
GM Ladile |

In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.
A Pathfinder Society Scenario designed for levels 1–5.
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This is a closed game for a preset group.

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It took quite a while. Most of the early morning and into the day in fact, but all of Dale's precious cargo made it on board. He begged and pleaded for the Captain to delay departure so he had time to load all the boxes, crates and bags stuffed with all manner of samples, relics, supplies and curiosities. Soil samples, partially dried flowers, tangles of roots, and most of all: vials of strange colored liquids; all of which had impeccable notation attached.
"Thank you fine Sirs! I'm sure you will be quite happy with the evening ahead. While the alcohol isn't as potent as you may expect, it is mixed with a select mix of hallucinogenic fungus and amphibians found deep within the jungle. Enjoy!" He waved as his group of hired local teenagers and downtrodden head away from the ship, hands on the smalls of their backs and holding a pair of small vials.
Once Dale finally does get onto the ship and into his now fully crammed corner of the ship he takes a few deep breathes and pulls out a stack of journals. Oh this trip back can't be long enough to review these notes, catalog my finds and maybe test a few more recipes I managed to learn from the locals!
He cracks open a particular crate, one filled with all manner of greenery. "Gah, this damp air is horrid for drying specimens. It'll be all I can do to draw these out and take some notes before the mold overtakes them. I best get to it."
After most of the night he calls to Fal sleepily as he works "Bed? Why, I just got up a bit early. Quite a bit of day ahead of me actually." He nods, doing his best to throw off the scent of his resident den mother... his best currently isn't much. Bluff: 1d20 + 4 ⇒ (2) + 4 = 6
"Breakfast? Yes breakfast. Save a couple bananas from Monty for me. Yellow with a tinge of green. Maybe a boiled egg if there are any? I'll heat up my own tea of course. I've got to continue this work before things mold over." He looks over to his alchemy equipment, still packed away in his pack. Ugh.

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"Thank you fine Sirs! I'm sure you will be quite happy with the evening ahead. While the alcohol isn't as potent as you may expect, it is mixed with a select mix of hallucinogenic fungus and amphibians found deep within the jungle. Enjoy!" He waved as his group of hired local teenagers and downtrodden head away from the ship, hands on the smalls of their backs and holding a pair of small vials.
Faliana gives the drink she'd grabbed in her hand an apprehensive look. Well, I wasn't wasn't going to drink much, but now I REALLY shouldn't drink too much tonight. She gives Dale a pat on the back as he heads for the lower decks. "Dale this is sweet of you. Just make sure you have a way to cure people if any of this is poisonous. Not that I'm too worried about that, given your research."
She stays up just long enough to have a little fun and make sure that Dru has a good handle on making sure no one is drinking past their limits and then clmabers to a surprisingly rainbow-purple hammock and bright orange Monty. She gives a giggle as she nestles up to him. "I like you in orange. It suits you!"
After most of the night he calls to Fal sleepily as he works "Bed? Why, I just got up a bit early. Quite a bit of day ahead of me actually." He nods, doing his best to throw off the scent of his resident den mother... his best currently isn't much. Bluff: 1d20 + 4 ⇒ (2) + 4 = 6
"Breakfast? Yes breakfast. Save a couple bananas from Monty for me. Yellow with a tinge of green. Maybe a boiled egg if there are any? I'll heat up my own tea of course. I've got to continue this work before things mold over." He looks over to his alchemy equipment, still packed away in his pack. Ugh.
Sense motive, i.e. just HOW unbelivable is that lie?: 1d20 + 7 ⇒ (10) + 7 = 17
Fali gives Dale a flat look. "Right and the spirits in my head aren't real. You will be getting some sleep, even if it's just a few hours, now come on to bed with you. I'll get you up when breakfast is ready."
She does however give a slight start as he proactively ASKS for food. "I'll see what I can do about bananas with that greedy monkey, butI'll definitely bring a boiled egg by and I'm thinking of making waffles today. Now get some sleep!" She makes sure he crawls into bed and makes sure to take the lantern with her as she heads up to start her seance.
-=-=-=-=-=-
Monty hoots loudly at the Fritania's joke.
Ohohoh! Soft and Dark! Ohohohoh!
As he wipes away the laughter tears he bounces forward, his tail flicking at her nose.
Only 10? Truly, you want me to starve! To wither away to naught but skin bone and fur! Hohohoho
He winks as he makes a lounging pose against the wall. He speaks in a faux-suave voice with a terrible accent.
I know you like your monkey svelte and velvety. I will resist the siren call of the 11th banana, so that I can keep this succulent shape for you my dear...
He makes a kissing face... and then can't keep it up before he falls over laughing.
Your face my love, your face! HOHOHOHOHO!
Fali tries to stiffles her laughter at Monty' antics, and fails at it miserably, falling down with the vanaran and laughing so hard she accidentally snorts. Catching her breath for a few seconds, she adds in a falsly condescending voice, "You had better resist that 11th banana! I'd hate have to start calling you Bounty!"
As her laughter settles down, she give him a look, "Come on let's go make some waffles!"
Once breakfast is finished, Fali takes some waffles, boiled eggs and few bananas she secreted from her banana crazed monkey-man, and makes a few visits. First she tracks down Brady, "Ah there you are! Should have known you'd be testing your luck! Try not to take all the sailor's coins will you?"
She next stops by Tad's resting place above decks. Plopping a plate of food down near the little one and Fali takes a seat next to him. "How is the Lady's light looking today, Tad?" She spends a few moments catching up before moving on.
Her third stop is Dru's cabin, but beforehand she stops by the galley and grabs a pitcher of water, a kettle, and a kiss from Monty. "Be back in just a few, dear!"
Heading below decks and she knocks on Dru's door to see if she's up yet. Not getting a reponse she heads in and tosses open the curtains. "Time to get up Sleeping Beauty! Beakfast is ready and I brought some water in case you've got a hangover or want to wash up! Hope things didn't get too crazy last night."
Having waited as long as possible, Fali makes her way to Dale's room, and sets down the kettle, waffles and an egg before going over and rousing the man. "I really should let you sleep more, but I know jsut how busy you are and pissed you would be if I did. Anyways I brought breakfast and your lantern back. Try not to stay cramped up in here all day, okay? I'll be by with lunch later!"
Finished delivering food, she heads back to the galley and sits down next to monty with her own food. She idly counts his banana peels before in a mock-angry voice decrying, "OI, that's TWELVE banana peels!"

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Monty burps and looks side to side.
What? I'm a wise old monk, I never got any fancy schooling about how to count above 10, honest!
The grin makes it clear he's joking.

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Water? What's that? Isn't there enough water around us already? You really have to bring some to my room?
answers playfully the tall blonde from behind the door
No hangover yet, but praise Cayden Caillean, the day is just beginning! No crazyness here. I promise. Just a course on nautical knots with mister Grey here.. so I'm a little tied up at the moment and can't open the door. PLease put the water down, I'll take it later.

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Dale's eye peaks open from his bunk as Fali leaves, he scowls to himself as she takes his lantern but quickly flicks the covers off as her foot steps fade down the hallway. He pulls out his glowing ioun stone and sets it to work above his head. Ahh better. Now let's take a closer look at those two Ficus again... He digs out a pair of specimens and examines them closely under his magnifying glass.
After a few hours he hears the familiar steps on the wooden hull Crap! He slides his work off on to the bench and pulls the covers up over his head, tucking the stone into his pocket as the door opens "Hrm? Oh. Thanks Fali. I can see why Monty enjoys bananas. If only one could live off them completely, but all this fur needs extra protein." He reaches for the egg and smiles. She's a dear. One day there will be more of her I bet...
Bluff.. I was totally asleep, honest: 1d20 + 4 ⇒ (16) + 4 = 20

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"The way these guys are playing, they're giving coins away," Brady jests when Faliana brings over some food. He looks back to a couple of glares from the sailors. "Hey, it's your game; don't get mad at me!"
But he takes the food as an excuse to end his fun before he makes new enemies and walks with Faliana as she continues her rounds, eating as he goes. "Good waffles, Faliana; didn't expect to see something like this on a ship. One of your spirits a chef, too, or is this you?"

GM Ladile |

Okay, time to get started for real! Antibiotics sure can knock a person for a loop.
After a blessedly (after all you've been through) uneventful voyage back to Absalom, you find yourselves thankful for the familiar scenery as well as the familiar - and comfortable! - beds of the Grand Lodge. None of you know when you might next be called away on a mission and all of you are certain that you'll likely be called on to go separate ways when the time does come. So you resolve to enjoy your 'time off' in Absalom, and together, as much as possible before the inevitable happens. Therefore it comes as a surprise when, a week after your return from the Mwangi, all six of you find yourselves summoned to meet with Venture Captain Ambrus Valsin.
All of you congregate outside Valsin's office at the appointed hour, curious as to what he might have in store for you. Luckily, you don't have very long to wait. As a clock chimes the hour, Ambrus Valsin opens his office door, eyes lighting up when he sees all of you waiting.
"Ah! And there you are, every last one of you. Good, good! Please, come in," Valsin says, standing aside to admit you into the office. Once all of you have filed inside, he shuts the door and resumes his seat next to a grey-eyed woman wearing the robes of an academic. "Please seat yourselves quickly so we can begin. This is Lady Darchana Madinani, archdean of Absalom’s premier school of the arcane, the Arcanamirium. She’s has come to the Pathfinder Society on delicate business," Valsin explains.
______________
Another post to follow, please stand by~

GM Ladile |

"Greetings Pathfinders," Lady Madinani greets you, offering the group a rather wan-looking smile. "Some of you might know that as Second Spell Lord of Absalom, I continually investigate magical attempts to attack our home. The Pathfinder Society recently aided one of my investigations by capturing a disguised Okeno slave ship used for several months to transport various unfortunates to Absalom for sale as slaves to the city’s noble families."
Here, Lady Madinani pauses, a look of distaste on her face. "Normally this would be legal, yet it seems someone has marked each of these slaves for use as divination foci. I can’t ignore the threat posed by such an insidious spy network. With the capture of that ship, we’re now in an excellent position to strike back at the hidden mastermind behind the slave-scrying," she continues. "Know that I do not come to the Pathfinder Society lightly. I am taking on a calculated political risk by asking you to handle this investigation for me. But my long friendship with your master of spells Aram Zey has given me confidence in the abilities — and discretion — of Pathfinder agents."
"Using my own spells, I acquired an image of the slaver: a humanoid woman wearing a heavy veil and peering into a mirror. Her clothing is common in Kelish fashion, and I could sense her location was somewhere underground on Stonespine Island. Although we could pursue conventional means of tracking down the slavers, I have taken measures to ensure our quarry does not see you coming, and I would appreciate a similar effort from you. I propose disguising yourselves either as slaves for sale or possibly the slavers selling them. If successful, you need only allow our enemy’s agents to escort you to their hidden stronghold. Once inside, it should be a modest challenge for you to escape and take their leader by surprise."
Lady Madinani pauses for emphasis. "Your goals are to capture the veiled spymaster and to bring the scrying mirror I observed back to Absalom for further study. If the spymaster dies before she is brought here, that would be regrettable but also understandable."
"Before you get too concerned," Valsin adds quickly, "it isn’t the Society’s practice to sell our field agents into slavery. We’re sending you with a reliable cover story and a magical edge we can discuss in a moment. This isn’t just because it’s a dangerous assignment; we also found the name ‘Muhlia’ associated with the captured Okeno ship. It’s not a common name, but if haven’t kept up with recent history, I can understand why you may not remember her. Pasha Muhlia al’Jakri was an associate of ours who represented Qadira’s interests to the Pathfinder Society. Three years ago, she departed following very ugly circumstances in Taldor and hasn’t been seen since. If it’s true that she’s building a spy network in Absalom, we need to head off the threat she poses to the society before she can strike."
The pair pause, looking at each of you expectantly. "Are there any questions?" Lady Madinani asks.

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The gentle little frog-man frowns thoughtfully. No one would believe that a little grippli would be desirable as a slave, and if he pretended to be a slaver, he would probably have to pretend to not belong to his Lady, which he really doesn't like. He looks around to his companions, hoping they have ideas how to manage this.

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Monty chuckles and claps Thaddeus on the back.
Why, we're perfect for the job ain't we!
At Thaddeus's probably confused look, Monty explains.
Slave owners, scum that they are, like the unusual. To them, people are objects, and just like any object, value varies not just on how useful it is, but how unique it is. Your people and mine are very unusual sights in this part of the world, and affording a servant slave of a strange people would undoubtedly be the feather in the cap of some prissy noble. I... umm... speak from experience.
He proceeds to do a one handed handstand and gives a MUCH to wide grin, and takes on a nasally voice.
So the Chelaxian says to the Andoran, "That's my slip!" and the Andoran says "I thought I was wearing your slip!" Nyuck Nyuck Nyuck!
Returning to his normal pose, he shrugs.
It was just a year or two. They did not realize I did not need weapons to escape... or a ladder to get over a wall. But as for you? A tiny frog who's faith prevents him from allowing his master to come to harm and has the ability to purify food and water? Would be a boon to any slaveholder as both a talking piece and a servant.
He gives another toothy grin.
Which is why we'll just have to teach them the error of that assumption, right my little friend? Speak of, what do we know about the slaver's themselves?

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Dale stands there, fresh journal and pen in hand as the mission brief begins. Dale seems distant, he asks no questions, makes no motions for the start of the brief.. very unDale. But once its complete and he's had a chance to remember back to his first Pathfinder mission...
“Pathfinders, you have done a great service to Absalom today. The full extent, understandably, may never be widely known or recognized by the sleeping masses, but know that the Pathfinder Society can count on me as a friend and ally, and I hope that I may call upon you again in the future should the need arise.”
Dale looks up from his journal and smiles at the woman, looking more or less the same as he once did (He is still a ball of fur with spindly arms and legs of course). After months in the tropics his face has developed quite the tan, marred frequently with healed pock marks from what looks like rashes, insect bites and possibly lacerations. His bandoleers filled with all manner of vials, unlike the first meeting. His armor upgraded to mithril chain and his backpack far more roomy! Not to mention he's wearing a tricorner admiral's hat now as well. One that seems to have seen better days.
In walks a small man with somewhat spindly limbs and an incredibly thick head of hair, not to mention full beard and mustache. The hair isn't styled but appears to have been cut haphazardly recently, making his head have a rather oversized, puffy appearance on first glance. The rest of him is rather mundane looking for an adventurer, wearing well oiled studded leather and a dark cloak that's seen better days over brown a long sleeved shirt and full length trousers. He has a backpack slung over his shoulders and a pair of bandoleers with a few various vials and containers stuffing the pockets.
"Hello Ms Madinani. I'm not sure you recognize me, but I was one of those that captured Captain Wardak and freed the enslaved Pathfinder Riva Lavon." He continues by rehashing the exact clothing and makeup palate Madinani was wearing that afternoon. He pauses a bit to test her skills of recognition... Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15
"Great to hear our work has finally made it to the next step, capturing the 'Queen-Pin' behind all of this!" He scribbles down something with a smile on his face Queen-pin! Good one Dale. "I'm looking forward to the infiltration that will be required. Something we'll be able to accomplish with very few complications I assure you!"
Dale begins to regurgitate some relevant information based on the briefing so far:
K Geography vs Stonespine Island: 1d20 + 12 ⇒ (18) + 12 = 30
K Local vs Pasha Muhlia al’Jakri Situation: 1d20 + 12 ⇒ (19) + 12 = 31

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"If we're to play at being slaves, I assume that we'll have to be unequipped, no?" Well, we won a jungle race for them, unequipped, why not choose us for this task as well? It's smart, I'll give them that.
"Perhaps for that reason, at least one of us--ideally more, though--should pose as a slaver. Not only does that potentially give us the opportunity to bring more equipment, but it can help us ensure that 'our' slaves aren't mistreated by the real slavers." An image of Tad at the end of a slaver's whip sends a shiver through Brady's back.
He forces himself to focus on the task, though, and something that Valsin hinted. "And what is this 'magical edge' you have planned for us?"

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Tad nods at Monty and Brady's suggestions. "I don't think we need to get rid of all our stuff. As an example, if I'm a 'novelty' slave because of my adoration of the Lady, it makes sense to keep my holy symbol." A shudder goes over the little frog-man. "However, my gold holy symbol should perhaps be made a little dirty to not look quite so nice. I can't do that; it seems too disrespectful to the Lady. Perhaps one of you could respectfully rub some dirt onto it..."

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Faliana listens to the introductions in quiet not truly wanting to believe what she's hearing. "We will have a way to hold onto some of our equipment, right? I'd prefer to hold onto my relics, doing a mission without any of their support was something I'd rather not have to try again."
I'll try getting something a little more in depth later.

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Tad nods at Monty and Brady's suggestions. "I don't think we need to get rid of all our stuff. As an example, if I'm a 'novelty' slave because of my adoration of the Lady, it makes sense to keep my holy symbol." A shudder goes over the little frog-man. "However, my gold holy symbol should perhaps be made a little dirty to not look quite so nice. I can't do that; it seems too disrespectful to the Lady. Perhaps one of you could respectfully rub some dirt onto it..."
As Tad finishes his thoughts on 'dirtying' his holy symbol, Fali gives a small shudder. A millisecond later, Fritania's wry smile bubbles to the surface and bursts into excited hand waving. "OH ME! Let me! Please! I'd love to have a crack at defil... dirtying your holy symbol! I can be respectful, I promise!"
Bluff, Trickster bonus, Unbelieveable lie: 1d20 + 5 + 5 + 2 - 5 ⇒ (9) + 5 + 5 + 2 - 5 = 16
She'd probably not be the most respectful person to respect the symbol with.
Saw that and had to post something. Couldn't get her last post edited. :'(

GM Ladile |

"Hello Ms Madinani. I'm not sure you recognize me, but I was one of those that captured Captain Wardak and freed the enslaved Pathfinder Riva Lavon." He continues by rehashing the exact clothing and makeup palate Madinani was wearing that afternoo.
"Ah yes, I do remember you," Lady Madinani's eyes light up in recognition. "You've, ah, changed somewhat since I saw you last but I obviously haven't forgotten all the good that you and the rest of your team did that day!"
The Lady's demeanor seems to brighten somewhat and she turns to Ambrus Valsin. "You did well to summon someone whose talents I'm already familiar with, Ambrus. Thank you. I must admit, I feel a little more at ease about this entire operation now."
"You underestimated me, Darchana? Why, I'm wounded," Valsin remarks with a sly grin. "We've worked together enough that you should know me better than that by now!" He then turns his attention to Brady and the understandably-worried-Thaddeus, giving them both a grin. "And come now, no need for long faces. It just so happens that I think I can answer your questions about magical aid and your gear all in one go."
Valsin excitedly rubs his hands together. "I’ve brought one of our experiments out of development for a field test," he explains while planting a boot on an unremarkable cedar chest. "This is a magic chest warded in much the same way as our craftspeople sometimes enchant small pouches. From the outside, it’s nonmagical and holds whatever you put in it as expected. However, if you speak the right command word before it’s opened, it instead accesses a secret, extradimensional space that can hold several hundred pounds of gear. It’s yours to use on this trip and should help smuggle most of your gear through Okeno. The forged paperwork we’re sending with you notes the chest is part of the shipment."
He then demonstrates the chest’s use and command word - ಓಪನ್ ಎಳ್ಳು. "It should work wonders but I will add that anything else you want to bring needs to be something you can hide on your person and keep hidden."
Lady Madinani nods her approval and adds, "I can also shrink one essential tool or weapon for each of you. It should provide you enough of an edge in breaking out and recovering the rest of your gear. So...if it would be more comfortable for you than having someone 'nicely defile' your holy symbol, I'd be happy to shrink it for you Mister...?"
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Another post incoming re: Dale's knowledge checks, please stand by~

GM Ladile |

Though he does keep one ear on the chatter, Dale focuses his mind on recalling anything that might be of import about Stonespine Island and this Pasha Muhlia al’Jakri.
He knows that Stonespine Island is a sizable island located in the northernmost reach of the Obari Ocean. The island is under the rule of the nation of Katapesh, although their control is focused on the pirate port of Okeno. The island gained its name from the barren mountains that form a ridge along the island's length. For over 1,000 years the island was used as a sheltered place for pirates to rest, get provisions, and hide from retribution from hostile nations. To this day, pirates needing to lay low for a while head inland on the island, its rocky foothills and jagged peaks providing countless hiding places. Before that, the island saw only brief action when Qadira unleashed her dervishes on the island before fighting their way across the ocean to invade Katapesh in the 16th century AR.
Dale also remembers that the only major race native to the island are gnolls. They interact relatively well with the pirates of Okeno, where they can buy and sell slaves. He also knows that Stonespine Island is often attacked by the Gray Corsairs of Andoran. These attacks are fueled, at least in part, by rumours that the inland mountains hide fortresses where slaves are bred and trained before being sold. These rumours remain unconfirmed, however.
On the subject of Muhlia, Dale recalls hearing that Muhlia is a resourceful negotiator and agent who was known for nursing grudges even before she disappeared. Over the past several years, he's heard through the Pathfinder grapevine that her name has appeared documents recovered from Aspis Consortium operations. It's also believed that she may have had a close connection to the Desimire brothers Aglorn and Tancred, both associated with the Consortium and slain during conflicts with the Society. She notoriously favors deception and ambushes, making her someone not to be underestimated.

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Monty whistles.
Veeeerry nifty! And if you shrink Slitherbane, he can play messenger while he's hidden.
To bad, your gonna have to deal with it, or would you rather NOT come with me and get stuck in some tomb for another thousand or two years if something happens to me?

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Dale spends the next few minutes briefing the others on what he knows of both the island and Muhlia, and enjoying every second of it.
When it comes to thinking of something to have shrunk, his options seem pretty endless. "Well, I don't think I'd make a good slave, so perhaps I'm better suited for a role of buyer or perhaps advisor here? And if that is the case I would assume I could keep ahold of my possessions.. especially my alchemy supplies and journals." He looks to the VC for confirmation on that.
If not, then his alchemy stuff so he'd have access to bombs and extracts.

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"Okay then. I only fight with my fists, and I use no magic, so the equipment I need is really quite minimal. In that sense, I would make a good slave." But Brady pauses, clearly with more on his mind.
"Buuuuuttt. I also have the most experience with merchants--and slaves are simply merchants with a particularly distasteful product. While I've never trafficked in slaves myself, I've... ahhh..." Brady's eyes dart away from contact with anyone in particular as he shuffles his feet a little nervously. "I've got some experience with... ahh... less savory aspects of global trade, I suppose you could say. If I pose as a slaver, I'll probably be able to walk that walk and talk that talk well."
Brady only makes a good slaver if Profession (merchant) can be used as a skill to convince others of that. If he has to rely on Bluff, that's a no-go.

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Dale would have a +5 to profession slaver, +7 if the anytool applies.. masterwork shackles perhaps? Or some such I guess. He's also got +8 to appraise. Brady does seem to be able to fill either role though depending on the others'

GM Ladile |

Lady Madinani nods with approval as you begin to work on a plan, sussing out who would be best-suited to what role. "Planning ahead is always a wise move. For those that plan to play the part of a slave you'll need to remove - or hide - your gear and don something very cheap and ratty, such as an old tunic or loincloth."
"I am afraid that those posing as slaves will also need to be fitted with locked collars," she adds regretfully. "While they must be a strong enough lock to pass inspection, I daresay that it might be possible to rig a collar to open without aid of keys or tools."
"Those planning to pose as slavers should take care to hide any symbols relating to organizations with a...penchant...for liberating slaves," Lady Madinani continues. "Such as those belonging to the Lucky Drunk or the Sword and Eagle of Andoran."
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Go ahead and work out who will be doing what as well as the nature of the disguises you'll be wearing, but please hold off on any actual Disguise or Sleight of Hand rolls until I call for them~

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Faliana gives the idea a moment of consideration. "Fritania knows enough about the mannerisms of slavers she could probably pose as one with little problem, and she'd be more than silver toungued enough if anyone did get suspicious, but neither she nor I have any knowledge of the business of being a slaver, so if it came down to talking shop, we'd be winging it."
"As for what gear I want to bring, I would probably put most of my things in the chest. I doubt I'll need my armor and my longspear can get put in there if needed too. I think my relics should be safe in there as well. AS for gear I would want shrunk, would a headband still work if it was smaller?"
If Faliana goes with Fritania she'd have a +14 to her bluff checks, a +13 to disguise, a +16 to diplomacy and could get a +4 to profession (slaver) (dang wis based skills!). She could be a really persuasive slaver if you want that. She's probably going to use Fritania here, and provide everyone with a +1 and making a class skill to one skill of choice, unless anyone has a better idea.

GM Ladile |

"Mm...yes, I believe it should," Lady Madinani nods. "In a smaller form a headband could perhaps be worn as a bracelet around the wrist or, if you're feeling bold, as a garter around the thigh, underneath your clothing," she offers.
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Going to give everyone else a little longer to check in since I know Dale is away until tomorrow I believe and Thad has been busy.

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If Disguise and Sleight of Hand are going to be the skills that drive our deception, then Brady should probably be a slave.
"Faliana, what you just said there made me think. I know a lot about business... but not about the business of slaves. It may not be so easy for me to talk my way around that. Perhaps it's best that I be a slave, as well." He looks around at the others gathered around before continuing. "I'm probably least disadvantaged by being without my equipment, as well."
He begins removing his belt of giant strength and holds it out. "I think this is the best item for me to have enchanted. If you think I can keep wearing this as an ankle bracelet or something like that, it will do nicely."

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Dale nods along at Brady's self assessment "So it looks like myself and Faliana will be the slave handlers and the rest of you our inventory? Is this correct?" He scratches the mop of hair on his head, sliding his hat slightly off kilter.
"Maybe I should get one of those whips or a sap or something, make it look like I know what I'm doing here? Functioning a whip can't be all that complicated right?" He starts mimicking the hand motions of either whipping something or trying to use a fly rod.. you aren't quite sure which.

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You'd better practice,Dale, if you want to convince someone you're a slaver. And when I say "practice", I dont mean onsomeone living, do I make myself totally clear? Slavery isn't a subject of experimentation.

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Realising after a few seconds how tense she sounded and how much her words could be felt as a threat, to someone she considers a friend, no less, even if Dale is the kind of absent-minded (or maybe more "too busy minded") friend, Dru hugs the hairy alchemist
Sorry, pal, I apologise. This slavery thing is so abject to me... I truly, deeply, sincerely apologise again.

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Dale smiles as he gets squashed by his large lady friend "Its ok. I have always felt that slaves and any other living thing has an equal right for experimentation across the board!" He starts to wheeze a bit under the crushing embrace.
Sleight of Hand: 1d20 + 9 ⇒ (19) + 9 = 28 Dale inconspicuously plucks a couple of Dru's long blonde hairs from her cloak and tucks them into his pocket. And I do mean EVERYONE!

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Fali gives a nod at Dale's suggestion. "Sounds like a plan to me, you can act like the brains of the operation, with the know how and the cunning. I'll try being the face, the one who talks people up or down depending. Though picking up a sap wouldn't be a bad idea..."
She gives Dru and Dale a look at the hug and exchange. "Uh, Dale, I think she might of been trying to say don't experiment with the institution of slavery itself. That's a no-no."
She gives her shoulders a roll and stretches for a second. "Okay, now that that is all decided, let's look at getting this show on the road. I'll need a second, okay an hour, to do my séance, but this should be able to help you get ready."
If we have the time, Fali would love to perform her séance

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"Oh? Experiment with how slavery works?" He laughs. A full belly laugh at that. "Why would I waste me time with that? People have been testing theories and methods of that through practice for ever. I prefer to learn things that aren't so widely recognized." He raises his unibrow and smiles.
"Let's make a stop so we can look the part. I need a nice sap and maybe a whip for show. I'm gonna assume the Society here is going to supply the chains and shackles and the like?" He looks at the VC for confirmation.
Ya, need to purchase a MW sap, a regular whip, and maybe I'll splurge on a hat of diguise? Oooo a tricorner admiral's hat of disguise!

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Brady, long accustomed to Faliana's seance, takes his place in the circle and listens intently. He still seems fascinated with the way Faliana reaches out to and becomes one of her spirits.
Brady will take the bonus and class skill to Sleight of Hand