Strange Aeons Too?

Game Master Just a Mort

Strange Aeons map


[Dice=Rose init]1d20+8[/dice]
[Dice=Tiff init]1d20+6[/dice]
[Dice=Blossom init]1d20+4[/dice]
[dice=Winter init]1d20+4[/dice]
[Dice=Garrosh init]1d20+3[/dice]
[Dice=Garrosh init reroll take best]1d20+3[/dice]
[Dice=Piotr init]1d20+2[/dice]

Dreamlands Ritual:

School conjuration (creation); Level 5
Casting Time 50 minutes
Components V, S, F (a miniature staircase made of polished horn and ivory worth 25,000 gp),
SC (at least 2 and up to 8) Skill Checks Knowledge (arcana) DC 25, 2 successes; Knowledge (planes) DC 25, 3 successes
Range touch
Duration instantaneous; see text
Saving Throw none;
SR no
Backlash All casters take 2d6 points of damage

This ritual must be cast at night on the Material Plane. The casters begin chanting the incantation while they pass around the miniature staircase, feeling each of its 70 steps. With each passing, the staircase appears a bit heavier and a bit larger. The primary caster drops the miniature staircase on the ground as the incantation is completed.

Success opens a portal where the staircase lands, revealing steps leading downward from wherever the ritual was performed (even if performed upon a rooftop or the deck of a ship). The casters can step forward to descend this staircase together; doing so puts the Material Plane bodies of the casters to sleep and thrusts their psyches into the Dreamlands. Before the completion of the ritual, the primary caster can utter a specific string of words that allows the portal to open in a specific area of the Dreamlands. Otherwise, the portal opens at the Forsaken Caravanserai. In the Dreamlands, the casters manifest lucid bodies identical to their Material Plane bodies, but take the ritual’s backlash damage. Any caster wishing to wake from the Dreamlands and return to her body on the Material Plane must succeed at a DC 25 concentration check to do so. This is a full-round action that doesn’t provoke attacks of opportunity. The DC of this check is reduced by 1 for every 2d6 points of damage the traveler willingly takes to her physical body as part of the full-round action (this damage can’t be reduced in any way). If successful, the caster awakens. The caster can try again if she fails her concentration check. A caster can use her character level + her Charisma modifier as her bonus on the concentration check if she isn’t a spellcaster or if that value is higher than her usual concentration bonus.

Dreamland Planar traits:

Normal Gravity: Gravity in the Dreamlands is similiar ot that on the Material Plane.

Flowing time: In most places in the Dremlands, time appears to flow normally, though in some areas, time does strange things. For example, in Celephias time stands still. The effect of time also varies depending on whether the dreamer is in the dreamlands physically or his lucid body. Someone in the Dreamlands in his physical form ages normally and experiences time normally, but a dreamer in a lucid body can spend years in the Dreamlands while he sleeps only for a few hours in the waking world.

Finite shape: A s a portion of the Dimension of Dreams, the Dreamlands has a finite shape and size.

Divinely and Magically Morphic: Who or what powers can transform the realm to their whims is beyond the knowledge of the most erudite sages. Divine beings and powerful dreamers alike can alter the landscape of the Dreamlands.

Mildy Chaotic-Aligned: Creatures who have a lawful alignment take a -2 circumstance penalty on all charisma-based checks attempted in the Dreamlands.