
![]() |

Jeen looks around for any device that takes any kind of engineering to build. A computer, crane, scale, anything. Or even just something unusual.
perception: 1d20 + 6 ⇒ (19) + 6 = 25

![]() |

"Hmm... well, we have a few clues. Shall we go on to the next location?"
On to #2, the next 'safe' one or hit the first of the possibly not safe. I say do safe, non safe, back and forth.

![]() |

Rahm nods and says "Agreed." He is ready to head to the next location on the map.

![]() |

ya sure. Note finding anything ground braking he says just some ruble.

![]() |

Jeen checks his custom rig
areas 3 and 4 seem closer, and we would need to cut through 4 to get to 2. he knotes wasn't 4 and up danger zones? he doesn't try to hard to recall. I suggest heading to 3 next, going around to 2 and then coming back to hit 4

![]() |

Rahm nods in agreement with Jeen. A sound plan. He says "Let's head to area 3 then."

![]() |

Yes Area three.
Is Therseis still with us
I gotta say, it was an honor to meet you and your species. what are your hobbies? diplomacy: 1d20 ⇒ 19

![]() |

I want him here if he can be here, unless he has important business. He can hang out in the background.

GM Sasha |

Sounds good, he'll be there in the background.
Location 3
You arrive to see at least half of the city’s port seems to have fallen away from the floating landmass in some great catastrophe. What remains is a sprawl of checkpoints, landing platforms, and nonfunctional copi-hulled transport vessels.
You also also discover a stationary telescope near the edge of the city.

![]() |

physical science: 1d20 + 9 ⇒ (16) + 9 = 25
Life Science: 1d20 + 8 ⇒ (20) + 8 = 28
"Hmm... more evidence that they used to rely mostly on magic but have changed drastically in the recent past. That's a lot of devastation out there..."

![]() |

Jeen takes a closer look at the vehicles.
engineering: 1d20 + 11 ⇒ (6) + 11 = 17
After looking around and through it Jeen give a mumbled report, more to himself then anyone else
no one is flying this thing unless they know a good spell strong enough to get this off the ground

![]() |

Integrity takes a look through the telescope, letting out a sharp whistle as she catches sight of the destruction. She takes it in, looking upon the destruction and carnage with awe as she softly sings a catchy tune to herself.
♪ Fire and chaos end of life ♪
♪ Down, down, mow them down ♪
♪ No one spared and no one cares ♪
♪ So many souls that Pharasma drowns ♪
She pulls back, looking into the distance thoughtfully, uttering an expletive in Vesk with a smile. She reaches into her pack to tuck away her rolled-up Hyperleaf before fishing out a pair of beer cans. She pops the tab on one hand offers it to Therseis.
"Drink with me? A view like this is worth a toast."

![]() |

Jeen, hearing the can pop, looks over I wouldn't if I where you he warns dulls the mind and reeks havoc on you liver he says.
just ask my grandfather, he had a few to many.

![]() |

Engineering check: 1d20 + 5 ⇒ (17) + 5 = 22
Puzzled by the lack of technological elements in the flying vehicle, Rahm agrees with Elwin and Jeen, adding "It is strange to see these remnants of a magically gifted society with no obvious casters in the Copaxis that we have met so far. Perhaps we should ask Therseis about his people's traditions and what presaged their turn away from the arcane to technological solutions?"

![]() |

well, maybe they didn't have any Jeen theorized Maybe they developed some sort of magic conduit and connection for controls.

![]() |

Jeen sighs I would love to take a closer look at these at some point, but we have a job to do. he says a little wistfully, but regains composure with the chance of actually being able to look at them again.
so, off to number 2 then?

![]() |

Integrity rolls her eyes at Jeen. "What? I'm offering a can, not a whole keg of the stuff."
She laughs, taking a sip from the can. "See? Not so bad. It isn't poison or anything." Her other hand offers the second can.

GM Sasha |

#2
Overgrown vegetation covers this sprawling campus of lecture amphitheaters, study halls, and dormitories.

![]() |

perception: 1d20 + 2 ⇒ (10) + 2 = 12
mysticism: 1d20 + 6 ⇒ (20) + 6 = 26
"This gets more and more interesting... I have the start of a theory but it's half formed. What if the magic their society was built on wasn't a traditional learned type of magic but something from an outside source..."

![]() |

Jeen aids in surch
perception: 1d20 + 6 ⇒ (8) + 6 = 14
He also has AGE his hover drone flying around doing a passive scan set to alert him of structures and activity.

![]() |

"Eh. Suit yourself."
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Integrity glances around casually, but she doesn't seem to notice anything. The envoy is far too preoccupied with her beer, having punctured a hole near the base with her knife in order to shotgun the thing in a few loud gulps.
The follow-up belch is fairly impressive, resonating with a deep bass on a long note, rising in pitch at the very end.

![]() |

Jeen gives a slight chuckling hm

![]() |

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Doing his best to ignore Integrity, Rahm passes a keen eye over this new area. He notes what information is present, and says "Some kind of school then? Let us move on."

![]() |

so. Area 4 then? he asks, recalling his suggestion.

GM Sasha |

Area #4
Weeds and ugly vines extend along these silent stone pathways. Crumbling statuary and collapsed walls, riddled with bullet holes and scorch marks, stand testament to a great conflict long ago. Dented helmets and battered, rusted vehicles stand in stark contrast to their stone surroundings. Hundreds of grave markers and monuments dot the landscape, each covered in old inscriptions that the years have worn to the point of illegibility.
As you approach the fountain/statuary, you spot three desiccated copaxi shambling toward you.
The low wall surrounding the fountain is only 2 feet tall, is suitable for sitting, and provides partial cover to Medium creatures. A creature can cross it by leaping or by treating the next square as difficult terrain. The fence surrounding the grave markers is 5 feet tall and comprised of vertical iron bars about 6 inches apart. The fence provides cover and can be scaled with a successful DC 15 Athletics check. Creatures can easily move through the several breaks in the fence.
Elwin init: 1d20 + 5 ⇒ (15) + 5 = 20
Jeen init: 1d20 + 2 ⇒ (5) + 2 = 7
Max init: 1d20 + 4 ⇒ (14) + 4 = 18
Miss init: 1d20 + 6 ⇒ (20) + 6 = 26
Rahm init: 1d20 + 5 ⇒ (11) + 5 = 16
Red/Blue init: 1d20 + 3 ⇒ (12) + 3 = 15
Green init: 1d20 + 2 ⇒ (1) + 2 = 3
Miss, Elwin, Max, Rahm
Red/Blue
Jeen
Green

![]() |

A great, wide smile crosses Integrity's face as she spots the attackers, instantly drawing her pistol. "Oh hey, looks like it's about to get fun!"
Perception to identify undead(?) because theme knowledge: 1d20 + 5 ⇒ (14) + 5 = 19
"Choices, choices... oh! Let's begin with that one!"
Drawing my weapon, using Get 'Em on Green. Enjoy the +1 bonus!

![]() |

Maxamas fires his semi-automatic pistol at the red trick attack: 14 + 1d20 ⇒ 14 + (1) = 15 stealth
hit: 4 + 1d20 ⇒ 4 + (20) = 24 vs KAC
dmg: 1d6 ⇒ 4
trick dmg: 1d4 ⇒ 1 trick attack failed, but crit
additional crit dmg: 1d6 ⇒ 1 Piercing by the way.

![]() |

Elwin targets 'Green', makes a quick gesture and a bolt of fire flies from his extended finger.
energy ray vs EAC: 1d20 + 3 ⇒ (12) + 3 = 15
fire damage: 1d3 ⇒ 2

![]() |

Jeen takes his gun and fires off a shot at the closest one to him while giving AGE commands to do the same.
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 1 P
AGE
attack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
attack: 1d4 ⇒ 3 E nonlethal

![]() |

Stepping forward, Rahm draws a glowing green lash from his quick draw sheath and swings it at the one designated red.
Rahm will move 20ft up to place himself between the others and the undead
Acid lash attack on red: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 + 11 ⇒ (5) + 11 = 16

GM Sasha |

Rahm, your weapon only has a range of 10ft, so I moved you a little closer.
Miss, these are skeletal copaxi, you get 1 question.
Max takes a fantastically aimed shot at red. His shot hits, but doesn't seem to deal any damage. Rahm, however, moves forward and lashes red apart with one hit. Elwin, hits green with a bolt of fire.
Blue, mindlessly fires its gun at Rahm, giving Rham an opening. AOO for Rahm
BANG: 1d20 + 6 ⇒ (1) + 6 = 7 | damage: 1d8 ⇒ 4
Jeen and AGE take shots at green. Jeen hits, but it seems to deal no damage, and AGE misses.
Green then steps next to Rahm and attacks with its spear.
stab!: 1d20 + 8 ⇒ (1) + 8 = 9 | damage: 1d8 + 5 ⇒ (5) + 5 = 10
Everyone else is up!

![]() |

did not look at initial rolls. So I already went.

![]() |

They probably just have damage reduction. Max moves and fires at blue, knowing his abilities and weapon can potentially do 10 dmg and might bypass this.
stealth trick attack: 14 + 1d20 ⇒ 14 + (7) = 21
hit: 4 + 1d20 ⇒ 4 + (17) = 21 vs KAC
dmg: 1d4 + 1d6 ⇒ (3) + (5) = 8 piercing the first 1d4 is trick attack

![]() |

AoO lash attack: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 11 ⇒ (1) + 11 = 12
Rahm lays all about with his acidic lash
Attack remaining foe lash attack: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 11 ⇒ (5) + 11 = 16

![]() |

Elwin once again throws an Energy ray, Fire at Green...
energy ray: 1d20 + 3 ⇒ (3) + 3 = 6
fire damage: 1d3 ⇒ 2

![]() |

Integrity would like to know about their damage reduction!
"Not gonna lie." says Integrity as she keeps her sights trained on Green. "I didn't expect to see undead around a place like this!"
Not wanting to be left out of the melee, she breaks into a sprint to circle around her opponents. Once she's in something akin to a flanking position, she flexes her right hand, the ring and middle fingers parting as a sharpened spine of bone bursts out of her hand.
She gestures threateningly with her bone spine. "Let's rock!"
Moving into a potential flank, not provoking because 40 foot movespeed, and drawing her bone blade

GM Sasha |

The Starfinders destroy the last two undead Copaxi and they explore this area. They discover a few tiny, multicolored flowers growing among the weeds near the cemetery.
The graves are unmarked, but an inscription covers the remains of a nearby monument. Thersis reads it, “...those who died of the Message of Madness are forever a part of this great city, their contributions forever a part of our memories.” There is also graffiti which reads, “Your lies cannot silence the Signal! Long live the First to Listen!”
Investigating the soldiers’ equipment and vehicles sees that the technology, though inferior to that of the Pact Worlds, is far beyond that found in the surrounding areas. An examination of the battlefield shows that one force had this technology, while the opposing force fought with devastating magical attacks. Among the wreckage are incendiary grenade II, four mk 1 serums of healing, two nyfiber nets, and two tactical pikes.

![]() |

Medicine: 1d20 + 7 ⇒ (20) + 7 = 27
Rahm puzzles over the flowers and remarks “These might be unique to this floating city”

![]() |

life science: 1d20 + 8 ⇒ (17) + 8 = 25
mysticism: 1d20 + 6 ⇒ (11) + 6 = 17
physical science: 1d20 + 9 ⇒ (11) + 9 = 20
Elwin passes along all of the information he has gleaned.
"You are correct, Rahm. Why would they only grow here? Hmmm... perhaps the Gap hit these people quite hard, I cannot tell if they were two societies, one based on magic and one on technology or if something very strange is going on. This planet is a mystery."

![]() |

Jeen takes a closer look at the gear and tech
engineer: 1d20 + 11 ⇒ (19) + 11 = 30
anything else I gather from my 30 roll?
He looks around
it is possible that they devided after the signal, the device based on the half that didn't accept it and the side that did, might explain the difference in tech and weaponry. A civil war. he says, he has some respect in his voice when he says 'civil war'.
He picks up one of the 300 year old projectile weapons and looks over it.
I think I'll keep this. See if I cant clean and fix it up.