bop
Bepo
Orange
Black
Overclock (-10 SP)
L
Purple
Yellow
Talek (-10 SP)
Green
Jax
Red
Ragabash
The creatures fire primitive-looking bows at the starfinders!
Blue to Bepo, vs. KAC: 1d20 + 9 ⇒ (13) + 9 = 22
Orange to Tiktik, vs. KAC: 1d20 + 9 ⇒ (1) + 9 = 10
Black to Bepo, vs. KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage to Bepo: 1d8 + 4 - 5 ⇒ (6) + 4 - 5 = 5 Piercing
Purple to Talek, vs. KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Damage to Talek: 1d8 + 4 - 5 ⇒ (7) + 4 - 5 = 6 Piercing
Yellow to Tiktik, vs. KAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage to Tiktik: 1d8 + 4 - 5 ⇒ (7) + 4 - 5 = 6 Piercing
Green to Talek, vs. KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage to Talek: 1d8 + 4 - 5 ⇒ (5) + 4 - 5 = 4 Piercing
Red to Tiktik, vs. KAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage to Tiktik: 1d8 + 4 - 5 ⇒ (5) + 4 - 5 = 4 Piercing
Several of the arrows hit the starfinders, but they do only minor damage--the archaic weapons seem to be having trouble piercing your modern armor. The one that hit Bepo failed to beat his DR on top of the Archaic weapon damage penalty.
Ragabash is up! Surprise round.
| Ragabash Lupo |
Rags grabs his mote and closes on the attackers to the east. Once hes able to get a clear picture of them with his Blindsight he calls out to his companions, "They're using primitive weapons! They don't pose that great of a risk. We should try ending this peacefully, or it could be a massacre."
GM_MG
|
Round One; Landing Pad
Blue
B-Bop
Bepo
Orange
Black
Overclock (-10 SP)
L
Purple
Yellow
Talek (-10 SP)
Green
Jax
Red
Ragabash (-6 SP)
The Blue alien shouts something in its unknown tongue, and fires two arrows at Ragabash.
Attack, vs. KAC: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Attack, vs. KAC: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Damage (Crit): 2d8 + 8 - 10 ⇒ (4, 4) + 8 - 10 = 6
Despite its excellent shot, Rags armor protects him from the worst of the arrow.
Up next, Bepo and B-Bop!