Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table (Inactive)

Game Master Tareth

Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.


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Botting Rakdon...

When Dacknar kicks in the door, Rakdon quickly draws and fires an arrow at the same guard the barbarian half-orc strikes. The shaft flies true as pierces the guard in a weak spot of his armor just below his collarbone. The duergar staggers back one, hand clasping its throat and likely making gurgling and other sounds of shocked surprise. But fortunately Unmei's spell keeps anyone from having to hear such disconcerting death noises.

Rakdon Bow Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Rakdon Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Bhoors Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

TotM: Dacknar is engaged with the first guard just inside the doorway. Bhoors has slipped around to try and block the escape of either guard. Unmei and Rakdon are just outside the door, but can see both enemies. Initiative order is Unmei, Dacknar, the Enemy, then Rakdon and Bhoors. Unmei and Dacknar are up.

DM Rolls:

Guard 1: 2/26
Guard 2: 26/26


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Moving around the guard so anyone else can get in. Dacknar brings his sword down on the guard once again.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Slashing damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


Unmei waits for her moment then, as Dacknar moves left, she throws her dagger over his right shoulder, catching the Duergar.

Dagger: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (4) + 2 = 6

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

bow attack: 1d20 + 5 ⇒ (18) + 5 = 23 dmg: 1d8 + 3 ⇒ (1) + 3 = 4 as he aims at guard 2


Unmei's dagger slings past Dacknar's ear and strikes the duergar in the throat, ending his life. With the first guard out of the fight, Dacknar steps up and lashes out with his sword at the second. But this foe has had a chance to ready himself and manages to parry the blow with his war pick.

The guard recovers, pivots off his back foot and slips past Dacknar's sword to land a solid blow along the half-orc's ribs. Using the momentum of his attack he shifts a step to the side to keep the lurking Bhoors within his vision. Unfortunately this shift puts him right in line with Rakdon's bow and the half-elf sinks a feathered shaft into the duergar's arm.

As Dacknar steps further into the room he can see to his left just beyond the partially ruined and collapsed wall another duergar, and dwarf and bulbous floating head with four undulating eye stalks. Fortunately all of their attention seems to be focused on the mechanical beholder that sits partially assembled on the big workbench that fills much of the adjoining area. Of course any one of them could turn around at any moment....

Dacknar takes 6 damage from the second guards attack. The first guard is out. The party is up with Bhoors still acting in Round 1 and Unmei, Dacknar and Rakdon (after the enemy) for round 2.

DM Rolls:

Guard 2 Attack Dacknar: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Guard 3 Perception: 1d20 ⇒ 14
Gazer Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Dwarf Mechanic Perception: 1d20 ⇒ 4

Guard 1: 0/26
Guard 2: 22/26


Round 2

Unmei mouths a comment at Dacknar's injury, but the arcane silence keeps her secret. She grabs her second dagger and throws it at the guard.

Dagger: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (3) + 2 = 5


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors redoubles his efforts and attacks the goons.

Attack1: 1d20 + 5 ⇒ (17) + 5 = 22
Attack2: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 1d6 + 3 ⇒ (5) + 3 = 8


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

As the dagger sails past his ear, Dacknar glances back at Unmei and raises an eyebrow and points to the ruined and collapsed wall. Then brings his sword down on the guard.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Slashing damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9


Bhoors lands a hit on the second guard as the duergar tries to duck back toward his allies, not really understanding why his shouts can't be heard. The first guard already bleeding and staggered falls dead when Unmei's second knife lands right in the soft spot at the base of his neck.

With the first guard out of the action, Dacknar is forced to readjust his swing onto the second. Unfortunately his footing isn't quite right and the barbarians heavy sword misses the mark.

Another of Rakdon's arrows finds a weak spot in the gang member's armor which causes the guard to silently howl with rage and then he suddenly blinks out of sight.

Moments later the bulbous floating eye with its four eye stalks turns in your direction from beyond the broken wall and notices the struggle.

"Alarm! Alarm!" It shouts. "Invaders are among us!" This startles the other two, causing one to drop a tool and the other to turn wide eyed toward the door where you stand.

The first guard is dead. The second has turned invisible. All attacks vs the second guard are now at disadvantage unless you make a successful DC18 Wisdom(Perception) check. The other three are 30' away just beyond a partially fallen wall that splits the center of this room. There is another exit 10' to the right and 30' straight ahead, opposite the secret door. The party is up.

DM Rolls:

Stealth: 1d20 ⇒ 18
Rakdon Bow Attack vs Guard 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Guard 3 Perception: 1d20 ⇒ 9
Mechanic Perception: 1d20 ⇒ 10
Gazer Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon fires at a new guard, one behind a fallen wall hit: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Unmei asks Mask for help and a perfect copy of her pulls out and dashes to the door, thus blocking the view of those inside. The duplicate looks menacing, as though ready to cast a spell.

Meanwhile, Unmei moves to the dead guard and pulls her dagger free.

I think that's ok: action to duplicate, move, free or bonus to interact with object (dagger).


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors looks at the floating eye monster. "Poor thing has four jimmies and no hands."

Viscious Mockery DC 13 Wisdom Save. Viscous Mockery: 1d4 ⇒ 1 Disadvantage on next attack.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Dacknar catches the faint smell of blood and the sound of armor scraping.

"You can't hide from me."

And swings his sword at the area he thinks the guard at.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10


Unmei slips through the entrance, grabbing her dagger from the first fallen duergar while her duplicate and the fierce half-orc with a really big sword draw the attention of the guards.

Dacknar manages to sniff out the second guard and is rewarded with the gratifying feel of his sword sinking deep into the invisible duergar's flesh. Moments later the foe is visible again as it drops to the floor dead.

Bhoors tries to mock the eerie looking gazer, but it is unaffected by the bard insults and instead it lashes out with a frost ray that blasts from one of the undulating eye stocks.

The third guard draws its own war mattock and charges into the room swiping at Dacknar. The foe manages a hit on the barbarian, drawing blood from a long gash along his left leg. Rakdon fires at the charging guard but the arrow flies wide and shatters against the far wall.

The scraggle-bearded dwarf who was actually working on the mechanical device, ducks around the workbench and toward the door opposite the secret entrance uninterested in joining the brawl between you and the other guards.

TotM: Second guard is down and out. Third is now engaged in melee with Dacknar. The gazer still hovers beyond the collapsed wall. Dacknar takes 6 damage from the guard. Bhoors must make a DC12 Dex Save or take 10 frost damage. Party is up.

DM Rolls:

Wisdom Save vs DC 13: 1d20 ⇒ 19

Guard 3 Attack Dup: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Gazer Frost Damage: 3d6 ⇒ (5, 4, 1) = 10

Guard 1: 0/26
Guard 2: 0/26
Guard 3: 26/26
Gazer: 13/13


DungeonMaster

Shoot at the one engaged with Dacknar hit: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 1d8 + 3 ⇒ (8) + 3 = 11


I was hoping the duplicate of Unmei would draw some of the fire from the gazer. Is there a better way for me to try to do so next time?

Unmei's double continues to try and block sight, looking like she is about to cast a spell.

Meanwhile, Unmei fires her retrieved dagger at the guard fighting Dacknar.

Dagger: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 2 ⇒ (2) + 2 = 4

She then moves in the wake of the dagger to her second one and pulls it from the corpse.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Dex Save: 1d20 + 5 ⇒ (20) + 5 = 25

Bhoors moves in on the floating eye thing.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Bonus Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar getting slashed on the leg. And the pain from the cut along his ribbs became too much for Dacknar to maintain control. Opening his mouth letting out a silenced roar, Dacknar fulfills the reason why people fear the raging Barbarian that goes into a Frenzy. With his anger fueled strength Dacknar swings his sword at this latest threat.
Rage Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Advantage, Rage Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Rage Slashing damage: 2d6 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10

Bonus action Rage Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Bonus action Advantage, Rage Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Rage Slashing damage: 2d6 + 3 + 2 ⇒ (6, 4) + 3 + 2 = 15

Rage:(2/ 2 per day) While raging, you gain the following benefits if you aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Str, you gain a bonus to the damage roll (+2) that goes up as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and slashing damage.

Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration o f your rage you can make a single melee weapon attack as a bonus action on each o f your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).


Unmei, Bhoors had just hit it with a spell forcing a save, so the gazer retaliated. If not for that threat, then it probably would have struck the duplicate.

Rakdon and Unmei both strike quickly at the last duergar guard. It is Dacknar who ends the creatures existence in this world. With a silent growl, the big barbarian runs his sword through the guards midsection, then with speed unexpected from such a big warrior, slides the blade free, spins and simply severs the duergar's head from its shoulders.

Moments later Bhoors slides beneath the gazers freezing blast and then closes in for his own attack. His first strike misses badly but his second skewers the floating eye and yellow-green gore rushes out along the bard's blade as the creature lets loose with an ear-piercing scream. Badly wounded, but not dead, the creature tries again to freeze Bhoors with its frosty ray.

The dwarf disappears through the door to the south, his shouts of intruders echoing through the complex. Soon enough there are additional barks and shouts as three kobolds followed by another duergar come bursting into the room. To the east a pair of goblins carrying short bows enter on the other side of the workbench.

Third guard is dead. Gazer is badly wounded but still up. 15 feet away to the south are 3 kobolds and another duergar. To the east, 10 feet behind where the gazer is engaged with Bhoors are two goblins. Bhoors DC12 Dex Save or take 3d6 ⇒ (4, 5, 5) = 14 damage. The party is up.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Dex Save: 1d20 + 5 ⇒ (18) + 5 = 23

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Fire at a goblin hit: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Unmei gathers her daggers and sticks with Dacknar as he makes his way through the guards.

Seeing the gazer still putting up a fight, she decides to tempt Mask and throw her dagger at the floating orb.

Dagger: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (1) + 2 = 3

All the while, her duplicate continues to cast spells, standing on the front line facing the kobolds.


Rakdon's arrow slams into the shoulder of the first goblin eliciting a loud angry squeak from the little creature. Unmei targets the gazer with her dagger and sends the steel blade whirling into the things ugly eye. Moments later it falls to the floor dead.

TotM: Goblin 1 is wounded but not out. The gazer is dead. A second goblin, 3 kobolds and the big duergar are still active. Bhoors and Dacknar both have turns remaining this round.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar in his blood lust, makes his way to the last Duergar and starts swinging.
Rage Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Advantage Rage Attack : 1d20 + 5 ⇒ (17) + 5 = 22
Damage : 2d6 + 3 + 2 ⇒ (6, 5) + 3 + 2 = 16

bonus rage attack: 1d20 + 5 ⇒ (4) + 5 = 9
Advantage bonus rage attack: 1d20 + 5 ⇒ (6) + 5 = 11
bonus attack damage : 2d6 + 3 + 2 ⇒ (3, 2) + 3 + 2 = 10


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors redoubles his attack.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Bonus Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bonus Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Forced in front of the leader, the three kobolds fall like wheat during the harvest to Dacknar and Bhoors. But they do their job and the absorb the first blows of the party leaving the leader free to focus his efforts on the raging barbarian. He growls and suddenly doubles in size as he swings his war pick at Dacknar landing a blow that solidly strikes the half-orc in the chest. Fortunately the barbarians raging state allows him to shrug off some of the damage, but still the enhanced strike grabs Dacknar's attention.

From the other side of the room the two goblins thinking a spell is imminent, snipe at Unmei's duplicate. Both attacks miss the mark, the arrows clattering against the opposite stone wall.

TotM: 3 kobolds are down. The duergar leader is enlarged and engaged with Dacknar. The goblins remain behind the workbench. Dacknar takes 12 damage from the leader's hit. Damage is reduced to 6 due to his resistance during rage. The party is up.

Leader Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d8 + 2 ⇒ (7, 3) + 2 = 12

Bow Attack #1: 1d20 + 4 ⇒ (7) + 4 = 11

Bow Attack #2: 1d20 + 4 ⇒ (6) + 4 = 10


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Looking at his wound in his chest. Dacknar looks up to the over sized Duergar and smiles.
"The bigger they are the easier they are to hit."

And to prove his point Dacknar first swings his sword at the enlarged Duergar and with his back swing Dacknar tries to chop the legs out from under the Duergar.

Rage Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Advantage Rage Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 3 + 2 ⇒ (5, 1) + 3 + 2 = 11
Extra Crit. Damage: 1d6 ⇒ 1 Well poo

Bonus rage attack: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage bonus rage attack: 1d20 + 5 ⇒ (12) + 5 = 17
Bonus attack damage: 2d6 + 3 + 2 ⇒ (3, 6) + 3 + 2 = 14


Unmei glides up to the fallen orb and picks up her dagger, flinging the wannabe beholder against the wall where it hits with a wet thud.

In the same motion, she redirects the dagger and sends it flying at the big Duergar.

Dagger: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 2 ⇒ (4) + 2 = 6

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

fire at a kobold hit: 1d20 + 5 ⇒ (16) + 5 = 21 dmg: 1d8 + 3 ⇒ (7) + 3 = 10


Rakdon skewers the wounded goblin who falls to the floor dead. The second goblin, seeing first seeing the kobolds cut down like wheat and then his companion quickly fall decides it isn't worth it to stick around and flees out the door he came through.

Unmei's dagger sticks in the Duergar's armor, but doesn't get through to cause any harm. On the other hand, Dacknar's sword finds the weak spot and the barbarian opens up a huge gash along the enlarged leader's side. He follows this up with a back stroke that further rips into the duergar, snapping armor links and rending flesh.

But the tough duergar is still on his feet despite the pummeling. But reeling from the fierce attacks, his aim is off and he heavy blow goes whistling past Dacknar.

TotM: One goblin is down, second goblin flees. Only the leader is left. The party is up.

DM Rolls:

Duergar Attack Dacknar: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d8 + 2 ⇒ (7, 8) + 2 = 17

Leader HP: 15/40


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

With delight in his blood lust Dacknar continues to strike against the over sized Duergar. Dacknar being a whirlwind with his sword slashing this way and that, with glee in his cold black eyes.

Rage Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage Rage Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 3 + 2 ⇒ (4, 3) + 3 + 2 = 12

Bonus rage attack: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage bonus rage attack: 1d20 + 5 ⇒ (3) + 5 = 8
Bonus attack damage: 2d6 + 3 + 2 ⇒ (6, 6) + 3 + 2 = 17


Unmei curses as the dagger stays useless at the Duergar’s feet. As Dacknar seems taken by divine fury, she begs Mask for help and casts her second dagger, hoping to catch the Duergar by surprise as he fights the obvious threat in front of him.

Dagger: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (3) + 2 = 5


Unmei's second dagger bounces harmlessly off of the duergar's tough armor, but it manages to distract the gang leader just enough to create an opening for Dacknar. The barbarians blade severs the duergar's right hand and then pierces his heart with the follow up blow. The oversized enemy falls to the floor dead. The room fills with quiet and the scent of blood from the many dead scattered around the underground hideout.

Combat over!


Unmei ponders what has just happened. For a moment, she had thought Mask may have abandoned her, but, as she realizes, the Trickster plays by His own rules.

With a smile, she pats Dacknar on the back.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

As Dacknar's blade plunges his blade in the chest of the duergar and watches the duergar drop, sliding off his blade.

Dacknar still in his blood lust spins looking for the next one to kill, anyone to kill. But seeing Unmei's smiling face and her pat on his back, the blood lust washes away and the exertion takes it's effect upon Dacknar. Lowering his bloodied blade point to the ground he leans heavy on the hilt. Exhausted he lets out a deep sigh.
"Well that was fun, but now I am ready for a nap." he says as blood seeps from his many wounds.


"Then let's find you a bed, yes? And may Lathander smile upon your sleep!" says Unmei.

And Mask guard you from the Killing Night. she thinks to herself as she lets the others explore the rooms first.

Once she feels it is safe to come in, Unmei will conduct her own search.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"We should check pockets and toss bodies in the filth to at least kinda scrub the scene."


Your search of the bodies reveals little of value among the gangland lackeys. In additional to poorly maintained weapons and armor, they carry a total of 25 silver shards and 60 copper nibs among them all. The leader carries a few more coins, five dragons and 16 silver shards. More importantly he carries in a small pouch attached to his belt a gray ovoid stone with streaks of black. The stone matches the description given to by Laeral as the Stone of Golorr.

There appears to be little else of value in the large room except perhaps the odd looking mechanical beholder sitting on the workbench.

After several minutes dragging the bodies to the door and dumping them in the flowing sewer, they slowly drift down into the main channel, disappearing who know where within the system.

Exits exist to the south, where the dwarven mechanic ran off or to both the east and west.


Unmei gives the mechanical beholder a second look and tries to figure out how she could bring it home.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Still breathing a little hard "We should chase down that one that got away before he brings back friends.
Looking at the metal monstrosity he pokes at it with his sword.
"How much do you think that the Temple of Gord would pay us for this thing?"


Unmei spends a little time tinkering with the clockwork construct on the workbench. At one point, she flips a set of switches and the thing bursts to mechanical life. The eyestalks wave back and forth while shooting various dazzling colors of light as it ticks and whirls. After about a minute the life-sized device starts to slow down and then with an odd TWANG! sound grinds to a stop.

Int(Something close to Appraise, maybe History) DC12:
Looking over the mechanical device, it probably has little value to the Temple. The subject matter, glorification of a major crime lord and villainous creature, would be hard for them to display the device openly. However, the materials and parts would likely still have some value, perhaps ten to twenty gold dragons at the very least.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Oh, the toy is broken now. I guess we should take less for it."

History: 1d20 + 0 ⇒ (11) + 0 = 11


Unmei tries to fit the apparatus in her kit and says: "Who says we should sell it? No, I was thinking of something to brighten our halls..."

"In any case, you might be right about the one that got away, but if he's worth his salt, it will be a pain to track him. Perhaps we should simply hurry back out instead? Do we have all that we were looking for?"


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Well I think we were looking for the missing lamplighter."


Just a clarification, it is a life-sized mechanical beholder weighing about 40 pounds, so it's not going to fit in a pack. But it is possible to carry it out. And you were tasked with finding the Stone of Golorr, which according to the description you received from Laeral, matches the stone found on the lead Duergar.

Looking into the room where the dwarf ran into, you see little here but an empty stone cellar. An iron door is set into the east wall. A dilapidated stone stairway runs up the south wall to where a wooden door sits open to the outside.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"What we can do is that I can plunge that sword over there into this metal do icky. And then we could place a symbol or mark of those wizards that wear the red robes from Thay. Any of you know how to make the symbol? "


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

"Lady said the lamplighter is likely not coming home. I think this rock is the prize. Let's get clear and out of the crap."


Unmei asks Bhoors to pause and looks at Dacknar and says: "Hold on... Why do you want to fake the mark of the Red Wizards, Dacknar? You feeling light?"


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Na, just thinking we could blame this attack on someone else. Would be funny to have this gang sweat some if they thought that the red wizzs were after them. Do you have a better group in mind Unmei?"


"I see... Well, how about the Zhents? Them and these beholder-lovers are not too friendly already..." she suggests.

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