1-22 Protectorate Petition (Inactive)

Game Master Saashaa

Maps and other such


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2-01 map | 5-25 map

B2 This large room is precisely carved from the surrounding stone. A set of stairs leads through an exit to the east.

A large creature resembling a cross between a crab and a turtle, with coral-like growths on its claws and a shell shaped like a boulder.

"A corchaaz!" Thersis exclaims.

Elwin initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Jeen initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Max initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Miss initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Rahm initiative: 1d20 + 5 ⇒ (5) + 5 = 10

corchaaz initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Everyone is up

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

crud Jeen says as he give commands for AGE to return and protect and draws his hand gun taking a 5 foot step back from the creature.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas moves in, does his tricks and then fires with semi-automatic pistol trick attack stealth: 14 + 1d20 ⇒ 14 + (19) = 33
hit: 4 + 1d20 ⇒ 4 + (19) = 23 vs KAC dmg: 1d6 ⇒ 3 piercing trick dmg: 1d4 ⇒ 4

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Elwin enters the room, taking aim with his hail pistol.

Pew Pew (Hail pistol): 1d20 + 2 ⇒ (20) + 2 = 22
Piercing and Cold damage: 1d4 ⇒ 4

Yikes!
Piercing and Cold damage: 1d4 ⇒ 1

He also takes a look at the beast, seeing if anything looks familiar about it.
ID: 1d20 ⇒ 13
If Mysticism it's +6. +8 for Life Sciences.

Exo-Guardians

Female N Human Death Touched Envoy 3 | Speed 40ft |SP 21/21 | HP 22/22 | Res 4/4| EAC 15 | KAC 16 |Fort +2, Ref +5, Will +3 | Init +6 | Perc +6
Starship:
Bluff +9, Computers +6, Diplomacy +8, Gunnery +4, Intimidate +10

"Ohhh, what do we have here?" says Integrity as she rushes into the room, ready to face the beast. "Are we finally getting to the fun part?"

Integrity flexes her right hand, her middle and ring fingers spreading apart. A sharpened spike of bone unseaths itself from between the two digits with an thick, meaty cracking sound as she takes a defensive stance. "Alright, let's do this!"

Moving in, drawing my bone blade.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Rahm takes the presence of the big creature in stride. They knew there would be some danger here. Closing with the beast he draws his lash again and attacks.

Acid Lash attack: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 11 ⇒ (5) + 11 = 16

As he does so he calls out "can anyone tell me anything about this foe?"


2-01 map | 5-25 map

All three attacks on the creature hit its hard shell and seem to deal a solid amount of damage.

CORCHAAZ
N Large magical beast
1 question

Claw: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22
1d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
The creature opens it's pincer claws and snips a Rahm. At the same time, that light around it seems to darken (non-mechanical).

Everyone is up

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

Jeen steps to the side, but holds his fire, not wanting to hit a team mate in combat

But he give AGE commands to move to a better flanking point.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

1 question... hmm... defenses?

Seeing the damage being blocked Elwin tries something different.

ranged spell versus EAC: 1d20 + 2 ⇒ (15) + 2 = 17
electrical damage: 1d3 ⇒ 1

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Rahm continues to lash at the crab-thing, carving off parts of its shell with his weapon.

Acid Lash attack: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 + 11 ⇒ (2) + 11 = 13


2-01 map | 5-25 map

No defenses

With Rahm's lash, the creature goes down.

B3
The orderliness of this room contrasts with the messy chaos elsewhere in the mines. Geometric patterns cover the floor, and a half-dozen humanoid robots kneel facing an alcove in the south wall. Perfectly straight scorch marks cover the entire alcove in dizzying patterns of flawless geometric shapes— especially triangles. A single robot sits in the alcove, facing the others, its hands folded serenely in its lap and holding its own detached head. None of the robots show any signs of life. The robots’ featureless faces bear an eerie resemblance to those of the copaxis.

Culture 25+ or Copmuters Engineering, Physical Science 16+:
Exactly one third of the writing gives praise to “The Three That Are One,” and gives thanks for the great “Mind Gift” bestowed on “We Who Toiled Without Thought.” Another third of the writing describes the robot’s evil masters, “Those Who Have No Mercy and Fear the Mind Gift.” The final third of the writing is a plea to “The Three That Are One” for one final miracle—a chance to escape this life of toil.

Culture or Mystcism 16+:
The first third this reference to Triune.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Rahm nods as the crab monster goes down, but then he takes in the scene in the rest of the room. His voice flat, he says "Can someone explain what we are seeing here?

Engineering: 1d20 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

"Everyone take a look around for traps, 'cause I don't like the looks of this" Jeen says as he walks up to get a better look.
computers: 1d20 + 11 ⇒ (13) + 11 = 24
engineering: 1d20 + 11 ⇒ (6) + 11 = 17

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

culture: 5 + 1d20 ⇒ 5 + (15) = 20 Maxamas laughs A reference to Triune.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

"Stranger and stranger. Perhaps a schism when they received Triune's gift?"

Exo-Guardians

Female N Human Death Touched Envoy 3 | Speed 40ft |SP 21/21 | HP 22/22 | Res 4/4| EAC 15 | KAC 16 |Fort +2, Ref +5, Will +3 | Init +6 | Perc +6
Starship:
Bluff +9, Computers +6, Diplomacy +8, Gunnery +4, Intimidate +10

Integrity pouts as the beast goes down, relaxing her stance. "Really? Really?! She steps over to the corpse and gives it a few stabs with her necrograft weapon. "I showed you my bone blade, please respond."

With a shrug, she sheathes her weapon and looks around the room.

Culture: 1d20 + 5 ⇒ (14) + 5 = 19


2-01 map | 5-25 map

Jeen discovers a hidden reactivation sequence. The robot in the alcove has a miniature keypad with three buttons at the base of its skull; the PCs can enter this sequence to awaken the robot. It slowly begins to speak in a series of beeps, static, and chimes. As it does so, any nearby comm units activate to receive an incoming message, though the message is garbled. Jeen then quickly reconfigures his comm unit to decode the message.

"This one one called 'Less than Three'. Greetings."

Thersis looks both interested and horrified at this development.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Shocked but pleased, Rahm says "Ask them what happened here." There is a clear tension coming off the stoic android.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

"Ok, but keep gear and weapons handy." He says.
After this he starts to type out an inquiry that he hopes the robots' computers can understand, asking about the events that took place, or the local history. In other words for more technical speach, he asked for the robot to call up data from the memory banks on anything that happened between the time of the gap and approximately when things went crazy to when everything went to ruin.


2-01 map | 5-25 map

It describes its earliest memory: being tied down in a dark, cramped, jostling space with several of its robot brethren; light as a door opened; the pain of an electric shock steering it toward work. There was always work: carving, digging, and hauling. Work, and the blank faces of its masters, were all it knew. The robot remembers trying to speak with the masters, but they wouldn’t listen. Talking led to more shocks. Its first happy memory was talking to another robot. Soon, all the robots could talk, but did so in secret. They came to realize their Mind Gift—the gift of sentience—came from “The Three That Are One,” and they created a secret place to revere their new patron. The robots asked Triune to send someone to free them, so they could see the universe and share their Mind Gift with others. But the masters discovered their shrine and sealed them away. The robots believed this was a rare act of mercy—over the following weeks, the robots could sense the minds of thousands of their less fortunate kin, who toiled across the planet, suddenly going silent.

The robot believes it is the last of its kin, but it hopes to someday see the stars and meet others who have heard the voice of “The Three Who Are One.”

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

When the data relay was finished he looked up with aw on his face
it's sentient he says in wonder, but then he turns more serious as he explains what he knows of it. they where treated like slaves, maybe because of the signal, later they figured they had sentience and talked with each other in secret to get out and prayed to the air patron for a deliverer. The air masters found out and locked them here. Having some kind of wireless connection to the other robots, they sense their end as they expired or where terminated. he explains, hoping that he was easier to understand than the robots original data stream. the fact remains. They are self aware

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Rahm is visibly agitated by this news, but seems to be maintaining control for the moment. He says "Of course we are taking Less Than Three with us."

He then turns to Thersies and says "It would seem this is a rather glaring contradiction to the history you have provided us."

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Elwin looks stunned at the revelation, "We have to take him with us and away from here...We have to."

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

hold on, I'm all for freeing these guys as much as you are, he says but we can't rush things, we don't know their... he trails off for a moment before turning back to the pad(s) (or custom rig). he starts to type an algorithm that is meant to mimic the effect of a truth serum or spell in the way that it makes you tell the truth. I got an idea on how we can confirm their intentions, but it might take some time he says as he types. you might want to look for those traps or hidden mechanisms now he says.

may I take 20 on computers check to type out the algorithm, taking into account that I would be double checking it and it would take a bit anyhow?


2-01 map | 5-25 map

Though I appreciate your creativity with computers and programming, no that is not something you can do. That said, after reviewing the mechanics of this creature you do not believe that it has any reason to lie, nor likely the wherewithal to do so either.

Exo-Guardians

Female N Human Death Touched Envoy 3 | Speed 40ft |SP 21/21 | HP 22/22 | Res 4/4| EAC 15 | KAC 16 |Fort +2, Ref +5, Will +3 | Init +6 | Perc +6
Starship:
Bluff +9, Computers +6, Diplomacy +8, Gunnery +4, Intimidate +10

Miss Integrity puts her hands on her hips and sighs. "What? So they just shut you down? Where's the fun in that?" She looks around at the group, then at the sentient machine. And then she looks back at the group and grins.

"I propose a detour. How about we pop the seal of freshness on that robot shrine and see what's up?"


2-01 map | 5-25 map

Thersis looks at Rahm speechlessly with a confused and horrified expression.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Considering the issue of whether they are bringing Less Than Three back with them settled, Rahm finds himself in a rare moment of agreement with Integrity. Not waiting, he simply proceeds further in.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

Jeen sees the moves made to free them wait! he exclaims. we still should find out exactly what it intends to do once freed.

He then posses the question to the robot what their plans are.


2-01 map | 5-25 map

There is no 'further in'

"This one does not know. This one has just awoken." Less than Three seems to be looking around and analyzing the situation.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

he has no idea what their plans are. so, I suppose we have an opportunity here to help a life form with plans and opinions about everyone else he says, then posses the question to the robot if he and his group would be willing to receive help and light instruction, along with some slight program adjustments if necessary or wanted in order to help them adapt to new life and new ways.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas frees them without further hesitation. He was going to be too lazy not to free them, but he's gotta get his lazy bones moving if he wants to do it right. Okay, I'll free them. and he puffs as he says this and does so.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

Jeen freaks just a little, but calms down, knowing what he does he settles down, but he would have like his question answered before they where released.
but he does not seem to have a real problem, beyond that, to release them.

calmer now, he looks to his pad for a response.


2-01 map | 5-25 map

It is not shackled or anything. It also seems to be the only one who can be activated.

The robot replies that it believes itself to be the only one left.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

Jeen looks at the others and the nonfunctional robots, then turns to the one left and gives it the text of my condolences. He turns to the other. so, we take him with us then he says. His eyes go wide I got an idea. He then asks the robot if he will allow a minor modification to better allow him to communicate with the group.


2-01 map | 5-25 map

The robot answers in the affirmative.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

Jeen requests that it hold still until he is done, but he gets to work making some kind of vocal translator or modulator, even if he had to adapt one, so that the robot had a voice of it's own and can communicate verbally.
engineering: 1d20 + 11 ⇒ (11) + 11 = 22
computers: 1d20 + 11 ⇒ (16) + 11 = 27


2-01 map | 5-25 map

Without having another option, Jeen disassembles his own custom rig to allow Less then Three to communicate in common.

"Gratitude. Jeen." Less says once it finally can.

**Later, when you've reconvened with the scientists***

Therseis steps forward tentatively, "I have come to question the sparse official story provided by our planetary government. We are now aware of the sky cities’ magical aristocracy, the exploitation of robot laborers, the silencing of those who heard the Signal, and the bloody coups that followed. While we find this cover-up distasteful, we find solace in the knowledge that you have an accurate view of our history. Furthermore, these actions occurred several lifetimes ago; this does not excuse our government for perpetuating these myths, but none of them are directly responsible for committing these atrocious behaviors. I have one last request.I wish to return with you to act as an ambassador and, perhaps one day, to become a Starfinder myself. It is now your decision Starfinders. Will you recommend the copal join the Pact Worlds?"

Your journey back to Absalom Station is not a short one. Will you deliberate together or separately? The Stewards have asked that you each file a report individually.

I know that I am wrapping this up quickly, but the end of Outpost is coming. Feel free to rp some more of the deliberation or anything. I will need your character's decision before the scenario is officially over. Also I'm happy to answer any questions about what you found and to clarify anything.

Jeen:
The disassembling of your custom rig was flavor only. you will not need to purchase anything to regain that class feature.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Rahm, favoring structure over chaos always, will grudgingly recommend the Copal be allowed into the Pact Worlds as a protectorate, with the hope that exposure to the varied elements of the Pact will engender a more cosmopolitan attitude among the copi.

He spends much of the trip back with Less Than Three, communicating the struggles and successes of the Pact World androids and the SRO to the AI.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 3/20 HP 24/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Active conditions: None.

Elwin will grudgingly agree with Rahm on this. While some shocking discoveries were made and a cover up did occur, the time lag and Therseis' reaction shows that in the long run it should be the better option.

Exo-Guardians

Male Half-Elf Lv.1 Mechanic
Stats:
HP:10/10|SP:7/7|RP:4/4|EAC:13, KAC:14(AC VS CM:22)|Fort:3, Ref:4, Will:1|Init:+2|Perc:+/SM:|Speed 30FT|Active conditions- None|
Skills:
Perception:+6,Sense Motive:+1,Acrobatics+2,Athletics:+4,Computers:+11, Diplomacy:+1,Engineering:+11,Piloting:+2,Profession (starship engineer):+6,Stealth:+1,Survival:+1.

an interesting assignment, Jeen feels there are a lot to learn and be taught from and with the Copal. He recommends that they join.
an old, but effective AI was found along with a cover up, but the history has been a bit more uncovered.

he does give better explanation to the history and the found AI.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas smiles at the idea. It is a yes from me.

Exo-Guardians

Female N Human Death Touched Envoy 3 | Speed 40ft |SP 21/21 | HP 22/22 | Res 4/4| EAC 15 | KAC 16 |Fort +2, Ref +5, Will +3 | Init +6 | Perc +6
Starship:
Bluff +9, Computers +6, Diplomacy +8, Gunnery +4, Intimidate +10

"Hahahaha. Are you kidding me? Any race that's foolish enough to shoot themselves in the foot, but bold enough to point their gun at the other one gets a 'thumbs up' in my book."

To articulate, she takes her probably still loaded firearm and points it at her own skull, brushing her finger against the trigger before making an explosion noise with her mouth and rolling her eyes back. "These guys are bold enough to pull something like that, we'd be idiots not to get them involved in the Pact Worlds. Besides," she says, waving her pistol around in a dismissive gesture, "the only thing holding them back is our head start in the tech race. Once we get 'em up to speed, who knows what kinda gratitudes they'd grant us?"

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