Miss Integrity
CN Medium humanoid (human, necrograft)
Init +6; Perception +5
Theme Death Touched
DEFENSE
Stamina 21
HP 22
Resolve 4
EAC 15, KAK 16
Fort +2, Ref +5, Will +3
OFFENSE
Speed 30 ft.
Melee bone blade +2 (1d6+1 B) or tactical baton +2 (1d4+1 B)
Ranged semi auto tactical pistol +4 (1d6+1 P)
Offensive Abilities Clever Feint, Get 'Em
Weakness Necrograft
STATISTICS
Str 11; Dex 14; Con 12; Int 10; Wis 10; Cha 16
Skills Acrobatics + 7, Bluff +9, Computers +6, Culture +6, Diplomacy +9, Intimidate +10, Perception +6, Profession (Musician) +13, Sense Motive +6
Feats Coordinated Shot, {b}Fleet, Improved Initiative, {b}Weapon Specialization
Languages Common, Eoxian, Vesk
Other Abilities Expertise 1d6
SPECIAL ABILITIES
Clever Feint Bluff check as if to feint. If successful, target is flat-footed against allies' attacks for one round.
Expertise +1d6 insight bonus to Sense Motive.
Get 'Em Move action, 60 foot range, allies get +1 morale bonus to attacks against designated target.
Skill Expertise Expertise also applies to Bluff.
Necrograft Due to several necrograft implants, Miss Integrity can be targeted by spells and effects that affect undead as if she was one. If such an ability only affects undead, she gains a +2 bonus to AC and saves against it.