| Henris Flynn |
As the sun rises, Henris spends an hour in prayer to Gozreh, praying for spells to help with the swim out to the wreck of the Jenivere. The cool breeze was nice, and refreshing as well.
Seeing Aerys had contracted a disease, Henris frowns, considering the weather.
Survival to predict weather vs DC 15: 1d20 + 9 ⇒ (17) + 9 = 26
I successfully predict the weather for the next 24 hours, and for every 5 by which I exceed the DC 15, I predict an additonal day's weather.
Henris nods to Thraxis, then holds up his healer's kit. "Whoever got us off the ship also grabbed my healing supplies. I should have what I need to treat her now, before we head off to explore the ship, and it should only be a short time to determine the disease and treat it. I'll take a look now."
Uttering a short prayer to Gozreh, Henris approaches Aerys and says, "I can see that you appear to have come down with a disease. I would like to do what I can to help you get over it. Will you allow me to treat you?"
Diplomacy, Guidance: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
If Yes.
Henris will sit down and begin attempting to treat Aerys's disease.
Heal: 1d20 + 9 ⇒ (10) + 9 = 19
If that check is successful, she gets a +4 bonus on her next saving throw against the disease. Treating Disease takes 10 minutes.
If No.
Henris nods and says, "I understand. If you would like, I will offer aid again later."
========================================================
Once they head down to the beach, and he examines the waves, he joins Nali in trying to determine if the tide is going out or coming in, and how difficult it would be to swim to the wreck.
Profession (sailor), take 10: 10 + 7 = 17
Swim, take 10: 10 + 6 = 16
Okay, there is a lot going on in this post, so here's the summary: Predicting weather for hopefully at least the next 24 hours, maybe more; treating Aerys's disease; and evaluating how rough the surf is for getting to the Jenivere.
| Roland Payne |
Roland sits on the beach and resumes shaping his club while Mali and Hendris gauge the situation. Neither a strong swimmer or and gifted acrobat he fears he attempting to fit to the shop may be too dangerous for him. Maybe I shouldn't go. But if I don't go we should still send at least two people. That way of something goes wrong there's a second person to help or call for help. Also I will mean there's a second set of eyes. Less likely things will just disappear that could have been useful. I'll wait and see what the others think.
Craft Club DC 12: 1d20 + 0 ⇒ (9) + 0 = 9
| Nali the pie rat |
With Henris moving up beside Nali, Nali mutters her findings companionably to him, so that together they might devise the best plan of action.
| Darkwing_DM |
@almond- after jack is done eating with almond help he says, "thank you for your assistance, you don't seem like all the others, tell me where are you from?"
@Roland- Sahsa- "no I don't think ill be helping today. I'm not feeling so good."
@nali-
@henris- weather check- the days are almost like clockwork it rains in the morning and at dusk almost every day, the afternoon you need to spend in the shade or you need to make a fort save from the heat. (also see below wreak with your check.)
Aeyrs- she nods and says thank you for treating her symptoms, after your trying to help her she lets you know that she is a alcoholic that is going through withdraws.(that's why she is permanently sickened for now.) and she apologizes for the night before. (she isn't stupid, diseases is a killer out her. I personally thought she would be a goner)
(she is still unfriendly but will now be nice to you, at least for her.)
to get to the wreak
Reaching the Jenivere from land is easiest at low tide, either early in the morning or late in the afternoon. The exposed rocks are slippery, but even though they count as difficult terrain, they can be navigated, allowing someone to walk all the way up to a ledge on the cliff that overlooks the upper deck of the wreck. At normal or high tide, reaching the wreck requires a 150-foot swim or climb along the cliff side. It’s a DC 20 Swim check to navigate the churning surf, and a failure of 5 or greater results in a wave pounding the swimmer against the rocks for 1d4 points of damage unless the swimmer makes a DC 15 Reflex save. Climbing the jagged cliffs is a bit easier, requiring a number of DC 15 Climb checks, with a fall dropping the climber into the surf below.
| Nali the pie rat |
for the sake of gameflow, I'm going to assume that:
- we were early risers, and there are some hours left until the walkway is flooded again.
- Nali and Henris shared their findings about nature and the weather to each other, and that they've found they both have a sailor background
She says to Henris: "Right now seems to be the most opportune time to attempt a walk, there. Will you get the others, while I scout ahead a little? I'm quite nimble. I'll signal safety or dangers from atop the deck within minutes, ok? If I can't find a flag or rag, I'll use my hands to do so, so pay attention, ok?
That said, Nali goes in the direction of the jagged rocks.
Nali tries to appear brave and selfless, while in reality she has ulterior motives. She is scared that monsters might ambush anyone on the rocks, and wishes to rely on stealth to not attract them.
Before she braves the rocks, Nali spends two minutes checking out her walkway for dangers, including monsters beneath the waves.
Perception: take 20 + 7 = 27
If she sees danger, she waits on the party. If she sees no danger, she carefully braves the rocks, trying to do so as silently as possible:
Stealth: take 10 + 12 = 22
If take 10 isn't allowed here, I'll roll:
1d20 + 12 ⇒ (2) + 12 = 14
So, yeah, I hope it's allowed :D
| Thraxis. |
Thraxis watched Henris tend to the patient. He had intended to assist Aerys when he had found enough material to do so, but the healer's kit was much more convenient. He just hoped that they would not exhaust the kit before they were able to find a reliable supply of healing herbs.
With the sick tended to, he watched the group, waiting for a decision to be made. The ratfolk scampered around the camp and beach, excitedly talking to Henris. It seemed like the two were making plans to explore the ship while Roland sat on the beach, whittling at a sizable branch.
"Ishirou, would you be able to fashion a crude spear or two while we are away? Arming more people, even if it is just with pointy sticks will be a significant benefit if we are called upon to defend the camp."
He then heads to the rocks to see what Nali is up to.
| Almon Farrel |
conversation with Jask
"I hail from Magnimar myself, I deal with antiques and curiosities, as I might have mentioned. I was heading to Sargava to purchase some items, people do love exotic things from far off lands.
You were saying that you had a holy symbol - were you some sort of priest before you had to become a scribe?"
at the beach
So there's no checks required at low tide, is that right? Including getting from the ledge and back again? In that case Almon would head to the ship too once Nali indicates it is safe.
Almon remarks to the others as they watch Nali carefully head over the rocks. "The young lady seems to be handling it well. I may risk going over myself. One of the elixirs I can make allows me to carry much heavier things, which could be useful if there are still lots of supplies on the ship."
| Roland Payne |
Roland sets aside his work and puts the dagger in his belt rising. "I agree, let's get to it before the tide returns."
| Henris Flynn |
Out of curiosity, outside of Aid Another, how much of a chance does our Diplomacy-challenged party have of getting the Unfriendly NPCs to Indifferent?
Henris pauses, then says, "There is more to Aerys than first glance. While true that we would save on supplies if she did die, I believe we will need her aid in order to keep the camp secure while we find a way off this island. Too, I suspect she has many demons in her past, and these give her cause to act as she does. If you haven't noticed, most of the other castaways are in poor temper. Gelik and I bonded somewhat on the journey over stories of distant lands, but even now he doesn't treat me particularly well with us stranded here. We should have patience. Nature believes in survival of the fittest, but it doesn't mean every animal for themselves. That's why wolves hunt in packs." With a pointed look, the Varisian man says, "We should also avoid murdering each other. The challenge to the pack leader was turned aside. Perhaps she will eventually split away from us, but until then, the pack is stronger together."
Agree with Nali about sharing the information about the tides and surf we found.
Henris tells the others about what they've observed, then says, "Now is the ideal time to move. We will need to rest at mid-day, else the heat could sap of us our strength. Nali is scouting the way. We should be prepared to follow her."
Henris will then move down to the beach to wait for Nali to signal the all clear.
| Darkwing_DM |
@Roland-your good with the club, you spent enough time working on it that I think you could have found a nice stick that could work as a club if you wanted.
@nali- yes early raisers. no you didn't see anything in the seas.
@thraxis- Ishirou tries his best to assist with making these two weapons throughout the day.
Ish Craft: 1d20 + 1 ⇒ (20) + 1 = 21
Ish Craft: 1d20 + 1 ⇒ (2) + 1 = 3
@almond- "yes I was a scribe on Abbadar. My holy symbol is a Gold Amulet with Abbadars symbol on it. The trust be told, I don't harbor much hope of seeing it"
@henris-
Its doable.
No map, Theater of mind
@Nali first then everyone following- gets onboard the vessel and immediately sees blood on the deck of the ship, it has dried and stained. the ship lists heavily to the side and several birds take off as you see a couple of bodies still on board the ship. several other sea scavengers are also taking what they can. before retreating from the larger creature (you). you see that rains and listing has caused most barrels to far off the ship. You also hear knocking and looking down you see the shattered remains of a lifeboat still tethered to the ship on the reef next to a large hole half filled with water to the lower levels of the ship. It will never sail again with that kind of damage.
| Nali the pie rat |
The seeing of blood makes Nali draw a dagger, even though she realizes the danger has all gone. After looking around and signaling the all clear, she has a moment to reflect while the others scamper her way. She does these things:
- she reverses her dagger in hand, so if she slides down on the askew ship, she can hack it into the wood for a handhold.
- she tries to go from memory to think of where would be found the most excellent equipment for small persons, like her. There is her own bunk and Gelik's but perhaps there was an armory of some sort? Or anything else?
memory, intelligence check: 1d20 + 2 ⇒ (4) + 2 = 6
- She looks around carefully for a glimpse of a small rapier. And secondarily, her buckler, her coat, her studded leather armour, or anything else up for a quick grab.
looking around, perception: 1d20 + 7 ⇒ (11) + 7 = 18
- she tries to determine from where she's standing what killed the people
medicine: 1d20 + 1 ⇒ (1) + 1 = 2
- She tries to determine from where she's standing if the bodies are worth looting. If they are, she'll go do so herself. If they aren't, she's going to suggest to someone else to loot the bodies.
lootworthy, perception: 1d20 + 7 ⇒ (2) + 7 = 9
If she sees a small thing up for grabs, she'll get that before the others arrive. If not, she'll just wait for the group. Then she announces, when they clamber on deck: "Cover your muzzles, it's not pretty, but at least it seems to be safe"
That's some great rolling :/
| Almon Farrel |
@Jask
Knowledge (religion) : 1d20 + 7 ⇒ (12) + 7 = 19
"Ah, the god of cities. I could do with a few of the comforts of civilization. And his symbol is a key, isn't it? Well, we'll keep an eye out for both your missing keys, or at least something to use in place of them."
---
on the beach
Almon blanches a little at Henris's forecast. "So the rain won't be a respite from the heat? Oh dear."
---
at tbe ship
Almon carefully followed the others over the rocks, cautiously testing each step for stability.
He finally lowers himself onto rhe ship and looks around more closely. "Oh my. So who is here and why were they killed? Were they crewmembers? Perhaps the saboteurs couldn't poison them?"
Treading carefully, he goes over to inspect and search the bodies.
Perception : 1d20 + 10 ⇒ (12) + 10 = 22
| Henris Flynn |
Henris climbed on board the ship and took in the grisly scene, and the damaged life boat. He shook his head at the life boat's state. "There will be no bringing supplies back using that, then - or using it to escape." Turning his attention to the bodies, he cautiously approaches them with Almon before looking them over to see how they died.
Heal: 1d20 + 7 ⇒ (10) + 7 = 17
He will also try to remember the layout of the ship - where the cabins were, where the crew slept, and where supplies would have been.
Profession (sailor): 1d20 + 7 ⇒ (14) + 7 = 21
| Nali the pie rat |
He will also try to remember the layout of the ship - where the cabins were, where the crew slept, and where supplies would have been.
Profession (sailor) roll
don't we just know that by heart, after weeks on the ship?
Oh well...profession (sailor): 1d20 + 5 ⇒ (9) + 5 = 14
Nali gets excited when she says: "Let's go find my rapier and buckler! ...and other stuff! We should look in every nook and cranny! Be real precise!"
But she doesn't walk off alone, instead looking excitedly at her big packmates to initiate the search
| Roland Payne |
Surveying the wreck Roland nods, "Yeah, lets get to searching, I hope I can find some armor at least. I'd feel a lot better if I could find a proper spear too. Still, let's stick close to each other." Finished he hefts his club and begins searching the deck with the others.
Perception: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Glad to know that I have managed a decent club. :)
| Thraxis. |
Earlier at camp
Thraxis glanced up with a frown as the name Abaddar was spoken. Jask worshiped the enemy of nature. That could complicate things in the future.
At the ship
Thraxis carefully made his way out along the wet rocks out to the wreck. He surveyed the scene as his companions talked about salvage. His attention was on the corpses. He approached the corpses and knelt down beside them. Gingerly, he pulled one over to get a better look at the deceased and tried to determine the cause of death.
Healing: 1d20 + 7 ⇒ (9) + 7 = 16
More importantly though, he wanted to identify the bodies. There were still crew and passengers missing, who were these unlucky souls?
"We should be cautious about food and drink we find on the ship, we don't know the means by which we were poisoned. We need to look for more than Nali's weapons, we have a whole camp to arm. Anything that would serve the purpose should be recovered. Knives from the galley, belaying pins from the rigging. I would be surprised if the captain's room didn't have a weapon unless he took it himself."
He thought for a moment "Speaking of the galley, Almon you have knowledge of alchemy and poisons? We should investigate the galley to see if there are clues as to how we were poisoned."
Thraxis headed down below to where the food was prepared.
| Darkwing_DM |
you know from experience that there is the captains quarters right off the main deck, there is also the main sleeping area with the kitchen on the middle deck with supplies for the voyage , and lastly you know that the hole in the ship has probably flooded the lowest level and bilge.
@nali- you believe you see a glint of metal in the shattered remains of the lifeboat near where the rope was attached to the rocks and boat. It could be dangerous reaching it however due to the rocking back and forth of the waves.
@henris- your heal check reveals that the crew was killed by weapons, probably a mutiny by the looks of it. it appears the bodies where not looted.
Scavenged from the bodies on deck, are two cutlasses (same as scimitar), and three sets of studded leather armor. along with bag of gold and silver 10gp and 29sp.
@thraxis- the crewmembers that are killed appear to be the ones that were on watch the night in question.
| Almon Farrel |
"Well, we have some weapons and armor at least. I suppose we're lucky jungle beasts haven't attacked us yet, but I doubt our luck will hold out. What should we do with the bodies? A bit cruel to leave them to the birds, though carrying them to land is a touch awkward."
Almon nods at Thraxis. "An excellent suggestion. If we know how we were poisoned, it might suggest that other food is safe." He stands up carefully. "I only hope that the ship doesn't shift or sink further while we're on it. It does seem to be a long way to fall if something happens. The sooner we are off the better. Some rope would be useful as well. Ships do seem to use a lot of it, but I can't image the Jenivere needs hers now."
He heads to the nearest door, keeping a hand on ropes or handrails as much as possible.
"Let's check the captain's quarters first. We need to free Mister Jask, and the key to his shackles may be there. He also mentioned a holy symbol - an amulet inscribed with a key. I would assume any of his belongings would have been with the Captain or in the brig. After that we can work our way down - until we hit water I suppose."
| Roland Payne |
"I think we should bury the bodies, but only after we've gotten all that we can to shore. It's more important to keep those of us we can alive. After we've gotten what we can off the wreck if it's still here I'll come back and carry the bodies for burial. It may take us a couple trips to get everything of use."
"If someone find a large piece of sail or cloth we can pile most of what we find here on deck, then gather it into a makeshift sack to carry to the beach. I can carry quite a bit of weight, but I need some way of holding it all.
Roland takes up one of the cutlases and puts his club into his backpack.Guess I won't be needing this anymore...
"I agree with Almon, let's check the Captain's quarters next."
| Henris Flynn |
Henris stands from the guards and shakes his head. "These men were killed by weapons - perhaps they mutinied against Captain Kovack, although I can't figure out why they would. I agree the bodies should be buried, but we need search the ship first. Let's move to the captain's cabin. After that, we'll go down to the middle deck. I doubt there will be anything left in the lower deck."
Seeing Roland put the club in his backpack, Henris says, "Roland, would you mind if I used that club? I don't know how to swing a sword, but the club should do for defending myself."
| Nali the pie rat |
are any of the dead crew small sized? Or do we assume the "one size fits all" rule? If no to both, I can't use the studded leathers.
Offhandedly, obviously not caring about the fate of corpses, Nali says: Can't we just throw 'm overboard? Doesn't really matter if it's the birds, the fish, the crabs, or the worms, who'll take care of them, right?"
Nali won't risk the lifeboat maneuver alone, so she waited until the rest is aboard and then exclaims: "Hey guys, I want to take a look at something shiny I saw on the sloop. Roland, you're strong. Would you stand close to catch me if I fall? I won't be angry if you'll catch me by the tail" she adds with a squeeky laugh.
Nali then approaches the lifeboat and waits for Roland to stand ready, so she can attempt getting to the gleaming metal.
(hopefully) assisted acrobatics with derring do: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22
extra derring do dice because of 6: 1d6 ⇒ 3
I assume 25 is enough
Nali looks excitedly at the thing she found
| Roland Payne |
Roland, shrugs, "Sure, I'll help if I can."
Aid via strength check?: 1d20 + 4 ⇒ (15) + 4 = 19
| Darkwing_DM |
- the captains room -
is small room has only enough space for a small sitting area and a bed. A small footboard chest is next to the bed. the interior has a musty smell where you can see that during the wreak the windows were broken out and small pieces litter the floor.
@nali- you see that only the front of the lifeboat is still tethered to the ship however under the front seat in the lifeboat you see your Rapier where it must have fell out in the boat while you were being taken to the beach.
| Almon Farrel |
Almon glances back at Nali foolhardedly "Are you sure a rope wouldn't.. Ah, she's gone already. Would were we all that nimble." After seeing that she's safe, he heads into the captain's quarters, shaking his head.
"Well, this is a lot less elaborate than I expected." he remarkes, glancing around the room. "What's the point in being captain if you can't have at least a little luxury."
Turning his attention to the chest, he kneels down and tries to open it, pulling out his picks if it is locked.
"Let's see what our captain had locked away."
Perception: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Disable Device: 1d20 + 6 ⇒ (9) + 6 = 15
| Henris Flynn |
While Almon turns his attention to the chest, Henris turned his attention to the rest of the room. "I imagine that on a merchant vessel, making room for as much cargo as possible is preferable to having a larger captain's quarter."
Perception: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
| Nali the pie rat |
Realising she finally has one of her rapiers back, Nali is ecstatic. She squeeks: "WOOOHOOO i HAVE MY RAPIER!!" and makes a backflip. Literally.
backflip acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
Then, after showing it to Roland excitedly and thanking him "Thank you for helping!" even though he didn't really do anything, she then heads inside to the captains quarter.
With someone already taking care of the chest, she starts looking for hidden nooks and crannies, to see if the captain had stuff hidden anywhere. The planks are checked for looseness, the hay/mattress is being scoured, under the table... everything. While doing this she chatters excitedly and companionably about stuff she sometimes found in rooms like this, and the weird places they were hidden. "...oh, and this one time, I found a silver flute hidden inside the mattress..."
Perception: take 20 + 7 = 27
| Roland Payne |
As Nali does her backflip Roland laughs and shakes his head. "Ok, let's go." Once they get to the Captain's room Roland stands in the dorway and watches as the others search the room.
| Darkwing_DM |
@almond- try as you might you cannot get the chest open, it appears that the captain had a good sturdy lock attached to it.
@Henris- Looking around the room you see that the captain lived a very spartan lifestyle and the even though you find blankets (completely soaked from the spray) and other luxury items you don't find anything that would be particularly useful in a survival situation.
@nali and Roland (see henris)
| Thraxis. |
"It will take time to open the chest through other means. We should search the rest of the ship and come back for the chest later.
If we can get it off the ship we can spend the time opening it back at the camp. Our time here is limited by the tides" Thraxis said, eager to explore the rest of the ship.
| Henris Flynn |
"Agreed. Let's head below decks and see if there's anything down there."
| Roland Payne |
Roland steps into the room and takes up a couple of the blankets and the chest. "Hold on a second, let's start a pile on the deck." After spreading the blankets out on the deck he places the chest on top. "Ok, let's go"
| Nali the pie rat |
Nali helps Roland take out the blankets. Soaked through is a temporary condition, and if the blankets are woolen, they'll be very useful once they're completely dry, and could be made into makeshift cloaks.
"These could come in handy" she says merrily
Also Nali might have a different idea on the usefulness of luxury goods. Wax candles, for example, are definitely edible, and might also be useful for starting fires with wet wood. A set of playing cards could make a dull camp bright, cutlery could be used to set snares for small game, and a napkin ring looks great on her tail. So, are you sure there's nothing useful there? Also, anything gold or gems will be taken.
Once she's brought some stuff up to the deck with Roland, Nali is ready to follow the rest below-decks.
I'm assuming less than five minutes to have passed since we entered the captain's quarter, right? Just to keep good track of time.
| Almon Farrel |
Almon folds up his tools and heaves himself back to his feet. "The surrounding make me nervous, I'll admit. I'll try again properly when we're back on dry land. The less time we spend on here the better."
He comes out of the captain's cabin and heads down with the others.
| Darkwing_DM |
- Below decks lvl 2 -
the second level is darkened and you can see rubble all over the floor where when the ship hit the reef, barrels and supplies went flying with the sudden stop. you see some blood stains and a couple of more bodies, some don't bear any noticeable wounds, however others have fighting wounds. you find hammocks and sailors stowed away gear, and some basic living tools on a ship. you know that towards the stern of the ship you know the kitchen is towards the back along with some food stores. Towards the front is a couple of small private rooms (4)
noticeable items in main room-
2 daggers
chain shirt
boarding axe
5 lbs of food
mwk hooded lantern
35 gp
95 sp
rope 50ft.
Barrel of Ale.
@nali- ya I know everything is fair game in a survival situation, but I don't want to get logged down by representing everything so there will be a little hand waving on the supplies, on what would be essential, (everything in the equipment guide that could count as items.) and based on the info on what you would find help your standard of living.
| Henris Flynn |
He dis casts light on his club, providing illumination for those who can’t see in darkness - like himself. He looks at the immediately apparent stuff and says, ”Well, at least we’re better armed.” He then sets about trying to find any of his stuff, since he had been part of the crew.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
GM, I’m mainly looking for my trident, my holy text, or my vestments, if I can find any of those.
| Roland Payne |
Roland also joins in the search. Hoping to find a weapon with some reach and some more substantial armor. After searching he takes anything he can find up to the deck, including the barrel of ale.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
| Almon Farrel |
"More fighting. The enemy must have been numerous, sneaky or powerful." Almon ponders. "Or all of the above."
"Strange, some of these men don't appear to have beem fighting. So what killed them? More poison?"
He kneels down to inspect the bodies more closely.
Heal : 1d20 + 1 ⇒ (4) + 1 = 5
"Nothing that I can spot, anyway."
Perception : 1d20 + 10 ⇒ (4) + 10 = 14
After searching around, From he takes one of the daggers and wraps a bit of torn cloth around it as a makeshift sheathe. and helps carry the supplies to the deck.
After the first trip, he takes out his extract supplies then mixes and downs an Ant Haul elixir.
"Ah, that'll make it easier to move things off."
| Nali the pie rat |
since I'm still waiting for the GM to respond to the size issue, I'll refrain from stating my reactions.
I also really think we should just take 20's to search, here. It takes 2 minutes to take 20...
Nali's search focuses mostly on locating her own gear (she was crew, too, after all), but Gellik's stuff also has particular interest, since he's properly sized, and appeared wealthy. Beyond that, though, please just consider Nali to be looking for useful stuff with years of experience in looting ships.
Take 20 perception = 27
| Thraxis. |
Thraxis surveys the scene as the others search about. "Why were we spared?" he finally asks. "Someone went through the trouble of poisoning us, and then they or another faction put us on the lifeboat all while either under attack or in the process of attacking."
He pondered for a moment more "I can only speculate that the attackers were victorious, if the captain had defeated them we would have been revived on the ship en route to our destination. Was running aground an accident or the goal of the mutineers?"
| Darkwing_DM |
I have done a couple of descriptions, so please see the equivalent numbers below, so that means you missed some areas on the boat on the first level- (so you can choose to go back if you want or push on) I will address the questions as we go, I decided to expand and explain more the mystery of what happened instead of the short easy explanation. so bear with me. I placed you to the best of my knowledge where you currently are at
see map on slides-
Below deck lvl two- is area 8
the second level is darkened and you can see rubble all over the floor where when the ship hit the reef, barrels and supplies went flying with the sudden stop. you see some blood stains and a couple of more bodies, some don't bear any noticeable wounds, however others have fighting wounds. you find hammocks and sailors stowed away gear, and some basic living tools on a ship. you know that towards the stern of the ship you know the kitchen is towards the back along with some food stores. Towards the front is a couple of small private rooms (4) - adding- you also see that the final level is flooded through a loading hole in the floor with a ladder leading down into the cold water)
Captains room- is area 2
is small room has only enough space for a small sitting area and a bed. A small footboard chest is next to the bed. the interior has a musty smell where you can see that during the wreak the windows were broken out and small pieces litter the floor.
first get on board- area 5
| Darkwing_DM |
@Roland- you don't find anything yet useful
@nali- yes we are assuming you can just use anything you find, we can make it where it will take a days action 8 hours to adjust something to your fit if you want realism or if everyone is ok with hand waving this issue with important items that is fine, (what I mean by important is getting you equipped to start off with, and class specific magical items we find.)
| Nali the pie rat |
Nali goes through the things found and chitters happily. "That ale should make at least two evenings slightly less miserable, great! Oh and this lantern should be good for those of you who're dark-blind. Almon, Thraxis? Henris seems to have a magic stick, already" She chuckles.
She makes a whistling sound at the chain shirt, and looks at the others. "That's a pretty armor, and we've already found the studded leathers. I don't know about you people, but I feel more safe with some protection. I'm going to wear one of them. I'll let you guys determine who's the best candidate for the chain shirt. If you guys encounter a buckler, let me know!"
With that, she scampers off to deck to wear one of the studded leathers.
Nali has a very effective social deflection tactic. She hides her selfish behaviour in taking a studded leather for herself without consensus, by publicly making a grand gesture to leave the greatest prize for someone else (the chain shirt). Streetwise characters might start to notice this at some point
After about a minute (the time it takes to don a light armor) Nali returns.
"We've gone through captain's quarters, but we've left some rooms unchecked. What do you say we just search through everything? At the rate we're going, it won't cost us more than half an hour. I myself am wary of that submerged part of the ship, even with breathing magic. There might be aggressive foes, there. Shall we do that part last?"
When directing her questions, Nali mostly looks at Roland for decision making. He is the biggest, and therefore he seems, to her, a natural leader.
| Almon Farrel |
Almon looks at the lantern. "Yes, this will be helpful, although we'll need some way of lighting it. Have we found any flint or the like yet? There will probably be something of the sort in the galley."
"We still need to keep an eye out for something that could break Mr Jask's manacles, if the key isn't in the captain's chest. A crowbar or the like should do the trick. This axe may be good enough, but it may dull the blade."
"Yes, we should gather whatever we can from the ship. I hope there are some of my belongings remaining in my quarters. We should also see if we can find anything belonging to those moping at the camp - it might make them a tad more inclined to be busy. Plus, who knows when the ship might topple over."
---
Almon will check the galley for something to light the lantern with, then thoroughly search through his room and the others on the same level.
He will take 20 on searching his room at least. 28 including spooked penalty.
| Nali the pie rat |
Nali is happy to have found someone who shares her way of searching. So she joins Almon.
please consider my take 20 to be an assist roll. I have no express desire to snatch things for myself. So Almon's check is raised to 30, and I suppose we're searching a little faster
During the search, she brings up (to Almon, primarily, but any others are welcome to respond):
"Moping at the camp is a nice way of putting it. Some are hunting, some are guarding, but how much does every individual really do? And for how long are we going to feed those who do too little, or even nothing? Shouldn't we kick them into action? Or should we rather dispense with them? What do you think?"
| Henris Flynn |
Henris says, "I've still got my flint and steel - managed to get it off the ship, apparently. I can light it for you." Henris will make sure the lantern has oil, then light it.
To Roland, he says, "Roland, you seem to be well-trained in combat. Take this chain shirt. We need you to be the best protected, I think. Nali, it's good that you grabbed one of the studded leather armors already - with that rapier you're probably another of our more effective fighters, so we needed you to be better armored, as well."
Naive as he is, Henris completely misses Nali's selfishness, especially since he would have suggested she take one anyways.
"Thraxis, would you like one of these? You look like you know your way around with a cutlass, so that would make you an effective fighter, as well."
A studded leather to Nali, chain shirt to Roland, a studded leather to Thraxis. If there are any studded leather armors left, Almon and I can wrassle for them.
With his club with light on it, Henris goes to search what was the mess hall and see what's there.
Area 9. Take 20 for a total of 23.
| Roland Payne |
Roland takes the chain shirt from Henris, and after hesitating a moment begins donning it. "Thank you, I was hoping for something more substantial, but beggars can't be choosers." After finishing he follows Henris into the mess hall.
Perception: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
| Nali the pie rat |
Scavenged from the bodies on deck, are two cutlasses (same as scimitar), and three sets of studded leather armor. along with bag of gold and silver 10gp and 29sp.
there is a third set
| Thraxis. |
Taking the sabre, Thraxis carefully made his way across the rubble strewn deck to the next room on his way to the galley.
As he passed the opening to the water filled lower deck he commented "The majority of the cargo was down there. If we are determined to make the most of this expedition we should check there as well, though everyone should be present when we do. I agree that there are likely scavengers of some description down there, drawn by any bodies that may be below."