Wrath of the Righteous
(Inactive)
Game Master
Kevin O'Rourke 440
Current Fight
The Divine Treasury
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Kaeldron wrote: For all of these potions, I can't see myself ever using one in combat. Shall we split them up evenly, or just keep them as communal resources for after combat healing should our own run out? Makes sense to me. We have plenty of in-combat healing in this party.
I've added all of the loot to the loot sheet. Kevin, what's the name of this keep again?
Finally, after adding said loot, we now have three Amulets of Natural Armor +2 on the loot sheet. Since one of those has been on the loot sheet for a while, I'm wondering if it's already been claimed, but not marked as such on the loot sheet. At any rate, one should go to Claire, who doesn't have one. Sariel also doesn't have one, and I'd be fine with giving it to him in case he comes back, but since there's no way to get it onto his alias, I guess we won't.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
I've gotta be honest, this dungeon is a slog. I hope there's not another level. I don't even remember why we're clearing it. I realize that real life delays have probably contributed to me feeling this way.
This place is the Ivory Sanctum
Ihere's not another level, this is the big bad guy HQ for the book. It's a lair of the Templars of the Ivory Labyrinth, a group of spies that helped set things up for the assault on the city in the first book.
There are likely significant lieutenants of the Abyss here but for the most part you've been dealing with competent goons.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Competent goons! My only weakness...
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Doing well. As I implied earlier, I'm kind of done with this keep, so I admit I've been phoning it in. Apologies for that.
I'm going to prune the encounters a bit. Around a table this bit can be a lot more fun.
| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)
Sorry, been busy lately. I'll try to keep up.
Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:
Hey folks. I had a covid scare which thankfully turned out to be negative. Been flattened by a bad cold then a sinus infection. I'm very slowly catching up on pbp so I expect to be posting messages like this for a while yet. ;) I hope everyone is doing well.
For all of our shared campaigns: glad to hear it! Welcome back :)
So just to highlight, the worm man has gone invisible. But since he cast a spell ye know which square/cube he is in up near the ceiling because it had a visible effect.
The room is 20ft high and Vang is up at the ceiling. So Davok can hit that square no issue since he is on the back of Lomasi (I wonder why he targeted Davok first?).
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Glitterdust! 10ft radius, so I believe that I can cast it so that it only hits the enemy. A spell which more and more seems necessary for an all martial party.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
GM Kevin O'Rourke wrote: (I wonder why he targeted Davok first?). Probably because we forgot to heal after the last fight, and if Davok fails that save, he'll be well into the negatives.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
And he did! He had wounds from crits take two battles ago! Oops!
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Uhm...didn’t I heal us up before that? I mean, that’s what channels are for.
GM, can we say that Kaeldron and Davok would recognize gaping wounds even if we players forgot? If so...
Channel x3: 12d6 ⇒ (1, 3, 1, 5, 4, 1, 5, 5, 4, 1, 6, 5) = 41
Actually it was because Davok is on a mount and would be in a better position to threaten him.
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Yes we can say you tossed out a few channels for people... the current pace makes it easy to forget.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
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| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)
Hey everyone. Apologies for my absence, but I assure you I didn't take it lightly. I'm starting to get caught up in my games this week, and hope to be back to regular posting by the start of next week.
Hope all is well with you and yours.
And thanks for your understanding.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Sorry for the delay everyone the end of last week kind of went sideways on me. The big bad is as you might be guessing a spell slinger! But a lot of his spells go against saves which this party is particularly good at.
Davok feel free to have Draghis cast a healing spell on you in that round. I only botted Davok attacking and laying on hands himself.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
Glad to have you here. :)
I'm just glad that against this spellslinger we can at least see him and that we have some ranged capabilities. Otherwise this could go really poorly.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
A friend of mine pointed out to me that I've been doing this character wrong, and I publicly apologize. I was under the impression that sacred weapon and bashing worked together. Sacred weapon would replace the damage die, and bashing would increase the size, hence Kaeldron having 3d6 damage. It turns out that I read this wrong, and it is either/or. Therefore, his shield should only ever do 1d8 damage.
I apologize for my misunderstanding. GM Kevin, would you mind if I switch Kaeldron's +1 Bashing Shield to being a +2 Shield and moving forward I'll just go with the lower damage die?
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No problem, pathfinder is a complicated system even before you add in Mythic. There's a lot to keep track of an you're a good group of players so I know any mistakes are honest. Thanks for bringing it up.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
GM Kevin O'Rourke wrote: Sorry for the delay everyone the end of last week kind of went sideways on me. The big bad is as you might be guessing a spell slinger! But a lot of his spells go against saves which this party is particularly good at.
Davok feel free to have Draghis cast a healing spell on you in that round. I only botted Davok attacking and laying on hands himself.
Thanks, I'll do that. I had my own challenging week last week. Nothing bad; just busy.
Also Kaeldron, thanks for helping Davok survive the disintegrate.
Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)
| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)
Sorry, life crazy. Trouble getting back into the swing of things.
Claire Calloway wrote: Sorry, life crazy. Trouble getting back into the swing of things. Aren't we all! No worries
Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:
Merry Christmas, everyone!
Still not clear here. I'm hoping to catch up in the new year.
| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)
Sorry, I've got a lot of tight deadlines popping up until the end of the month. I need to take a week off f games. Bot me as needed. Thanks!
I've been kind of avoiding this for a while, I knew about a week or so back I really should get around to it but kept finding excuses to push it off one more day. For the last half a year or so I've just been floundering and then playing catch up every month or so. I hate abandoning groups but continuing as is isn't fair on people either. I'm going to be dropping out of all of the games I'm playing in and most I am GMing except two which are near the end.
The last year has thrown me out of routine with the games, the pandemic is bad enough but there's some personal stuff that looks like it's coming up that'll be making things more awkward. I've enjoyed GMing and playing but it's just not something I can do right now.
I'm going to try to wrap up Fall of Plaguestone and Rise of the Runelords.
| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)
No worries, Kev. Totally understand. All the best.
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