Way of the Wicked (Monster Edition)

Game Master Diamondust

The monsters have escaped their bonds, but will they gain their freedom?


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| HP: 11/14 | Init +7, Per +0, SM +6, Conc. +4 | AC/T/FF/CMD 19/13/16/17 | F+3 R+4 W+2 (+1 vs. spells etc.)| DR 5/bludg., Cold Resist 5 | Spell Points 3/5 | Death Sphere DC 13 |

The Captain shifts into the guardroom, looking down at his bony claws in disgust as he readies them to tear apart the guards. So uncivilized he thinks.

Apologies for the very short postings, quite busy atm but still keen to play!

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

Mei runs through the door unto the ceiling above the guards her large form above them charging the man with the horn attempting to stop him from signaling.

bite: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d4 + 2 ⇒ (3) + 2 = 5

dc 18 poison


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier is ready to punch the frog man in the face for the endless talking when the blob opens the door. Grinning, he rushes out and punches the nearest guard with his chained fist.

Chained fist: 1d20 + 5 ⇒ (12) + 5 = 171d3 + 4 ⇒ (3) + 4 = 7


Female Medusa Hedgewitch 1

Dahlia moves up to the nearest available space, still within the starting prison room.

Shouldn't Mei's poison DC be 12? 10 + 1/2 lvl (0) + 2 con


Unfettered Eidolon (Synthesist/Blood God Disciple Summoner) 1

If any room remains by the time the creature Ngogh'gnish acts, it is soon filled. The being stutter-steps through the space in a cackling dash, cacophonous voices shrieking and gibbering without meaning as it lunges forward. As it collides with a guard it simply smashes into the man, its arms pummeling his upper torso with unreal strength given their spindly appearance--but then, they seem to thicken and knot with muscle in the moment as the land the blow. (If there isn't room, Ngogh'gnish just moves into the room to ready for more fighting.)

Slam Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

Assuming the two guards are well in hand, The Hound moves past his new allies and scouts ahead, listening for the sounds of further guards rushing in.

Moving up to my speed (40 feet) to view the hall.


Male Fire Giant | 10/10 HP | AC 12 T 12 F 10 | init +2 |percep +4 lowlight vision | 45ft | CMB +4| CMD 12 | 4/2/5 | Cleric/1

Fjori will stay back back as there isn’t really enough room for him to fight effectively


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

Reginald will also stay near the back, as the smaller ones rushed forward to fight.


Male Rakshasa Mesmerist 1

Assuming the guards are still alive, Kahmunash will stare at them (targeting the one with the horn out if they are both alive) as a swift action imposing a -2 to Will saves for the duration, and then cast Daze as a cantrip. Otherwise just wait patiently.


Male Human High Priest of Asmodeus

Tararus quickly attacks the torch and the room is pitch dark after.

Igor, Mei and Aggghhh surround the guard with the horn and he falls to their attacks(dead).

Will: 1d20 + 1 ⇒ (3) + 1 = 4
Kahmunash's stare roots the other guard on the spot, he looks at you all, looks at his fallen friend, but is unable to act.

Fiain dashes past and moves partway down the stairs so he can see the hall.

Fiain:

4 guards are at the bottom of the stairs and they look like they are listening for something. 1 of the guards is the one that was going to get the sergeant. "Did you hear that? What are they doing up there?"
"I didn't hear anything. I told them to wait and make sure the door was locked. If one of those things is out..."
"Oh $@#%! We better back them up!"
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
stealth check please Fiain

Round 1
guard is dazed. Monsters turn again


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

1d20 + 4 ⇒ (19) + 4 = 23

Realizing he's been spotted, The Hound runs back to the rest of his new Pack.

Curse these injuries. No mortal has ever managed to spot me so easily before now.


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly steps up to the stunned guard and claws into him.

Claw 1, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11

Claw 2, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6

If no flank, remove 2 from each attack roll and the sneak attack die.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augh will wait to see if Igor's claw kills the other guard. If not, he will strike again
Chain fist: 1d20 + 5 ⇒ (3) + 5 = 81d3 + 4 ⇒ (1) + 4 = 5


Male Goblin Witch 1

Gop wiggles his fingers toward the remaining guard, whispering strange goblin words, initially almost soothingly, but slowly growing more nightmarish and demented.

Casting a Slumber hex on the remaining guard if he lives. DC 16 Will save or fall asleep.


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5
Fiaincosranboladhrianoir wrote:

1d20+4

Realizing he's been spotted, The Hound runs back to the rest of his new Pack.

Curse these injuries. No mortal has ever managed to spot me so easily before now.

Missed the window for a second edit.

The Hound places himself in the hall and growls to his allies.

"Four more guards come. We must intercept them before they raise the alarm. I've been spotted, some of you faster ones come with me." he says, and heads back again.

Summary: Move action 40 feet back to allies, Move action 40 feet back to guards (hopefully with a few allies in tow).


Female Medusa Hedgewitch 1

Dahlia will wait until the guard is either dead or asleep and will then walk up and grab one of the longbows.


Male Rakshasa Mesmerist 1

"Drat. Are they clumped? I might have a bit of a banger solution for them if they are, but I will need some rather immediate follow-up from a few of you all to capitalize. Just . . . make sure to ignore the pretty colors and start tearing throats when they go down."

I.e. Going to cast Color Spray

Assuming he has some other friends coming with him, Kahmunash will proceed to walk with them toward wherever Fiain went, holding action to cast Color Spray if a group of guards is spotted and in range. 15ft cone, DC 16 Will Save.

The Concordance

Male Skinwalker Ragebred Druid

"The bad guys are here." Edward announces, moving up to stand by Kahmunash.

Edward shifts his gore attack/claw attacks to Scent/claw attacks and carefully tests the air to see where the vast majority of human scent comes from. Y'know - To see where I -don't- want to run towards and to see if any servants or cleaners, etc. are hiding in any closets we pass. Also: I should be looking for where old stink is - The barracks, where used blankets and dirty clothes and still-sleeping people are.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

After testing the air with his nose, Edward points towards the hall with the most human-stink in it. "That way is where most of the people are. So I suggest after we deal with these guys, we send the sneakers to -" And again, Edward points that way, "There to take out the sleepers."


Male Human High Priest of Asmodeus

Guard Will: 1d20 + 1 ⇒ (14) + 1 = 15
A few that could attack haven't posted but I think we can still move ahead.
Igor's claws tear into the dazed guard, disfiguring him. Before he can cry out or pull out his sword, Gop's hex enters his mind. "No, must stay... awake... alert the Warden..." he fights the hex but ultimately loses falling asleep(not dead).

Fiain returns with guards on his heels. "Who let the dog out!?" one shouts. "Flea infested mongrel." They storm up the stairs with clubs ready to give Fiain a beating but instead find the room swarming with monsters. "Sound the horn Gerald!" It seems three guard the door and three guard the bottom of the stairs with 1 signal horn for each group.

Edward:

You get the smell of food coming from the smoke filled chimney, something beefy is boiling in a pot down at its base. Other human smells come from downstairs. Make 1 Survival check to find the trail of specific scents.

Round2
Monster's turn


Vampire Undead, Alchemist 1

Allston stands back, happy to let everyone else get mixed up in the fighting he wasnt going to die so easy.

"Brilliant work, It's so facinating to see the abilities you all have." He laughs. "Keep it up and we'll be out of here in no time! But maybe you should all rush those guards before they get that horn off." He moves about the group attempting to rile them up.

Not sure if I missed it but are we in the dungeon levels? Are there any windows? even small ones?

The Concordance

Male Skinwalker Ragebred Druid

Survival: 1d20 + 10 ⇒ (7) + 10 = 17 (Assuming it's human I'm tracking)


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier will grab a long sword from a downed guard


Male Rakshasa Mesmerist 1

"Well, Balderdash. Time for some more drastic measures"

Kahmunash moves into the square just below Aggghhh. "Pardon my manners, but could YOU PLEASE NOT!" His voice losing some of its accent as his intensity increased, before a burst of colors emerged from his fingertips directed towards the clump of guards in front of him.

Color Spray, DC 16 WIll Save, should hit all of them and none of us. He will stare as a swift action at anyone who made the save, hoping that someone else can swiftly silence/dispose of them.


Tartarus hangs from the door, flattened against it like a book cover as a bunch of her fellow ex-prisoners rush for the guards. With the first wave loose, she drops to the ground rolls over to the floo to see if it might provide a feasible alternate route later, before moving to catch up to everyone else.


Female Medusa Hedgewitch 1

Dahlia enchants the bow to +1 with a swift action and 1 point from her arcane pool, knocks an arrow from one of the quivers, moves if she needs to in order to see the guard in the rear group with a horn, and then shoots him.

longbow attack;damage: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 1 ⇒ (4) + 1 = 5


Bogeyman Shifter 1 | HP 12/12 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +5, Will: +3 | BAB: +0, CMB: +3, CMD: 16, M.Attack +3 [1d4+3] | Init: +3 | Perception: +7, low-light vision, darkvision 90', scent | SP 1/4

I can't edit the map, but I'm dampening lights in a radius of 10 ft. from me and moving next to the guards. For 1 minute, anything other than bright light becomes darkness, and bright light becomes dim.

Dropping to all fours, Eat-in-Shadow moves towards the intruders. Around him, light gets snuffed out, calling up the primeval, instinctive fear of the dark most humans never get over.


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

Reginald moves into the other room until he has line of effect on the group of guards at the bottom of the stairs if possible, and speaks another phrase tija di gresse and a slippery substance appears under their feet. casting grease, DC 16 reflex for all 3 or they fall prone

As he makes his way through the other inmates Reginald takes care to be polite!

my apologies sirs, begging your pardon, excuse me.

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

Mei will grab a long sword as well unless there are two kukri available and she will charge again into the next room going madly at the one in the top group with the horn from on the ceiling biting and sword swinging at him

longsword: 1d20 + 5 ⇒ (19) + 5 = 24

bite: 1d20 + 5 ⇒ (18) + 5 = 23

sword damage: 1d8 + 2 ⇒ (4) + 2 = 6

bite: 1d4 + 2 ⇒ (2) + 2 = 4

longsword crit: 1d20 + 5 ⇒ (4) + 5 = 9

crit damage: 1d8 + 2 ⇒ (8) + 2 = 10


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

The Hound lunges at the throat of the nearest soldier, prioritizing any that passed their save.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier will wait for the guards to drop from frog-head's magic before hacking at them with the sword grasped in both hands

Longsword: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 6 ⇒ (3) + 6 = 9


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly moved to strike at the guards at the top of the stairs, flanking one of them.

Claws: 1d20 + 3 ⇒ (5) + 3 = 8


Male Goblin Witch 1

Gop continues to mutter strangely, turning his attention to one of the guards on the stairs.

Slumber hex on the guard to the bottom-right on the stairs if I can get line of sight of him. DC 16 will. Otherwise I'll maintain my location to the back of the group for now.


Male Human High Priest of Asmodeus

You have not seen any windows so far.

From the 2 downed guards there are 2 longswords(Aggghhh and Mei have them), daggers, clubs(non-lethal), bows + quivers(Dahlia has 1), heavy steel shields, chain shirts and personal keys(don't match any door up here). everything is a move action to pick up except the chain shirts which take 10 rounds to remove and 10 rounds to don.

Edward:

You can differentiate between several trails, mainly a smell of old, tired guards and a smell of fresh. Perhaps only an hour ago the guards swapped shift. The trails lead downstairs still. All humans

1d20 + 3 ⇒ (7) + 3 = 10 unconscious: 2d4 ⇒ (2, 4) = 6
1d20 + 3 ⇒ (11) + 3 = 14 unconscious: 2d4 ⇒ (4, 4) = 8
1d20 + 3 ⇒ (3) + 3 = 6 unconscious: 2d4 ⇒ (4, 1) = 5
1d20 + 3 ⇒ (4) + 3 = 7 unconscious: 2d4 ⇒ (4, 2) = 6

"It's a full breakout, how did this happen?" "Sound the horn!" "Retreat!" Gerald is about to grab the horn when colours overload his senses. All 4 guards fall to Kahmunash's spell and lay on the ground unconscious. Eat-in-Shadow moves up, swallowing light, though the only light active is midway down the stairs.

Reginald you can cancel your spell if you want since they are all unconscious already.

Mei, Aggghhh and Fiain work together to kill one of the unconscious guards.

The guard the Gop put to sleep before wakes up. Edward smells an overwhelming smell of soiled underwear.

Round 3


HP 305/305| AC 30 (Touch 17, FF 25); CMD 41|Fort +20, Ref +20, Will +21|Perception +33|Low-light vision/See in Darkness/Scent/See Invisibility/Blindsense 60/Blindsight 30/Greater Arcane Sight/See Invisibility/Greensight 60| Initiative +5

The Hound steps forward and contemptuously crushes the chest of an unconscious guard.

Coup de Grace: 2d6 + 12 ⇒ (4, 5) + 12 = 21


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Kill them all! We need their armor and weapons


Male Fire Giant | 10/10 HP | AC 12 T 12 F 10 | init +2 |percep +4 lowlight vision | 45ft | CMB +4| CMD 12 | 4/2/5 | Cleric/1

As everyone moves Fjori will move out into the hall, keeping an eye out for anything that a large size creature could use as a weapon.


Male Rakshasa Mesmerist 1

Kahmunash dusts off his shoulder, giving a big crocodile grin as he looks down on the unconscious guards in front of him. "I hope you have a good night's sleep, as I think its going to be the last one you ever get". He turns towards the one that seems to be waking up. "Well, well, well. What are we going to do with you?" his inflection indicating that his is posing the question to the crowd of fellow monsters around him.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Hmph..useless


Ogre wizard 1 HP: 19/19 | AC: 15 (19) T: 12 FF: 13 (17)| Fort: +6 Ref: +3 Will:+5| Init:+3 | Perception: +4

sure. I'll do that. ah, are any of you going to eat that? Reginald asks though his hand is already reaching for one of the unconscious guards before ripping off an arm and taking a large bite.

mmm. I must say, I try to maintain a more... healthy diet, or at least a cooked one, but one cannot deny the attraction an old fashioned snack has. there is another crunch and then the other arm is off, you see a small rat nibbling on the guard as well.

I must say the texture of raw meat is fantastically exquisite. Well, tally ho and all that chaps! he pauses to regard the one that seemed more stoic than the others.

well, I suppose we could tie him up and leave him for the rats. I believe it would be poetic. Leave him helpless, unable to do anything but watch as we slaughter his fellows as they slaughtered ours. Or we could use him for information.

Reginald uses any of the capes the guards might have to fashion a more suitable, if almost as crude, pair of shorts for himself as he speaks.


Male Goblin Witch 1

Gop grins at the guard that's waking from his nap, "Oh, oh. Tie stupid ugly longshanks to chair and burn it!"

He pauses a moment, "..after talkings."


Vampire Undead, Alchemist 1

Allston moves quick to jump on an unconscious guard. Hissing at anyone wanting to kill or maim the body. "I asked for a live one, I demand my share." He hunches over the body, looking even less human than he did before. He extends his teeth wincing at the pain as most of his teeth were knocked out.

He turns to his shoulder looking at what seems like an invisible force"I have to feed!" He shouts out at no one, grabbing for a dagger and slicing the mans throat. Then begins to gorge himself on the blood of the man drinking all he can as the warm sickly fluid flows all over his face and begins to form a large pool below him and the man.

The Concordance

Male Skinwalker Ragebred Druid

"Hunh." Edward says, stepping forth to the guard currently waking up from Gop's spell. His claws lash out, once... Twice, attempting to hit the guard before he can stand up.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Attack2: 1d20 + 6 ⇒ (8) + 6 = 14

damage1: 1d4 + 6 ⇒ (1) + 6 = 7
damage2: 1d4 + 6 ⇒ (3) + 6 = 9

"Keep an ear out." the boar-man says, pricking up an while he fights in the direction the guards came from, just in case.

perception: 1d20 + 10 ⇒ (5) + 10 = 15


Male Rakshasa Mesmerist 1

"Sir" Kahmunash says over Allston's prone, slurping form. "I don't believe anyone else here would stand between you and your . . . meal, but please do keep your voice down. It sort of defeats the purpose of killing them quickly if you make a ruckus even in victory."


Vampire Undead, Alchemist 1

Allston looks up at reptile man talking to him he stares at him while drinking deeply. The need for blood the lust of it, was like the sweetest of drugs.

Detaching from the mans neck he clears his throat. "Forgive me." He says standing up straight, brushing off some of the muck from his tattered clothes. "My manners have all but left me in these trying times. He wipes away some of the blood from his mouth. For those looking at him you see patches of his skin seeming to come back to life, his eyes start dulling from red to a mixture of crystal blue. Even his hair starts to catch some colour from it's stark grey look. "I haven't had a good meal in a long time, now I wouldn't call theses." He sweeps his hand at the dead guards on the floor. "Fine dining but it will have to do, tell I get out of here and find something a little more delicate on the pallet." The blood around his mouth still dripping off his face, as he smiles his teeth slowly growing back.


Male Human High Priest of Asmodeus

I will assume that you CDG the rest of the sleeping guards as they are down for 5+ rounds.

With 4 more guards down the list of available equipment(medium sized) grows.

Available Loot(all medium):

longsword x4
dagger x6
club(non-lethal) x6
longbow and arrows(20) x5
heavy steel shield x6
chain shirt x6
small key x6
guard uniform x6

Fjori finds nothing fit for his size currently.

Perception DC 15:

"Hey, what's going on? Why aren't you at your post?" Someone is yelling from some distance, having seen the other four guards rush up the stairs.


Doppelganger Alchemist (Chirurgeon, Vivisectionist) 2 | HP 18/18 | AC 18, T 13, FF 15 | CMD 15 | Fort +5, Ref +7, Will +1 | Init +3 | Perception +5; darkvision 60 ft
Extracts:
Level 1: 3/3
; detect thoughts 1/1

Igoroskandrallanotly joins Edward in finishing off the guard Goo had put to sleep.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

Afterwards, he turned to the reptile man. ”You said earlier you could disguise someone as long as they took on a human form. Can you still do that?”

Edit

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

perc: 1d20 + 6 ⇒ (2) + 6 = 8

Mei grabs two daggers and a large shield as well as a bow and arrows and slings those over her shoulder.

could I climb out and fit out through the chimney?

we must hurry

The Concordance

Male Skinwalker Ragebred Druid

"Yeah. Somebody's comin'." Edward grumbles, "Time's runnin' short. The alarm will be up in no time."

The pig-man looks down disapprovingly at the soldiers, "Not a Paladin among them." he grumps, [b]"Look at these soiled smallclothes."


Male Fire Giant | 10/10 HP | AC 12 T 12 F 10 | init +2 |percep +4 lowlight vision | 45ft | CMB +4| CMD 12 | 4/2/5 | Cleric/1

perception: 1d20 + 4 ⇒ (7) + 4 = 11

Fjori follows the others as they poke through the guards belongings, grumbling under his breath about tiny people and their tiny weapons.

Mei aren't you also large sized?

Grand Lodge

Female Human Cleric 9 (separatist) max hp 57, AC , Fort +9 Ret +6, W +13 darkvision thru any darkness

the rules for driders state they can use medium equipment

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