DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

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Current Date 15 Calistril, 4719 AR


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Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

It'd be hilarious if it's Azura - she's an NPC in a Wrath of the Righteous campaign Jesse's running and my tiefling paladin's one of her lovers. So if you went with her and my swashbuckler, that'd be two characters of my design who'd be sleeping with Azura. Just different anatomy involved and the swashbuckler's wife would want to join in. :P


ADVENTURE PATH COMPLETE

That is in fact Azura, who originally was made to be a PC in Wrath, but the DM vanished. Then she got picked up for Shattered Star.

Kiera (the exploiter wizard) is just a cheerful, fun character. She's also pursuing immortality, so if she reached level 20 she would be immortal! She is also strongly tied to Sandpoint as a civic participant; she plans to buy the Old Light and turn it into a wizard tower, and to use her magic to make civic improvements like cleaning up the dump and helping with construction. In the current game she is moving toward a lot of divination magic, partly because this was something not in the Runelords' repertoire; but this could mean she might not be a good choice for crossing paths, because she would be likely to try to give advice based on high-level scrying, which might break some of the mystery plots.

Isabella (the cleric of Reymenda) will develop her celestial heritage and clerical ability, and eventually try to overthrow or redeem the various evil people she meets in the Rise AP. Internally she is heartbroken; her life was upended and destroyed, and now she fills it by trying to help and elevate other people. She would be a strong "you can do it!" supporter and good at motivational advice.

Azura is, well, she's bubbly, vivacious, and highly sexualized. She has the Celestial Obedience feat, so the super-high-level version wears next to nothing since she gets Charisma to AC while unarmored. Basically she is a sweetie with a heart of gold under her gigantic chest who just wants people to be happy and loved, and also kinda cheesecake.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Yeah, I saw it was Azura, I meant it'd be hilarious if she and the Swashbuckler ended up being Sihedron Heroes in this campaign.


ADVENTURE PATH COMPLETE

Oh, yeah, certainly. Apparently she's popping up everywhere these days!


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 3/3, Focus: 3/3+1 | HeP 2/3 | Active conditions:

My Sihedron Hero is going to be Adolina d'Jhaltero, who's currently mid-way through RotRL. Given her massive focus on stealth and dancing I'm thinking she may have become the Herald for the Redeemed Queen! That would be fun! :) At level 17-18 she's powerful enough.

Currently looking at a psychic to be the Int based guys and balance all you Cha focused lot! :P

@GM: would you be ok with me playing a Psychic Duelist? It would involve a whole (complicated) subsystem, although I'd happily try and find a way to make it easier!

If not I'll stay vanilla!

------------------------------
Still not sure whether to switch from Caraid yet. Will depend how well this one comes out I think!


Psychic duelist would be fine. After just going through our first verbal duel, I'm all for learning complicated subsytems! ;)


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 3/3, Focus: 3/3+1 | HeP 2/3 | Active conditions:

This is waaay beyond that, but I'm game too! I like the images it evokes!


IMO, that sounds more interesting than another kineticist. Not that I don't think Caraid would be a well-developed character, but there are currently four other kineticists in games that I'm running or playing in right now. >_>


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
DM Brainiac wrote:
IMO, that sounds more interesting than another kineticist. Not that I don't think Caraid would be a well-developed character, but there are currently four other kineticists in games that I'm running or playing in right now. >_>

Must've been an Avatar marathon recently. :P


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 3/3, Focus: 3/3+1 | HeP 2/3 | Active conditions:
DM Brainiac wrote:
IMO, that sounds more interesting than another kineticist. Not that I don't think Caraid would be a well-developed character, but there are currently four other kineticists in games that I'm running or playing in right now. >_>

No problem then! Full psychic caster coming up!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

My RotRL party vs Karzoug included two of the original PCs, Orik Vancaskerin, and a resurrected Aldern Foxglove, and helping us out (with us each controlling one) was our rival adventuring party consisting of Highlady Athroxis, Lyrie Akenja, Tsuto Kaijitsu and Nualia Tobyn.

We testified at the trial of Tsuto and Nualia, presided by Ironbriar (who would later turn out to be Tsuto's real father), and he sentenced them to like a million years dungeon (in secret he had been paying them to do Sihedron sacrifices but they were taking the money, doing their Lamashtu ritual and running). Lyrie broke them out and then we had a long subplot in Magnimar where diabolists and demoniacs were being found dead in addition to the Skinsaw cult murders.

Turns out that after we cut off Nualia's arm, she was pissed about the loss of her divine gift, so she went and got another one, and also every other demongraft in the list except the goat legs. She had a bald top of her head with swooping horns, one massive red arm, a large heart visible through stitching on the front, a long black tongue and two purple eyes. After communing with Lamashtu, she was able to redirect her holy mission from take revenge on Sandpoint to take revenge on those who used you (tho she still tried to f~&~ with Sandpoint several times).

As a high level cleric, she also killed and raised Highlady Athroxis in single combat, giving her the Rune of Wrath floating over her face.

Point is, more than any of my actual characters that I've played Rise with, Nualia is my absolute favorite PC we built and played with, and second was Aldern, but both those are like NPCs who die, so unless people are fine with that, someone can take my spot with the Sihedron heroes (or antivillain) as far as I'm concerned


...!

That sounds like an awesome campaign! Unfortunately, I don't think that version of Nualia would gel too well with the plot (except for as a villain maybe!), but I'm all for a redeemed and resurrected Aldern Foxglove as a Sihedron Hero if that's your vote.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Thanks, and I'll think on it, :)


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 3/3, Focus: 3/3+1 | HeP 2/3 | Active conditions:

I'm actually a fan of Aldern too - Adolina had some nasty history with him (mostly a crush on his wife and a serious case of revenge hacking!) but given that she's following the new goddess of redemption she could give him a second chance. In the games I've been in he's always a villain to the hilt - but he's a really fun villain! :D

For fluff's sake btw Adolina, who isn't religious at all, prayed the night before the final assault on Kharzog for the skill to be able to end him. Nocticulia answered her prayers (what better way to prove that she'd changed than by answering the prayers of a high level CG hero?) and, after the battle, Adolina swore herself to Nocticulia's service.


ADVENTURE PATH COMPLETE

Wow, yeah, I don't think any of the characters I've played will fit that narrative. Kiera is badly traumatized by the "love letters" from Aldern Foxglove and would never be able to work with him. Isabella likewise would never stand by while Nualia transforms herself into a demon. That just leaves Azura, who's fun but... maybe not the best inspirational figure for fighting the Runelords? She's more inclined to sex people into compliance.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 3/3, Focus: 3/3+1 | HeP 2/3 | Active conditions:

Well if we're keeping Aldern then Nualia doesn't have to be an issue. You could use Isabella I think. Equally though we're short on SS heroes, so why not Azura? Perhaps she matured with time/levels? :D

New character is nearly done, for fluff at least. Crunch will be done tomorrow.


ADVENTURE PATH COMPLETE

Azura's not "immature" per se, she just has a peculiar worldview. She was originally concepted for a Wrath of the Righteous game on the premise that you can't heal the Worldwound by hitting it harder. As an endgame/epic-level character she would take this to the kinda... I dunno how to put it, the "save the world with inspired love" level, trying to help everyone find their inner peace by coming to terms with their identity, realizing that they deserve love, and all that kinda thing. Dunno if that's really an interesting angle to take for crossing paths.


Ball's in your court now. You can start your investigation if you'd like or wait for Nikolaus's new character to show up.

And sexing people into compliance is kind of one runelord's modus operandi, so Azura might prove an interesting counterpoint to that. ;)


I've never had the opportunity to play through RotR. I've Ref'd it in a FTF group but that was it. So I don't have anything to contribute for a Sihedron Hero.


Let's see... I've run it three times I think and played through portions of it twice. I can sub in one of my player's PCs, or you can come up with an original hero of your choice, Nime.


DM Brainiac wrote:
And sexing people into compliance is kind of one runelord's modus operandi, so Azura might prove an interesting counterpoint to that. ;)

Did someone say Sorshen? :D

Character will be finished tonight, so I'll try to get her up and get a post in.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Hey so I've decided my Sihedron Hero would be my first Pathfinder character, an agender Forlorn elf named Persephone, a rogue with a ring of invisibility. As much as I love thr penitent former cannibal/devoted husband and father Aldern, it's too dependent on my events for a group game, and despite saying I didn't mind having representation if someone wanted two characters, I would love to be included


It's now official.

The family was watching a Harry Potter marathon the other night and while it was playing I was writing up one of Nime's posts.

I now hear Evanna Lynch's voice (Luna Lovegood) whenever I write dialog for her.

And now everyone can share in that. :)


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

I now regret taking Burning Disarm as my second 1st level spell instead of Burning Hands or the like.


Calendula, you can't enter a bloodrage when you're fatigued. On the plus side, the penalties for fatigue are only -2 Str and Dex, so your attack and damage only goes down by 1 instead of 2.


Just need Nime's actions.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Oh duh I knew that. Sorry, I was very tired.


Yes, in fact one might say you were fatigued. ;)


So, ready to move on to Roderic's Wreck?


I think so.


ADVENTURE PATH COMPLETE

Ready!


Okay, will post in the morning!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

I just remembered that my black blood is harmful to things that drink it, so the stirge could have frozen to death if it kept drinking


I thought it might be, but I couldn't find the rules reference.


So that's a 'no' on that vampire fetish thing then.

Ok, as long as we're clear.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

The black bloodedrager can use their blood to deal frost damage, and at level 12 can spray their blood for 1d8 frost damage as the 1st level oracle power.

On the SRD, the rules for imbibing black blood is hidden on the oracle page but essentially, drinking a pint does 3d6 frost damage so that would be one thirsty stirge, but I think many home games would allow it simply for humor.

Anyhow, point's moot. Moment's passed.

Also, Nime, I know you're joking but I have no read on Calendula's sexuality yet. Maybe she does have a vampire/bloodletting fetish but tragically, can never satisfy it. I think she's too jaded to want companionship, even though regular sex could make her a much less frigid b#~&#. I mean it wouldn't literally, what with her frozen blood and all, but one could hope.


RETIRED - Runelord of Altruism

Well if you ever want to find out Calendula, Shenuska is always open to helping people bring their physical and mental selves into harmony. ;)

She's more or less a tantrist, in the wider (and correct sense), but she won't say no to the western perception on the side! ;)


Once you're done discussing sexuality, let me know which way you want to go. ;)


ADVENTURE PATH COMPLETE

I think she wants to go down.


Alas, while no doubt fun, it doesn't progress your exploration of Roderic's Wreck. ;)


RETIRED - Runelord of Altruism
Rudrik Halvar wrote:
I think she wants to go down.

I'd say it's going up that gives you problems!


Which way next?


ADVENTURE PATH COMPLETE

I dunno. All I know is I'm getting sick of haunts across every damn AP.


Fortunately there are more than just haunts in the house. And after this section there aren't any more, at least in the first book.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

I loved haunts in Foxglove Manor and I liked them in the cannibal mine place but in every other AP I've found them lacking.

Also I'm willing to navigate but I don't wanna take over also. Calendula would just push on regardless but I wanna leave room for discussion and s$&&. My vote is go around the house clockwise floor by floor. If there is a basement, that goes last.


ADVENTURE PATH COMPLETE

I've run into haunts in at least five APs so far. I'm kinda over them, especially since most of the time there is no way to know how to put them to rest.


No basement, just two floors.


Nobody else seems to be chiming in, so I will proceed with the clockwise approach to keep things moving.


RETIRED - Runelord of Altruism

Shen and I have no particular preference :)

The problem with haunts I think is that you have to let them manifest before you can do much with them - but any sensible person runs the hell away! Unless you play one of the haunt specific archetypes it's just not ever going to be more than a thematic trap...

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