DM NomadSage's Emerald Spire (Inactive)

Game Master nomadicc


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Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • So checking the rules, Rodi's 20 above doesn't beat the Keg's AC so it's an automatic success but not a critical. Looks like I should reduce the damage to 7 ... first d6 plus 3?

    "Tripped over some short shit n' gotta toothpick in the leg," the Keg grumbles as he wraps some bandages around the wound after he drags some crates over to the door.

    "We dinna need to go in there ... I dinna know what it is, but I dinna like it."

    Assurance: Medicine Take 10 for Treat Wounds

    Heals: 2d8 ⇒ (3, 2) = 5

    Grand Lodge

    Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

    Ben looks at his quiver, 3 arrows short. "Well sure'n something happened."


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    "Purple rabbit ooze isn't something I need to see. If it looks like it's stuck in there, let's keep going." Mikos returns to the open room to have a better look.


    You can hear the thing babbling from beyond the closed door. It does not try to escape, but its maddening voices tug at the ends of your reasoning. It clears quickly the further away you get.

    The room with the three matching doors leads into a mess hall. Each door is carved with the images of lordly feasts, although a hooded gray figure appears in each image, silently watching. (Religion check...) The mess hall’s north and south walls are fitted with shelves containing mismatched goblets, platters, and bowls. A number are made of fine porcelain emblazoned with crests of noble families. A raised table with three lavish chairs stands at the east end.

    The northern doors lead into a kitchen. A large hearth takes up most of the south wall, and there’s a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space. It does not appear to have been used in several hours.

    Along the western side of the corridor, an alcove at the southern end ends at a locked door.

    A little farther north, another door opens to a large barracks, as suggested by the double bunks and footlockers in the alcoves. The walls are decorated with simple paintings and murals, which include sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall. A short stairwell leads down to a door set into the northern wall.

    The corridor turns right at the northern end. There are doorways on the north and east end, both locked, as well as a double door constructed of thick wood and heavy iron bands.

    Roll20 map updated. The mess, kitchen and barracks are unoccupied. Please post any further investigation or searching, if desired.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    "I think the Sprinters retreated past the barracks, but I am curious about that door. We never checked the guard for keys, did we? How about we start there?" Mikos backtracks to the dead man in the hall and checks him for anything useful.


    The dead Splinter has no keys. He has leather armor, shortsword and crossbow, no coins.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos shrugs. "I guess it's going to be the hard way."


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • "Eh, at least try the group of keys we do have. Prolly wont work, but we might feel stupid if one did. We kinna also try the door inna barracks or th' one by the Spire before we start breaking doors open."

    The Keg is not excited about the pincushion experience he went through last time he tried to break down a door.


    Which keys are you trying to use? I didn't think you had any from this level.


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • None from this level ... we have some from other levels


    That's what I thought... you can try those out, but they don't work in these locks.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    "You want to try the barracks door Rodi or should we just start with the wrecking bar?"


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    GM, did I have time to craft new picks while we rested out of here? If not, I'm boned.

    Grand Lodge

    Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

    Ben looks at the door. "I reckon Keg and I can dwarf it down, long as there's nothing crazy on the other side."


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • Confirm all 4 doors available on the map are locked?


    Sorry, thought I already replied here. The doors that are locked are marked on the map. The other doors (double doors and door on the north barracks wall) are not locked.

    @Rodi: not enough time to do crafting, really. However, you could cobble together a makeshift set with things found around the level.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos suddenly realizes that the door in the barracks is not locked. "I don't know if the purple rabbit babbler alerted the Sphincters, but I'd rather delay on the dwarven lock picks. I still have the scar to show how well that works." The fighter scratches the puckered wound on his throat and then opens the door in the barracks.


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    Rodi sets to work cobbling together a working set of picks.


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • The Keg stays tight on Mikos' flank with his dented shield raised.

    Grand Lodge

    Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

    Ben has his bow at the ready, nervous for the return of the Sphincters or more madness blobs.


    Ugh, sorry... weird work week in a weird work year.

    Mikos opens the door. Beyond is another guard room, this one at the lower end of the Emerald Spire hall. The south wall is fitted with arrow slits, like the similar room farther to the south, and a barred door is in the center of that wall.

    To your right is a stack of crates, barrels and sundry items. A heavy double door in the northeast corner provides the only other exit.

    Map updated.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Is that a statue?

    Mikos peers around suspiciously. "At least I don't quite feel like I'm being herded yet." He removes the bar from the exit door and checks if the double doors are locked.


    It might be, lol!

    EDIT: I zoomed in on the map... lets just say its a very stylized sconce holder. There are others to the south and east.

    2nd EDIT: Oh my... I just realized those statues are in the places of 3 traps I left out for obnoxious reasons. Go go, attentive DM!

    The Emerald Spire wrote:
    A statue of a woman with a water urn stands in the hallway.

    *

    The double doors are not locked. They are very similar to the pair in the corridor further to the east.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Yay for removing obnoxious traps. With that in mind, I'll open the door. :)

    "Hey, Rodi. We don't have time for your whittling. I'll buy you some new picks once we get back to town. Everybody ready?" Mikos opens the doors.


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    "Whittling?!?" Rodi holds up a pair of twisted metal things. "You don't whittle metal. You... you know that, right Mikos?" Rodi looks at the dwarves and rolls their eyes, offering their sympathy.

    Grand Lodge

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    Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

    Ben nods.

    "Rodi is right Mikos. 'Carving is for stone, shaving is for metal, forging is for dwarves and whittling is for elves' is what me Ma always said."


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos just shakes his head at the proffered crafting wisdom of his assorted stubby companions. "Are we ready now?" he rasps and opens the doors.


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • The Keg, who has been rifling through the crates and barrels, grunts his assent and takes his shield and rapier heading to the door.

    Anything there?
    Perception: 1d20 + 8 ⇒ (9) + 8 = 17


    @Keg: more of the same sundries and mundane stolen goods.

    Mikos shoves open the double doors. Beyond is a large natural cave, running roughly east to west. It is dimly lit by small oil lamps. The Keg and Ben recognize the marks of excavation, widening the original cavern. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. At the eastern end, a low stone wall encloses a large pool of water.

    There are lights and faint voices coming from the doors to the temple.

    A low tunnel exits the northern end of the excavated cavern, heading off into darkness. A cool breeze faintly stirs in its entrance.

    Map updated.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos raises his eyebrows. He wasn't really sure what he expected beyond the doors, but it wasn't this. He points at Rodi and then points to his own ear and at the double doors that seem to be a temple. "Anyone you recognize?" he whispers to Keg as he tries to determine whose temple it might be.


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    Rodi nods and moves up to listen at the doors. Perception: 1d20 + 8 ⇒ (12) + 8 = 20


    There are no obvious markings on the temple structure to determine its dedicated faith, if any.

    Rodi moves up and listens. They hear voices beyond speaking in Taldane...

    Stealth check?

    Rodi:

    You hear a woman's voice speaking. "We will stay. This is our home. Hastenfar will return in a day or two. With his numbers, we can refortify Splinterden."

    A man responds, clearly agitated. "But those thrice-damned vigilantes are sure to return, and soon. They killed half our number, already. Klarkosh will not be pleased when we fail to bring him tribute!"

    The woman sighs, "Yes, Jaris. Remember that Blackfingers is our master, not the Numerian wizard. The Splinters will survive, as we always have done. Perhaps the adventurers will consider a truce, if we can offer them something they want..."

    Are the rest of you moving around? Please place your tokens if so.


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    Stealth: 1d20 + 8 ⇒ (14) + 8 = 22


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos waits to see what Rodi finds out.


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    Rodi slips back and whispers the conversation they overheard to the others.

    You can read the spoiler!


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos beckons the others back into the room to discuss. "Good to know that their numbers are depleted. Reinforcements are coming though. Do they have anything we need? Do you think that we can trust them in a truce?"

    Grand Lodge

    Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

    Ben nods. "We can trust 'em Mikos. I'll shoot 'em a bunch, Keg'll smack 'em, no way they break the truce after they're dead."


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    Rodi shrugs and nods to Ben. "Ben's got a point. Dead people don't break truces. Unless they're raised. Or become undead. Or... yeah we should probably cut them up into tiny pieces once they're dead."


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos chuckles. "Dead people generally don't join truces either. So it sounds like you're saying no."


    Gnome Rog4; HP 48/48; AC 21; F+8, R+11, W+9, Perc +9 (+10 vs traps)

    "Besides, they'll just wait until they have numbers and betray us anyway. If we wipe them out or run them off, no need to worry about betrayal."


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Untrained Know religion- Blackfinger?: 1d20 + 1 ⇒ (15) + 1 = 16

    Mikos absently rubs the puckered scar on his throat. "They don't seem all that loyal to Klarkosh. They may be able to give us some more information about him. I agree that I'm leaning toward just getting rid of them though."


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • "They're talking about necromancers ... if they're in league with those slavers, they forfeited their right to this life." The Keg growls ferociously, weighing his weapon in his hand.


    Mikos knows that Blackfingers is a nickname for Norgorber.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    "I think Klarkosh is more technomancer than necromancer, but hey, if they're worship Norgorber, thieves are the best they could be and it's all downhill from there. Shall we crash their little get together?"


    How do you want to start the party? Please move your tokens to your staging points.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    Mikos rolls his shoulders and does a few quick limbering exercises before gripping his blade in both hands and getting ready to charge in.


    Male Dwarf Cleric of Cayden Cailen (HP: 47/54), AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 0/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • The Keg moves up alongside Mikos and casts magic weapon on the man's falchion.

    becomes a +1 striking weapon for 1 minute. Gains +1 to attack rolls and double weapon damage dice


    After the Keg casts his blessing, Mikos throws open the door. Inside is a small shrine with rows of pews and a stone altar on a low dais. A large statue of a mysterious, hooded figure stands solemn vigil at the east end. Paintings on the walls depict a gray hooded man in a variety of exploits and triumphs, culminating in his ascension to godhood, when he begins aiding lesser thieves.

    Standing behind the altar is a middle-aged woman with long dark hair. She wears chainmail underneath fine leathers and a dark cloak. Sitting in the pews are two other Splinter scouts, one that you recognize from the first battle at the gates. The fourth occupant is the alchemist, Jaris.

    They all look to the door, eyes widening...

    Actions? You can all act before they do. Also, map updated and added pic of the woman in your journals.


    M Human (Rostlander) Fighter 4; AC 21, HP 29/52 wounded 1; spot +9

    I don't see pupils. Does Creepy Lady not have pupils?

    "Should have left when you had the chance," Mikos rasps. 'I'm going to enjoy this." He heads straight for the alchemist baldy? and snicker-snacks.

    Falchion: 1d20 + 11 ⇒ (10) + 11 = 21
    Snicker: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8

    Falchion: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
    Snack: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13


    Striking grants double damage too!

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