Mutasafen

Cwm's page

287 posts. Alias of Ozone77.


Full Name

Cwm

Race

Ifrit

Classes/Levels

URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Gender

Male

Size

Medium

Age

78

Special Abilities

Combat Reflexes 7/rd | Darkvision 60ft | Evasion | Sneak Attack 3d6 | Trapfinding +2 | Fiery Glare

Alignment

Lawful Neutral

Deity

Torag

Languages

Aquan, Common. Ignan. Terran

Strength 10
Dexterity 20
Constitution 14
Intelligence 8
Wisdom 10
Charisma 10

About Cwm

Dice:

[dice=Attack Mithril Dagger]1d20+11[/dice]
[dice=Silver Dmg 1]1d4+6[/dice]

OR

[dice=Attack Mithril TWF 1]1d20+9[/dice]
[dice=Silver Dmg 1]1d4+6[/dice]
[dice=Attack TWF 2]1d20+8[/dice]
[dice=Cold Iron Dmg 2]1d4+3[/dice]

---

[dice=Attack Cold Iron]1d20+10[/dice]
[dice=Cold Iron]1d4+6[/dice]

OR

[dice=Attack Cold Iron TWF 1]1d20+8[/dice]
[dice=Cold Iron Dmg 1]1d4+6[/dice]
[dice=Attack Cold Iron TWF 2]1d20+8[/dice]
[dice=Cold Iron Dmg 2]1d4+6[/dice]

---

Flanking: +2 to Attack
Sneak Attack: +3d6 to Damage

Cwm 2.0
Male ifrit unchained rogue (scout) 5 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Bestiary 2 160, Pathfinder Unchained 20)
LN Medium outsider (native)
Init 10; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 15, flat-footed 15 (+3 armor, +5 Dex, +2 shield)
hp 39 (5d8+15)
Fort 3, Ref 10, Will 1
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 30 ft.
Melee cold iron dagger +8 (1d4+3 P or S/19+) or
. . cold iron dagger +8 (1d4+6 P or S/19+) or
. . cold iron dagger +8 (1d4+6 P or S/19+) or
. . cold iron dagger +8 (1d4+6 P or S/19+) or
. . mithral dagger +9 (1d4+6 P or S/19+)
Ranged shortbow +9 (1d6 P/×3)
Special Attacks scout's charge, sneak attack (unchained) +3d6
Spell-Like Abilities (CL 5th; concentration +5)
. . 1/day—burning hands (DC 11)
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Statistics
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Str 10, Dex 22, Con 14, Int 8, Wis 10, Cha 10
Base Atk +3; CMB 3; CMD 19
Feats Combat Reflexes, Extra Rogue Talent[APG], Manipulative Agility[UI], Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits defensive strategist, dirty fighter, fiery glare
Skills Acrobatics +14, Appraise +4, Bluff +4 (+2 for 24 hours when you fail an opposed Charisma based check), Craft (locks) +1, Diplomacy +0 (-2 for 24 hours when you fail an opposed Charisma based check), Disable Device +18, Disguise +0 (-2 for 24 hours when you fail an opposed Charisma based check), Escape Artist +10, Intimidate +8 (+6 for 24 hours when you fail an opposed Charisma based check), Knowledge (dungeoneering) +3, Knowledge (local) +3, Linguistics +5, Perception +8, Sense Motive +4, Sleight of Hand +14 (+16 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +14, Use Magic Device +8 (+6 for 24 hours when you fail an opposed Charisma based check)
Languages Aquan, Common, Draconic, Ignan, Terran
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (combat trick, pressure points[UC], weapon training), trapfinding +2, vain, wildfire heart[ARG]
Combat Gear potion of cure light wounds (2), alchemist's fire (2), alkali flask[APG] (2); Other Gear leaf armor[ISWG], cold iron dagger, cold iron dagger, cold iron dagger, cold iron dagger, mithral dagger, shortbow, belt of incredible dexterity +2, ring of force shield, slippers of spider climbing, masterwork thieves' tools, wrist sheath[UE] (2), 134 pp, 89 gp
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Special Abilities
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Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Manipulative Agility Use Sleight of Hand for body-language Bluffs
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Wildfire Heart +4 racial bonus on initiative