The Sinister Secret of Saltmarsh (SW)

Game Master Branding Opportunity

MAPS
Group Benny Pool: 2
Treasure/loot sheet


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

Grace swings her sword at the creature buzzing around her, looking for a place to land on her :

Fighting & Wild: 1d8 ⇒ 41d6 ⇒ 2

What the heck, I haven't spent a Benny yet...

Fighting & Wild: 1d8 ⇒ 61d6 ⇒ 5

Damage: 1d8 + 1d6 ⇒ (7) + (1) = 8

Dark Archive

Athletics!: 1d4 ⇒ 4
WILD Athletics!: 1d6 ⇒ 3

Isagoras begrudgingly makes his way up the rope. "Confound they can not be away from me for 5 minutes without being attacked by something. I SAY, WOLFRAM, IS IT SPIDERS AGAIN? I ASSUME IT IS SPIDERS AGAIN!" he calls up in his assent.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Nope! It's a bastard offspring of a bat and a mosquito," Allysen shouts back.


Discord Chat

Round 2

Sorry, I forgot to draw cards for the initiative for Round 2; oops. Good job on the Soak roll, Belros!

Allysen's sword tears through the nearest creature, which drops lifeless to the ground. Belros tries to connect with his shield, but is too slow to hit the quickly moving target.

Wolfram has more luck, as his magic burns another creature to dust, and Moves with Great brings down another.

At the back end of the attic, Isagoras finally manages to climb up the rope with remarkable speed, surprising even himself.

Only two left now.

Round 3

Initiative
Allysen: Queen of Clubs
Belros Sunwalker: 3 of Hearts
Isagoras: Joker! Free Benny!
MWG: King of Spades
Wolfram: Jack of Clubs
Creatures: Jack of Spades

So Isagoras can go anytime. Allysen and Moves with Grace go before the creatures, then Belros and Wolfram.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Fighting: 1d6 ⇒ 21d6 ⇒ 3 Boo.

Allysen turns to her next attacker and tries to do the same to it, but her aim's thrown off by the flash of light that announces the death of another of the strange bat-like things.

Dark Archive

"I say, we seem to have some bats in the belfry! HahA!" Isagoras says, laughing at his obviously funny joke.

Anyone who isn't laughing is obviously too much a philistine to get such erudite humor.

He launches a BLAST at the nearest bat.

Sorcery!: 1d10 ⇒ 8
WILD Sorcery: 1d6 ⇒ 3

Damage and RAISE!: 4d6 ⇒ (4, 2, 4, 1) = 11


Discord Chat

Round 3 cont.

While Allysen's aim is off, Isagoras blasts another creature with magical fire.

Only one "bat" left now.

MwG is up!


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Grace swings her sword at the last creature buzzing nearby :

Fighting & Wild: 1d8 ⇒ 41d6 ⇒ 1

But fails to connect.


Discord Chat

The last of the strange creatures flees for its life through a hole in the roof, leaving its fallen companions behind.

Combat over!


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"Ha, these old buildings are all the same. I have bats in my belfry, too," Wolfram muses. "I suspect there will be one or two interesting trinkets amidst all this rubbish." The Reverend assists Allysen with rummaging through the piles.

Notice: 1d4 ⇒ 21d6 ⇒ 5


Discord Chat

Argyle looks around the rubbish and is rewarded for his interest: among the dust lies a ring made of a silvery metal that is inscribed with runes of warding and forbearance. It also carries a sigil that looks like a tree hung with stars.

If someone uses their detect arcana power on it:
The ring glows with a golden light, indicating its magical nature. Its exact powers can only be determined through applied study.


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"Ahh look, I found a little silver ring. Very interesting. Isagoras, can you read these runes?"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Wolfram, I can seek insight into its nature through Pelor."

If Belros can examine the ring:

Detect Arcana: 1d6 ⇒ 41d6 ⇒ 1

PP 7/10


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"Of course, Lord Belros, what do you think of it?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"So, are those things like crows, ravens, and magpies, then? Collecting shiny things for their nest?"


Discord Chat

Successful Common Knowledge check:
They are called stirges. They suck blood! Picture of stirge


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Common Knowledge: 1d4 ⇒ 21d6 ⇒ 5

"I mean, I know they're not crows. They're stirges, like big overgrown mosquitos."


Female; Parry=7, Toughness=9(2), Bennies:3 Human

"So, have we searched the entire house now, from basement to attic? I don't see anything terribly sinister here that would give it it's haunted reputation."


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"You're forgetting the ominous stairwell into darkness. The best is yet to come."


Discord Chat

Still waiting to hear from Belros about the ring, then we'll move forward into the basement if you like, although there is still one more room on the ground floor that you haven't explored (see map).

Dark Archive

"Mmm, yes, too true too true. Let us round out the ground floor and then unto the spooky basement go!"


Discord Chat

As Belros examines the ring with his magical sight, an amazing sight appears before your eyes. A beam of light shoots forth from the king, illuminating a section of the roof above. The light seems to contain both brighter and darker patches, and begins to focus into an image projected on the ceiling. As it becomes clearer, the image sharpens into a form, that of a person curled up in a small ball. Suddenly there is a loud snapping sound and the light disappears, but the image of the humanoid form is left behind, quickly coalescing and growing into three dimensions: that of a small human child or perhaps a halfling. Seconds later, the image takes on real form, and the small person drops to the floor with a loud bang and lets out a deep groan.

Whtknt, would you like to introduce yourself? Katherine's entire body is aching, she has a splitting headache, and is quite disoriented.


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"Where... where am I?" the figure attempts to stand, but the room spins and she drops to one knee. "Who are you?" she asks, looking around the group. "And what happened to the party? I don't remember having anything to drink."

The figure is a halfling lass, about 2-1/2 feet tall. She has auburn hair and brown eyes and is barefoot. Her clothing is badly wrinkled and also out-of-date by a wide margin. A sturdy leather backpack is settled on her back. She is disoriented but otherwise physically unhurt.


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

Wolfram taps the ring. "Hmm, can you do that again? Maybe we can create more of them! A little bit taller for the next one, perhaps."

He looks at the halfling. "You now, that's too many questions for which we have no answers. What's your story?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"I see why your parents named you Wolf-ram now," Allysen smirks before turning to the newcomer.

"You're in an abandoned mansion with more than its fair share of giant bugs and some spooky stuff going on in it. Just call me Shade for now. The party is probably long over unless you want to start one now," she answers in rapid succession.


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"I'm...ungh...Katherine Sunnymeadow. I was at a noble's party and I must have blacked out. That's...OW....that's the last thing I remember."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Well, up until a minute ago, you were in a ring. I'm sure that's bound to give anyone a headache," Allysen says. "Are you thirsty or hungry?"


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"A ring? Well, that would explain the aches and pains. But that still doesn't tell me how I got here or who all of you are. The last thing I remember was being at a social function. I made a comment that I probably shouldn't have and then I woke up here. And by the way, wheres 'here'?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Ever heard of Saltmarsh?"

Dark Archive

Isagoras suddenly looks very interested and pipes up. "Oh! A being from an inanimate object! Are you a Djinni? I assume so. Very well, here are my three wishes: I wish for everyone to always be young and healthy, I wish nobody ever had to die if they didn't want to, and I wish for everybody's intelligence to gradually increase at the rate of 1 IQ point per year."

He smiles, as if he's waited a long time to do that.

"Alright, you can go back to what you were doing now."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen sighs as she pinches the bridge of her nose.

"And the madman is Isagoras. He's harmless, for the most part," she says with a resigned chuckle.


Discord Chat
Allysen wrote:
"Ever heard of Saltmarsh?"

Katherine:
You have not.

Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"Never heard of it," Katherine affirms. "Last thing I knew, I was in Niole Dra. Well, that answers the 'who' and 'where' parts, anyway, and I think the 'what' seems pretty obvious. As my Daddy used to say, that just leaves the 'when', 'how', and 'why'."


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"That sounds like a fine mystery. Niole Dra! Well, we don't get visitors from your parts of Keoland often. Actually, you're the very first to my recollection! So Katherine, what do you do when you're not offending wizards at social functions?"


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"Well, I'm pretty good at finding things that have been lost and I know a few tricks that can both entertain and be useful."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros blinks in surprise. Once he realises what has happened, he says:

"Welcome, Katherin. I am Lord Belros Sunwalker, servant of Pelor. Perhaps we can aid you with your questions. What month and year do you last recall?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Well, you certainly found yourself," Allysen says with a chuckle. "We're almost done here, I think. We can help you get back to Saltmarsh once we've finished seeing what other creepy-crawlies are about, Then maybe we ask Kat when and where she's from."


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

GM:
What is the current year?


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

"Well met, and so forth. Let's proceed to the spooky cellar, shall we?"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Aye. Let us do that."


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"The last thing I recall, the date was the 23rd day of Ready'reat, in the year [gives a date that is approximately 200 years ago]," Katherine says, falling into line. She saddles her pack into a more comfortable position and says, "I'll stay with you if you'll have me. At least until we get back to civilization and then we can decide, I suppose."


Female; Parry=7, Toughness=9(2), Bennies:3 Human

"Let's check out that one room on the ground floor we haven't been in on our way to the cellar."


Discord Chat

It is currently 579 CY. Feel free to continue RP and introductions as you clear out the final room of the upper house.

The group makes its way back downstairs from the attic via the rope secured earlier. Katherine nearly falls through the hole, finding her body does not quite respond as quickly as she remembers. With some help, everyone eventually makes it safely to the second floor and from there back go the ground level.

Moves with Grace and Allysen listen and check the last unchecked door, and after hearing naught, open it to reveal a room that was once a writing room or study. Against the wall under the windows is a large wooden writing desk partially broken and riddled with damp rot. There are three drawers in each pedestal and a large central drawer; the latter is closed but the others are all open - two obviously broken open forcibly.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros' face would take on a serious mien but that is his default. He replies:

"Katherine, that was two centuries ago. You are welcome to remain with us for now."

*********************

The elf lord readies his sword and shield and advances into the room carefully, watching for foes.

Notice: 1d4 ⇒ 11d6 ⇒ 5


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

When no else is looking, Allysen takes a knee and gives Katherine a hug.

"These are good people. They'll do right by you. Name's Allysen, by the way,"


Female Ha'folk Pace 4 Parry 2 Tough 6 (2) || Bennies 4/4 Wounds 0 || Ag d8 Sm d6 Sp d8 St d4 Vg d6 || Power 15/15
Skills:
Athletics d4-4, Common Knowledge d6, Focus d10, Language (Elvish) d4, Notice d6, Persuasion d4, Stealth d8-4, Thievery d6-3

"Two hundred..." her voice trails off. "That means that everyone I've known is likely...my family is..." She stares at nothing for a long moment.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

If physically possible, Grace will try to open the closed drawer with her sword, from a distance; if not, she will use her hand. She finds...?


Discord Chat

Moves with Grace manages to pry the closed drawer open with her sword. Finding it empty, she searches the other drawers and finds that one of them has a false back. Notice/Wild/Ace: 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 5=11!

EDIT: Inside she finds two small vials of an unlabeled liquid.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Seeing Katherine grow despondent, Allysen gives her another hug, comforting herself almost as much as she was trying to comfort the half-folk.

"At least you have someone to remember," she says, "some of us weren't so lucky."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros maintains watch as Grace searches, looking up, down, and around in case of foes.

Notice: 1d4 ⇒ 11d6 ⇒ 4

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