Full Name |
Algoral |
Race |
Current Song: none 3/31 Spells used: 2nd 1 3rd 1 |
Classes/Levels |
Bard 9 | HP 76/76 | AC:19 T:16 FF:15 | CMD:19 | F4 R10 W8 | Perc:15 | Init:3 |
About Algoral
Algoral
Male gathlain bard 9 (Ultimate Wilderness 122)
CN Small fey
Init +3; Senses low-light vision; Perception +15
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Defense
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AC 19, touch 16, flat-footed 15 (+2 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural, +1 size)
hp 76 (9d8+4)
Fort +4, Ref +10, Will +8; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft., fly 40 ft. (poor)
Special Attacks bardic performance 31 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 19], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 19])
Spell-Like Abilities (CL 9th; concentration +14)
. . 1/day—entangle (DC 16), feather step[APG] (DC 16)
Bard Spells Known (CL 9th; concentration +14)
. . 3rd (4/day)—charm monster (DC 18), clairaudience/clairvoyance, cure serious wounds, thundering drums[APG] (DC 18)
. . 2nd (5/day)—glitterdust (DC 17), heroism, invisibility, silence (DC 17)
. . 1st (7/day)—charm person (DC 16), cure light wounds, grease, hideous laughter (DC 16), remove fear
. . 0 (at will)—dancing lights, ghost sound (DC 15), mage hand, mending, prestidigitation, summon instrument
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Statistics
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Str 11, Dex 16, Con 10, Int 16, Wis 12, Cha 20
Base Atk +6; CMB +5; CMD 20
Feats Combat Casting, Dilettante, Dodge, Expanded Arcana[APG], Extra Performance
Traits seeker, true name caller
Skills Acrobatics +7, Appraise +7, Bluff +16, Diplomacy +20, Fly +8, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +14, Knowledge (history) +15, Knowledge (local) +13, Knowledge (nature) +16, Knowledge (nobility) +13, Knowledge (planes) +16 (+20 to discover the true name of an Outsider from plane of choice, halve the time required to learn the outsiders name as well.), Knowledge (religion) +16, Linguistics +14, Perception +15, Perform (dance) +9, Perform (oratory) +12, Perform (percussion instruments) +18, Perform (sing) +16, Sense Motive +16, Spellcraft +11, Stealth +11, Use Magic Device +16
Languages Arabic, Druidic, Elven, English, First Speech, German, Gnome, Italian, Japanese, Latin, Russian, Spanish, Sylvan
SQ bardic knowledge +4, lore master 1/day, masterpieces (hymn of restorative harmonics), versatile performances (percussion, sing)
Other Gear bracers of armor +2, cracked dark blue rhomboid ioun stone, cracked mossy disk ioun stone, cracked pink and green sphere ioun stone, headband of mental prowess +2 (Int, Cha), ioun torch ioun stone[APG], living garments[ARG], ring of protection +1, ring of resistance +1, bandolier[UE], bandolier[UE], blanket[APG], masterwork backpack[APG], masterwork Drum, 173 gp, 5 sp
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Special Abilities
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Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 31 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dilettante You can make untrained Knowledge checks up to DC 15.
Fly (40 feet, Poor) You can fly!
Hymn of Restorative Harmonics Allies in 30 ft resave vs. ongoing debilitating effects.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Percussion Instruments) +18 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
Versatile Performance (Singing) +16 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Standing (although he is rarely on the ground) a mighty 21" tall and weighing in at 15lbs, the pale blue skinned and strangly plant-life winged male paints a beautiful picture with his silver hair and green eyes.
Algoral is like many of his kind who have left the First World in order to see more of the planes. Curious and flighty yet with the patience of an unaging race. This current trip is just the latest of several in which he has traveled to many of the nations of Europe and Northern Africa and studied their traditions and most especially their people.
He has always entered the Second World from a mushroom circle in the highlands of Scotland, and has adopted that nation as his "homeland" in this plane. He spent much of his first trip studying, and carousing with, the Druids and Picts of that land, before crossing the chanel and finding the huge variety that is the continent. During his time on the continent, he has traveled with several groups of adventurers and has come to enjoy the feeling of exitement that comes from a team working together with their lives on the line.
He has also come to appreciate the finery of the empires of man and has begun his collection of Jewelery and fashion. He is almost never seen without his four ioun stones making their lazy away around him. He is usually also decked out in rings and bracers and fine robes of many colors.
His kind's natural affinity for language is at its extreme in his case. He picks up languages easily and has mastered ten from the Second World as well as his two native tongues.
He prefers to flutter about on his viney wings rather than walk, but will if he has too. Fluttering is also a good description of his vocal patterns as well, as he appreciates the sound of his own voice. Even when he stops talking he is often unconsciously keeping up a staccatto rhythm on his drum.
He has found a natural place for himself in the adventuring parties he has associated with: the squishy middle. Lightly armored and carrying no weapon, he does his best to stay of reach of enemy combatants. Choosing instead to bolster his allies and toss the occasional trickery at his foes.