Arazni

Miss Integrity's page

31 posts. Organized Play character for Rosc.


Race

Starship:
Bluff +9, Computers +6, Diplomacy +8, Gunnery +4, Intimidate +10

Gender

Female N Human Death Touched Envoy 3 | Speed 40ft |SP 21/21 | HP 22/22 | Res 4/4| EAC 15 | KAC 16 |Fort +2, Ref +5, Will +3 | Init +6 | Perc +6

Strength 11
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Miss Integrity

Stats:

Miss Integrity
CN Medium humanoid (human, necrograft)
Init +6; Perception +5
Theme Death Touched

DEFENSE
Stamina 21
HP 22
Resolve 4
EAC 15, KAK 16
Fort +2, Ref +5, Will +3

OFFENSE
Speed 30 ft.
Melee bone blade +2 (1d6+1 B) or tactical baton +2 (1d4+1 B)
Ranged semi auto tactical pistol +4 (1d6+1 P)
Offensive Abilities Clever Feint, Get 'Em
Weakness Necrograft

STATISTICS
Str 11; Dex 14; Con 12; Int 10; Wis 10; Cha 16
Skills Acrobatics + 7, Bluff +9, Computers +6, Culture +6, Diplomacy +9, Intimidate +10, Perception +6, Profession (Musician) +13, Sense Motive +6
Feats Coordinated Shot, {b}Fleet, Improved Initiative, {b}Weapon Specialization
Languages Common, Eoxian, Vesk
Other Abilities Expertise 1d6

SPECIAL ABILITIES
Clever Feint Bluff check as if to feint. If successful, target is flat-footed against allies' attacks for one round.
Expertise +1d6 insight bonus to Sense Motive.
Get 'Em Move action, 60 foot range, allies get +1 morale bonus to attacks against designated target.
Skill Expertise Expertise also applies to Bluff.

Necrograft Due to several necrograft implants, Miss Integrity can be targeted by spells and effects that affect undead as if she was one. If such an ability only affects undead, she gains a +2 bonus to AC and saves against it.

Gear:

Credits 30

Weapons Mk1 Bone Blade, Semi Auto Tactical Pistol, Survival Knife, Tactical Baton

Armor Carbonskin Graphite

Necrografts Mk1 Bone Blade, Mk 1 Vampire Voice

Other Gear Battery, Personal Com, Hacking Toolkit, Musician's toolkit, 2x Mk1 Healing Serum, Industrial Backpack

Society Information:

Faction Dataphiles

Reputation
Dataphiles:
Exo Guardians:
Seceond Seekers (LE):

Botting Miss Integrity:

This little degenerate loves to encourage her allies during combat, usually resorting to singling out targets with Get 'Em and Clever Feint during her turn. While she generally relies on her Improvisations in combat, she never backs down from a threatening enemy, opting to maneuver into a flanking position to further aid in her alllies' attacks.

Outside of combat she uses her social skills to help the party get what they're after, though she'll easily get distracted by icons of excess such as large weapons, intoxicants, or delicious food.

The Goodie Bag:

Miss Integrity's bag of goodies includes several intoxicants collected while off duty, ranging from light alcohol and mild mood enhancing tonics to addictive hard drugs.

Current Stash
10x Diaspora Dust, a mildly hallucinogenic inhaled powder (superior intoxicant)
10x Victory Rush, a cheap Vesk made beer marketed with military iconography (minor intoxicant)
20x Victory Rush: Reloaded, a new version of the old brand, universally considered to be a downgrade in terms of flavor (minor intoxicant)
6x Hyperleaf (Core Rulebook, page 419)