
Henris Flynn |

Perception: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Tired as he is, Ghost doesn't notice things until he sees the skeletons appear.
Round 1
Henris moves to get the skeletons within 30 feet of him, then holds forth his holy symbol and looses a wave of positive energy.
Channel Energy, DC 11: 1d6 ⇒ 3

Thraxis. |

perception: 1d20 + 7 ⇒ (15) + 7 = 22
The stirring bones in the water did not escape Thraxis' notice. "The remnants of the ship's crew still haunt this place." he said grimly. He did not know much about the undead, only that they were abominations that needed to be put to rest.
He drew his sling and called upon the spirits of nature to infuse some small stones with the energy of life.
move action to draw a sling. If this is a surprise round that is it, otherwise add a standard action to cast magic stone

Darkwing_DM |

The green eyes watch you as several of the skeletons approach the group, one to the left of roland darts forward and tries to rake Roland across the stomach. While another moves into flanking position on the cleric, henric. the one that appears to be the leader rushes forward and attacks with what is a fine scimatar, and even though it is weathered a little you can see that it still is in exellent shape.
Claw on henris: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 2 ⇒ (2) + 2 = 4
Claw on Roland: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Scimatar on Roland: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (5) + 3 = 8
you see the remainder of the skeletons attack both Nali and Arys, they instinctually go back to back as the creatures charge in, you momentary lose sight of arys before you can see her hand follow right through a skull of a skeleton , shattering through the back of the skull.
don't worry about the ones on nali and arys it is happening in the background. looks like they all missed, heroes turn.

Roland Payne |

This is not good... Roland taps into his anger and with a cry attacks the skeleton on Henris's right.
Attach, Raging: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Thraxis. |

Thraxis loaded one of the magically imbued stones into his sling and quickly whirled it about his head. In an instant, he loosed the enchanted projectile at the skeleton nearest him.
ranged - into melee: 1d20 + 2 + 1 - 4 ⇒ (10) + 2 + 1 - 4 = 9
His shot went wide, arcing over the enemy and impacting the hull of the rotted ship where the stone burst into shards with a loud pop.

Darkwing_DM |

sorry yes it did ill post it tonight right before I do the skeletons turns. it wasn't enough to kill any of them even if max. so ill roll their saves just assume it affected them in your post.

Henris Flynn |

Henris, surrounded, desperately prays to Gozreh again, releasing another burst of energy.
Channel energy, DC 11: 1d6 ⇒ 4

Darkwing_DM |

Skeleton #1; Channel energy #1: 1d20 + 2 ⇒ (18) + 2 = 20
Skeleton #2; Channel energy #1: 1d20 + 2 ⇒ (13) + 2 = 15
Skeleton #3 (leader); Channel energy #1: 1d20 + 4 ⇒ (12) + 4 = 16
Skeleton #4 (leaders); Channel energy #1: 1d20 + 4 ⇒ (17) + 4 = 21
Skeleton #1; Channel energy #2: 1d20 + 2 ⇒ (16) + 2 = 18
Skeleton #2; Channel energy #2: 1d20 + 2 ⇒ (3) + 2 = 5
Skeleton #3 (leader); Channel energy #2: 1d20 + 4 ⇒ (2) + 4 = 6
Skeleton #4 (leader); Channel energy #2: 1d20 + 4 ⇒ (17) + 4 = 21
Roland attacks the one on the left of henric, the skeletons ribs make it difficult for Rolands weapons to do much damage. The creature continue to press the attack. two of them still flanking Heric and two attack Roland with claws, due to the closeness of the fight the creatures use their claws to rip at your clothes and fleash.
Skeleton #1 attacks henric with flank: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
Skeleton #2 attacks roland: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3
Skeleton #3 (leader)attacks Heric with flank: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (3) + 3 = 6
Skeleton #4 (leaders) attack roland with Club: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (4) + 3 = 7
Tactics-
Skeleton #1- 4 down
Skeleton #2- 6 down
Skeleton #3 (leader, with fine scimatar)- 11 down
Skeleton #4 (leader)- 4 down

Henris Flynn |

Henris falls to the ground, unconscious from the claws of the skeletons.
Looks like I took 11 damage, and I only have 9 HP.

Roland Payne |

Roland curses and continues attacking as best he can.
Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Thraxis. |

Thraxis grimly watched as Henris fell. Even if he had survived the wounds, infection might still kill him. That is, if they survived the undead onslaught to begin with.
He loaded another magical stone into his sling and with a whirl and flick, sent it towards the closest skeleton.
sling into melee: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6
The stone again went wide, plopping into the ocean. He only had one magic stone left and he knew his cutlass would be of little use against these things.

Darkwing_DM |

The Skeletons during the attack pantomine movements as if there are leader giving the attack, there must be a little intellegence in teh creatures unlike those found on typical undead. However once heris is down you see that two of the skeletons, then fight over herics body, starting to loot the corpes on for one to pick up a item for the other to knock it out of his hands. even though Roland again scores a vicous hit the skeletons bones seem to stay together. both Arys and nali are having the fight of thier lives luckly Arys punches seem to be having a great effect on the skeletons. One of the leader skeletons manage to hit Thraxis with his club in the face, blood from hit litter the sand. The other manages to just barley hit Roland with a cunning parry followed by a riposte with its blade (RP description only).
yes henric you are down.
Skeleton #3 (leader with fine scimatar) attack roland: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (3) + 3 = 6
Skeleton #4 (leader) attacking Thraxis: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (3) + 3 = 6
Tactics-
Skeleton #1- 4 down (fighting each other)
Skeleton #2- 6 down (fighting each other)
Skeleton #3 (leader, with fine scimatar)- 16 down
Skeleton #4 (leader)- 4 down

Roland Payne |

Roland trys to strike again and end the skeleton's vicious assault.
Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Henris Flynn |

Stabilization: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Henris lies on the ground, unconscious, although it looks like the bleeding stops.
Yay! I'm stable!