
Dufek Leatherfinger Reiteg |

Round: 1
HP: 58/58
Class DC: 18
Hero Points: 1
Resonance Points: 3/3
Weapon Equipped: None
Conditions: frightened 1 (checks/saves, 1/24h)
Dufek swears under his breath at the goblin, in his way. He pops a shield spell (•>), move past Grek to get an opponent (•>)(provokes I think) and flurries! (•>) He attacks purple.
Unarmed (magic): 1d20 + 9 ⇒ (15) + 9 = 24 Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
Unarmed (magic): 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 (second attack) Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7

Esinath Amechi |

Esinath quickly chants a spell as the mummies come in. A loud ring sounds from his holy symbol before blasting off like a thunderclap against all the mummies. Meanwhile, Amotekun leaps upon the mummy, ripping and tearing.
Amotekun Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Amotekun Bite Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Amotekun Claw Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d4 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Sound Burst: 3d8 ⇒ (7, 8, 4) = 19
All the mummies take 19 sonic damage, DC 17 fort save for half. No damage on crit success, double damage on a crit fail (and deaf for 1 minute).

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@Tegan- So this would all depend. Channel energy uses the Heal spell now. Your movement is one action so you have two remaining. With Heal you can use a single action for channel energy (Heal) but must make a melee touch attack with it. Since it is a single action you could essentially do it twice. Or you can use the two action heal to complete it with a 30 foot range and no melee touch attack. Those two do not also heal. The three action Heal does both but with a lower effect. Which are you doing?
Dufek manages to get past the mummies without provoking their ire and smashes his fist into it's chest twice. Esinath releases a deafening burst of sound.
Fort Saves: 4d20 ⇒ (9, 11, 13, 18) = 51
Round 2
Esinath (38/38)(Amotekun 24/28; mummy rot)
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Mummies (Green -26) (Purple -24) (Blue -26) (Red -19)
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Grek (18/42; Wounded 1)
Dufek (58/58)
Tegan (42/42)-Awaiting response

Esinath Amechi |

Oh! I didn't realize that the three-action heal (AoE heal/damage undead) only does the spellcasting ability modifier, rather than the full amount. That makes a big difference.

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Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
The mummy burns in the light of holy enegy. Blue and white motes magically burn the undead into a once again unliving husk onto the floor.
Red Fist vs Esinath AC 17: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 + Lesser Mummy Rot
Red Fist vs Esinath AC 17: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
Green Fist vs Amotekun AC 18: 1d20 + 8 ⇒ (3) + 8 = 11
Green Fist vs Amotekun AC 18: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 + Lesser Mummy Rot
Green Fist vs Amotekun AC 18: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5 + Lesser Mummy Rot
Blue Fist vs Amotekun AC 18: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 + Lesser Mummy Rot
Blue Fist vs Amotekun AC 18: 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
Green Fist vs Amotekun AC 18: 1d20 + 8 - 10 ⇒ (9) + 8 - 10 = 7
Need a Fort Save DC 16 vs Lesser Mummy Rot.
Amotekun and Esinath take quite the beating as the mummy's batter and claw at them. Small motes of ancient dust flit through the air and into their wounds as the mummies groan.
Round 3
Esinath (31/38)(Amotekun 4/28; mummy rot)
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Mummies (Green -26) (Blue -26) (Red -19)
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Grek (18/42; Wounded 1)
Dufek (58/58)
Tegan (42/42)

Dufek Leatherfinger Reiteg |

Round: 2
HP: 58/58
Class DC: 18
Hero Points: 1
Resonance Points: 3/3
Weapon Equipped: None
Conditions: frightened 1 (checks/saves, 1/24h)
Dufek drops into Tiger Stance (•>), moves into flank with green and blue (•>, provokes from both), and flurries (•>) attacking green.
Tiger Claw (magic): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 (flank) Damage (S): 1d8 + 4 ⇒ (8) + 4 = 12
Tiger Claw (magic): 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 (flank, second attack) Damage (S): 2d8 + 8 ⇒ (2, 7) + 8 = 17 Crit, target takes additional Bleed: 1d4 ⇒ 4

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@Dufek- You are good. they don't have AoO.
Dufek's claws pull the bandages free from the mummy as the body within crumbles to dust.
Round 3
Esinath (31/38)(Amotekun 4/28; mummy rot)
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Mummies (Blue -26) (Red -19)
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Grek (18/42; Wounded 1)
Dufek (58/58)
Tegan (42/42)

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Grek and Esinath are up.

Esinath Amechi |

Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Whistling sharply, Esinath sends his big cat out of the fight before he draws his spear and swings out at the nearest mummy.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Tokens don't seem to be loading properly for me but Amotekun just runs away to somewhere out of the line of fire while Esinath swings at the nearest baddie.

Grek Gristle chewer |

Grek continues to attack
shortsword: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d6 + 4 ⇒ (1) + 4 = 5
shortsword: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 4 ⇒ (3) + 4 = 7
shortsword: 1d20 ⇒ 17
damage: 1d6 + 4 ⇒ (1) + 4 = 5
grek will apply his nimble dodge against the first attack vs him (+2 AC)

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Grek manages to easily slice through the many bandages flapping in the room as he lops off the mummies arm. Tegan's crossbow bolt bounces off the ground while Esinath bounds onto the wounded mummy and rips it's head from its body, sending body dust into the air.
The once masked man begins to cough on the ground as he stands, his long hair covering the majority of his face. yelling in anger he reaches out and smashes his fists into teh remaining mummy until its chest caves in and it collapses.
He lets out another cough and looks around confused. He looks to be in emotional distress as he looks around at his surroundings with sorrow-filled eyes.
Esinath (31/38)(Amotekun 4/28; mummy rot)
Grek (18/42; Wounded 1)
Dufek (58/58)
Tegan (42/42)

Esinath Amechi |

Esinath calls his badly injured cat over, petting it and chanting a prayer as he looks at the man speaking in his strange language. He tries witching between Taldan and elven.
"Do you speak Taldan or elven? We may not know your tongue."
Channel - Heal: 2d8 + 3 ⇒ (7, 1) + 3 = 11
Healing Amotekun.

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The man seems confused by the barrage of questions he doesn't seem to understand. Confused and scared he waves his hand through the air. Before you reality rips open a moment and beyond is what can only be described as the Plane of Air. He leaps through, shifting Planes as the rip seals back shut again.
Having successfully beat the Night Heralds to the tomb and securing the Countdown Clock with little more than a day to spare you are easily able to escape avoiding a fight you may not win.
Returning to Kamisora Vord back in Kelmarane she turns the artifact over in her hands and flips through the Dark Tapestry tomes eagerly. "These are amazing!" She calls out the door loudly. "Camadus, bring in the bags!"
After a few minutes the young man returns carrying a small bag of coins for each of you. 50 GP
"If you wish to continue your association with the Esoteric Order I would be happy to sponsor any of you."
Though you didn't learn much, you did learn that the Night Heralds are a dangerous enemy and that they’re seeking the countdown clocks. This may not seem especially important, but much more will be revealed about the cult and their plans in the next chapter!
That is the end of Chapter 2