DM Brainiac's Return of the Runelords (COMPLETED!)
(Inactive)
Game Master
Brainiac
Maps on Google Slides
Current Date 15 Calistril, 4719 AR
Nime's spell heals nonlethal and lethal damage in equal amounts, so Calendula is conscious at 9/12 HP and no longer fatigued.
Still need actions for Calendula and Theo.
My mistake, Calendula. The bite would have made you just fatigued again then if you had failed your save.
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
I thought I wasn't going to make it, so I was covering my ass, hahaha, exhausted is such a nasty condition
As you go through this adventure and make the Cove safer, you will earn Victory Points, which measure how close you are to putting Sir Roderic's soul to rest. You gained 1 earlier for defeating the fleshdreg. You earned 2 now for promising the ghost directly that you will help him.
Ack, almost forgot to mention that you've gained enough XP to reach level 2!
Oracle 2
+1 BAB
+1 Will
+1 1st level spell castable per day
+1 0 level spell known, Guidance
New Mystery Spell: Alter Winds
Skill Points: Oracle +4, Int +2, FCB +1
Diplomacy +1, Heal +1, Knowledge (nature) +1, Knowledge (planes) +1, Sense Motive +1, Swim +1, Intimidate +1
Background Skill Points: +2
Knowledge (history) +1, Perform (sing) +1
RETIRED - Runelord of Altruism
Psychic 2
+1 BAB
+1 Will
+1 1st level spell castable per day
+1 0 level spell known, Ghost Sound
New Psychic Ability: Detect Thoughts.
Skill Points: Psychic +2, Int +4, FCB +1
Spellcraft +1, Knowledge (Arcana) +1, Knowledge (nature) +1, Knowledge (planes) +1, Sense Motive +1, Perception +1, Knowledge (Local) +1
Background Skill Points: +2
Knowledge (geography) +1, Knowledge (nobility) +1
ADVENTURE PATH COMPLETE
Fighter 1!
+8 hit points (6 class, +2 Con)
+1 BAB
+2 Fort saves
Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Appraise, Knowledge (engineering)
Bonus fighter feat: Dodge
Also, what's our loot situation? Did we earn a drib-drab of coin?
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
I don't feel like pushing my luck with rolling for HP considering Calendula's bad rolls thus far
Bloodrager 2, +1 BAB, +1 Fort, +8 HP
1 skill rank each in K. Planar, Dip, Intimidate, K. Relgion, Perception
Background skills, Profession Soldier, Profession Farmer.
Gain Uncanny Dodge.
ADVENTURE PATH COMPLETE
Guys I need to know if we have a loot distribution worked out because I would really, really like to get some different weapons for different DR, now that I'm proficient with martial weapons.
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
Assuming 100% sale on magic items and valuables, we have 3370 gp or, 674 each
ADVENTURE PATH COMPLETE
That suits me fine! If we have time to arm up before heading out to save the guards, I'd like to get a masterwork heavy darkwood shield (257 gp), a gladius (15 gp), and a light mace (5 gp), as well as 6 javelins (6 gp) - total cost 283 gp.
RETIRED - Runelord of Altruism
Magic items only sell for 50% remember.
What did we actually get overall? Gold bars and the slippers - anything else?
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
The case for Baraket is worth 350
1000 less still comes out to 474 each
Those purchases are fine, Rudrik.
RETIRED - Runelord of Altruism
Is it a relatively easy swim?
The waters are relatively calm, so it's a DC 10 Swim check to cross.
The map is up now. Sorry for the delay.
Calendula, a 9 on the attack roll is not going to drop him, unfortunately.
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
I was looking at my Fortitude roll, apologies
Don't forget you have two unconscious thugs to determine what to do with.
Also remember you have the wand of cure light wounds with 13 charges of you need more healing.
Map updated with goblin locations.
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
Is the cave difficult terrain because the height or can we move without penalty?
Also Nime, in re the wand and healing, Nime is the only one with Cure on her list of spells so I think the assumption was that she was the one carrying it.
Edit: Just reread the thread, saw that this question was already answered doy
The mage armor is still in effect for another hour, Theodric.
By the way, the low ceiling is just in the entry hallway. Once you make it past the walls, you no longer need to squeeze.
Nime will be grateful for that. :)
ADVENTURE PATH COMPLETE
Since it appears that nobody has noticed, I've been getting savagely beaten by the encounters so far, and I currently (as of this goblin-cave-entrance fight) have 4 hit points.
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ADVENTURE PATH COMPLETE
So once Calendula and I are both dead, I'm thinking of a paladin for my next character.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Goblin dogs don't have much HP, do they? Because I think I just killed that one even without the crit.
Yup, that's a dead dog. Just need Shenuska's actions now.
Just need to know who is leading the way.
Forgot to mention, Calendula gets an AoO.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Damnit. First bit of damage I take of the whole campaign and it's enough to one-shot me.
Don't forget you AoO, Calendula!
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
Damn sorry, and you even reminded me, :/
It might be too late, but this round I would have preferred to Power Attack but forgot to do so. Luckily, I did get it from the last round regardless.
You can still Power Attack. The goblin is very badly hurt now. A few more points of damage will do it!
If Nime heals Theo, he will be able to act this round before the goblin acts.
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Can you stand up and make a five-foot step in the same turn? Or am I going to have to try and Acid Splash her or just chuck the spear at her?
You can step up and attack.
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
Any thoughts on Calendula's plan? I'm out of rage rounds, Nime is out of spells
RETIRED - Runelord of Altruism
I've still got plenty of colour spray left if the negotiating goes south!
I'm worried that the gobbos won't negotiate though...
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Theo's still got a couple more Burning Disarms in him. Although I now regret not bringing any ranged options beyond throwing his spear at someone.
Which is actually a semi-viable option - he's got a whole seven rounds of claws if need be.
EDIT: Calendula, that healing you rolled in the gameplay thread, was that for one of Theo's potions?
Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).
D'oh, yeah, is that okay?
Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
Yeah, it just wasn't clear from the posts. I'll take it off his sheet now.
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