Wrath of the Righteous (Inactive)

Game Master Kevin O'Rourke 440

Current Fight

The Divine Treasury


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Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Well damn. That’s actually a pretty tough tenet to follow


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Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070
Kaeldron wrote:
Well damn. That’s actually a pretty tough tenet to follow

It's why I made sure to give him a family member nearby once I decided on Vildeis.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

So I’m thinking I know what I need to do...

Shield +1 (1000 gold)
Shield Bashing: increases damage by two size categories (3000 gold)
Shield Spike +1 (2000 gold)
Shield Spike Bane Evil Outsiders (6000 gold)
Shield Spike Glamered (4000...just so that it never needs to be off of him and thus never Unarmed)

Hope we find good loot. Because looking at these prices, if I put everything into this plan, it should be complete by lvl7. And that’s the current plan. :p

Really seeing this campaign as one where “Evil Outsider Bane” & “Holy” are going to be very important enchantments to have.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

Guys, so I'm pretty old-school in terms of D&D, so aasimar and tieflings are still pretty new to me. In most cases, is it easy to differentiate between demons and tieflings?


It's fairly clear they have some kind of fiendish taint in their ancestry. But tieflings are common enough in this neck of the woods I'd say you would generally know... as to resistances and things that's where knowledge planes comes in.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070
GM Kevin O'Rourke wrote:
It's fairly clear they have some kind of fiendish taint in their ancestry. But tieflings are common enough in this neck of the woods I'd say you would generally know... as to resistances and things that's where knowledge planes comes in.

Yeah, not looking for a tactical advantage, I just don't want to have Davok chop a dude in half when everyone else is thinking he's just like an odd-looking elf or something. Thanks for the clarification.


Welcome to level 3


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Woo!

BaB: +1
Skills: +3 (1x Diplomacy, 1x Sense Motive, 1x Perception)
Background Skills (Knowledge Nobility, Linguistics: Protean and Sylvan)
HP: +8
Saves: +1 Ref

Aura of Courage (At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if he is unconscious or dead.)

Divine Health (At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.)

Mercy (Deceived: The target can immediately attempt a new saving throw to disbelieve any ongoing illusions that it failed to disbelieve within the last minute. )

Lvl 3: VMC: Persistence Inquisition (Step Up feat, Relentless Footing (Ex): As a swift action, you can add 10 feet to your land speed. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1).)

—-

Still no power attack. Won’t get it until lvl 5 :(

But! At least now Kaeldron can get into combat faster and enemy wizards/archers can’t 5ft step to safety


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

+8 HP

Skiils: 1 each to Perception and Swim

VMC Barbarian rage (5 rounds per day)

Mercy: I picked "sickened." It makes sense for us all to not pick the same mercies. If anyone wants to pick this mercy becaue it better fits their character, I'm happy to change mine.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Well...overlaps on mercies aren’t a bad thing. I didn’t take sickened because we are all immune to disease...though on reflection I see that doesn’t mean immune to sickened exactly. Given that Kaeldron has a healing centered archetype and VMC, I think I’ll switch to sickened. It might even prove useful. Feel free to take it too, I don’t want to kick you off of it!

Though I would recommend fatigued for you. You can’t rage while fatigued. Your mercy would let you remove that condition on yourself, which would be really useful. Also when you get a rage power it’d give you minor rage cycling, which is good Class synergy.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070
Kaeldron wrote:
Well...overlaps on mercies aren’t a bad thing. I didn’t take sickened because we are all immune to disease...though on reflection I see that doesn’t mean immune to sickened exactly. Given that Kaeldron has a healing centered archetype and VMC, I think I’ll switch to sickened. It might even prove useful. Feel free to take it too, I don’t want to kick you off of it!

Yeah, I find "sickened" effects to be most common from monster abilities that cause excessive pain, not anything to do with getting a cold.

Quote:
Though I would recommend fatigued for you. You can’t rage while fatigued.

Oh dang, excellent point. I'm switching to fatigued.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

Paladin Level 3

HP: +10
BAB: +1
Saves: +1 Ref

Skills: Intimidate, Knowledge Engineering, Knowledge History, Sense Motive

Class Features:
Aura of Courage
Divine Health
Mercy (Fatigued)

Lay on Hands: 4x day for 1d6

Good reminder on the mercies, Kaeldron!


HP 105/114 (stoneskin 70) | AC (24) 21 T (18) 17 FF (18) 15 | F +15 R +15 W +14* | CMB +11 CMD 29 | Init +10 Perc +3 | Smite 3/4 | LoH 3/8 (5d6) | Divine Bond 1/1 | MP 8/11 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Paladin 3:

FCB: +1 skill pt
HP +7
BAB +1
Ref +1
Mercy (sickened)
Feat: Rapid Shot
Skills: +1 Disable Device, +1 Diplomacy, +1 Ride
Background Skills: Sleight of Hand, Appraise

Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.

Immunity to Disease.

statblock for later update:

Divine Hunter
Male azata-blooded aasimar (musetouched) paladin (divine hunter, tempered champion) 3 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 62, Weapon Master's Handbook 7)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 25 (3d10+3)
Fort +7, Ref +9, Will +6
Immune disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee bardiche +3 (1d10/19-20) or
. . dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20) or
. . spiked gauntlet +3 (1d4) or
. . unarmed strike +3 (1d3 nonlethal)
Ranged longbow +8 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—glitterdust (DC 15)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 13, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +3; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits child of the crusades, reckless, vagabond child (urban)
Skills Acrobatics +9, Appraise +1, Diplomacy +9, Disable Device +11, Escape Artist +5, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +1, Ride +8, Sleight of Hand +7, Stealth +5; Racial Modifiers +2 Diplomacy
Languages Abyssal, Celestial, Common
SQ lay on hands 4/day (1d6), mercy (sickened), shared precision
Other Gear mwk chain shirt, studded leather, arrows (20), bardiche[APG], blunt arrows[APG] (20), dagger, dagger, longbow, spiked gauntlet, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Erastil)[UE], mess kit[UE], pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 24 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

Fred, you want that Banded mail? If not, Davok will take it.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

Davok can take it, he's gotten hurt more often iirc.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

Thanks.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Being LG is not easy!


Male Caypup Emissary of Cayden Cailean | HP: 46/46 | AC 21, T11, 21 | CMB: +10 CMD: 20 | F:+8 R:+3* W:+8 | Init +4 | Perc +5, SM +2, Diplomacy +9, Intimidate -2 | Speed 30 ft., Fly 50 ft. (+15) | Religion +13 | Elysium's Call 1/1, Share Will 1/1, Thunderous Growl 3/3 | Knock: 3/3, Open/Close: 3/3, Stabilize: 3/3, Dimension Door: 1/1 | Active Conditions: None

Claire

+8 hp
+1 Diplomacy, +1 Spellcraft, +1 UMD, +1 profession (bartender), +1 profession (painter)
BAB +1
Reflex +1
Aura of courage, divine health, mercy (riled)
VMC Sorcerer (Celestial) - Heavenly Fire

Alistair

+1 HD
+4 hp
+1 BAB
+1 Reflex
+1 Diplomacy, +1 Spellcraft, +1 UMD, +1 profession (bartender), +1 profession (painter), +1 knowledge religion
+1 Natural AC
+1 Int
Domain Influence: Chaos (Azata): Elysium's Call


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

This weekend my family’s going to be super busy so I’m not going to have a chance to make a post. I should be back to regular posting by Monday evening. Feel free to bot me (with great panache and flair!) if necessary.
Thanks!


2 people marked this as a favorite.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

Pretty much the same with me, except substitute "great panache and flair" with "unfounded faith and conviction."


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

Today will be the last post I make for a few days, as I'm spending the holidays with my family. I will resume regular posting on the 27th (although I might be able to squeak in a post on the 24th).

All the best, and Happy Holidays!


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

Sick. Not sure I'll be on again for a day or two. You can bot me as needed.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Faced this foe in a different group. A paladin, hunter, wizard and an oracle. The wizard outright died against the half-orc. Interesting to see how at early levels the Paladin party smacked him down in one round.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

We're Heaven's Wrecking Crew. :D


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070
Kaeldron wrote:
Once out of earshot of the prisoner, Kaeldron said to Claire ”But you don’t know it. While I hope that he is redeemable that may not be the case. If we are not just, as well as merciful, we risk allowing our mercy to cause harm to innocents.”

Oh man, that probably means Kaeldron's out of earshot of Davok, too. It's probably for the best. :)

Davok doesn't see any difference between this guy and the crazy dwarf they encountered underground. He's not protesting because he fears delaying the party's joining the resistance even more, which to him has the bigger potential for fighting evil.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

So, story?


The problem of waiting for people to post and then not realising how long it has been. I've pushed things on, I should have done so a few days back but it didn't click with me.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

I thought it might be that. Back into it hopefully!


HP 105/114 (stoneskin 70) | AC (24) 21 T (18) 17 FF (18) 15 | F +15 R +15 W +14* | CMB +11 CMD 29 | Init +10 Perc +3 | Smite 3/4 | LoH 3/8 (5d6) | Divine Bond 1/1 | MP 8/11 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Just realized Sariel is, in fact, not immune to fear! The Divine Hunter archetype trades that out in exchange for an archery aura and a six pack of Miller Light. Oh well..


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Well...at least you get the +4 bonus as you’ll likely be close to someone else


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

Here's a classic paladin joke: How is Miller Light like having sex in a canoe?


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

Hahaha!

(I couldn't wait for the punchline and looked it up...)


2 people marked this as a favorite.
Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

You should have answered, then!

Answer:
They're both f%*%ing close to water.


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

And steal your thunder?! Never!


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

So noble. Truly, you uphold the ideals of paladinhood.


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

Duh!


Posting will be slow the next few days but I wanted to get a post in.

I had an idea I'd like to throw out there. For those with significant characters in their background that have been rescued so far would people like to consider adding them as cohorts, a bit like the squire feat with a few changes, without it become leadership and without being restricted to a martial class. Claire's mother could be a swashbuckler or perhaps a cleric for example? I'd give this squire* feat out for free and those who don't want to manage a second character in combat they can take another low enough level feat like toughness, power attack etc.

Not all those have an NPC they might want to bring along but perhaps they might like to befriend someone at the Defenders heart or a significant NPC.

It's an idea I want to pitch at the group to see how people would feel about it.


HP 105/114 (stoneskin 70) | AC (24) 21 T (18) 17 FF (18) 15 | F +15 R +15 W +14* | CMB +11 CMD 29 | Init +10 Perc +3 | Smite 3/4 | LoH 3/8 (5d6) | Divine Bond 1/1 | MP 8/11 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

I think it's an awesome opportunity for those who are motivated enough to roleplay a cohort. It would be fun to read! I'm sort of strapped for time as it is and wouldn't take a cohort, but I definitely wouldn't argue with a bonus feat!


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

I love the idea. It sounds like it wound add a lot to the story for some PCs. Davok’s sister comes to mind.

It would also shore up our knowledge skill deficiencies...


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Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

I had originally envisioned Draghis as an NPC to run a temple that she and Davok started using the Downtime rules, but with Kenabres in its current state, that's obviously not feasible, and I don't know if the AP will take us to another place that could be an appropriate base for us. So I like the idea of re-purposing her so that Davok retains some sort of interaction with her.

And eyes off my sister, Kaeldron.


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Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Kaeldron’s eyes are the eyes of purity. His hands the hands of justice! His feet the feet of retribution! His...wait, what were we talking about?

Oh yeah. Right. Your sister is hot.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

I'm also wondering if this would kill the paladins-only vibe we set out with, so if anyone doesn't like the idea, feel free to speak up. There's no hard feelings.

Only soft feelings.


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:

I'm cool with it, though currently I can't think of whom Fredric might pal with.

Will think on it more.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

I’ll grab power attack. Otherwise couldn’t get it until lvl5, which is really late. Plus...the only follower Kaeldron could get via his background is his dad. Which is weird and wouldn’t make sense.

Any idea what class Davok’s sister will be?

“A squire can only take levels in a class that grants proficiency with all martial weapons as a class feature, such as paladin, gunslinger, cavalier, or fighter. She cannot multiclass, though she may take any archetype she qualifies for.”

https://www.d20pfsrd.com/classes/hybrid-classes/skald/

A Skald would work and would be really useful. Might fit her well too.

https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-figh ter-archetypes/weapon-bearer-squire/

This archetype is pretty fluffy for a squire


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HP 105/114 (stoneskin 70) | AC (24) 21 T (18) 17 FF (18) 15 | F +15 R +15 W +14* | CMB +11 CMD 29 | Init +10 Perc +3 | Smite 3/4 | LoH 3/8 (5d6) | Divine Bond 1/1 | MP 8/11 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

A skald? A host of Paladins raging with righteous fury, you say?


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 10 / Champion Tier 3 | HP: 80/138 |Temp hp: 40 AC: 23 (10 Tch, 23 Fl) | CMB: +17, CMD: 27, +2 CMB/CMD vs Demons | F +18, R +8, W +10, SR 15 vs evil | Init: +3 | Per -2, SM +15, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 3/3 2nd 2/2 3rd 1/1 | LoH: 6/8 |Smite: 4/4| Righteous Fury 6/14 | Mythic 9/9 | Active conditions:
Sariel Daore wrote:
A skald? A host of Paladins raging with righteous fury, you say?

I *strongly* approve of this in principle.


Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Yeah, Skalds are great with squire feat. I’m a big fan of Spell Warriors

Improved Counter Spell and Weapon Song (instead of rage they enchant our weapons)


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Guardian Paladin (9-3) Mythic (5/9) Current Buffs (Divine Bond: +2 enchantment) W (6) HP (134) Saves (15/10/15) AC (30/11/28) LoH 4d6 (8/9) Ch4d6 (0/7) Ch1d6 (0/5) 10ft (4/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (0/1) Smite (1/2) Liberating Command (3/3) Windy Escape (3/3) DR/5 (Mythic)

Squire classes that I can think of:

Fighter
Barbarian
Bloodrager
Cavalier
Ranger
Paladin
Slayer
Warpriest
Skald
Magus
Vigilante
Vampire Hunter
Swashbuckler
Gunslinger
Hunter

Skald, of course, seems to be the most mechanically useful at lvl-3. But a Warpriest could do useful things with blessings as well.

As an example. Let’s say that Sariel meets an old friend who is a Warpriest with Good Blessings.

“Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.”

Pretty darn good to go on his bow! Especially as for action economy it wouldn’t stop him from shooting.

Then make the Warpriest a Bulwark
https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/archetypes/paizo- warpriest-archetypes/bulwark-warpriest-archetype/

His job? Bless Sariel’s bow. Then stand in front of the archer with a tower shield and spear. He uses his turns to cast bless and divine favor to buff the archer and protect him from enemies who get too close. And once his 2 spells per day are gone? Guidance, to give Sariel +1 to Hit. So long as he doesn’t die you’d get at least +1 to hit.

And to keep him alive: Fullplate, Tower Shield, Shield Focus. With Dex12 that’s AC25.

Then...with Sariel having a Buckler take this feat for both of you

It gives him AC26 and you +2 AC. Furthermore “If an adjacent ally with this feat uses a tower shield to grant total cover, you also benefit if an attack targeting you passes through the edge of the shield.”

——

So you’re offense goes up considerably and you’re defense is increased as well.


Half-orc Paladin 10/Mythic Marshal Tier 4 ~ AC 24 (t 11, ff 20) | F+14, R+10, W+13 | Init +8 | Per +14 | MP: 10/11 (1/3) | LoH: 5/7 | "Rage:" 10/12 | Smite: 2/4 | HP 60/105
Lomasi:
AC 29 (t 12, ff 27) | F+9(11), R+6(8), W+5(7) | Perc +6 | HP: 70/9070

When I first conceived of Draghis, I envisioned her as a cleric. Her role was meant to be more of a shepherd of the flock type, not a crusader type. A skald or a warpriest wouldn't be completely out of character for a warrior of Vildeis (or at least the Vildeis that I'm creating head-canon for), but she was always meant to be a spell-focused cleric.

Plus, Kevin had said that it would be an adjusted Squire feat, not limiting it to a martial class.

GM Kevin O'Rourke wrote:
a bit like the squire feat with a few changes, without it become leadership and without being restricted to a martial class.

I've been waiting to hear what other changes to the feat Kevin is proposing before I get too hung up on any particular concept or build, however. I'll consider classes other than a cleric, but it might not be satisfying as such because her concept already pretty embedded in my head.


| HP: 105/105 | Resistance: Acid 10, Cold 10, Electricity 5, Fire 5 | AC 26* (T16*, FF 24*) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +13 CMD: 25 (21 vs. dirty tricks) | F:+18* R:+15 W:+18* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +23, Intimidate +7 | Spells: 3rd: 2/2, 2nd: 2/3, 1st: 4/4 | Domain Spells: 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 0/1 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 7/10, Lay on Hands 0/12, Protection from Evil 0/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/4 | Mythic Power: 5/13 | Active Conditions: Contingent Channel, (buffs: see post)

Yeah, I want my mother to be drunk off her ass and good in a bar brawl, if not much else. That's how I pictured her, anyway. And not pious at all. She slept with a god by accident, and supposes that's pretty cool. Haha. Haven't had time it give it much more thought than that, yet.

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