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About Vraxam UldarSpecial Abilities:
Corrupting Touch: At 1st Level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to ½ your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider. Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your charisma modifier. Infernal Resistances (Ex): At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. Botting Preferences:
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Non-Combat COMING SOON Combat
[spoiler=Daily Preparation]
Description:
In Progress PFS Boons:
===Elemental Conquest:===
You have fought and fraternized with the guardians of Aucturn's Tear, and although you triumphed, it is clear that this is not the last time you'11 clash with elemental forces. Choose one of the benefits below and cross the other two off your Chronicle sheet. You may select an option only so long as you successfully completed at least one encounter in a region with that elemental afhnity during this adventure. Fire: You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the
===Ranginori's Debt:===
Any Level: You can recall a spell slot or prepared spell you already cast that day. The spell is prepared again or the spell slot is available for use again, as if it had not been used already.
===Darklands Study (Dark Archives)===
===Upstanding Archivist (Dark Archives)==
===House Thrune’s Favor===
===Kassen’s Blessing===
Chronicle Info:
Player: RePete Character Name: Vraxam Uldar PFS #: 126566-09 (Core) Faction: Dark Archives XP: 7 Prestige: 10 Fame: 12 Day Job: [dice=Craft (Jewelry)]1d20+6[/dice] Funds: 2138g Normal Progression __________________________________________________
0 Level, DC 14 DC 16 for Charm Subschool
__________________________________________________ OFFENSE __________________________________________________ Speed 20, BAB +1 Melee
Ranged
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Skills:
Languages: Common, Halfling, Goblin, Gnome __________________________________________________ EQUIPMENT AND GOLD __________________________________________________ On person: Dagger, Light xbow, 20 bolts, Wand of CLW (22), Wand of Shield (49), Wand of Magic Missile (50), Scroll Dimension Door, 2 Scroll of Hold Portal, 5 Acid Flask, 4 Days Rations, Backpack, Waterskin, Flint and Steel, Hooded Lantern Left at Lodge: None
Resources Expended:
None |