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Vraxam Uldar's page

167 posts. Organized Play character for RePete.


Race

| HP: 20/20 | AC 13, Tch 13, Fl 11 | CMB: -1, CMD: 11 | F: +4, R: +4, W: +3: FR 5; +2 vs Fear/Poison

Classes/Levels

| Speed 20ft | Corrupting Touch: 7/7 | Spells 1st: 5/6 | Perc: +1, SM: -1 | Init: +8

Gender

LN Halfling Sorcerer 3 | Mods: None

About Vraxam Uldar

Reroll used

Special Abilities:

Corrupting Touch: At 1st Level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to ½ your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider. Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your charisma modifier.

Infernal Resistances (Ex): At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving throws increases to +4.

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Description:

In Progress

PFS Boons:
===Elemental Conquest:===
You have fought and fraternized with the guardians of Aucturn's Tear, and although you triumphed, it is clear that this is not the last time you'11 clash with elemental forces. Choose one of the benefits below and cross the other two off your Chronicle sheet. You may select an option only so long as you successfully completed at least one encounter in a region with that elemental afhnity during this adventure.

Fire: You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the
box that precedes this boon in order to grant one weapon you wield the Flaming weapon special ability for 1 minute; if the weapon already has the Flaming special ability, it instead gains Flaming Burst special ability for 1 minute.

===Ranginori's Debt:===
You helped recover the Untouchable Opal, within which Ranginori, Elemental Lord of Air, is trapped. While imprisoned, his power is limited. Nonetheless, he has granted you an initial gift with the promise of greater rewards should the Society free him. You can activate this boon as a Standard action by checking one of the boxes that precedes it, gaining one of the benefits based on your level when you activate the boon. For any spell-like ability, use your character level as your caster level.

Any Level: You can recall a spell slot or prepared spell you already cast that day. The spell is prepared again or the spell slot is available for use again, as if it had not been used already.
Levels 1-4: You cast cat's grace, cure moderate wounds, lesser restoration, or shocking grasp as a spell-like ability.
Levels 5-8: Add cure serious wounds^Jly, and lightning holt to the list of spell-like abilities you can use.
Level 9-11: Add call lightning storm and cure critical wounds to the list of spell-like abilities you can use.
Level 12+: Add heal and whirlwind to the list of spell-like abilities you can use, though both of these spell-like abilities requires you to check both boxes.

===Darklands Study (Dark Archives)===
Zarta Darlneen has preused a cursed tome that you recovered known as The Darklands Precepts, and she has shared som of her findings with you. You gain a +2 bonus on Sense Motive Checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.

===Upstanding Archivist (Dark Archives)==
You have demonstrated excellence in the Grand Lodge's vaults and improved the Dark Archive faction's reputation. As a result, Zarta Dralneen has provided you a choice pick from among the treasures rescued from the flooded library. You can cross this boon off your Chronicle Sheet when purchasing one of the items found below to purchase that item as 75% of its listed price.
Scroll of Dimension Door (525g)

===House Thrune’s Favor===
Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.

===Kassen’s Blessing===
You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle.


Chronicle Info:

Player: RePete
Character Name: Vraxam Uldar
PFS #: 126566-09 (Core)
Faction: Dark Archives
XP: 7
Prestige: 10
Fame: 12
Day Job: [dice=Craft (Jewelry)]1d20+6[/dice]
Funds: 2138g
Normal Progression

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Race Halfling (Humanoid)
Gender Male
Age
Alignment Lawful Neutral
Class Infernal Sorcerer 3
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Spellcasting Concentration Check +7
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1st level, DC 15 DC 17 Charm Subschool

  • Charm Person
  • Disguise Self
  • Floating Disk
  • Protection from Good

0 Level, DC 14 DC 16 for Charm Subschool

  • Dancing Lights
  • Daze
  • Detect Magic
  • Ray of Cold
  • Read Magic

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OFFENSE
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Speed 20, BAB +1

Melee
Dagger +1 (1d3-1/19-20x2)

Ranged
Light Crossbow +4 (1d6/1-20x2); 80ft P
→ 20 Bolts

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Special Abilities
Corrupting Touch (Sp): As melee Touch cause creature to be shaken for ½ level (minimum 1 round)
Infernal Resistance (Ex): 5 Fire Resist and +2 saves vs Poison
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STATISTICS
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Str 8, Dex 14, Con 14, Int 14, Wis 8, Cha 18
AC Calc +2 Dex +1 Size
HP Calc 1) 8, 2) 6
Feats: 1b) Eschew Materials; 1) Improved Initiative; 3) Deceitful
Traits: Reactionary (+2 Initiative), Devil's Mark (+2 Diplomacy/Bluff/Intimidate/Sense Motive vs outsiders with Evil Subtype)
Favored Class: 1) Skill; 2) Skill; 3) Skill
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Skills:
  • Acrobatics +4
  • Appraise +2
  • Bluff +12
  • Climb +1
  • Craft (Anything) +2; Craft (Jewelry) +6
  • Diplomacy +10
  • Disguise +7
  • Escape Artist +2
  • Fly +2
  • Heal -1
  • Intimidate +8
  • Knowledge (Arcana) +6
  • Perception +1
  • Perform (Any) +4
  • Ride +2
  • Sense Motive -1
  • Spellcraft +6
  • Stealth +7
  • Survival -1
  • Swim -1
  • UMD +10

Languages: Common, Halfling, Goblin, Gnome
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EQUIPMENT AND GOLD
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On person: Dagger, Light xbow, 20 bolts, Wand of CLW (22), Wand of Shield (49), Wand of Magic Missile (50), Scroll Dimension Door, 2 Scroll of Hold Portal, 5 Acid Flask, 4 Days Rations, Backpack, Waterskin, Flint and Steel, Hooded Lantern

Left at Lodge: None
Starting GP: 2138g
Purchased: None Yet
Gained In Session: None Yet
Weight Carried: 13
Carrying Capacity: Light (19.5), Medium (39.75),
Heavy (60), LoH (60), Lift (120), Drag/Push (300)

Resources Expended:

None