| Gage G |
So does this mean that Gage started an inspire courage last round?
I totally could have xD
The question is whether I can keep it or not xDAlso, I sorry to be annoying:
...It does not suggest if you do this once, then the rules for concentrating on spells change beyond what is stated...
Absolutely not. Also, it states that the concentration changes:
your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
What that means, precisely, is unknown. Well, unless you count GM rulings ^^
...Regarding the expense each round: Assuming that it does NOT block other bardic performances, it would scale up extremely strong as a free 'rider' effect if there was only a one-time cost to bind it...
I agree it would be strong, and unlike that feat, it requires the casting of another spell in addition to similarly strong prerequisites. The increased effect does seem a bit strong at first, assuming free riders limited only by daily spell limits, extra rounds of bardic performance, and spells known with duration concentration, but bardic performance is a limited resource and spells known an incredibly limited resource. Why would 3 extra restrictions (move instead of swift, extra rounds of performance, and limits on the use of a class ability) be justified by the possibly useless first half of the feat and the plausible expansion of available spells (are there non illusion spells that have duration concentration? I'm genuinely curious, as I cannot recall any and having other options seems like the main reason for wanting many spells that no longer require standard actions to maintain). There's also the question of just how useful extra free riders are. Having an illusion going while casting other things sounds helpful, especially for combining Ghost Sound with Silent Image, but before this fight I had a hard time imagining getting more uses out of two Silent Images than one.
I do agree that the difference would make it a good feat for anyone who runs concentration spells.
In any case, I'm going to assume that the concentration is somehow its own bardic performance for now, and if the GM is okay with retconning my having spent a move action on the first turn to start Inspire Courage and have it going now and spend either 1 or 2 rounds of bardic performance per turn as well as either 1 free action or 1 free action and 1 move action, I'd be happy to do that too.
| Oxnard Kettlebeak |
My brain has been melted by this and changed 18 different times.
So starting it is clear (I think) the question is-
What does it take to maintain- move or free action I think on this it is free action to maintain
What does it take to maintain- costs a round of performance or no I think it does cost a round to maintain
Does another performance need to be going? I think does NOT need another going
Can another performance be started/used? I think yes
Does that summarize and make sense?
So it would take-
Move + 1 round to start Spellsong
Move +1 round to start Inspire courage (et al)
Free actions and 1 round for each you want to maintain
| Gage G |
My brain has been melted by this and changed 18 different times.
I know, right? How is there no FAQ or errata? xD
Also, sorry to be annoying, but to rephrase to make sure I understand correctly:
free action to maintain a Spellsong,
free action to maintain a Bardic Performance,
Standard/Move/Swift (depending on bard level) to start the bard song,
Move to start a Spellsong,
and each of those four things (whether starting or maintaining) require a round of bardic performance? (e.g. two rounds of performance per round of both Spellsong & Inspire Courage, possible to have a Spellsong going without a proper Bardic Performance)
And, I'll also point out the possibly not obvious option:
Whether I've got the above right or wrong, feel free to re-calibrate what you think it should be while we're still discussing it xD
| Gage G |
In that case, we'll have Inspire Courage soon, probably next round xD
Or, GM willing, I'll subtract two rounds of bardic performance now, and everyone who hasn't attacked yet can have their +2/+2 atk/dmg xD
(@Oxnard: would you be willing? I did waste that first move action of combat and could've used it for IC...)
| Dvalin Fafnirson |
Also, I sorry to be annoying:
Dvalin Fafnirson wrote:...It does not suggest if you do this once, then the rules for concentrating on spells change beyond what is stated...Absolutely not. Also, it states that the concentration changes:
Ultimate Magic pg 156 wrote:your concentration on the maintained spell ends when you end the bardic performance the spell is part of.What that means, precisely, is unknown. Well, unless you count GM rulings ^^
By all means, lets keep thinking. What I meant is the following part:
The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end. See concentration.
You can’t cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.
Beyond the changes it calls out(you CAN cast another spell, it DOES run out with the bardic performance) it would be wrong to imply any changes that are not mentioned. Specifically "spell lasts as long as you concentrate" and "concentrating is a standard action that does not provoke" - so if you stop concentrating, the spell ends. And you still need to concentrate in some way, each round.
The Feat allows you to use bardic performance and a move action to concentrate, AND allows you to cast another spell.It does not, however, state in any way that in subsequent rounds, maintaining the concentration changes to a free action. Since it is not called out as something that is altered from the base rules, you will still need to maintain concentration in some way. And the two ways we know are spending a standard action, or spending a move+bardic performance.
Thats what I meant - the implication that it MAY be different for subsequent rounds is purely speculative, not spelled out, as auch we only have these two options.
Dvalin Fafnirson wrote:...Regarding the expense each round: Assuming that it does NOT block other bardic performances, it would scale up extremely strong as a free 'rider' effect if there was only a one-time cost to bind it...I agree it would be strong, and unlike that feat, it requires the casting of another spell in addition to similarly strong prerequisites. The increased effect does seem a bit strong at first, assuming free riders limited only by daily spell limits, extra rounds of bardic performance, and spells known with duration concentration, but bardic performance is a limited resource and spells known an incredibly limited resource. Why would 3 extra restrictions (move instead of swift, extra rounds of performance, and limits on the use of a class ability) be justified by the possibly useless first half of the feat and the plausible expansion of available spells (are there non illusion spells that have duration concentration? I'm genuinely curious, as I cannot recall any and having other options seems like the main reason for wanting many spells that no longer require standard actions to maintain). There's also the question of just how useful extra free riders are. Having an illusion going while casting other things sounds helpful, especially for combining Ghost Sound with Silent Image, but before this fight I had a hard time imagining getting more uses out of two Silent Images than one.
I do agree that the difference would make it a good feat for anyone who runs concentration spells.
In any case, I'm going to assume that the concentration is somehow its own bardic performance for now, and if the GM is okay with retconning my having spent a move action on the first turn to start Inspire Courage and have it going now and spend either 1 or 2 rounds of bardic performance per turn as well as either 1 free action or 1 free action and 1 move action, I'd be happy to do that too.
@Spells known as limited resource: That argument is self-defeating for a spontaneous caster. If you have ONE spell with duration concentration known, you can cast it repeatedly.
But in my opinion, the kicker is that you can maintain such a spell and simultaneously cast other spells, which is normally a no-go. So you could e.g. maintain that summon swarm spell and at the same time do something else. Or keep an illusion going and cast something else.So you have that illusion of a wall covering the door AND can still cast Good Hope on the party. Or Invisibility on yourself. Or anything, really.
Regarding the comparison Feat: in my eyes, move action is an improvement - because you can have 2 move actions per round, but only one swift(which also means no immediate actions, and a lot of classes have other things to do with swift actions). The move action, to me, would be preferable over the swift. Also don't forget the school AND race lock.
Also, that "first part" of the Feat is Awesome.
Having ONE check against your performance(which, if you use versatile performance, is a great candidate for skill focus) is hands down MUCH better than Improved Conceal Spell+Conceal Spell, which is TWO Feats to try and hide casting.
Overall, it also makes sense flavorwise - you diminish the effort to concentrate down from a standard action to a move action - at the cost of drawing on your pool of bardic performance.
You interweave the effort of concentration with the bardic music.
The way I read it, you could also use it standalone, with a cost of one round plus move action. But it does not "clash" with actual bardic magic, so you could maintain a proper performance as free action - so you'd spend a free action, a move action, and two rounds of performance to maintain concentration and a bardic performance, per round.
Also, as further example why I think the cost and effort is separate from the normal performance: Harmonic Spell. (Note that in this case Bard would likely be a dip. But a Sorcerer X/Bard 1 could simply unload tons of spells to keep it going, and maintain 10 concentrations simultaneously as free actions.)
I'll not even go towards Recharge Innate Magic and Fey Magic alternate Racials.
| Gage G |
Seeing as how you felt the need to post again, I suspect you missed our agreement. Indeed concentration ends with the bardic performance in this case, even though it normally requires a standard action to concentrate. Bardic performances are maintained with free actions. If the spell ends with the performance, it's possible that the intent was to maintain the spell without action, not even a free one (though it could be seen as part of the free action to keep performing).
Indeed, since "it would be wrong to imply any changes that are not mentioned", and since it doesn't say that you must keep spending move actions and rounds bardic performance to continue concentration, I would argue that casting the spell, spending the move action, and spending the single point of bardic performance is the price for a nearly perpetual (well, as long as bardic performance rounds remain, anyway) action economy subverting free concentration according to the most literal reading of the wording of the feat. It isn't clearly written, but that's the closest to RAW I can figure.
Of course, there is no definition anywhere for what a spell being a part of a bardic performance means, so without a mind reading device or errata, I don't think we'll ever know the exact intention for that feat xD
As for what would be fair or balanced, we could discuss Improved Initative, that one feat that lets you avoid nonexistent penalties; compare the difference between Dilettante and Magical Aptitude, and how different feats have different strengths, but that's besides the point, and I think we're speculating too much there to be helpful :P
Also, now you've got me wondering if I can find a GM that'd let me use Spellsong and Harmonic Spell to spend all my spells to have a dozen or more silent/minor/major images all running amok simultaneously for little cost xD
| Oxnard Kettlebeak |
Yes Gage- you had the action free while we were hammering out these rules nitpicks, so you can have retroactively started the performance.
I'll get the full update done when I get back from dropping off my son tonight.
| Dvalin Fafnirson |
I apologize, I may have misread your intent.
I was very aware of the agreement you reached with the GM, but due to your previous response, I thought you wanted to keep the talk flowing.
As to your first concept: It ends with the performance. Sure. That is a new qualifier as to how it will end. The concept it may be a non-action to maintain concentration is exactly what I meant with trying to read something that is not there. All that sentence does is add a new reason why the spell may end: When the performance ends. It does not say something about not needing to concentrate on the spell in subsequent rounds. It also has the added contextual clue "if you do this," - meaning this ONLY is relevant if you cast another spell in the same round that you are using this Feat to maintain concentration.(which is, indeed, another hint that you need to keep using the Feat on subsequent rounds to keep maintaining concentration. Otherwise, you run into even more problems: If you cast a spell, then use the Feat, then the NEXT round it becomes a non-action to maintain it, if you cast another spell, you have not been using this Feat to maintain concentration as per the description how to do so(move action plus a round of performance), so what then? It becomes even more confusing and less clear - which certainly can't be the intent.
As to the implied change in your second paragraph: I disagree. There is a section under Magic/Duration regarding Concentration-based spells. I quoted the relevant part in the previous post. The only part this Feat changes is the part about the standard action - which can be a move action+bardic performance instead.
The Feat does not HAVE to state you must do something in subsequent rounds. In fact, you don't have to. Magic rules state you have to maintain concentration every round, or the spell ends. Usually that takes a standard action EVERY round, meaning you cannot cast any other regular spells.
What the part regarding the concentration ending when the performance ends means in my opinion is that you cannot concentrate on a spell, then shift to bardic performance to quickly cast two others spells for the next 2 rounds, then end performance and shift concentration back to standard actions. If you try that, the linked spell ends with the performance - you can't shift it back to regular concentration. Thats important information, but does not imply that maintaining concentration as per magic rules is no longer necessary while the performance lasts.
As said, it is my personal opinion and the only reading that makes sense to ME, both because it becomes even more of a mess rules-wise if the reading differs, and because of the relative power level provided.(Both the concealed casting, AND being able to cast other spells while maintaining a concentration-one.)
There are many Feats in many different power levels, but I tried to stick close to the mark here - both Conceal Spell and Harmonic Spell have direct relevance to what Spellsong does. That is why I mentioned them and brought up power comparisons or possibly interactions - I think you do me a disservice by venturing out to Improved Initiative and co. here - hardly a candidate for comparison.
However, I can agree wholeheartedly that it could have been worded a lot better and more clearly, though. I am also all in favor of giving players fun tools. The subset of concentration-based bard spells is somewhat small - I can think of a few shenanigans, but nothing table-breaking. Especially if there's no plan to go mythic.
So please don't misunderstand, I'm all good with people getting "toys" to play with. I am simply offering my RAW reading of the Feat up for discussion - which is also why I kept going despite the situation having been resolved with a GM call. I thought it was some fun rules interpretation discussion. Again: Apologies if I misread the situation.
| Gage G |
No need to apologise, in fact, thanks for explaining your reasoning again.
after reading that last post, I think I finally know the difference between our readings, which brings me so much satisfaction I feel the need to summarize and share my understanding:
your concentration on the maintained spell ends when you end the bardic performance the spell is part of[, in addition to the usual ways concentration ends]
your concentration on the maintained spell ends when you end the bardic performance the spell is part of[, replacing the way concentration usually ends]
Does that sound fair?
| Dvalin Fafnirson |
Sounds both fair and likely that this part is the difference in our reading, yes.
But, to add the full sentence again:
You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.
Bold mine. That latter part where we differ in reading is dependent on something happening - specifically the previous part in italic: casting another spell in a round where you use bardic magic to maintain concentration.
So if that last part ONLY happens when you use a move action and spend a round of performance to maintain AND then cast another spell, then if it is supposed to explain a replacement of concentration it lacks a lot of cases...what if I was not casting another spell? What if I cast a swift-action spell while using a standard action to maintain concentration on one spell and a move action+bardic for a second one? It seems to fall apart at this point for me.
If I simply add it as a condition(if bardic ends, spell ends - no going back to standard) it covers a lot more ground, ruleswise, because then the subject is always the spell I maintained with the move action, and if I cast no other spell, it simply gives me more freedom(of going back to standard action-maintain).
But yeah, you found the crucial point of difference in interpretation. We can gladly agree to disagree on the point :)
Or pick it apart further - as you please(albeit if GM wishes, we may decide to use PM so we don't fill discussion :) )
Also, Food for thought: If the handling OVERRIDES regular rules, then it would also override duration - since it only ends when the performance does. All of a sudden Implosion lasts a whole lot longer than it should for that Cleric(VMC Bard) - not only that, he keeps several of them going simultaneously. In fact, with some shenanigans he could potentially keep them going for hours and force everybody he meets to save against multiple instances simultaneously. (but even a couple minutes is harsh enough if you know there will be trouble).
| Gage G |
Well, I agree that one should be able to get into shenanigans, though for Implosion in particular you wouldn't be concentrating if you use the free-rider option, defeating that particular spell's ability to do damage, unfortunately. Still, it might be nice to get a standard action spell off a round early by spending the move action to concentrate on the final round of Implosion xD
Also, thanks for finding that spell, it's nice to see a non-illusion spell with a duration of concentration xD
| Tramontane |
Lol, guys remind me never to play a bard again :p
| Dvalin Fafnirson |
Well, if concentration becomes a non-action, you could arguably still "concentrate".
I mean, you also have to make illusions "react" to what is happening, or give away that it is an illusion - or are you arguing that they become static as no actual concentration is taking place if using the Feat to maintain them? :)
I mean, that defeats a lot of concentration-duration-based spells - mislead requires active concentration to direct the image - seek thoughts requires active concentration to keep scanning. Music of the spheres states that the effect immediately ends unless you maintain concentration...
Others, like Nixies Lure could probably work even so, but I think "maintaining the spell with an alternative mechanism" but "not actually concentrating" would open up an even greater can of worms.
| Gage G |
Well it is odd, but I think that spells that say something like "when you concentrate" wouldn't have those functions dependent on you spending an action to concentrate, but I think they would have everything else.
I know the wording is weird and gives us implausible corner cases, but most of those further reinforce my earlier point that relieving the school restriction gets you somewhere in the range of little to nothing gained, depending partly on how much you value things like being able to move your major image when you concentrate xD
And this confusion could have been avoided if they just mentioned the usual rules that are being modified, like so many spells do, instead of leaving us with a full stop that technically means we've been given a specific case that overrides any general rules related to it. Surely that wasn't there intent, or was it? Maybe they thought bards needed a big fat boost from a new feat that was good enough to be an almost auto-pick in campaigns with any intrigue.
Almost unrelated (and I hope you don't mind me changing the subject), my biggest beef with the feat is that they didn't explain what "bardic performance this spell is part of" means. Do we need to have a bardic performance going before using the feat, and casting the spell makes the effects of the spell part of the performance? Is it, as our GM has ruled, something very much like a bardic performance but performable alongside it?
I suspect the former by RAW but prefer the latter, as spending only a single round of bardic performance and a spell you probably would've cast anyway is a rather strong option, even though it limits your ability to change bardic performances. You probably only wanted IC that combat anyway. Or maybe just Dirge of Doom the whole time; the Shaken condition is no joke.
| Dvalin Fafnirson |
Well, all that special part of "when you concentrate" would not break down with my interpretation - as this state uncovered by the rules would not be reachable.
We will also have to disagree - I think the restriction to illusion spells for gnomes, while flavorful, is very limiting - especially since they are not bound into a class with mostly illusion-based concentration spells.
As to the confusion - I said it is worded clumsily. But you really only get into this messy ball of confusing situations that land outside the rules established if you insist on turning arbitrarily long concentration into a non-action for a single round of performance and a move action.
In my reading, every single state remains perfectly within the set of rules as established.
Don't forget that in your interpretation there is even more "what if's" if you don't cast another spell - because then as worded you can't use that part(which really does not make sense to me, flavorwise - why can't you use your ongoing bardic performance to maintain that illusion unless you cast a cacophonous call at someone?)
That said, yeah, the first part of the Feat by itself is already SO good it's almost an auto-pick for campaigns that allow it to be used.
Regarding the "bardic performance this spell is part of": By my understanding, it "piggybacks" on a bardic performance but does not depend on it. That is, the first part of the Feat specifically states it uses a round of bardic performance to hide the spellcasting within.
So you could have an ongoing bardic performance and it becomes part of that(as it does not conflict with it), or you could simply "burst" a round where you'd probably throw out a limerick or a quote, or do a drum solo or expressive dance and somehow hide the even more outlandish act of casting, doing so.
The second part, much the same: In my reading, its much similar to the first - you spend a move action and a round of bardic performance to maintain concentration.
This can happen in parallel to a existing bardic performance, you may start one while concentrating, you may end the bardic performance and keep concentrating, or you can not have a bardic performance and ONLY concentrate.
That way, every single round you spend that round of performance and a move action to concentrate as per my reading - then when you "stop" doing that, this performance ends.
Example 1:
Bardic: 00000000
Concen: 00111100
Total: no Bardic Performance, 4 rounds of Bardic Performance used to maintain concentration for 4 rounds.
Example 2:
Bardic: 00001111
Concen: 00111100
Total: Bardic Performance started round 5 - running for 4 rounds. Also maintained concentration on a spell for 4 rounds - total 8 rounds of Bardic Performance used.
Example 3:
Bardic: 11110000
Concen: 00111100
Total: Bardic Performance ended round 4 - started concentrating on round 2, ended using a move action to do so on round 6 - total 8 rounds of Bardic Performance used.
Example 4:
Bardic: 11111111
Concen: 01100110
Total: 8 rounds of Bardic Performance - started concentration on round 2 and ended on turn 3, then started concentrating on another spell on round 6 and ended at round 7 - total 12 rounds of Bardic Performance used.
If you read it as something you have to do every round to keep concentration going, things fall into place :)
| Gage G |
Now all I can think if how to build a bard with vital strike so that it actually makes sense to not cast a spell with that standard action, hahaha
Probably need gestalt to get enough BaB...
| Gage G |
anyone have a stacking fear ability that can give this air elemental the shaken condition? xD
I'm currently debating whether or not to try Fear again. If someone can make it shaken with something that stacks, I can auto-frighten it for a round to save my life with a lucky concentration check xD
@GM: regarding illusions, I'm pretty sure that will save (if interacted with) means that every time the creature would interact with it (think it's odd to be trapped in a box suddenly, punch it to escape without the usual sounds of a box being punched happening, etc), that it should get a will save. That being said, if I can frighten it, I think it'll either fight harder to escape the box (i.e. no change in behavior until it realizes the box is illusory), or cower in place (afraid of what is outside the box) and stop making will checks xD
I definitely think Silent Image shouldn't be a replacement for Hold Monster; concentration duration, extra will saves, and a lower DC seems like the way to balance that xD
| Oxnard Kettlebeak |
I let him sit there and steam (pun intended) for two rounds, so I'll give him another save next round hah.
| Gage G |
Anyone have anything to help out the soon-to-be-pulped Gage? xD
Soft cover that he could step behind would be very welcome, but after foolishly trying to save the dead lizard, Ali isn't in great shape xD
@GM: did the elemental move up 5'? it makes a difference for Gage's and Ali's turns (and possibly for anyone else who wants to play meat shield)
| Gage G |
Air elemental
I wonder how I forgot to type 'air' xD
Somehow it moved half a square... or the map moved... or something xD
Anyway I just need to know if there's a 5' square between Gage and the air elemental so I can move correctly xD
| Oxnard Kettlebeak |
The air elemental did 5 foot step closer leaving a single 5 foot square between it and you.
| Gage G |
Hm I thouth I started 15' away and that I had already 5' stepped diagonally to reduce it to one 5' square between us...or are these 10' squares? :O
Wait. Are these elementals Colossal? :O
...the white lines are the square boundaries, right...?
| Oxnard Kettlebeak |
They are listed as size huge with soar and reach if 15 feet
Yes, the white lines are the squares. I snagged this map because it looks cool but the boxes aren't well defined
| Gage G |
ah. Ok. I was going by the faint white lines xD
| Gage G |
I finally figured out a way to avoid Gage's pulping for another round and have taken my turn xD
| Oxnard Kettlebeak |
Fyi- our internet at the homestead has been out since last night so I'm not sure when I'll be able to update next for sure.
| Gage G |
Dvalin, we need yoouuu ^^
| Dvalin Fafnirson |
Haha, sweet of you to call out to me, if only I was of more use against these fiendish elementals :)
Alas, I feel I have nothing available that makes real sense...DR x/- is nasty against a few spells as well(specifically those with damage types B/P/S).
Doesn't help that anything except a 1 will hit with a +24 modifier. On the plus side, I think a Elder Elemental is around CR 10 or 11, so we should definitely manage to level if we survive - there IS a silver lining ;)
@Choosing: Aye, I could split any number of hits, but that would bring my familiar down to dangerously low HP(and assuming it will not be targetted just because it is not threatening feels meta-gamey - also because it loses improved evasion to archetype).
That would get more interesting at Level 11, when it's HP are equal to mine, and I can basically split every hit.
(Incidentally also when Spellstrike becomes available...and my weapon is auto-flaming...)
| Gage G |
ah, so the ability isn't limited, but the hp pool is. Got it xD
Also, nice 11th level xD
Personally, I'm psyched for level 9 when I can auto-frighten anything whose language I know xD
(and it isn't immune to mind-effecting, fear, emotion, or language-dependent effects... and it can see & hear Gage... while within 30'... 35' if I can 5' step closer)
| Dvalin Fafnirson |
Come to think of that... Is there sufficient water around for it's Mastery to Trigger? I seem to remember Water Elementals had trouble fighting outside water/rain/muddy puddles.
Just grasping for straws to possible extend survivability a bit more...if these engine elementals are not subject to these limitations it's all good, too.
| Gage G |
Ouch. Right. Yeah, you're as beat up as Gage xD
Well... Um... Ali can use Prayer.
That would give them -1 to hit.
Can someone finish the magma elemental so she can stop trying to save Gage's bacon? xD
You probably only need to do like... 300 damage or something xD
Hopefully Glitterdust can at least give them 50% miss chance on all their swings. And blind enemies don't get AoOs :D
| Rubius Halfbeard |
I'm moving several hundred miles now through Thursday and don't have internet set up at the new apartment yet. So I'll be able to keep up with posts a little bit but less frequently and not as well.
| Oxnard Kettlebeak |
I'm traveling this weekend as well, so I'm going to stall waiting on Rubius/Kragg/Dvalin to get a chance to post- seems we're at a pretty critical juncture as far as the party's diminished HP and the diminished number of elementals so don't want to rush and skip anyone.
| Dvalin Fafnirson |
I am here, and checking regulary.
If need by, I can post before you bot us.
My dilemma is quite basic: Many of us are quite hurt - if the elemental goes down through the efforts of Rubius and Kragg, I could step away and channel to heal - despite being in-combat, the benefits would outweigh the negativ aspects considering the buffs and number of targets affected.
If the elemental does not go down, I could not exclude it, and would rather try to defensively cast-blast it since it's DR won't help against elemental damage.
So since there is only a limited number of targets, I was hoping that either of those two, or both, would attempt to focus down the water elemental, which is the most hurt remaining one.
| Gage G |
I'm pretty sure it'd be worth it to include one or two elementals if necessary. Though waiting for them to drop one does seem like the thing to do, to see if healing them is avoidable xD
| Oxnard Kettlebeak |
| 1 person marked this as a favorite. |
Yeah, and I know that Rubius was traveling through today so hopefully he'll be able to update tomorrow.
Kragg I haven't heard from, he doesn't often miss a day so I'll PM him just to check.
Yeah, like I said this situation what they do really matters which is why I don't want to bot anyone even if it means waiting longer than we usually would.
| Dvalin Fafnirson |
Aye, I just felt with my recent track record it might be a good idea to state that I am here and delaying posting on purpose - and not gone missing again :)
| Dvalin Fafnirson |
@Kragg: Out of curiosity: How do you prevent the burn from metakinesis?
I know Gather Power for Wild Talents, and Infusion Specialization for Infusions - but how do you negate Metakinesis Burn? (didn't have much time to check in-depth - sorry if I missed something obvious).
Asking for a friend :)
| Dvalin Fafnirson |
Nevermind - Gather Power works for Metakinesis, too :)
| Oxnard Kettlebeak |
Experience time!
PREVIOUS XP 46,518
GAINED: 25,500
NEW XP TOTAL 72,118
This will level everyone to 9, and you're actually very close to 10 but not quite there yet.
| Dvalin Fafnirson |
Oh, wow. Double-Level from 7 => 9!
Left for context - I caught the GM response in time to edit my level up for 7=>8).
+1 Bab(unlock Iterative)
+1 will
+9 HP (+4 HP Familiar, +1 natural armor from FCB)
+1 Wisdom(Level 8 Attribute increase)
+1 Level 1 Spell Slot(from Wisdom)
+1 Level 3 Spell Slot
+1 Level 4 Spell Slot
Level 8 Hex replaced by Archetype: Invoke Latent Facets (Su)(now I just need some worthwhile Ioun Stones :) )
Greater Spirit Ability: 10 Fire Resistance, and 8d4 fire damage 15 foot cone fire breath 3 times per day.
Skill Points: +4 Class
+1 Acrobatics,
+1 Perception
+1 Sense Motive
+1 Knowledge(Planes)
+2 Background
+1 Linguistics(Orc)
+1 Perform(Oratory)
| Oxnard Kettlebeak |
No, I'm sorry- I said that wrong.
You were 7 and it gets you to 8, almost 9- not quite a double level.
| Dvalin Fafnirson |
Ah...pity :D But still good.
I only recently was messing around and considering things, so I was able to do the leveling very efficiently and swiftly. I'll just need to transfer the alterations into the sheet - I always wait a day or two before doing so in case I catch something I missed or an error. (harder to fix after it's in the sheet - ended up having to do math all over again twice, so now better save than sorry -).
| Oxnard Kettlebeak |
As far as the elementals- I decided to split them into different devices so that everyone can have a share of summoning them since you succeeded so well-- but you'll have to decide amongst yourselves who gets which element and which two of you get the extra/remaining two elements.
| Gage G |
shall we roll for it?
In any event, Gage wants Air, Earth, Fire, Water, Aether, Magma, Mud, and Storm: 1d8 ⇒ 3
the fire elementals, because reasons! such reasons!
edit: feel free to treat Gage like a petulant child if anyone has any ideas for distribution that are better than 'DIBS!' xD
| Dvalin Fafnirson |
Well...Fire is the main spirit of my Frost Dwarf.
And since there is no Frost Elemental...
But then, I am bound to a living piece of rock and metal, and draw from the deep heart of the mountain.
So Magma is good, too.
| Gage G |
BTW, does anyone care that the Lii'Kla Chnen died? xD
Gage already forgot, but he has 5 wisdom xD