GM ShadowLord's Dragon's Demand (Inactive)

Game Master The Rising Phoenix

LOOT!


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M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Knowledge (religion?): 1d20 + 7 ⇒ (17) + 7 = 24

"Our convictions?" An unseen wind whips at Tykent's robes as the old man points his walking stick at the mummy. "Know them, foul creature, and despair!"

Misfortune (Will 18 negates) and Chant to maintain.

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Icilias' eyes seem to almost glow with an inner fire at the sight of the mummy. "I'll show you 'convictions', creature." She stretches her hand out towards the mummy, and bright white ray of light lances out at the undead.

Convert Expeditious Retreat to Positive Touch

Positive Touch vs. TAC: 1d20 + 6 ⇒ (20) + 6 = 26
Positive Energy Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Confirm Crit?: 1d20 + 6 ⇒ (10) + 6 = 16
Crit damage?: 1d8 + 2 ⇒ (4) + 2 = 6

Positive Touch 5/6 uses.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon starts chanting the words of a spell, stepping forward as soon as he reaches the end of the incantation. He reaches out with his hand which is covered in dancing sparks and tries to touch the undead creature.

Melee Touch: 1d20 + 2 ⇒ (13) + 2 = 15
Electricity Damage: 5d6 ⇒ (2, 5, 5, 5, 1) = 18

Casting Shocking Grasp and taking a five foot step into melee range. If the creature is holding or wearing any metal items the touch attack gains an additional + 3 bonus.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Convictions? I know what I have done. Do you?" Penny shouts back with a smirk, as she stomps her foot to the ground, emitting a ripple of energy towards the mummy.

Penny casts thunderstomp
trip: 1d20 + 9 ⇒ (3) + 9 = 12

thunderstomp:

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Attempt the combat maneuver check to trip the target, but instead of your base attack bonus you can use your caster level, and instead of your Strength modifier you can use your spellcasting ability score modifier (Intelligence for magi and wizards; Wisdom for druids and rangers; Charisma for bloodragers and sorcerers). This does not provoke an attack of opportunity. This spell has no effect if you cannot reach the ground or floor, or if your target is not in contact with the ground or floor.


TG1 | GW | FF | RH

Tykent knows that this is an Iroran mummy monk, an undead carrying a terrifying disease known as mummy rot. They have damage resistance to everyone and are weak to fire.

The mummy shakes off Tykent hex as if it were nothing at all, but reels from Icilias's positive touch. Eldon tries teo also use a ranged touch spell, but his is not as successful and misses.

Penny's Thunderstomp spell also fails and doesn't even warrant a look or comment from the mummy, who continues to focus on vulnerable Yngvilda. With three powerful blows, the mummy unloads upon the female warrior. Yngvilda damage: 1d8 + 9 + 1d8 + 9 + 1d8 + 9 ⇒ (8) + 9 + (2) + 9 + (3) + 9 = 40

Party up... mostly.

GM:

DC18: 1d20 + 15 ⇒ (15) + 15 = 30
A: 1d20 + 17 ⇒ (13) + 17 = 30
A: 1d20 + 17 ⇒ (6) + 17 = 23
A: 1d20 + 12 ⇒ (12) + 12 = 24


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

"Penny, Eldrin - show him how hot your 'convictions' burn!" Tykent intones, his eyes shining brightly. Hope trills fiercely, shedding golden light that fills the room like dust from her feathers.

Casting bless. If we can encourage the mummy to move, Tykent can try to get Yngvilda back on her feet - otherwise, it's too risky with her right next to him.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

She stomps her foot once more, again trying to trip the creature

trip: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

"Cym! Do something other than interfering with our magic! Try poking it perhaps!

Penny curses trying to make excuses for her poor magical performance.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Oof"

Yngvilda lands on top of her sword and shield.

CON DC 10: 1d20 + 2 - 6 ⇒ (14) + 2 - 6 = 10

woo


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm slides behind the creature and tries to stab it again.

Mitril Dagger +Flank: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 for Silver Dmg: 1d4 + 6 + 3d6 ⇒ (1) + 6 + (2, 4, 5) = 18
Cold Iron Dagger +Flank: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 for CI Dmg: 1d4 + 3 + 3d6 ⇒ (2) + 3 + (6, 4, 6) = 21


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon reaches out and attempts again to touch the creature.

Melee Touch: 1d20 + 2 ⇒ (14) + 2 = 16

Sorry for not posting for a while, I got logged out of the the website and didn't notice.

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Pleased at the effect her attack had, she uses it again. "You don't need convictions, dear Tykent, to cause the undead to burn. mearly a positive touch."

Convert Cause Fear to Positive Touch

Positive Touch vs. TAC: 1d20 + 6 ⇒ (5) + 6 = 11
Positive Energy Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Positive Touch 4/6 uses.


TG1 | GW | FF | RH

Cwm - Yngvilda is down, so no flank of sneak attack.

As the Ulfen falls, Cwm tries to continue attacking the monk. His first attack misses, but he lands his second. Unfortunately however, without Yngvilda to keep his back turned, his damage doesn't seem to injure it.

Ivilias's positive touch fails to touch the undead creature just as Penny's trip fails to disrupt his footing. Eldon successfully does however, shocking the undead creature.

Damage: 5d8 ⇒ (7, 5, 3, 3, 8) = 26

Turning to face Cwm, it unloads its flurry of blows upon him, all three punches connecting. Cwm Damage: 1d8 + 8 + 1d8 + 8 + 1d8 + 8 ⇒ (3) + 8 + (6) + 8 + (3) + 8 = 36

Party up!

GM:

Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Attack: 1d20 + 17 ⇒ (13) + 17 = 30
Attack: 1d20 + 12 ⇒ (8) + 12 = 20


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Even->attack, Odd->withdraw: 1d100 ⇒ 78

Cwm's lungs burn as he sucks in air, trying to keep his feet. Another hit like that and not even Tykent will be able to save me. He winces and doubles down, shifting down to put the mummy between him and Tykent. The daggers flash again as he cries out, "Avenge me!"

Mitril Dagger +Flank +Bless: 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 28 for Silver Dmg + SA: 1d4 + 7 + 3d6 ⇒ (2) + 7 + (6, 1, 4) = 20
Cold Iron Dagger +Flank +Bless: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20 for CI Dmg +SA: 1d4 + 4 + 3d6 ⇒ (3) + 4 + (1, 1, 4) = 13

If Sneak Attack lands:
Pressure Points (Su) - 1 point of Strength or Dexterity damage per hit - not sure which would be more useful
Debilitating Injury: Bewildered -2/-4 (Ex) - –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. 1 round per hit


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Steping back away from the undead creature, Eldon pulls out the rod he aquired in the tomb and points it at the creature. He launches into the strange arcane words of a spell, gesturing with his free hand. At the conclusion of the spell a ray of flame shoots from the rod toward the creature.

Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Critical Confirmation: 1d20 + 6 ⇒ (6) + 6 = 12

Fire Damage (Maximised): 4d6 = 24
Critical Damage:4d6 = 24

Five foot step, draw Maximise Metamagic Rod (Lesser) and cast Scorching Ray. There may be some cover from Yngvilda.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Hope spreads her wings wide as she alights atop Tykent's walking stick. A burst of white fire, similar to that produced by Icilias moments ago, spreads like a lightning strike from the old man.

Channel: 3d6 ⇒ (5, 1, 4) = 10

If the mummy is still up, Tykent will channel to harm undead (Will 14 to halve). If Cwm and Eldon have taken it down already (what a time for a Nat 20!), he'll channel to heal living creatures instead.

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

This is a playing a little meta, but hopefully we can retcon just a tad.

Frustrated with her previous failure, Icilias readies her scythe in a combat stance, and calls out, "Tykent, makes some room for a lady, would you?!"

Hoping that Tykent can make a 5-foot step on his turn so that Icilias can take over the flanking position.

Assuming that this happens...:
With renewed determination, the Chelaxian noblewoman faces off with the mummy, her eyes literally wreathed in flame, followed by the blade of her weapon.

5-Foot Step

Swift action: Fires of Hell (1/2 rounds left)

Standard action:
Flaming Scythe attack w/ flanking: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Slashing Damage + Sneak Attack : 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 5) = 18 (+1 fire damage)

If she can't get into the space, then I'll have to come up with something else. This, of course, is all based on the thought that the mummy is still 'alive'.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Oh, of course Tykent would be happy to move back from the mummy monk. XD

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

More likely to the side, but who's counting? :D


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

While the creature is surrounded by her 'friends' Penny tries once again to put the mummy to the ground.

Penny casts Thunderstomp

trip: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21

"Go down foul creature!"


TG1 | GW | FF | RH

The party puts together a much better offensive round than the last, with everyone landing their attacks! Except Penny. Penny misses. Again.

The mummy proves to be quite strong however, because it still remains standing after the battery and continues to attack Cwm relentlessly fist after fist. Cwm Damage: 1d8 + 9 - 1d6d1d8 + 9 - 1 ⇒ (6) + 9 - (2, 8) + 9 - 1 = 13. If the first takes him down, apply the second attack to Icilias instead. I'm not sure his current Hp.

Party up!

GM:

Will DC14: 1d1d20 + 15 ⇒ (17) + 15 = 32
Attack Cwm: 1d20 + 17 - 1 ⇒ (16) + 17 - 1 = 32
Attack Cwm: 1d20 + 17 - 1 ⇒ (11) + 17 - 1 = 27
Attack Cwm: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm had 3 hp so is dying after the first hit.

Constitution: 1d20 + 2 ⇒ (19) + 2 = 21

Ouch. Cwm almost stabilized but is instead at -13 with a Con of 14

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Being hit by the mummy certainly put this battle into perspective for Icilias. Rather than retaliate, the noblewoman quickly casts a spell of protection, never taking her eyes off the dangerous creature.

Casting Defensively: 1d20 + 8 ⇒ (2) + 8 = 10

Cast Shield

.... ah crap....


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

@Cwm, I think you'd be stable since the damage was 14 and you had 3 hitpoints left (making you -11 hitpoints for a DC 21 Constitution check to stabilize). Do let me know if that's incorrect and we can get y'all some healing pronto.

"Again, Eldon!" Light dances in Tykent's eyes as he turns his gaze on his halfling companion. "Show him the fire of your conviction once more!"

Using Fortune on Eldon and then Chanting to maintain duration. Hex spoilered below for reference.

Fortune Hex:
The shaman grants a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must to decide to use this ability before the first roll is made. At 8th and 16th levels, the duration of this hex increases by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

I believe you're correct based on the updated damage.

Cwm is at -11 and stable.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

Penny cracks her knuckles in frustration "You are starting to get on my nerves creature...I Said Stay Down!"

This time Penny anger echos as if the room itself shakes at her anger with this creature.

Penny casts thunderstomp. It is super effective.

trip: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon keeps the rod aimed at the undead creature and continues to chant.

Ranged Touch Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Ranged Touch Attack (Fortune): 1d20 + 6 ⇒ (8) + 6 = 14

Casting Scorching Ray, with the penalty for the creature being on the ground that's a huge miss.


TG1 | GW | FF | RH

Eldon's ray misses, even with Tykent's fortune. Cwm stops bleeding as Icilias loses her spell.

All hopes came down to Penny. Would she come through where she had failed twice previously?

Yes, she would. Her spell successfully sends the undead mummy toppling to the ground, but only for a moment.

AoO for Icilias.

The creature quickly regains its feet and sends a punch towards the slayer and connects with her chest, dropping a third member of your party to the ground. Icilias Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Party up.

GM:

Attack: 1d20 + 17 ⇒ (11) + 17 = 28


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Waiting to see if Icilias takes it down her her AoO.


TG1 | GW | FF | RH

While it's possible, it's highly improbable she can take it down in a single hit.

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Attack of Opportunity: 1d20 + 8 ⇒ (4) + 8 = 12
Slashing Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7

No dice, unfortunately.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Well then that went poorly. Taylor, I don't normally ask of this, but it looks like we need all we can get here."

She nods, and it is as if Taylor knows exactly what to do. He performs a flyby attack, keeping himself out of range of the mummy, while blowing forth a massive blast of fire out to the mummy (for Taylor its massive, for everyone else its pretty darn cute).

Simultaneously, Penny holds out her hand as a ray of what is this? Positive Energy? rushes out to attack the foul creature.

Taylor performs a flyby attack and uses his breath weapon, maintaining his distance to stay out of reach of the mummy.
Breath Weapon (Su) 10 ft. cone, 1d4 fire, Reflex DC 11 for half, usable every 1d4 rounds
fire damage: 1d4 ⇒ 2
usable again after: 1d4 ⇒ 3 rounds

Penny casts Disrupt Undead
ranged vs touch: 1d20 + 4 ⇒ (13) + 4 = 17
dmg: 1d6 ⇒ 1


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Ranged Touch: 1d20 + 6 ⇒ (19) + 6 = 25
Fire Damage: 24

Casting a final Maximised Scorching Ray.


TG1 | GW | FF | RH

Eldon and Penny together take down the horrific undead that had fell half of their party, knowing if they didn't do it now they would likely all be dead in a matter of seconds.

The mummy collapses to the ground and you find three items of interest on its body.

Amulet of mighty fists + 1, belt of giant strength +2, black key.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Tykent exhales softly. "May your soul rest in peace," he intones before striking his walking stick twice on the ground. Light bursts from it, surrounding his fallen companions and healing some of their bruises.

Channel x2: 6d6 ⇒ (3, 3, 2, 6, 6, 1) = 21

That should at least get everyone on their feet. If we want to press onward today, he's got the wand as well.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm's eyes snap open and he looks around to see Tykent smiling. "well that sucked. that thing down?" He sits up and looks around, nodding his head at the mummy's body.

10/39 HP


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Yngvilda gradually rouses, taking a long time to come back to full consciousness. Finally she jumps up like she's just seen a beetle crawl up her leg.

"Torag's beard! I thought I was done for, how did you kill it?"

She sits and listens with rapt attention to the story, cheering when Eldon hits it with the scorching ray, and looking concerned when Icilias falls. At the end though she stands in shock.

"Penny killed it?!"

On doing so though she twinges a bruise and cries out in pain.

"We all need a bit of a rest after that I think"

Yngvilda would love the belt if no-one else wants it. How's the wand doing on charges?

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Icilias stirs shortly after Yngvilda. "Could you not speak so loudly, please? I feel like I was run over by an owlbear."

She takes the time to assess the damage and do her best to re-arrange herself to be more presentable. "This will have to do, I'm afraid. Perhaps we can use this room to rest ourselves. That was an especially grueling fight."


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm looks at the loot, mumbling to Yng "Maybe Penny will need this belt to hold up her ego after taking out the mummy." Louder, she continues, "anyone know what that key is? Is it magical?" He looks around for any locks that might fit it.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Not just I, but even Taylor had to dive into danger to save the lot of you. You are just lucky the rest of us on are feet were competent enough to keep you alive."

Penny gives a brief nod to Eldon and Tykent as she tries to wipe away some of the sweat from her brow. Clearly she is trying to hide the fact that she had definite concern for getting out of here alive.

"Now, I agree - perhaps a rest is necessary for you all. I need you all in tip top shape if we are to make it through here"


TG1 | GW | FF | RH

Sounds like we are camping here after a grueling thirty minute long adventuring day.

Securing this room is very easy given the layout and single entrance. With a watch set, the night passes quietly as the caster regain their full allotment of spells and gifts.

The next morning you return back through the tunnel and continue moving south through the complex where you left off. After following the narrow hallway for about forty feet, it comes to a T intersection with a doorway leading east and and the corridor extending seventy feet further west with a door leading south. It also appears the corridor west turns south at the far end.

Options: East through the door, South through the door or continue down the corridor and turn south.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Before
Cwm drank his last two pots.

CLW potions: 2d8 + 2 ⇒ (7, 3) + 2 = 12
HP 27/39

Now
Cwm examines the East door for traps and tries to determine if it's been used recently.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 +2 to locate traps
Disable Device if locked/trapped[/dice: 1d20 + 18 ⇒ (13) + 18 = 31


TG1 | GW | FF | RH

Cwm doesn't detect any traps and ascertains the door shows signs of regular use.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"You give them ONE NIGHTS REST and he sits there and stares at the door all day. You doing to go in there, or just keep looking at it?"

Penny motions for Cwm, and party, to proceed through the door, examining the room beyond.

Once in, she gives the space a once over as well, consuming her surroundings.

perception: 1d20 + 11 ⇒ (4) + 11 = 15


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

"By all means." He unlatches the door and moves aside so Penny can walk in first.

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

Personally, I couldn't figure out where we were on the map. :p


TG1 | GW | FF | RH

Continuing through the door, you continue east and move past another junction where a hall splits down to the south. The corridor ends turning north into a room full of small individual cubbies which fill a dormitory, each smaller than five feet by five feet. The dust is thick on the floor here.

As you progress forward, two howling, malignant cloud of shadows boil in the air, surging out of the walls. Their skeletal maws eerily babbling as the creature’s claws manifest from the darkness.

R1: Icilias, Cwm, Penny, Eldon, Yngvilda, Baddies, Tykent

Check the map before posting, not everyone has line of sight.

GM:

Init: Yngvilda: 1d20 + 2 ⇒ (14) + 2 = 16
Init: Eldon: 1d20 + 3 ⇒ (16) + 3 = 19
Init: Cwm: 1d20 + 9 ⇒ (17) + 9 = 26
Init: Tykent: 1d20 + 6 ⇒ (2) + 6 = 8
Init: Penny: 1d20 + 4 ⇒ (17) + 4 = 21
Init: Icilias: 1d20 + 8 ⇒ (19) + 8 = 27
Init: A: 1d20 + 5 ⇒ (3) + 5 = 8


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm hates things that don't touch the ground. He groans as he runs around to get behind them, maybe he can get at least one solid hit in this time.

He shudders as his blade passes through the shadowy creature.

Mithril +Flank: 1d20 + 13 ⇒ (13) + 13 = 26  for Silver Slash +SA: 1d4 + 7 + 3d6 ⇒ (2) + 7 + (5, 6, 4) = 24  +1 Str dmg and Disoriented for -2 to attack/-4 to attack Cwm


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

As the others were healing in the morning, Yngvilda coyly asked Tykent for some uses of the wand, in a way that wasn't asking directly but asking about the wand incessantly until he figured it out.

I don't know what the charges are like, but I'll assume it covers this...
Healing: 5d8 + 5 ⇒ (7, 3, 1, 4, 8) + 5 = 28

When the ghostly creatures emerge, Yngvilda briefly congratulates herself on staying upright long enough to attack this time, and then unleashes on the flanked creature.

Both her shield and axe are magical weapons

Heavy +1 Spiked Shield Bash BaB+STR+Enh+WpnFoc-2WF+Flank: 1d20 + 5 + 5 + 1 + 1 - 2 + 2 ⇒ (7) + 5 + 5 + 1 + 1 - 2 + 2 = 19
Shield Piercing Damage STR+Enh: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

If that hits, and if a floaty ghost creature can be made to stumble with a (magical) shield, it would take a -2 to AC until the next of her next turn

+2 battle-axe BaB+STR+Enh+WpnTrn+WpnFoc-2WF+flank: 1d20 + 5 + 5 + 2 + 1 - 2 + 2 ⇒ (16) + 5 + 5 + 2 + 1 - 2 + 2 = 29
+2 battle-axe Slashing Damage STR+Enh+WpnTrn+Ulfen Training: 1d8 + 5 + 2 + 1 + 1 ⇒ (5) + 5 + 2 + 1 + 1 = 14

If she gets hit when she's on 10HP or lower she'd like to use her armours once-per week ability to make the opponent re-roll. She has to do it before the damage is rolled which is why I mention it here

Dark Archive

Female N Human (chelaxian) Slayer 3 / Hallowed Necromancer 2 | HP 25/32 | AC 20 T 14 FF 17 | CMB +6, CMD 20 | F: +4, R: +6, W: +5 | Init: +2 | Perc: +8, SM: +8; | Speed 30ft | Positive Touch: 6/6; Turn Undead: 6/6 (DC 13) | Active conditions: None.;

By reaction, Icilias casts a quick cantrip spell, firing a ray of pure white energy at the far spectre (red), then steps in front of Tykent, weapon at the ready.

Standard Action
Disrupt Undead vs. Red TAC: 1d20 + 6 ⇒ (1) + 6 = 7
Positive Energy Damage: 1d6 ⇒ 1

Move Action

Gah! Cantrips are so bad! :p


TG1 | GW | FF | RH

Penny and Eldon are up.

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