Where Dark and Light Don't Differ
(Inactive)
Game Master
Signore di Fortuna
Called to aid a stranger, our heroes explore a strange land.
Combat Map
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine leans over and kisses his cheek, "Thank you love."
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Rosa continues to blush as shed eats her food.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"It's delicious!" Dagmarr says flashing a smile at Frostine, and an even warmer one at Rosa as she rubs her back for a moment.
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Rosa leans towards Dagmarr slightly as she rubs her back. Giving her love a little smile she continues eating her breakfast.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine finishes everything on her plate before letting out a rather loud belch. Blushing she quickly covers her mouth, "Sorry, excuse me. I think I'm done." Frostine says as she swirls a finger above the rest of her milk, turning it into her favorite frozen chocolate drink. Picking up her spoon, she starts enjoying the frozen chocolate treat as the others eat their breakfast.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
After everyone finishes their meal, Jerrica starts gathering up the dishes and washes them.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
After she's done, Frostine excuses herself to use the facilities before they leave.
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Rosa helps take the dishes to the kitchen. As Jerrica washes them, Rosa dries them and puts them away so they don't leave anything sitting out.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr gets his gear together for their trip.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Once she's done washing up, Frostine goes to the kitchen and uses her magic to clean the rest of everything up before going back up to their room to gather up her things.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Sig doublechecks Jerrica's and her own gear as the dishes are washed, preparing to head out.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"We ready?" Thorgr asks as everyone gathers in the living room.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine nods, "Yes, I believe I'm ready."
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
"Me too." Rosa replies as she comes in from finishing the dishes.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica nods as she joins Sig.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr holds open the door for everyone as they leave, closing it behind him. He joins Frostine and takes a hold of her hand.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine smiles up at Thorgr as he takes her hand and gives it a little squeeze. She's quiet as they head to Ms. Arista's house.
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You see a curtain in Arista's home shift as you approach and the aasimar walks out of her house to meet you. "Ready?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine nods, "Yes ma'am."
Arista turns and leads you to the cathedral. "Just remember not to push yourselves. Otherwise, you might join the ranks of the undead."
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
She nods, "If things get too ugly down there, we'll retreat back here. We might have to have a few goes at it, but we'll be careful andc get it done."
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"We'll make sure not to over-extend ourselves." Dagmarr says with a solemn nod as they follow.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Understood" Sig says unslinging her axe from across her back.
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Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Oohhhh....I love the new pic.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine nods her understanding, her free hand roaming to her belly. They would be careful, shef wouldn't allow anything to harm their child.
Arista leads you to a set of stairs that end at a stone door. She removes the three iron bars on the front and slides the door open. "Replace those bars once you're done."
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr nods. "Should we find you after we're done with this first level?"
"Or when you're done for the day," Arista replies.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Eager to get started she nods, "Okay, we'll see you later then." She says before heading inside.
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Rosa sighs and follows her inside.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
Dagmarr takes a deep breath and heds through the door.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"We will see you then." Sig says walking through the doorway.
The corridor beyond the door is dark.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica lights a torch. "I'll take the lead in case there are any traps or such."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine nods, "Okay, just be careful. What order do you think we should go in?"
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
"I can move up front with Jerrica since I can see pretty well in the dark and help her keep an eye out for stuff. Four eyes are better than two right?" She says as she moves up to the front with the rogue. She looks around at their group, "I think maybe Thorgr and Dagmarr should travel directly behind us, and then you and Sig in the back. Does that sound alright?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine looks from Rosa, to Thorgr, and then at her other friends that had quickly become like family to her. Not having a lot of experience with close quarters combat she asks, "What do you guys think? Does that sound good to you?" She was a little nervous being in the dark, but she knew that if they all worked together that everything would be fine.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"Solid plan." Dagmarr replies, falling in behind them. As she does, the cleric utters a brief prayer, feeling as slight warmth from the token around her ankle as she touches her shield, a warm glow spreading across it's surface.
Cast Light
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"That should be fine, my voice can still affect anyone up front." Sig says, taking up a rear-guard position after Frostine.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Feeling a little better with Jerrica's torch lit, and the light coming from Dagmarr's shield, she nods. Not wanting to walk by herself, she steps back to walk beside Sig. Smiling up at her...well. sister really, she smiles, "I'll just stay back here with you okay?" The petite sorceress asks, seeing that the tunnel was big enough to accommodate two people side byh side, ahe didn't want to walk by herself in the middle. In case she slipped or something.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
So, here's our marching order. Jerrica and Rosa in front, Dagmarr and Thorgr in the middle, and Sig and me bring up the rear. 2×2×2 right?
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Sure" Sig replies with a smile, her axe resting on her shoulder
Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10
Rosa takes out her hammer and has it held at the ready just in case. In such close quarters, it would be safer to use her hammer than her gun. Though she had it loaded as well and ready to use if it came down to it.
As they move forward, Rosa keeps her senses aware as she tries to help Jerrica keep an eye out for traps or danger.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine readies her crossbow as they start moving. Smiling up at Sig she simply says, "Thanks."
The smell of death lingers in the corridor. As you walk along, you see dusty banners hanging on the walls. You can barely make out the design on them, but you can tell that it is gold on red. You come to a circular chamber, the walls painted with two huge murals depicting a major battle against what appear to be devils on one and angels carrying the fallen to their eternal rest on the other. A small plaque sits on a marble pedestal in the center of the chamber. On top of the plaque is a golden symbol, which still glows with some radiant power. A battered iron door stands at the opposite side of the chamber.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"What is that?" She asks.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Probably something to keep the undead out of this area," Jerrica guesses.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"Okay, so we should probably leaved it alone and keep moving. Right?" She poses to the others as she looks around.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"That might be wise," Thorgr replies.
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