GM ZD Hall of Flesh Eaters (Inactive)

Game Master Z...D...


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1 Archmage of Entropy
2 Hawthwile
3 Noral
4 Aldizog
5 Kyle "Worg" H
6 Aest
7 Warah

Who will not be joining us: 2d7 ⇒ (2, 3) = 5

Players
1.Neodam
2.Archmage of Entropy
3.Aldizog
4.Kyle "Worg" H
5.Aest
6.Warah

Alt 1: Hawthwile
Alt 2: Noral


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Welcome all. Please take a moment to read over my GM profile to see what is expected.

When you are ready, please provide the following.
Player Name: As you would like it to show up on your chronicle
Character Name:
PFS and Character #:
Faction:
Progression: Standard or Slow
Notes: Anything you would like noted on the chronicle, such as conditions cleared or JFC mission successes.

I will ask for day job rolls closer to the end.

Please follow the link to the slides. When you get there, place your token, initiative and perception in the spaces provided. Make note of conditional modifiers in OOC text after the roll.

Then dot in gameplay.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Player Name: Archmage of Entropy
Character Name: Celewen
PFS and Character #: 53482-7
Faction: Scarab Sages
Progression: Standard
Notes: none

(at least I think that is the character I signed up with..)

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Player Name: Damjan (neodam)
Character Name: Dragall Durk
PFS and Character #: 137484-5
Faction: GL
Progression: Standard
Notes:

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Player Name: Christopher Huisjen
Character Name: Jian-Wei Ai
PFS and Character #: # 156771-3
Faction: Grand Lodge
Progression: Standard
Notes:

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Player Name: Aldizog
Character Name: Aroden Reincarnated
PFS Character: 108731-7
Faction: Scarab Sages
Progression: Standard
Notes: Nothing yet

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Player Name: Kyle "Worg" H
Character Name: Kaepora
PFS Character: 220424-25
Faction: Dark Archive
Progression: Standard
Notes: Dedicated follower of Pharasma so this should be fun :D
Kaepora's Shadow has its stats in the spoiler.
It helps to listen to this music when he is talking.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

So Kaepora has 10 Disable Device, Advice which functions as Bardic Performance: Inspire Courage, Insightful Strike which allows him to attack using his Wisdom mod instead of his Strength mod to hit. While he doesn't deal a ton of damage on his own, the combination of himself with his shadow is how he can add to the fight.

That is what I bring to the party :D

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden's main roles are Knowledge, utility spells, and and at-will aura buff. Naturally, as a wizard he can switch around his spells with a day to prepare.

He can pull out some big guns if needed (using his bonded item and his Potent Magic ability) but that isn't his usual role.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Hi, Ai is Ai. She's mostly specialized as a debuffer and face character. She's not a high damage dealer at all. She also loves puns and jokes.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

How many heavy damage dealers do we have?

Scarab Sages

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M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Perhaps we will instead solve our problems with intelligence, reason, and dialogue.
"Hall of the Flesh Eaters" sounds like the perfect place to try this approach.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

yeah, because celewen plans to be mainly support. he doesn't think he can do great things, just help other do them.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

I am a melee, I will at least confirm that I am a front line character, just not a high damage one. When buffed with Mage Armor my AC becomes 22.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

I've got a wand of mage armor. Yay, support! And one of magic missiles to supplement the damage.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Player Name: Warah
Character Name: Pai Shecks
PFS and Character #: 289224-1
Faction: Liberty's Edge
Progression: Standard
Notes: none

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Pai is a kineticist with electric blast. She prefers to be out of melee range to avoid attacks of opportunity when she uses her blasts. That's pretty much all she does in a fight. She likes to think that she can be very intimidating (her success rate is about 66% at this point).


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So APL is 3.1.

So we are playing up with the 4 player adjustment.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Before we start, is playing up okay with everybody?

I can drop out if you are not comfortable playing up, and then you'd be low tier (if I was replaced by a 3 or under).
If you are all okay with playing up, I will get a few more consumables to make sure things go smoothly.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Aroden, can you play with level 1 character? I also can switch to level 1 character if needed.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

I'm fine with playing up or having people switch their characters if they're willing. Either way is fine.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

I will be sticking to Kaepora if that is alright. The gold value to gain is going to be the same regardless of what I do. If other people wish to swap I am ok with this.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

I don't want to make a new Level 1 character, and don't have any existing ones free. I would either drop out or buy consumables to help us play up.

But hey, it's greater rewards for the lower-level characters, and I think we have enough buffing capacity to get us through.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Let's give it a go. I'm down to play up!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Ok let's play!

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

up up and away

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

We also have no trap spotter. Hmm. That could also be a problem. Let's be careful.

Aroden will pick up another scroll of Haste (he has 1 already). It's the best combat buff at this level.
He'll prep Dispel Magic and Fireball.
And he'll get scrolls of Communal Resist Energy, Magic Circle Against Evil, and Invisibility Sphere.

So that is 4 scrolls of 3rd-level spells for 1,500 gp total. Should be enough to get us through or around the combats we might have.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

I'll bow to your expertise on that matter. This is the highest level character I have, and my only one available right now. Playing up is fine with me. Does anyone have any recommendations for supplies I could pick up to increase my odds of survival?

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Glad we are going in well prepared. Nice work Aroden!

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

I agree. I don't have much gold to throw around, so I'm ready with my single purchase whenever you all are!

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

So, usually I'd be applying Gift of Will to the group's point man or heaviest hitter, but this group's a little confusing on who to put it on. If you want it, call for it.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Thanks for the bot. I was at my grandma's house today by surprise, and couldn't get on until now.


Knowledge Checks -Sky Key Solution Aid Token

Hate to say this, bot have been switched to day work for the week. Between day work and the special that is going on, I may not post as much as I would like to. Everything should be back to normal by Monday.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

no worries.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Eh. Life happens. Good luck with flipping your sleep schedule. And then flipping it back again. I have two relatives who work nights, and I know it's a challenge.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Take your time, its all good.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Np


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Okay, back on the graveyard shift where I belong. Lets get this thing rolling again.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Haha, yeah, Aroden, there aren't many tells for Occult casting. In fact, most of Ai's contribution is going to feel like messing around instead of taking things seriously.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Occult Classes for the win!

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

I'm sorry if I'm messing with how you guys wanted to play this one out. Feel free to drag Ai around the corner and explain to her that this is a bad idea. I don't mind, really.

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora and his shadow are ready to take these guys on. Sorry, but this character sincerely believes no undead is ever worth their word. Next two levels are planned for Inquisitor.

Also, I would rather have them attack my regular AC than my Flat-Footed, since Festrogs can be REALLY nasty.


Knowledge Checks -Sky Key Solution Aid Token

We coming up on the end of the scenario. So please make any dayjob or downtime rolls that are needed.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

profession, driver: 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Profession (Artisan): 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

No day job

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Craft (Sculpture) of the thing from beyond reality he sees in his nightmares: 1d20 + 11 + 5 ⇒ (18) + 11 + 5 = 34

Dark Archive

Tengu Shadow Caller Spiritualist 1 Sensei Monk 2 S. Slayer Inquisitor 2| HP31/31 | AC25 T21 FF15| CMD 21 | Fort 9 Ref 7 Will 15 | Speed 30ft | Initiative +11|Advice Remaining 8 Rounds

Kaepora has no dayjob.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Depending on how Ai's turn and Vul's turn go, I might break out the scroll of Invisibility Sphere next round. I try to be quick about posting but if you post before me (and we are in block initiative) you don't get the buffs.

That would let everybody get one attack against Vul's flat-footed AC, and also let Kaepora get up safely, and let Celewen keep on healing. So... wait for the spell if you could.

The other thing that is a good option against a high-AC foe like this is holy water. It's a touch attack, and even on a miss that's 2 splash damage, which adds up.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Sorry for being spotty. A new job opened at the school I work at, and I'm in the process of applying for it and getting paperwork for my teaching license together.

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