GM ShadowLord's Dragon's Demand (Inactive)

Game Master The Rising Phoenix

LOOT!


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Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

No purchases for Eldon, he's ready to go.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

I'm sure I'll think of something cool later, but no purchases for Cwm. We set for wands?


TG1 | FF

You manage to arrange a trip into the Dragonfen two days before the auction is scheduled. Your path takes you along Old Quarry Road until its second crossing of Eskander Creek, where you move along the creekside as the Road winds its way deeper into the fen toward the old abandoned Monastery of Saint Kyerixus.

Atop a small mound rising from the east side of the creek, the bones of an enormous beast can be seen. Even hundreds of years after the dragon's fall, its bones a remain an awe-inspiring sight. The skeleton has partially sunk into the bog, but enough remains that it still appears to be draped over a low, earthen mound. On the side of the mound is a stone door with a single, rough keyhole.

Before you can decide on a course of action, a creature emerges from inside of the skull of the dragon to gret you. This horrid mass of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly.

R1: Cwm, Tykent, Yngvilda, Penny, Monster, Eldon

GM:

Init: Yngvilda: 1d20 + 2 ⇒ (12) + 2 = 14
Init: Eldon: 1d20 + 3 ⇒ (1) + 3 = 4
Init: Cwm: 1d20 + 9 ⇒ (18) + 9 = 27
Init: Tykent: 1d20 + 6 ⇒ (20) + 6 = 26
Init: Penny: 1d20 + 4 ⇒ (9) + 4 = 13
Init: GM: 1d20 + 4 ⇒ (4) + 4 = 8


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Torag's Beard What is that?!"

Knowledge (dungeoneering)?: 1d20 + 7 ⇒ (18) + 7 = 25

Yngvilda carries her shield as she travels, but her sword is still sheathed. Even before she's finished shouting she has reflexively stepped up to the monster, drawn her sword, and then slammed it with her new shield.

+1 Heavy steel shield spikes: 1d20 + 10 ⇒ (14) + 10 = 24
Piercing: 1d6 + 5 ⇒ (3) + 5 = 8

If that hits the creature takes a -2 to its AC until the end of Yngvilda's next turn to due Stumbling Bash. It might seem like she needs Shield Focus to take that, however in the shield mastery section it allows characters with the "Armor Training" class feature to ignore that requirement


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

"Certainly doesn't look pleasant," Tykent answers with a frown. "And that is a lot of teeth. Best it does not chip them by biting too hard on a wyrm-slayer's shield, methinks." He gives the creature a meaningful look to accompany his words.

Evil Eye for a -2 penalty to attack rolls for 9 rounds (Will 18 reduces duration to 1 round and move action to Chant, extending duration by 1 round. Of course, this thing could very easily be mindless and thus immune to Evil Eye - if that's the case, he'll move to stay within 30 ft of everyone (including the opponent) while not packed together in case it has a breath weapon or something similar.


TG1 | FF

Yngvilda knows what this is once she gets a closer look. Disgusting, loathsome, and hungry—these are the only words that properly describe the gibbering mouther. A foul beast that lurks in underground caves, sewers, and nightmares, mouthers have no societal, ecological or religious significance other than their ability to drive those that listen to them mad. Some scholars believe that gibbering mouthers are a lesser variant of the much more dangerous shoggoth, while others theorize they are a punishment by some powerful being or deity inflicted on those who have offended it. Regardless, she knows the important bits they are amorphous; resistant to all damage except bludgeoning; and are immune to critical hits and precision damage.

The Ulfen's shield slams into the mouther, lowering its defenses while it resists some of Tykent's evil eye.

Cwm and Penny are up.

Will Dc18+5: 1d20 ⇒ 20


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

Back in the previous town, Penny would like to commission the smith to upgrade her Light Crossbow to a MW Light Crossbow.

Penny sees the mass appear. "Ahh! Disgusting foul creature." She pulls out her wand and touches herself with it.

Casting Gravity Bow on self


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm darts through the clump of his companions, trying to get a good angle on the creature. The cold iron dagger flashes as it slashes th

CI Dagger: 1d20 + 11 ⇒ (10) + 11 = 21  for CI Dmg: 1d4 + 6 ⇒ (2) + 6 = 8


TG1 | FF

Cwm's dagger slices into the flesh of the mouth-creature, but it's skin is hard and thick and his damage is greatly reduced because of it.

Six different mouths attempt to bite Cwm in return, but thanks to Tykent's hex none of them are able to connect with the rogue and he is left uninjured!

R1: Monster, Eldon R2: Cwm, Tykent, Yngvilda, Penny

GM:

Bite Cwm: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Bite Cwm: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Bite Cwm: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Bite Cwm: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Bite Cwm: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Bite Cwm: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"What? No Taylor, You can't go in there. With that many mouths you are likely able to get yourself swallowed. No, You are not going to be effective on the inside. The skin is just as tough inside as it is outside! Its the same skin Taylor! Just stay put and keep quiet"

She stops arguing with her other half and pulls up her crossbow, firing off a bolt at the creature.

crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 2d6 ⇒ (4, 3) = 7


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Ranged Touch: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
Electricity Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Move into range and cast Elemental Ray at the creature.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Hit it with something heavy!"

ignoring her own advice, (and the advice of every instructor she's ever had), Yngvilda steps toward the creature and attempts to hit it with both of her heavy weapons.

Heavy spiked shield: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Piercing: 1d6 + 5 ⇒ (6) + 5 = 11

+1 flaming burst longsword: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Piercing: 1d8 + 6 ⇒ (2) + 6 = 8

After horrifically overbalancing herself with the two unwieldy weapons, she starts to look regretful.

"I've made a huge mistake"

It's AC will go back up at the end of her turn


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm slides around the side of the thing as Yngvilda waves her shield at it. His main hand now holds a mithril dagger that he jabs with while the cold iron blade slices.

Mitril Dagger +Flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31  for S/P CI Dmg: 1d4 + 6 + 2d6 ⇒ (3) + 6 + (4, 2) = 15
Cold Iron Dagger +Flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13  for S/P Silver Dmg: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (4, 4) = 13

Mitril Dagger +Flank Crit Confirm: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24  for S/P CI Dmg: 1d4 + 6 ⇒ (4) + 6 = 10


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

”Such a naughty monster, biting like that,” Tykent chides. ”Take care lest your quarry strike back!”

Evil Eye to give it a -2 penalty to AC for 9 rounds (Will 18 to reduce duration to 1 round) and Chant to extend duration on both Evil Eye effects.


TG1 | FF

Eldon's ray strikes the creature, and Cwm's dagger injures it as well, though its amorphous shape seems to negate much of the potentially lethal strike. Cwm - It's immune to crits and precision damage.

Yngvilda and Penny both miss and Tykent continues to keep its defenses down.

It continues to try and chomp Cwm with its many mouths, biting him three times Cwm Damage: 3d4 ⇒ (4, 1, 2) = 7. After each bite it tries tohold on tightly to him, but each time the rogue manages to pull away.

Party up!

GM:

Nom: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Nom: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Grab: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Nom: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Nom: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Grab: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Nom: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Grab: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Nom: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm keeps poking away, a battle of attrition.

Mitril Dagger +Flank: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 for S/P CI Dmg: 1d4 + 6 + 2d6 ⇒ (2) + 6 + (5, 5) = 18
Cold Iron Dagger +Flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 for S/P Silver Dmg: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (1, 5) = 12


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Hoping Tykent's hex and Cwm's distraction will even out her discomfort at the unwieldy weapons, Yngvilda strikes again with both

Heavy spiked shield, flank: 1d20 + 10 - 4 + 2 ⇒ (8) + 10 - 4 + 2 = 16
Piercing: 1d6 + 5 ⇒ (1) + 5 = 6

+1 flaming burst longsword, flank: 1d20 + 9 - 4 + 2 ⇒ (15) + 9 - 4 + 2 = 22
Slashing plus fire: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

”That’s the spirit - keep it up!” Tykent cheers. ”This foul thing will soon go crawling back to whence it came - won’t you?” He fixes the creature with a stern gaze, though the effect is somewhat dampened by his momentary hesitation as he picks one of the creature’s eyes to focus on.

Evil Eye to give it a -2 penalty on saving throws for 9 rounds (Will 18 to reduce duration to 1 round) and Chant to extend duration of all three Evil Eye hexes by 1 round.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Blasted crossbow. I am sure that smith had something to do with this. Must have not calibrated it right"

She reloads a bolt to her crossbow and fires off another round.

atk: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 2d6 ⇒ (5, 5) = 10

As the bolt flies completely off target Penny curses "I should not have paid him until I gave this a proper field test. This is unacceptable! I'll have a word with his superior when we get back to town."


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Ranged Touch: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13
Electricity Damage: 1d6 + 1 ⇒ (5) + 1 = 6


TG1 | FF

Almost in answer to Tykent's decree, the mouth-creature tries to slither away after Cwm's second strike. Yngvilda was ready for the retreat however, and her flaming sword burst through its body, cutting it in two. The many many mouths of gelatinous creature collapses to the ground and begin to spill its ichor at your feet.

With the threat removed, you're able to use Bassy's key to unlock the crypt. Inside is a 5-foot-deep alcove in which a 5-foot-wide shaft drops down into the ground, descending 30 feet into darkness.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm peers over the edge looking for any easy way to climb down or anything of interest. He also checks for potential traps.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25  +2 for trapfinding. +1 to avoid being surprised by a foe.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Ooh a mysterious drop into an ancient tomb!" Yngvilda remembers to slot an alchemist's fire into her breakaway boss on her shield, then starts excitedly getting gear out. First a torch that she lights with her flint and steel, which she then drops down the hole (assuming no-one has gone down already by the time she's finished).

Finally she grabs some rope, affixes it to the top and drops the rest down the hole, and shield securely fastened to her back begins climbing down.

She can take 10 for a 21 on climb when her shield is away. If Cwm would like to go first he has plenty of chance as she gets everything ready :)


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

I figured we'd wait to see if there was a ladder or something. But he will definitely try and stealth down using his darkvision ;)


TG1 | FF

Yngvilda easily climbs down the rope, taking note there is no ladder to climb down with.

This oval chamber has two large alcoves, each containing two child-sized stone sarcophagi. In the east end of the room, a shaft opens a bove a marble statue of a rearing warhorse.

As she touches the ground, she hears the sounds of a child sobbing. Cwm touches down right behind her and doesn't see a child, but can tell the sound is coming from within one of the small-sized sarcophagi.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

”Easy there...” Tykent repeats to himself as he slowly lowers himself down the rope after Cwm. ”Just don’t look down...”

Once on the bottom of the pit, the old man readjusts his robes and smiles at his companions. ”Goodness, I’d forgotten how much heights scare me. Oh, but it seems I’m not the only one who’s upset?”


TG1 | FF

Tykent easily joins the others in the crypt as each one lowers themselves down into the dark chamber.

Map updated.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm walks closer to the sarcophagus making noises but is careful not to touch anything.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


TG1 | FF

Cwm approaches the sarcophagus that sobbing is coming from. It becomes clear that the tomb is sealed and it is coming from within it.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Yngvilda takes a minute to re-equip her shield while the others investigate the sound.

"Do you think that could really be a trapped child? Surely they'd have starved... Oh. Be on the guard for ghostly undead Cwm!"

She steps up to the sarcophagus with Cwm.

"Lets put this spirit to rest"

She then draws her traveller's any tool and configures it into a crowbar and starts trying to lever it open.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm holds out his arm, "whoa! Let's hold off on letting the creepy crying child out just yet!" He moves around to the side opposite Yngvilda, "is that really the best course of action here?"


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"What? Climb down in the dark? Me? Taylor - Light up my path"

Taylor flies down and once at the bottom Penny opens a dimensional door and slips through, appearing at the bottom of the cave behind the others.

"Wait! Be safe!" Penny casts detect magic on the sarcophagus before Yng opens it. She will notify them of any aura's she detects, before taking a step back herself for safety.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Yngvilda gives Cwm a confused look, paused with her crowbar at the sarcophagus lid.

"If there is a spirit of a child in there, suffering and confused for all eternity, then we need to lay it to rest. If it is a foul monster trying to trick us, then we need to kill it to protect the next group who wander in here. And if this is where Tula Belhaim left her boon for future dragonslayers, then we need to get it out"

She straightens up and withdraws the crowbar.

"If you'd like to do some "preparations" first then we can wait, just get on with them"


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon waves for Yngvilda to continue, "I'm ready, only way to know what's inside is to open it."


TG1 | FF

Yngvilda pops the lid of the sarcophagus off and a skeletal child with a foal's skull for a head pops up, sobbing. It doesn't look friendly and it is prepares to strike. Everyone but Eldon was ready for this however and reacts faster than she does. It does. Whatever that thing is!

Those within 10' of the enemy:
The sound of unnerving childlike whimpers, songs, and sobs surround you, unnerving you. You lose the benefit of all bardic performances affecting you and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws.

R1: Cwm, Penny, Eldon, Tykent, Sobbing thing, Yngvilda

GM:

Init: Yngvilda: 1d20 + 2 ⇒ (7) + 2 = 9
Init: Eldon: 1d20 + 3 ⇒ (18) + 3 = 21
Init: Cwm: 1d20 + 9 ⇒ (14) + 9 = 23
Init: Tykent: 1d20 + 6 ⇒ (9) + 6 = 15
Init: Penny: 1d20 + 4 ⇒ (19) + 4 = 23
Init: A: 1d20 + 4 ⇒ (5) + 4 = 9


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Knowledge (religion): 1d20 + 6 ⇒ (10) + 6 = 16 What is it? What is it best known for?

"Remember, we are here to save people." Tykent's words accompany a wash of golden light from Hope that fills his companions with resolve. "Do not give up hope - strike swiftly and with purpose."

Casting bless. Pity undead creatures are immune to mind-affecting effects (so no Evil Eye), but we'll try a Misfortune next round and see if we can get it to stick.


TG1 | FF

Tykent:
You recognize this creature as an attic whisperer. An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests.

In addition to the sadness aura of sobbing, it can also steal ones breath and voice if bit or touched by the whisperer.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm doesn't hesitate as he drives two daggers into the thing's back, twisting the cold iron dagger for a little extra oopmh, "see!"

Attack Mithril TWF 1 +Flank -Aura +Bless: 1d20 + 9 - 2 + 2 - 1 + 1 ⇒ (10) + 9 - 2 + 2 - 1 + 1 = 19
Silver Dmg 1 +SA: 1d4 + 6 - 1 + 2d6 ⇒ (4) + 6 - 1 + (2, 1) = 12

Attack TWF 2 +Flank -Aura +Bless: 1d20 + 8 - 2 + 2 - 1 + 1 ⇒ (19) + 8 - 2 + 2 - 1 + 1 = 27
Cold Iron Dmg 2 +SA: 1d4 + 3 - 1 + 2d6 ⇒ (2) + 3 - 1 + (4, 5) = 13

Attack TWF 2 Crit Confirm: 1d20 + 8 - 2 + 2 - 1 + 1 ⇒ (19) + 8 - 2 + 2 - 1 + 1 = 27
Cold Iron Dmg 2: 1d4 + 3 - 1 ⇒ (1) + 3 - 1 = 3


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Ranged Touch: 1d20 + 3 + 2 + 1 + 1 ⇒ (11) + 3 + 2 + 1 + 1 = 18
Electricity Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Casting Elemental Ray at the strange undead thing.


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Wha! What in the! It looks like this was setup as some sort of trap! Prepare eveyrone!"

Penny side steps and raises her hand to blast the creature with a dark ray from her hands.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
disrupt undead dmg: 1d6 ⇒ 6


TG1 | FF

Attack CWM: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Both Penny and Eldon land their attacks as well as Cwm cutting her up badly.

The undead creature whirls on Cwm after he buries his daggers into her body. She lunges forward and with her sharp jaws, takes a bite of his arm. When her teeth sink into his flesh, he can feel something inside of him instantly weaken as she tries to pull something out of his body.
DC16 Will save or become fatigued for one hour.

Everyone up!


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Ranged Touch: 1d20 + 3 + 2 + 1 + 1 ⇒ (14) + 3 + 2 + 1 + 1 = 21
Electricity Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Same again, casting Elemental Ray at the strange undead thing.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Will: 1d20 + 1 ⇒ (10) + 1 = 11 Eww

Cwm's shoulders slump, "that's ... not pleasant." He makes two half-hearted swipes with his daggers.

Attack Mithril TWF 1: 1d20 + 9 - 2 + 2 - 1 + 1 - 1 ⇒ (7) + 9 - 2 + 2 - 1 + 1 - 1 = 15  for Silver Dmg 1 +SA: 1d4 + 6 - 1 + 2d6 ⇒ (4) + 6 - 1 + (2, 6) = 17

Attack TWF 2: 1d20 + 8 - 2 + 2 - 1 + 1 - 1 ⇒ (6) + 8 - 2 + 2 - 1 + 1 - 1 = 13  for Cold Iron Dmg 2 +SA: 1d4 + 3 - 1 + 2d6 ⇒ (2) + 3 - 1 + (1, 6) = 11

Attacks +Flank -Aura +Bless -Fatigue. Damage +Sneak Attack


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

"You should be asleep, little one," Tykent chides gently, his voice taking on a singsongy pattern. "Time to rest, time to sleep, you've been through enough and you deserve an undisturbed slumber..."

Misfortune (Will 18 negates) and Chant if it sticks to extend the duration by 1 round.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Having put her shield down to operate the crowbar, Yngvilda is once again caught without it. Rather than waste time picking it up she draws her new longsword in both hands.

"See I told you there was a spirit to put to rest!"

She then brings it down as hard as she can in an overhand chop.

Longsword, bless, flank: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
Magical Slashing, fire: 1d8 + 8 + 1d6 ⇒ (8) + 8 + (1) = 17


Female Elf Arcanist 5 | HP: 26/33 | AC/T/F: 12/12/10 | F/R/W: 4/3/6 | Init +4 | Perc +11 | Arcane Res: 3/8/8
spells:
Cantrips: DM, disrupt undead, light, mage hand, Ray of Frost, read magic| L1: 2/6: Ray Enfeeb..., Thunderstmp, Touch Blind, Unseen Ser | L2 4/5 Boneshaker, lipstitch
wands:
GB: 47/50 | M-Armor: 49/50

"Just, keep it over there! Don't let it touch you!"

Penny repeats her previous action, again attempting to hit the undead creature with a dark ray.

ranged vs touch: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
disrupt undead dmg: 1d6 ⇒ 1


TG1 | FF

The undead spirit is no match for the party, and only after a few seconds of battle do the animated bones collapse back into the sarcophagus once more. The only remnant of battle being Cwm's fatigue which seems to linger.

With the attic whisperer taken care of, there doesn't seem much else of interest in this crypt. You see no other exits leading from these three rooms other than the one you entered from.

Perception DC20:
There is a secret door in the western wall of the center chamber. Pushing the stone causes a false wall to slide aside and reveals the room beyond is empty, except for a spiral stairway leading down.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Perception: 1d20 + 6 ⇒ (12) + 6 = 18   +2 for traps

Not sure if the spoiler counts for trapfinding but CYOA:

If Cwm hit the DC:
"Tricky, tricky. Take a look at this." He moves over to the secret door and slides the wall open. "shall we?"

If Cwm did not hit the DC:
Cwm looks around, hoping there aren't any more of the creepy dolls. "I'm not feeling so great but I think it will wear off eventually." Finding nothing, he leads the way to the next area.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Perception vs DC 20: 1d20 + 18 ⇒ (16) + 18 = 34

"Cwm, come on over here so I can take a look at that bite." Tykent leans on his walking stick and waits for the ifrit to approach, watching with interest as the rogue wearily approaches. "Ah, so the stories about a whisperer's bite are true. Hope, if you wouldn't mind..."

Hope swoops around the pair before settling on Cwm's shoulder. She nuzzles him for several seconds, then squawks contentedly and returns to her customary perch on Tykent's shoulder. As she does, gentle light covers the rogue before evaporating like mist before the morning sun - and taking the fatigue away along with it.

Casting lesser restoration, which removes the fatigued condition, using Tykent's Spirit Magic.

"Now then, would you please be so kind as to investigate that secret door?" The old man smiles and points at the western wall of the central room.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm smiles and holds her hand for Hope to land, "thank you Hope. And you too Tykent, I feel much better now. Let me see to that door."

He moves over to the secret door and slides the wall open. "shall we?"

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