GM Batpony's 8-99D Solstice's Scar D (Inactive)

Game Master Batpony

Maps & Handouts


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Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Cernan knows the ghostly figure to be a spectre, an incorporeal creature whose touch is deadly enough to suck the life out of you. Incorporeal rules apply. No other special resistance or immunities otherwise.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp will study the cat.

knowledge(religion): 1d20 + 18 ⇒ (19) + 18 = 37

Specific question: special attacks? Can it pounce and rake like many other cats?

Grand Lodge

CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

Ibb will sprout thrush wings and fly 45º up moving him upward 10', and 20' closer.

This puts him where he is on the map right now; it should open a charge lane.

Grand Lodge

CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

Actually 20' up. I don't know how lines and grids work, it seems :)

Edit: Yep, Irp's first question will be about resistances and immunities. His question about pounce probably doesn't matter since it doesn't have a charge lane; beyond that, special attacks.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung has 60' fly speed so continuing another 30' movement. He's keeping 20' high which hopefully would be out of reach of the shadowbeast even with reach. His position should still not block Ibb's charge.

Can Irp check whether it is immune or resistant to lightning? The below attack is assuming it is not.

Despite being drained, Fung nonetheless pushes himself to move, drawing close to the enemies. However, despite the ghostly form attacking Rallas, his attention is drawn to the shadowy beast further behind. Electing to go for the attack more likely to hit, pulling static electricity from the air and releasing it in a blast on the creature.

vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (10) + 9 + 1 + 2 + 1 + 1 = 24 dmg: 4d6 + 2 + 1 + 4 + 1 + 1 ⇒ (4, 4, 5, 1) + 2 + 1 + 4 + 1 + 1 = 23

Since is it large, i.e. 10ft high, and Fung is 20ft high, by Pythagoras thereom, so long is it is within 5 squares, it would be within 30ft. 3D combat for you. :)

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

will: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

I've got a live game to prep so short update.

The creature lurking in the shadows of its own making is a nightprowler. Not an incorporeal creature but is immune to cold, is an undead, and magical silver overcomes is natural resistances. The creature looks deep into Fungs soul with an evil gaze and begins walking on air!

Fung, DC19 or be paralysed. Fungs attack did hit.

everyone except Fung and Ibb are up!

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Which save? :)

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Whoops, will save!

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

will DC19: 1d20 + 8 ⇒ (15) + 8 = 23 Whew... That was 50-50.

Again, Fung gets mentally assaulted and despite his exhausation, manages to push it off, wavering somewhat in the air.

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

Rallas takes a moment and stidues the creature before him. He sees a weak spot and aims his blade at it with reckless abandon.

attack: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d10 + 7 + 6 + 1 ⇒ (10) + 7 + 6 + 1 = 24

attack2: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 251d10 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16

crit1: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 261d10 + 7 + 6 + 1 ⇒ (3) + 7 + 6 + 1 = 17

crit2: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d10 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Can't crit incorperals :(


V2 Secret Rolls | Flooded King's Court| Spell Templates | Placeholder |

Daniel looks at the two targets and then listens to the shared information before pulling out a glazed silvered arrow and firing (wildly) at the kitty, "I'll work on that'n with Fung, finish off the other and then help us out."

Attack Shadow-Cat

Attack - Deadly + PBS: 1d20 + 14 - 2 + 1 ⇒ (1) + 14 - 2 + 1 = 14 for Cold Iron/Silver/Piercing/Magic + Deadly + PBS: 1d8 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10

Ah good, get two 1's outta the way on the same shot. Nice!

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

My bad, posted that on GM alias instead of Daniel. Sorry!

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

It's all good! Happens to me all the time.

Dark Archive

Male Aasimar/HP 48/AC 20/FF 18/T 12/Fort +6/Ref +5/Wil +11/Init +7/ Inquisiter 9/Cmb +7/Cmd 19/

Since I dont believe we are hasted any more, Cernan will move 30 ft to his current location and cast disrupt undeab on the shadow cat.

disrupt undead ranged touch,-4 for firing into melee: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 171d6 ⇒ 3

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

i thought you couldn't...but got excited for the double crit and rolled anyways...lol

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The spectre retaliates and once more puts his arm through Rallas.

Incorporeal touch: 1d20 + 10 ⇒ (13) + 10 = 23D: 1d8 ⇒ 7 Plus DC16 Will save or take energy drain (2 levels)

~~~
Combat Round 1/2
Conditions: Low light vision

Rallas -17
Spectre -15
Fung, Ibb
Nightprowler -17
Cernan, Umbrato, Daniel

Blessings:

Burning Radiance: As an immediate action when dealing damage to an evil creature, the PC can cause her attack to ignore that target’s damage reduction and deal an additional amount of damage equal to 1d6 plus twice the character’s level.

Healing Sacrifice: As a standard action, a PC can touch another creature to heal it. This functions either as breath of life or as restoration (CL 15th). The temporary negative level from this blessing’s breath of life effect lasts only until the end of the next encounter and is ignored for the purpose of determining whether a PC would die from having too many negative levels. This ability can be used offensively against creatures vulnerable to positive energy, but its damage does not exceed 4 × the character’s level.

Unstoppable Wrath: As a swift action, the PC can choose one of the following undead immunities: bleed, death effects, mind-affecting effects, paralysis, poison, sleep effects, or stunning. For the duration of that encounter, the PC’s abilities, equipment, and spells ignore that immunity for undead creatures. Additionally, the PC ignores the impeded magic property of the Negative Energy Plane during that encounter.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Fung is momentarily taken aback when the shadowbeast actually walks up the air to confront him. I have to lure it to the ground. So that the rest can help. But it is its mistake, thinking I'm helpless in melee. He summons a whip of air and slams it against the beast as he drifts closer towards the ground.

Burn: Empower Metakinesis (+1); Kinetic Blade (+1); Gather Power (-1); Infusion Specialist (-1)
vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (3) + 9 + 1 + 2 + 1 + 1 = 17 dmg: 4d6 + 2 + 1 + 4 + 1 + 1 ⇒ (5, 6, 6, 2) + 2 + 1 + 4 + 1 + 1 = 28
Empower dmg = 28x1.5=42

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Does Fung provoke with his movement?

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

It was a 5-foot step. Move diagonally SE and one square down. And kinetic blade is a melee weapon, so doesn't provoke AoO.

Grand Lodge

CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

Ibb follows Daniel's advice to focus on the spectre.

He tries to remember the time when, deep underground, he defeated the necromancers of Zohir. His butter knife suddenly glows with pale white fire as he flies over Rallas and then lunges down at the spectre from behind. -2 AC, 15' up, swift action ghost touch via boon.

Power Attack; Furious Focus; Mutagen; Ghost Touch; High Ground; +2 Adamantine Nodachi +20/15-20x2: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39

Power Attack; Furious Focus; Mutagen; Ghost Touch; High Ground; +2 Adamantine Nodachi +20/15-20x2, Crit Confirm: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29

P,S, Magical, Adamantine, Mutagen: 1d10 + 26 ⇒ (5) + 26 = 31
P,S, Magical, Adamantine, Mutagen, Crit Damage: 1d10 + 26 ⇒ (8) + 26 = 34

Boon:
Blighted Path

Necromancer’s Bane: You defeated the necromancer Zohir, and honed your skill at fighting against the forces of undeath. You may select either this boon or Zohir’s Disciple; cross the other off your Chronicle sheet. You may check off a box before this boon as a swift action to infuse your attacks with the ability to strike true against undead for 1 round. For the duration of this effect, treat all of your weapons as if they had the ghost touch weapon special ability, and treat your weapons as if they were bludgeoning, piercing, and slashing for the purposes of bypassing the DR of undead creatures. Alos, your magic items, spells, spell-like abilities ignore the 50% chance to affect incorporeal undead creatures. When you check off this boon’s second box, cross the entire boon off your Chronicle sheet.

Scarab Sages

Arcane Trickster 7 | Mods: Mage Armor (1hr), Cowering 4rnds, Light & Dark. | HP: 79/79 | AC: 26 18 (18 Tch, 19 11 Fl); +1 vs Traps | CMB: 1, CMD: 17 | F: +7, R: +10, W: +3; +2 vs Shadow, Evasion | Init: +9 | Perc: +7 (+8 vs Traps/Surprise), SM: +2 | Speed 20ft |
Specials and Magic:
1/1 Dissolution’s Child; 0/1 Light and Dark; 6/6 Lightning Flash; At Will: Feather Fall (self) | Spells 1st: 4/5; 2nd: 2/4

Frowning at the development, Umbrato scurries forward. 'Really? Why'd they have to be flying?'

Moving towards the melee, the wayang stops and tugs a pearl from his pack.

Moved 20ft forward, so backed myself up 10ft on the map
Draw a pearl of power level 1 from backpack as a move

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Enhanced with divine blessings, Ibb boldly strikes the revenant with his weapon. Immediately, the creature dissipates into nothingness.

Fung defends himself admirably, striking the creature with a powerful lash, but forces the nightprowler's hand as the creature steps forth and unleashes a fury of attacks on the kineticist.

bite: 1d20 + 18 ⇒ (1) + 18 = 19B/P: 3d6 + 10 ⇒ (6, 4, 1) + 10 = 21
Claw: 1d20 + 18 ⇒ (13) + 18 = 31B/P: 1d8 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 18 ⇒ (15) + 18 = 33B/P: 1d8 + 10 ⇒ (8) + 10 = 18

For each natural attack that hits, make a DC 20 Fortitude save or become staggered for 1 round.

~~~
Combat Round 1/2
Conditions: Low light vision

Rallas -17 (Will save needed)
Fung -29, Ibb
Nightprowler -49
Cernan, Umbrato, Daniel

Blessings:

Burning Radiance: As an immediate action when dealing damage to an evil creature, the PC can cause her attack to ignore that target’s damage reduction and deal an additional amount of damage equal to 1d6 plus twice the character’s level.

Healing Sacrifice: As a standard action, a PC can touch another creature to heal it. This functions either as breath of life or as restoration (CL 15th). The temporary negative level from this blessing’s breath of life effect lasts only until the end of the next encounter and is ignored for the purpose of determining whether a PC would die from having too many negative levels. This ability can be used offensively against creatures vulnerable to positive energy, but its damage does not exceed 4 × the character’s level.

Unstoppable Wrath: As a swift action, the PC can choose one of the following undead immunities: bleed, death effects, mind-affecting effects, paralysis, poison, sleep effects, or stunning. For the duration of that encounter, the PC’s abilities, equipment, and spells ignore that immunity for undead creatures. Additionally, the PC ignores the impeded magic property of the Negative Energy Plane during that encounter.

Grand Lodge

CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

Ibb moves around behind the cat, lunging at it from behind in the hopes of bringing it down with a strong blow. 10' up. By the way, can we tell from looking at it if this this cat might have grab or reach?

Dumb kitty!

Power Attack; Furious Focus; Mutagen; +2 Adamantine Nodachi +20/15-20x2: 1d20 + 20 ⇒ (18) + 20 = 38
Power Attack; Furious Focus; Mutagen; +2 Adamantine Nodachi, crit fonfirm? +20/15-20x2: 1d20 + 20 ⇒ (9) + 20 = 29

P,S, Magical, Adamantine, Mutagen: 1d10 + 26 ⇒ (1) + 26 = 27
P,S, Magical, Adamantine, Mutagen, crit damage: 1d10 + 26 ⇒ (9) + 26 = 35

With the princess's blessing and lunge, Ibb's net AC is 28 so long as he hit with the attack.

Grand Lodge

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) | Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

A clarification from the damage in the previous round. Fung's attack is electricity, so DR does not reduce the damage. However, I accidentally added PBS, i.e. an extra +1, for his melee attack. That previous attack should have been against TAC 16, and 1 less damage. So if Fung had hit in the previous round, it should be at -58. In fact, it seems that Fung's attack in the first round of 23 damage had DR applied, which it shouldn't. Sorry I didn't make that clear earlier.

fort DC20: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Oops.
fort DC20: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

The life numbing claws rip into Fung, sending chills deep within him and slowing him down. Unable to concentrate enough to gather sufficient power within him, he simply pulls another bolt of electrical whip to smash into the shadow beast above him as he continues to drift towards the ground.

Burn: Empower Metakinesis (+1); Kinetic Blade (+1); Infusion Specialist (-1)
vs Shadowbeast: Air Wysp Aura, Elemental Overflow (Dex & Con), Flank
electric blast vs TAC: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (20) + 9 + 1 + 2 + 1 + 2 = 35 dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (3, 2, 6, 6) + 2 + 1 + 4 + 1 = 25
crit?: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (4) + 9 + 1 + 2 + 1 + 2 = 19 dmg: 4d6 + 2 + 1 + 4 + 1 ⇒ (4, 2, 1, 1) + 2 + 1 + 4 + 1 = 16
Empower dmg = (25+16)x1.5=61 (not reduced by DR)

PSA: Fung is another 16 damage from falling unconscious.

Grand Lodge

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LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel pulls two more silvery arrows, firing them at the same time and following them up quickly with two more, these shot separately. "NICE WORK, KEEP IT UP!"

Full Attack vs. Shadow-Cat.

Manyshot - Rapid - Deadly + PBS: 1d20 + 14 - 2 - 2 + 1 ⇒ (18) + 14 - 2 - 2 + 1 = 29 for Cold Iron/Silver/Piercing/Magic + Deadly + PBS: 2d8 + 8 + 8 + 2 ⇒ (2, 1) + 8 + 8 + 2 = 21 (Crit only multiplies 1 arrow & DR is doubled if applicable)

Rapid Shot - Rapid - Deadly + PBS: 1d20 + 14 - 2 - 2 + 1 ⇒ (19) + 14 - 2 - 2 + 1 = 30 for Cold Iron/Silver/Piercing/Magic + Deadly + PBS: 1d8 + 4 + 4 + 1 ⇒ (8) + 4 + 4 + 1 = 17

Iterative - Rapid - Deadly + PBS: 1d20 + 9 - 2 - 2 + 1 ⇒ (1) + 9 - 2 - 2 + 1 = 7 for Cold Iron/Silver/Piercing/Magic + Deadly + PBS: 1d8 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10

Rapid Shot Crit? - Rapid - Deadly + PBS: 1d20 + 14 - 2 - 2 + 1 ⇒ (20) + 14 - 2 - 2 + 1 = 31 for Cold Iron/Silver/Piercing/Magic + Deadly + PBS: 2d8 + 8 + 8 + 2 ⇒ (4, 6) + 8 + 8 + 2 = 28

Current AC/Touch/FF: 19/14/15

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

will: 1d20 + 8 ⇒ (11) + 8 = 19

Rallas keeps up his offensive.

attack1: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 271d10 + 7 + 6 + 1 ⇒ (1) + 7 + 6 + 1 = 15
attack2: 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 141d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21

power attack and studied target applied

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Rallas, creature is up in the air.

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

ahh///missed that... Rallas grabs a vial from his bandolier and readies it to throw at the beast.

Dark Archive

Male Aasimar/HP 48/AC 20/FF 18/T 12/Fort +6/Ref +5/Wil +11/Init +7/ Inquisiter 9/Cmb +7/Cmd 19/

move and disrupt undead again
disrupt vs touch ac: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 91d6 ⇒ 1

Liberty's Edge

1 person marked this as a favorite.
OR || OR2|| HJC||Glass River Rescue

Just did the math, the creature is dead!

The Pathfinders turn their concentration towards the remaining shadow creature. Leveraging each of their individuals strengths, a full out attack is made with blast of air, slices of sword, and piercings of arrows. The creature is unable to defend itself amongst all the attacks and falls victim to the it's deadly wounds...

Now we sit tight for a day or two! Congrats team!

Grand Lodge

CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

Great job everyone! Thank you for GMing, Batpony!

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 73/73 AC 23(27), T 17(21), FF 16(20), F +9, R +16, W +9, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

whew...good job guys...TY for gming this...i now have done all 4 solstice scars with the same guy...yay for me!

Grand Lodge

The Disappeared | Curious Claim || Spell Templates

**OVERSEER ANNOUNCEMENT**

A screeching wail cuts across the battlefield as Eshimka falls to her knees, her undead horde routed to all sides by the combined Pathfinder and Twinhorn forces. The nightshade cries out in anger and dismay, “No! How could mortal worms like these strike me down?”

As if answering the question, Medda strides forward, battered and bleeding before her blessed armor begins to glow brighter and brighter. Cast in the shadow of a nearby standing stone, the dwarven apparition of the paladin warrior Ivvora seems to mirror Medda’s movements and guide her steps. As one they respond, “Eshimka, this battle began a millennium ago, and it ends tonight. Vildeis has judged you and found you wanting”. Producing a dagger of white fire in one hand, Medda and Ivvora both plunge their blades into the undead giant’s chest. Eshimka’s mouth opens in a silent scream as light pours from her eyes, mouth, and the wounds inflicted by the Pathfinders. The nightshade’s body crumbles into ash that the wind scatters across the snow, and the dying rift at last closes.

The towering dwarven ghost salutes the gathered heroes and announces, “You have all proved yourself worthy of Vildeis’ attention. Pathfinders, you have defeated a great evil, so let your tale of your bravery shatter your enemies’ courage while bolstering your own. Medda and Anok, you have made me proud and finished what I could not. Go with Vildeis’s blessing, and keep vigilant—evil never rests.” Ivvora smiles and looks up to the stars as she fades away and the blessed armor returns to its normal sheen.

Medda looks to the champions surrounding her. “Everyone, I cannot put into words how grateful I am to all of you. You have stood by my side through all these hardships, and at last we have triumphed! Eshimka is forever destroyed, and we the Twinhorn following have found true allies in the Pathfinder Society. Call on us in your hour of need, and we shall come to your aid. For now though, the danger has passed.” She and Anok give one last look to where the planar scar is already healing.

“Let us celebrate at last.”

Scenario (and series) concluded. Thanks for playing, everyone, and thanks for all your hard work, GMs!

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