5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

"Well I do believe it's on. Hope Zove and Aterro are OK".

Vrindel[Spider]Uses his whole move to move to within melee range for next round.


On the dock...

Flames flicker hesitantly at first but then erupt with surprising quickness as one of the empty barrels used to help get things started contained pitch for sealing the ship. The flammable pine pitch crackles and burns and soon enough the flames are bright enough to be spotted from the watchtower on the opposite side of the village.

A horn blares as the flames continue to burn with the constant encouragement from Zove while Aterro stands at the barricade ready for the first of the slavers to try and reach their burning ship.

While he waits, screams erupt from somewhere within the village. It takes a few moments, but both Aterro and Zove can hear the cries of women and perhaps children echoing from the open loft of the big barn just on the other side of the earthen berm.

However the two have little time to contemplate the cause as moments later the first of the reavers rushes into sight over the top of the berm. A bucket in one hand, axe in the other as he rushes toward the burning ship, not yet noticing the barricade that stands in the way. Another dwarf follows only a few paces behind.

TotM: Zove and Aterro you have surprise. The first dwarf reaver is in Zone 2. Ranged attacks are made normally. Second reaver is Zone 3 so ranged attacks are still at disadvantage for him. No Melee is possible yet as the distance is too far to engage either.


Inside the barn...

DM Rolls:

Bronar WIS: 1d20 + 0 ⇒ (2) + 0 = 2
Mal WIS: 1d20 + 4 ⇒ (9) + 4 = 13
Dwarf Reaver 3 WIS: 1d20 + 0 ⇒ (15) + 0 = 15
Dwarf Reaver 4 WIS: 1d20 + 0 ⇒ (14) + 0 = 14
Morgo WIS: 1d20 - 1 ⇒ (5) - 1 = 4

Startled by Trevor's sudden eruption of temper and threats, Bronar stumbles several steps back toward the door.

"Now...now...wait...just a..." The dwarf stutters and then Finnigan's bolt strikes and although it does little more than slice a thin cut across his hand, the treacherous dwarf lets out an involuntary squeak and dives for the door.

Morgo stands in front of Trevor eyes blinking in confusion as he watches a giant spider leap from the loft landing close to one of the other reaver guards. Stunned into stasis, the big trollkin does little but flinch at the sudden eruption of screams, squeals and curses of fright from the prisoners at the sudden appearance of the massive spider.

Caught flat footed by the sudden turn of events, Mal curses softly to himself and ducks for cover behind a pile of hay while the other two guard's laughter turns to curses as they reach for their axes and stumble back away from the spider and bellowing knight.

Moments later a horn blasts from somewhere outside the barn and is quickly followed by further shouting that can't be made out over the screaming and shouting going on inside the big building.

ToTM: There are a total of 5 enemies, 4 dwarves and 1 trollkin currently in the barn. With Trevor's Intimidation, Finnigan's deception, and Vrindel's sudden appearance they are all surprised. I'm awarding you all a bonus surprise round. So you had the first surprise with Finnigan's attack and Vrindel's move. Now you get a second surprise round to do what you will. The only enemy who moved out of immediate sight is Mal. All others can be engaged in either melee or range. I will assume Ibrox moved to the edge of the loft opening and can range attack any of the enemy except Mal.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

did Britta pick up the knife?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro thirsted to rush and charge in to melee with the two closing dwarves, but his iron discipline steeled him--told him to do it right.

Instead he maintained his vigil on the only path between them and the ship and continued the mantra that he had until recently directed at the ship.

"Blessings of Loki."

Dex save 13 or take Flaming Fire!: 1d8 ⇒ 5 points


It was hard to break Zove's attention, the burning ship was exciting her more and more the brighter it burned. Her eyes were streaming tears from the heat but she dared to look on just a little more...

But hearing Aterro's call to the chaos god turned her attention back to their makeshift defense curtain. Spotting a transient gap in the flurry of movement she snaked a bolt of shadow fire towards the oncoming dwarf. The beam just barely tasted the salty surf of the sea, its mist crashing in the moonlight...

Fire Bolt: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Bolt, surprise: 1d20 + 4 ⇒ (14) + 4 = 18

Dmg: 1d10 ⇒ 9


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Although Trevor really wants to get after Bronar, he knows the immediate threat is the Reavers inside the barn. He spins to his left and sends his axe flying at Morgo's head, but he slips and his axe flies a little high.

Axe: 1d20 + 5 ⇒ (3) + 5 = 81d12 + 3 ⇒ (9) + 3 = 12

Posting next round right away as I'll be on the road.

He recovers from his missed swing and plants his foot to stop the blade from hitting a beam, then redirects it back, this time going for the knees.

Axe: 1d20 + 5 ⇒ (14) + 5 = 191d12 + 3 ⇒ (11) + 3 = 14


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Ashamed that one of his kind seems to have adapted the lifestyle of the Reavers, Spider Trollkin moves over to the Trollkin, and bites at him.

1d20 + 3 ⇒ (13) + 3 = 16 Bite

1d6 + 1 ⇒ (3) + 1 = 4 Teeth

DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

2d6 ⇒ (6, 3) = 9 Poison (Half if save is made)


On the docks....

The running dwarf staggers to a surprised stop as both holy fire and shadow fire burst against his shoulder and leg. Letting loose a surprised scream he instinctively dives to the ground for cover and to put out his smoldering cloths. Panicked eyes search for where the fire may have come from but all he can make out is the bright flames of the burning ship as he gets back to his feet and once again starts running toward the fire. It is only as he arrives at the end of the dock and climbs the short steps up to see the way blocked that he realizes something else is amiss.

The second reaver coming over the rise also focuses on the flaming vessel and doesn't spot the more dangerous threat hidden near the end of the dock. Moments behind his fellow reaver, he calls back over his shoulder to what must be others following.

"Get the witch!" He shouts. "It's already into the stores and we're going to need her magics to put this out!"

DM Rolls:

Reaver 1 Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Reaver 2 Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Reaver 1: 31/45 HP
Reaver 2: 45/45 HP

ToTM: The first reaver has reached the barricade, but he is still surprised. Aterro and Zove both have advantage on attacks this round vs. the first reaver. The second reaver is now in Zone 2 but also unaware of your presence, so ranged attacks also have advantage.


Inside the barn...

DM Rolls:

Morgo CON save: 1d20 + 2 ⇒ (9) + 2 = 11
Ibrox Bot Attack - Eldritch Blast vs Morgo: 1d20 + 5 ⇒ (18) + 5 = 23
EB Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Finnigan Crossbow Attack Bronar: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Morgo: 44/70
Bronar: 27/40
Mal: 50/50
Reaver 4: 40/40
Reaver 5: 40/40

Britta grabs Finnigan's knife and begins cutting the ropes binding her and two of the other prisoners in her stall. Morgo lets out an angry scream as spider Vrindel lands on his back and sinks poisoned fangs into the soft spot at the base of his neck. For a moment the big trollkin teeters under the affect of the poison, but then his hardy constitution shrugs it off just in time for Trevor's blade to rush past his left ear. Finally recovering his wits, the trollkin draws his own blade just as a blast from Ibrox singes his hand and distracts him enough that Trevors follow up swing lands with a resounding thud into his chest. Knocked back a couple of steps, the trollkin shakes his head and finally readies himself for a fight.

In the meantime, Finnigan sends another crossbow bolt streaking toward Bronar and this time it lands true and sinks deep into the treacherous reaver's leg causing another yelp of pain and forcing the dwarf to retreat further toward the door as he finally gets a weapon drawn.

ToTM: Party is up. Trevor and Vrindel are currently engaged with the Trollkin Morgo. Ibrox is in the loft. Finnigan nearby on the ground floor. Reavers will be able to act this round.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"I am Brother Aterro Dominatus, WarCleric of Thor. And in the name of all the victims you have slain, raped, or enslaved, I am here to exact retribution," Aterro rumbles out at the surprised raider, his heavy warhammer quickly inbound to his face.

Attack!: 1d20 + 5 ⇒ (2) + 5 = 7
Advantage Attack!: 1d20 + 5 ⇒ (14) + 5 = 19

Damage!: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Aterro is going to hit this guy until he breaks. If that doesn't kill him, 2nd attack:

Attack!: 1d20 + 5 ⇒ (19) + 5 = 24
Advantage Attack!: 1d20 + 5 ⇒ (3) + 5 = 8

Damage!: 2d6 + 3 ⇒ (2, 6) + 3 = 11


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Inside the barn...

"Breaking hospitality! Honorless thieves! Pox on your ship, ancestors, and afterlife!" Ibrox's usually cheerful humor darkens as he hexes the reavers.

He points again his index finger and aims another void bolt.

bonus action to cast Hex on the Trollkin, Disadvantage on Con saves
Eldritch Blast: 1d20 + 5 ⇒ (19) + 5 = 24
if hit, damage: 1d10 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11


Not sure but is the first reaver prone ('dives to the ground for cover)? If not, this attack is for it. If so, she'll keep advantage by going for the next non-prone one.

Zove was very much in the moment. All attache of the Court of One Million stars spend years to develop the basics of arcane manipulation. The court's diversity and drop-of-the-hat chaos from far travelers made it only practical.

But now in the field, with the formulae of practiced etiquette wholly losing its edge, wizardry was becoming more of what Zove was. And then there was the book...at times it seemed its own conscious entity, or a conduit for such. It's ancient elven linguistics brushed aside the clutter on more modern spell procedures, like refining and cutting a gem at times offering ostensibly great benefit. Perhaps the book was not ancient but rather...timeless.

Even in the cantrip of her fire spell, that gushing plasma which had become an echo of the shadow realm, she could feel the influence of the tome. Now it seemed as the energy reached cresendo, the faint ghostly outline of 3 elven daggers, their points setting a triangle around her enclosed fist manifested...

Fire Bolt: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Bolt, adv: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg: 1d10 ⇒ 6

...the lives of the reavers for the moment was not a concern.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel [Spider Hangs on with his powerful eight legs, and attempts to sink his venom dripping fangs into the neck of his misguided cousin.

1d20 + 3 ⇒ (2) + 3 = 5 Spidey bite

1d6 + 1 ⇒ (5) + 1 = 6 Spidey bite mark

But finds that he might not be as good in this form as he originally thought, and the trollkin's movement causes him to miss... almost completely, getting his fangs tangled in his cloak.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Gaaaaaaaaaarh!" points Trevor eloquently, making his point to Mogro with his axe Conundrum.

Conundrum: 1d20 + 5 ⇒ (5) + 5 = 101d12 + 3 ⇒ (9) + 3 = 12


On the dock...

From behind the barricade Zove sends her conjured daggers slicing into the first reaver as he continues to charge toward the burning ship. The dwarf scurries up onto the dock straight into the stacked crates and barrels and Aterro's hammer. Burned, sliced and with multiple crushed bones the warrior falls back a few steps finally understanding the situation. He takes a moment to shout back to his companions racing toward the fire.

"Watch out! Someone's barricaded the dock and set the ship ablaze." He shouts while finally dropping the bucket and reading his axe and small shield.

Hearing the warning the second reaver, slows his pace and focuses on the big war cleric standing opposite the makeshift wall and backlit by the rising flames of the burning ship.

"Bloody hells! It's that damned Thor worshipper!" He says drawing his own axe and joining his companion about 15' from the barrier.

"Them crates ain't goin' to keep you safe for long, thunder boy." He shouts. "Hope you've made peace with your petty little god, because the serpent's going to feed on your bones tonight!"

As he finishes shouting a third and fourth reaver can be seen rushing over the the top of the berm.

DM Rolls:

Reaver 1: 8/40HP
Reaver 2: 40/40 HP


Inside the barn...

Vrindel and Trevor both fail to connect against Morgo the trollkin. However Ibrox, causing the creature to howl in pain and rage as another blast of eldritch power slams into his chest.

Finnigan tries to hit Bronar with another bolt, but the talkative dwarf finally regains his senses and dodges the steel tipped bolt.

In response he growls at the scout and slices a thin cut along Finnigan's arm with his heavy bladed axe.

For the moment Morgo ignores the creature on his back and instead tries to drive Trevor back a bit. Blades moving incredibly quick for such a big creature his first strike is parried by the young knight but his second slips through Trevor's defense and armor leaving a cut along his upper leg.

One of the other reavers notices the gnome in the loft and quickly grabs and throws a spear at Ibrox. The iron tip finds the mark and sinks into the gnome's side.

The other dwarf starts to follow his companions example but is suddenly engaged by several enraged villagers who use their ropes and bare fists or whatever else they have at hand to try and fight off their former captives. Although most of the blows miss, they do enough to distract and keep the slaver from attacking Trevor, Finnigan, Vrindel or Ibrox.

ToTM: Party is up. Trevor and Vrindel are engaged with Morgo, Finnigan with Bronar.

DM Rolls:

Finnigan XBow Attack Bronar: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Bronar Axe Attack Finnigan: 1d20 + 4 ⇒ (17) + 4 = 21
Bronar Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Odd-Trevor/Even Vrindel: 1d6 ⇒ 2
Morgo Attack 1: 1d20 + 6 ⇒ (5) + 6 = 11
Morgo Attack 2: 1d20 + 6 ⇒ (18) + 6 = 24
Attack 2 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Reaver 4 Target (1: Trevor, 2: Finnigan, 3: Vrindel, 4: Ibrox): 1d4 ⇒ 4
Reaver 4 Spear Attack - Ibrox: 1d20 + 4 ⇒ (10) + 4 = 14
Reaver 4 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Morgo 33/70 HP
Bronar: 27/40
Mal: 50/50
Reaver 4: 40/40
Reaver 5: 40/40


Forgot to post this for those at the docks. ToTM: Aterro and Zove, you are up. The two reavers are about 15' from the barrier readying themselves to charge while their allies catch up.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Inside the barn...

Concentration: 1d20 + 1 ⇒ (16) + 1 = 17

The cheerful gnome grits his teeth in pain when he pulls the spear from his side. He covers his wound and shouts, "You're next spear dwarf."

He points again his index finger at the trollkin and aims another void bolt.

bonus action to cast Hex on the Trollkin, Disadvantage on Con saves
Eldritch Blast: 1d20 + 5 ⇒ (2) + 5 = 7
if hit, damage: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Still trying to get used to fighting in Spider Form, Vrindel grits his fangs and tries to bit the Trollkin once again.

1d20 + 3 ⇒ (8) + 3 = 11 Bite

1d6 + 1 ⇒ (3) + 1 = 4 Bite Marks

This isn't working so well. I'd better turn back into my natural form soon.

Silver Crusade

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Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro nods, and inside his helm he smiles, pleased with the turnout. He was afraid no one would come.

"This is good. It would not be sweet if you cowered in fear, or if you rushed headlong into the meatgrinder. That you face a skilled opponent in a prepared position and still toss about impossible threats and lofty acts of violence will spice things up. It would not do if this was boring.

I also see that you think that you face a single foe, who is only able to hit you with his hammer.

You will find that to be almost all wrong.

At least, that last part is right.

Thor protects."

Many things happen very quickly. A beam of lightning comes down from the sky and Aterro is surrounded by a golden divine glow. At the same time part of the lightning streaks off, and takes the form of a mighty HAMMER. The spiritual weapon seeks out the wounded reaver and CRASHES down upon him.

Years later folks will swear that they saw the wielder of the hammer had long blond hair, and was laughing.

Action to cast Shield of Faith. AC = 18. Bonus for Spiritual weapon and it attacks.

He come from the land of the ice and snow: 1d20 + 5 ⇒ (20) + 5 = 25
From the midnight sun where the hot springs flow: 2d8 + 3 ⇒ (7, 7) + 3 = 17


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Releasing some steam from her collar, Zove concealed a red blush under cover of night and the fire's light. A guttural "Ooo-" became stuck in her throat as she spattered "...who's the blond?" and an electric arc spanned across her horns, just a silvery wisp induced from Aterro's eloquent oratory.

As the dwarf's bones transmogrified into goo under the maul, sending up sickly purplish red boils in their absence, Zove focused on the next would-be-water-bearer. Her shadow bolt again manifested as a tumbling elven dagger wreathed in fire...

Fire Bolt: 1d20 ⇒ 18
Dmg: 1d10 ⇒ 2


Outside the barn...

The spiritual hammer of Thor lands with a thunderous stroke that rumbles across the beach as it shatters the skull and spine of the wounded reaver. Unconsciously ducking from the magical attack his companion barely notices Zove's magical dagger as it slices a narrow cut across his arm. It takes a few heartbeats, then slaver's bloodlust kicks in and he charges the barricade seeking to reach Aterro but mostly hacking away at the crates and barrels.

TotM: First reaver is dead. Second reaver is at the barricade. Third and fourth reavers are running down the beach and are in Zone 2. Aterro and Zove are back up. Barricade will cause enemy attacker to be at disadvantage until it takes 50 points of damage. Then it will be destroyed.

DM Rolls:

Reaver 2 Attack 1 Aterro: 1d20 + 4 ⇒ (4) + 4 = 8
Reaver 2 Attack 1 Disadvantage: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Reaver 2 Attack 2 Aterro: 1d20 + 4 ⇒ (4) + 4 = 8
Reaver 2 Attack 2 Disadvantage: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Reaver 1: 0/40HP
Reaver 2: 38/40HP
Barricade: 34/50HP

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"I wonder, have you ever faced a prepared and trained foe before?" Attero muses, deflecting the ill-timed strokes of the reaver in almost a perfunctory manner. "Or has your lifestyle of descending upon peasants in their fields softened you to the point where you no longer know how to combat a fighting man?

See here, you are smashing the detritus about us, while all but ignoring the Armored Saint in front of you.

Perhaps boxes are all you are able to fight?"

He punctuates this last by smashing down his hammer along with the disembodied, spiritual hammer.

Spiritual Attack!: 1d20 + 5 ⇒ (3) + 5 = 8

Actual Attack!: 1d20 + 5 ⇒ (20) + 5 = 25
Actual Damage! CRIT!!: 4d6 + 5 ⇒ (1, 3, 6, 4) + 5 = 19

AC = 18


Fire Bolt: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg: 1d10 ⇒ 5

While continuing her assault, Zove mentally commands the force butler to repair/mend damage to the barricade...

as bonus action

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Wow, Zove. That is -Brilliant-. Well done!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor keeps his fear in check, happy to see the giant spider, likely one of Ibrox’s tricks, fights on his side.

Now bleeding, he curses his mad swim that robbed him of armour. Next time, he should be wise enough in his foolishness to take the armour off before jumping...

With that, resolved, he presses on, keeping Morgo between him and the spider.

Axe: 1d20 + 5 ⇒ (5) + 5 = 101d12 + 3 ⇒ (3) + 3 = 6

"Khors be damned!" he curses as his axe misses again.


Inside the barn...

Although able to maintain his concentration, the pain in his side causes Ibrox to miss his retaliatory strike against the spear throwing reaver. Bouncing and jarred constantly as spider-Vrindel rides the battling trollkin, he is unable to sink his poisonous fangs into Morgo's thick hide. Instead he feels the wind of Trevor's axe as the young knight once again fails to connect with the surprisingly elusive reaver.

Finnigan successfully sinks another crossbow bolt into the flagging Bronar but the dwarf is able to land a hit on the scout in retaliation before he can duck away.

Locked in blade to blade combat with Trevor, Morgo's first strike is parried as steel rings against steel. His second attack starts high and right, but the trollkin shifts with surprising quickness and comes in low instead slipping past Trevor's defense and opening up another bloody wound.

Drawing another short spear, the first reaver guard flings it with a growl and lands another hit on the warlock. Grinning at his success his hand reaches back for the third and final spear in his quiver...

Meanwhile the second reaver guard tries to fend off the prisoners led by Britta and the priestly looking man, but this time takes a couple of heavy blows that bloody the dwarfs face and arm.

TotM: Finnigan takes 5 damage from Bronar. Trevor takes 5 from Morgo. Ibrox takes 6 from another spear hit. Ibrox, Finnigan, Vrindel, and Trevor are all up again.

DM rolls:

Finnigan Bot Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Finnigan Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bronar Attack Finnigan: 1d20 + 4 ⇒ (10) + 4 = 14
Bronar Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Morgo Attack 1 Trevor: 1d20 + 6 ⇒ (4) + 6 = 10
Morgo Attack 1 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Morgo Attack 2 Trevor: 1d20 + 6 ⇒ (8) + 6 = 14
Morgo Attack 2 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Reaver 4 Spear Attack Ibrox: 1d20 + 4 ⇒ (19) + 4 = 23
Reaver 4 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Peasants vs Reaver (Odd Peasants/Even Reaver): 1d6 ⇒ 3

Morgo: 33/70
Bronar: 19/40HP
Reaver 4: 40/40
Reaver 5: 30/40
Mal: 50/50


Outside the barn...

Aterro's hammer comes crashing down on the reaver's shoulder. The dwarf screams in pain as the shattering of bone can be heard over the now roaring flames of the burning ship. Zove follows up with another energy dagger that also sink into the dwarf's midsection causing him to stumble back for a moment.

But seconds later his friends arrive and he wills himself forward to attack the barrier again even as Zove's magical servant sets about rebuilding it as much as possible.

Following the wounded reaver's example one of the new arrivals joins him at the barrier and attempts to reach the war cleric with his axe but to no avail. The second new arrival, unable to join the others on the dock starts to circle around to the side. Drawing a spear, he spots Zove and throws the short spear at the shadow fae. Fortunately for the spell slinger, the spear goes wide and ends up flying past and clattering somewhere on the ship's main deck.

TotM: There are two reavers at the barricade, but no others can reach it at the moment. Reaver 2 is badly wounded, reaver 6 is unhurt. Reaver 7 is on the beach south of the dock about 10' and still within Zone 1. Aterro and Zove are up.

DM Rolls:

Unseen Servant Barrier Repair: 1d10 + 2 ⇒ (8) + 2 = 10

Reaver 2 Attack 1 Aterro: 1d20 + 4 ⇒ (2) + 4 = 6
Reaver 2 Attack 1 Disadvantage: 1d20 + 4 ⇒ (15) + 4 = 19
Axe Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Reaver 2 Attack 2 Aterro: 1d20 + 4 ⇒ (3) + 4 = 7
Reaver 2 Attack 2 Disadvantage: 1d20 + 4 ⇒ (18) + 4 = 22
Axe Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Reaver 6 Attack 1 Aterro: 1d20 + 4 ⇒ (9) + 4 = 13
Reaver 6 Attack 1 Disadvantage: 1d20 + 4 ⇒ (8) + 4 = 12
Axe Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Reaver 7 target (Odd-Zove/Even Aterro): 1d6 ⇒ 5
Reaver 7 Spear Throw vs Zove: 1d20 + 4 ⇒ (5) + 4 = 9
Spear Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Reaver 2: 14/40
Reaver 6: 40/40
Reaver 7: 40/40
Barrier: 27/50


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Inside the barn...

Concentration: 1d20 + 1 ⇒ (3) + 1 = 4

The cheerful gnome sucks air through his teeth in pain pulling a second spear from his side. He covers his new wound with a bloody hand and shouts, "Pox on you!"

He points again his index finger at the trollkin and aims another void bolt. Missing again due to pain, he backs up in the loft to hid from another spear.

Eldritch Blast: 1d20 + 5 ⇒ (5) + 5 = 10
if hit, damage: 1d10 + 3 ⇒ (7) + 3 = 10

Damn dice roller. Move


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor knows he needs a break and asks Khors to guide his axe as he shift to the left and strikes low.

Ade: 1d20 + 5 ⇒ (9) + 5 = 141d12 + 3 ⇒ (11) + 3 = 14

Smite if the hit connects, Smite radiant extra damage: 2d8 ⇒ (4, 2) = 6


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

1d20 + 3 ⇒ (15) + 3 = 18 Spidey bite

1d6 + 1 ⇒ (3) + 1 = 4 Spidey fangs

2d6 ⇒ (6, 4) = 10 Spidey Juice

DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Finally getting purchase on the enemies back Vrindel(Spider) sinks his fangs into the creatures neck, pumping more poison into his soon to be corpse.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

"We are high atop the MOUNTAIN! With hammers in the WIND..." Aterro sings, howling with lust and fury as the battle is joined in earnest. "YES! Come! More MORE!" cries, "How can I kill you all if you do not come to BATTLE? You there YOU!" he calls, pointing at the spearchucker. "Why do you toss your ineffective little spears when you could toe the BATTLELINE! Oh, I see, there is not currently a space for you.

Pause but a moment. Take your water, or perhaps the last of the wine.

We shall attend to you momentarily. This man in front of me shall make a place for you.

Won't you?"

Unto the wounded reaver fall hammerblows.

Spirit hammer!: 1d20 + 5 ⇒ (2) + 5 = 7

Real hammer!: 1d20 + 5 ⇒ (14) + 5 = 19

Real hammer! Now with 10% more love and 100% more damage!: 2d6 + 3 ⇒ (4, 4) + 3 = 11


Not sure how long the dock is, but Id like to fall back out of range of spear throws (20/60). At the same time I want to maintain control over unseen servant (60 ft required). Should be possible to do both if the dock is long enough, but if not I'll position in the disadvantage range at least. Also...

Glancing at the little torn piece of fleece on her shoulder, Zove backpedals slightly, wary of more spears. Her mind then focuses on the arcane, and a stirring laughter mocking dwarves comes alive somewhere in her conscious. Picking off a bit of fleece her pinched fingers trace a forgotten sigil in the night sky, and at her feet materializes a new barrier...one that no true dwarf would ever dare fire upon: a keg of ale.

Minor illusion, keg of ale in front of me as illusory cover, filling the full volume spell allows.


Inside the barn...

Vrindel's spider fangs sink deep into Morgo's skin but the hardy trollkin's system easily fights off the worst effects of the venom. Ibrox retreats into the cover of the loft while Trevor's axe finally breaks through the warriors defenses and cuts deep into Morgo's leg. Feeling his strength start to flag Morgo bellows with rage and simply overwhelms young Trevor's defenses. His notched short sword feels like it is suddenly everywhere and the trollkin lands two quick blows to Trevor's midsection that leave the knight bleeding and falling to the ground.

Finnigan's running fight with Bronar continues and the scout sinks another bolt into the wavering dwarf. This time the dwarf retaliates successfully catching the scout in the leg with his axe before Finnigan can leap away.

The reaver guard continues his hunt for Ibrox, climbing up the rickety ladder and into loft even as his companion continues to be overwhelmed by the village prisoners.

TotM: Trevor takes 20 points of damage from Morgo. Finnigan 10 from Bronar. One dwarf is being beaten by the villagers, while the other just moved up the ladder into the loft. Party is up. Trevor needs to make a death check I believe.

DM Rolls:

Morgo CON Save: 1d20 + 2 ⇒ (18) + 2 = 20

Finnigan XBow Attack - Bronar: 1d20 + 6 ⇒ (12) + 6 = 18
Finnigan Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Morgo Attack 1 vs Trevor: 1d20 + 6 ⇒ (17) + 6 = 23
Attack 1 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Morgo Attack 2 vs Trevor: 1d20 + 6 ⇒ (9) + 6 = 15
Attack 2 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Bronar Attack vs Finnigan: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Peasants vs Reaver: 1d6 ⇒ 3

Morgo: 4/70
Bronar: 14/40
Reaver 4: 40/40
Reaver 5: 20/40


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Darn it. I believe we've bitten off more than we can chew. Still I'll try to get through this.

Vrindel uses his move to move away from the bad trollkin. He then uses his bonus action to transfer back into his normal form. Then with a quick motion he casts Healing Word on Trevor to try and get him back up.

1d4 + 3 ⇒ (3) + 3 = 6 Healing Word


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Inside the barn...

Ibrox heard the melee below. He was wounded, exhausted his most powerful magic. He would not go quietly.

move
He returned to the edge of the loft only to see a reaver guard pursuing him up the ladder. "Ibrox," he declares sending a wave of void speech at the trollkin.

fail Wis DC 13, psychic damage: 1d4 ⇒ 4
Vicious Mockery reskinned as void speech, so disadvantage to attack if failed Wis save, too,

Then, he jumps from the loft onto something softish: hay, people, etc.
Athletics: 1d20 ⇒ 10

Are there any animals in this barn?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Death check: 1d20 ⇒ 17 One success.


On the dock...

Using the menace of his spiritual weapon as a distraction, Aterro lands a nasty blow to the struggling reaver. Bones shatter, a lung collapses and the dwarf staggers back barely breathing.

Seeing his companion nearly out of the fight, the second dwarf continues to try to break through the barrier while shouting for the reaver on the beach to take the wounded dwarfs place. Seeing the barrel blocking his view of Zove, the dwarf moves back up onto the dock and starts hacking away at the blockade with his companion.

Another set of urgent horn blasts fill the night as the flames leap higher on the ship and smoke fills the air. The call for firefighters is followed quickly by shouts from inside the palisade revealing more reavers are on the way to the ship.

TotM: The wounded reaver has staggered back off of the dock 5 feet. Reaver 6 continues to hack at the barrier and is joined by reaver 7. With the two enemies hacking away the barrier is breaking down quicker than the unseen servant can replace it, however it may hold for one more round. Aterro and Zove are up.

DM Rolls:

Unseen Servant Barrier Repair: 1d10 + 2 ⇒ (3) + 2 = 5

Reaver 6 Attack 1 Aterro: 1d20 + 4 ⇒ (11) + 4 = 15
Reaver 6 Attack 1 Disadvantage: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Reaver 6 Attack 2 Aterro: 1d20 + 4 ⇒ (19) + 4 = 23
Reaver 6 Attack 2 Disadvantage: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Reaver 7 Attack 1 Aterro: 1d20 + 4 ⇒ (20) + 4 = 24
Reaver 7 Attack Disadvantage: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Barrier: 10/50HP
Reaver 2: 3/40HP
Reaver 6: 40/40HP
Reaver 7: 40/40HP


Inside the barn...

DM Rolls:

Finnigan Attack Bronar: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Morgo WIS Save: 1d20 + 0 ⇒ (14) + 0 = 14

Morgo Attack 1 vs Vrindel: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Morgo Attack 2 vs Vrindel: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Bronar Attack Finnigan: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Peasant vs Reaver: 1d6 ⇒ 2

Morgo: 4/70
Bronar: 9/40
Reaver 4: 40/40
Reaver 5: 20/40
Mal the Quiet: 50/50

Another series of horn blasts reverberate just outside in the main compound causing the reavers inside to curse and press their attacks even harder.

Before they can do so, Ibrox tries to disrupt Morgo's mind, but the big troll manages to fend off the psychic attack. With a curse at his foul luck the gnome leaps into a pile of hay disappearing into the dry, itchy, feed for a few seconds an avoiding the oncoming attack of the guard who continues to try and track him down.

Trevor avoids another game of chess as Vrindel heals the knight of his most devastating wounds but in doing so opens himself up to attack from the angry and wounded Morgo. The trollkin's blade cuts deep across Vrindel's exposed arm, but fortunately for the druid the follow up strike misses by a few inches.

The guard under assault by the villagers gains the upper hand for the moment, badly wounding one of the woman who was beating him with a broken board.

Finnigan continues to fend off Bronar, landing another hit with his crossbow. The dwarf rushes in to attack the scout again, but fate intervenes as his foot catches on a loose board tripping the reaver and causing him to fall to the ground. Cursing as he struggles to regain his feet, he looks up at Finnigan with a bloody smile.

"Hey now! This seems like it was all just a silly misunderstanding." He says spitting blood from some internal wound. "Perhaps we can make a deal?"

Perception:
The big doors at the other end of the barn slide open and you see Mal the Quiet slipping out into the night.

ToTM: Morgo is still up and now engaged with Vrindel. Bronar is on the ground and unable to attack for a round. The guard in the loft is searching for Ibrox, while the second guard is engaged with the villagers. Trevor is back up with 6HP. Party is up.

Ibrox: There are no animals in the immediate area. There are two horses at the far end near the double doors. There is also plenty of sign of mice, but they've all hidden themselves because of the fighting.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Inside the barn...

Perception: 1d20 ⇒ 6

Seeing the horses, Ibrox looks for allies. Speaking with animals, Ibrox says moving toward the horses (avoiding threatened areas), "Bul reavers karlik jana jagımsız jaşıl-jüdöp trollkin bolup sanalat. Alar zıyan menen kaytarat jana siler üçün kam arstandarga jem bolup jatışat. Jaradar kıluuçu jana reavers öltürüp, men seni jakşı mamile kamsız kılat."

Horse:
These reavers are dwarves and the ugly green-skinned trollkin. They are hurting and killing the people who feed and care for you. Hurt and kill the reavers, and I will ensure you are treated better.

move
Persuasion on horses: 1d20 + 5 ⇒ (4) + 5 = 9
Persuasion with advantage: 1d20 + 5 ⇒ (19) + 5 = 24


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Moth-?"

Trevor opens his eyes as healing energy surges through him. He can feel it came from the spider, which puzzled him more even.

"Khors?" he says, getting to his feet, then his gaze turns from the spider to Morgo, and he remembers. Fury falshes in his eyes as he shouts.

"Khors!"

Axe: 1d20 + 5 ⇒ (13) + 5 = 181d12 + 3 ⇒ (6) + 3 = 9

Using another divine smite if the blow hits for smite damage: 2d8 ⇒ (6, 8) = 14


Sensing the impending structural collapse of their bottleneck, Zove quickly fanned through the pages of her tome, the symbol of iron in ancient elven...the heart of stars. Her mouth let out a wavering note rapidly fluctuating high and low, and Aterro felt her magic start to take over...he was getting bigger. She stopped on a high note "Warpriest! You are become the barrier! Tear the dock asunder at their feet!" she growled, spit ricocheting off her canines.

Enlarge:

Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

Your size means they cant get around you even with the barrier gone, and I was thinking with the strength advantage you could maybe throw them away or tear up the dock planks. But whatevers clever, if you resist she'll drop the spell.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

'Did she just hide behind a beer barrel? Does she not think I would protect her?' Aterro wonders briefly as the firebolts he had come to depend upon to keep the fight even halted their welcome rhythm of death.

Giving off the wonder of it, he returns his full attention to the fight, as the good manners he had bespoke of come to pass. "There, you see? Thy brother hast found reason to be elsewhere, and space is made for you in the dance! Let it not be said that the manners of reavers rise at least to that of the craven dog, scurrying away to protect his own mangy hide!

But hark, it seems the band is struck a new tune. Might we have more dancers for our merry jig...

...or does something else keep others from appearing?"

For all his talk, Aterro's iron resolve quivers at the clarion call. These reavers are doughty fighters, and if he can not slay this handful before a fresh wave appears, things could become quite sticky. On the other hand, if he can make quick work here, and take a moment to repair the barrier, perhaps he could bleed the lot dry.

He re-doubles his efforts, calling upon Thor's own strength to press the attack.

Attack 1!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage!: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Attack 1!: 1d20 + 5 ⇒ (12) + 5 = 17
Damage!: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Spiritual Attack!: 1d20 + 5 ⇒ (10) + 5 = 15
Damage!: 1d8 + 3 ⇒ (2) + 3 = 5


Ninja'd you with enlarge I suppose. Extra d4 on those attacks.
Or actually I have no idea of initiative order.


On the dock...

Aterro finds himself towering over the dwarves and the makeshift barrier. His sudden increase in height makes it easy for him to smash through the reaver's defenses from above and over the remaining pieces of the makeshift wall. The spiritual might of Thor cascades down on the wounded reaver, crushing the slaver's skull into a pulpy mass.

Wielding his own hammer, Aterro lands two mighty blows knocking one of the attackers to his knees for a moment, but soon enough he regains his feet and is back hacking at the barrier. Zove's magical servant works as hard and fast as it can, but soon enough the barrier will fall completely and looking at the top of the berm, another reaver followed by the trollkin shaman and Ornfisk can be seen hurrying toward the burning ship.

TotM: Reaver 2 is out. The other two continue to attack. 3 more enemies are in Zone 3. The ship is burning bright and hot. Aterro is enlarged (you can roll the d4 damage for last round and add it to this round if you like. Zove and Aterro are up.

DM Rolls:

Unseen Servant Barrier Repair: 1d10 + 2 ⇒ (6) + 2 = 8

Reaver 6 Attack 1 Aterro: 1d20 + 4 ⇒ (2) + 4 = 6
Reaver 6 Attack 1 Disadvantage: 1d20 + 4 ⇒ (12) + 4 = 16
Reaver 6 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Reaver 6 Attack 2 Aterro: 1d20 + 4 ⇒ (10) + 4 = 14
Reaver 6 Attack 2 Disadvantage: 1d20 + 4 ⇒ (11) + 4 = 15
Reaver 6 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Reaver 7 Attack 2 Aterro: 1d20 + 4 ⇒ (13) + 4 = 17
Reaver 7 Attack 2 Disadvantage: 1d20 + 4 ⇒ (18) + 4 = 22
Reaver 7 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Reaver 7 Attack Aterro: 1d20 + 4 ⇒ (4) + 4 = 8
Reaver 7 Attack Disadvantage: 1d20 + 4 ⇒ (6) + 4 = 10
Reaver 7 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Barrier: 2/50
Reaver 2: 0/40HP
Reaver 6: 26/40
Reaver 7: 40/40

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Bonus damage last round Attack1!: 1d4 ⇒ 2

Bonus damage last round Attack2!: 1d4 ⇒ 4

"Glory and Fame! Blood is our name! Souls full of thunder hearts of STEEL!" Aterro chants RAINING down massive hammer blows on the feckless dwarves.

Gratitude, Zove! 'Tis only fitting that Thor's WarCleric take the form of a GIANT! Now, little ones! Now what is thy plan? When you were busily raping and pillaging farmers and their daughters you must have felt quite powerful! But now, I ask you...

...do you feel powerful now?'

Aterro releases himself to the whole of Thor's BERSERKER RAGE and spends the entirety of his divine energy to SWEEP AWAY the mortals before him.

Attack1!: 1d20 + 5 ⇒ (12) + 5 = 17
Damage!: 2d6 + 3 + 1d4 ⇒ (4, 1) + 3 + (3) = 11

Attack2!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage!: 2d6 + 3 + 1d4 ⇒ (6, 5) + 3 + (4) = 18

Spiritual Attack!: 1d20 + 5 ⇒ (16) + 5 = 21
Damage!: 1d8 + 3 ⇒ (4) + 3 = 7


Zove was mesmerized by the play of fire reflecting off the massive armor before her, but not enough to distract from the trollkin and others. ::Here's the gamble...:: she thought ::...will they care more about us or about their flaming vessel...::

She missed Snicker; the fey spirit filled a gap in her psyche, its instinct heightened Zove's most base desires, fears, frenzies...she found comfort in pragmatism instead. If the reavers rushed to the ship, Aterro and she might take their place on the beach and have the freedom to rush the compound in search of the others. But her intellect dashed the thought aside, Aterro would likely make his last stand here...would never route from his moment of glory.

She recalled her snare set on the carriage, and wondered if any had blundered into it during the chaos.

Her drifting thoughts were shaken by the enlarge spell, its mystic required some attention. The ley lines of the port intersected the stronger channels of the river in a grid. Before her spell, they formed a checkered pattern of 5 ft squares...she didn't truly enlarge Aterro, but instead enlarged the space he filled. She had altered the metric, and it might collapse uncontrollably. The natural universe always resisted change.

Despite it all, she still had the enough energy in her arcane font to whip forth her shadowfire, its form again taking the new shape of an elven dagger. Was it the book, or just a consequence of Midgard, the shadow spell adjusting to this dimension?

::Ask me another time... she told herself as the dagger flew, faster than a falcon or any great pitcher could, arcing across nearly the entire battlefield, searching for the trollkin's flesh...

Fire Bolt: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d10 ⇒ 10


Botting Finn:

Finnigan drops his crossbow ever slightly at Bronar...

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

He spots Mal the Quiet leaving from the back of the barn, then says: "A deal?! You broke the deal we had, no?" and he lets fly a bolt at Bronar,angled down, right at his intimates.

Crossbow: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (4) + 3 = 7

"Ponder this deal!"


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Inside the barn...

Seeing Morgo assault Vrindel, Trevor shakes off yet another near death experience and with a mighty shout to Khors sinks his axe deep into the trollkin's back. Adding the power of the sun god to his strike, Morgo arches his back and lets loose one last shout that reverberates through the barn. His smoking body then slumps forward with a crash that rattles the floorboards and sends a stream of dust and dirt falling from the rafters.

Bronar coughs more blood as Finnigan hits with another crossbow bolt. Seeing the trollkin fall, the dwarf lets out another curse and tries to run for the now open door at the other end of the barn.

Moving toward the horse, Ibrox convinces them to help, but they whiny and stomp and turn within the narrow, barred stalls.

Horse:
"We would help you cursed one, but we are caged and cannot reach any of your enemy."

Having climbed back down from the loft, the first reaver guard sees Morgo fall and leaves off his search for Ibrox. Instead he draws his axe and charges toward the newly risen knight. With a raging cry the dwarf sinks his axe deep into Trevor's side. Ribs shatter, blood flows, and once again the knight falls to the ground.

Trevor:
"What! Back again so soon." The old man from before exclaims and then shakes his head. "Tsk...tsk...I don't have time for games at the moment. Lot's of....business...coming in. You'll simply have to wait your turn." He points to several rows of uncomfortable looking chairs the nearest of which are occupied by three or four somewhat familiar looking dwarves and the trollkin, Morgo.

Morgo falls dead. Trevor takes 9 damage and falls unconscious and needing another death check. Bronar runs but is still within site and inside the barn. One reaver guard stands over Trevor while the other is being beaten to death by the villagers. The party is up.

DM rolls:

Peasants vs Reaver: 1d6 ⇒ 1

Reaver 4 Target (1-2 Vrindel, 3-4 Trevor, 5-6 Finnigan): 1d6 ⇒ 3

Reaver 4 attack Trevor: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Bronar 2/40HP
Morgo 0/70HP
Reaver 4: 40/40HP
Reaver 5: 10/40HP

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