hallowsinder's Untitled Campaign

Game Master hallowsinder


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M Tiefling Arcane Gunfighter 5

Sorry, Harron—but anyone who would willingly embrace undeath is Runcible's special least favorite. Let's rumble!

Harron: I'm taking actions for the first two rounds after you turn towards my men (which shouldn't be enough time for them to reach me even if they're running, but I figure is a good starting point; I'll worry about initiatives once the GM decides how to settle that)

GM: Feel free to roll all my rolls for me if you wish, in secret or whatever, etc. I'm just doing it here for convenience.

Battle stuff (GM only):

While Harron and his skeletons turn (can the undead run? I feel like maybe they can't—they CAN definitely hustle forever without tiring, and if they were hustling, they'd keep up with normal speed at reaching the tower etc., but not sure whether they'd be able to run now).

The lizardmen and knights assembled around the catapult load it with a barrel of alchemist's fire from the ammunition bag (round 1) and fire at a square containing Harron and his skeletal horse (round 2).

(If he closes to within 300 feet on his first round, there's no range penalty; otherwise add a -2 to the targeting roll. I'm assuming catapult firing is limited to one successful aid another, though it may be limited to zero or not limited at at all; that's where the +2 comes from, while the +8 comes from past shots)

Combat Round 2: Catapult targeting roll (DC 25): 1d20 + 5 + 2 + 8 ⇒ (17) + 5 + 2 + 8 = 32
Alchemist's fire damage: 4d6 ⇒ (4, 4, 4, 1) = 13 (Harron and horse each take 14 fire damage and make DC 20 reflex save or catch fire if their bones or clothing can be flammable; all skeletons within 30 feet make a DC 20 reflex save or take 7 fire damage)

Buffs, Round 1:
-Sir Rosencruz grants the yeoman Volley Fire
-Yeomen activate Martial Flexibility for Deadly Aim
-One tactician uses Tactician to grant the party Duck and Cover

Buffs, Round 2:
-Sir Rosencruz begins inspiring competence
-Yeomen rage (ONLY if skeletons have come noticeably closer; if not, add -2 penalty to hit and damage in round 2)

Movement:
Round 2, Sir Rosencruz and Yeomen move to a position to the sides of the catapult, scattering to a 30' radius to avoid splash attacks; Volley Fire lets them shoot past allies

Attacks, Round 1:
Yeomen target skeletons. Range increment is 110', at normal increment penalty; for each attack that hits, subsequent ranged attacks by any ally gain +1 to hit, for a maximum of +4 teamwork bonus

Yeoman bow 1 (vs a skeleton): 1d20 + 5 ⇒ (17) + 5 = 22
Damage (piercing): 1d8 + 2 ⇒ (5) + 2 = 7

Yeoman bow 2 (vs most injured skeleton): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (piercing): 1d8 + 2 ⇒ (8) + 2 = 10

Yeoman bow 3 (vs most injured skeleton): 1d20 + 5 ⇒ (16) + 5 = 21
Damage (piercing): 1d8 + 2 ⇒ (6) + 2 = 8

Yeoman bow 4 (vs most injured skeleton): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (piercing): 1d8 + 2 ⇒ (5) + 2 = 7

Yeoman bow 5 (vs most injured skeleton): 1d20 + 5 ⇒ (2) + 5 = 7
Damage (piercing): 1d8 + 2 ⇒ (4) + 2 = 6

Yeoman bow 6 (vs most injured skeleton): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (piercing): 1d8 + 2 ⇒ (4) + 2 = 6

Yeoman bow 7 (vs most injured skeleton): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (piercing): 1d8 + 2 ⇒ (1) + 2 = 3

Yeoman bow 8 (vs most injured skeleton): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (piercing): 1d8 + 2 ⇒ (6) + 2 = 8

Attacks, Round 2:
Yeomen, raging, target skeletons. Same range increment. Volley Fire provides same bonuses.

Yeoman bow 1 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage (piercing): 1d8 + 4 ⇒ (2) + 4 = 6

Yeoman bow 2 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage (piercing): 1d8 + 4 ⇒ (7) + 4 = 11

Yeoman bow 3 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage (piercing): 1d8 + 4 ⇒ (3) + 4 = 7

Yeoman bow 4 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage (piercing): 1d8 + 4 ⇒ (2) + 4 = 6

Yeoman bow 5 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage (piercing): 1d8 + 4 ⇒ (4) + 4 = 8

Yeoman bow 6 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage (piercing): 1d8 + 4 ⇒ (2) + 4 = 6

Yeoman bow 7 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage (piercing): 1d8 + 4 ⇒ (7) + 4 = 11

Yeoman bow 8 (vs most injured skeleton): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage (piercing): 1d8 + 4 ⇒ (4) + 4 = 8

Spells, round 2:
Concentration (DC 12): 1d20 + 11 ⇒ (3) + 11 = 14
-Runcible casts Silence (range 600', I think I'm good) targeting Verix's horse. DC 18 will save or it becomes the center of a silence aura that moves with it and prevents all spellcasting (if it's a mindless undead, like most skeletons without real special templates, it cannot save).


Lucielle:
Lucielle kept an eye open, watching for traps and other issues as she continued heading up the stairs - she was relying on speed and observation as she continued her ascent. She was also a bit curious about how the others were faring - she wasn't here to win, after all, merely to decide who to support.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Runcible:
"The lizardmen and knights assembled around the catapult load it with a barrel of alchemist's fire from the ammunition bag (round 1) and fire at a square containing Harron and his skeletal horse (round 2)." This would take the place of your second volley towards the tower, meaning you haven't broken an entryway in yet. His men arrived and started moving towards you slightly before your began the second volley.

Also, your Yeoman are not here yet. A check of the undead traits revealed no "cannot run" clause. While you're only allowed to run your constitution modifier before needing a rest, and that means the undead need to rest every 0 rounds, they never CAN need a rest.


M Tiefling Arcane Gunfighter 5

Hmm... may have spoken too soon, then.

GM:

Ah... got it. In that case, I'd wait until breaching the tower before firing a catapult at Harron.

Are you saying that his skeletons moved faster than 30'? That's fine, but yeah, it would keep my archers further back, which could be problematic. It definitely means I'm going to ignore him until I can breach the tower, etc.


GM:
I just realized. Ten of my men are also on horseback, so they should have been able to keep up with Harron and the skeletons. The ten men on foot would be with the lieutenant and they would arrive at the 30 ft speed time.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Clarifications for Runcible and Harron!:
Harron has just realized that he has an entire squad of cavalry with him as well. So, his force would be of 10 normal cavalry and 9 skeletons and skeleton cav that arrived and started moving towards Runcible's forces 6 rounds after 40 ft speed. Which means the glider has not been deployed yet, and Harron's force has three turns of unimpeded advance, with 450 feet between them.


M Tiefling Arcane Gunfighter 5

Harron: I'm not actually attacking you unless your guys charge me, so no worries. We'll work it out.


A non aggression agreement can done if you so desire. But if something can't be worked out, there will be a fight.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Verix:
The golem powers up and faces you, not in the least aggressive towards you. It has no mouth though, so waiting for it to acknowledge your command verbally may be... difficult.

Lucielle:
You reach the top, and there is the purported artifact on a pedestal in the middle of the room. The room is designed with fortifications facing the two stairwells leading into it, but... there are also boulders hitting the southern wall of the room, soon they shall break through.

Harron:
And, you what speed do you go at for your three turns of advance?


GM ONLY:
Verix grins maliciously before pounding a fist on the Golems side and laughing. "Yes, you will do just fine. Come, let us see who opened this door leading up!" He turned, before frowning and pausing for a moment. "No... You take the other stairs up. Draw attention towards there. I assume they both lead to the same place. Move quickly but do not engage whoever you find at the top, not till I say. You understand?" He glanced at the Golem for a moment, before nodding. "Good. I assume you do!"

He turned to the opened door and began to advance slowly and carefully up the stairs, as Corvin opened the other door for the Golem to be able to advance.

Stealth-1d20 + 11 ⇒ (9) + 11 = 20
Perception-1d20 + 12 ⇒ (5) + 12 = 17

I assume he can understand commands verbally given though right? I hope so anyway. I'm not planning on jumping Lucille, if she got to the top, I am just providing a screen.

Effects:

W.O.A Remaining 45 Rounds


GM:
I guess Harron and the men on horseback would go full speed and the skeletons would be running. This is towards the castle for now. If Runcible and his mean decide to engage, then they will switch to the catapult.


M Tiefling Arcane Gunfighter 5

Heh. Unfortunately, Harron, we can't talk at this distance. But assuming you head towards the tower, the catapult will only fire warning shots around the edge of the clearing after knocking a hole in the wall.


Lucielle:
Being sure to stay away from the cracking walls, Lucielle drew upon her powers of observation and scanned the chamber for signs of both physical and magical traps. Only if the room appeared safe would she move forward to pick up the crystal, then retreat towards the stairs.

Using Detect Magic to check the area.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron Runcible:
Runcible, Harron's cavalry and skeletons move towards your force at full speed. They will be in range to make contact upon the fourth round.

Lucielle:
How long are you willing to spend scanning with detect magic, while siege boulders slam into the room?

1st round: Yes, there is magic in this room. The glowing orb seeping an orange aura like a miniature sun seems a likely culprit.


M Tiefling Arcane Gunfighter 5

GM question:

How far behind are my archers at this point?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

GM Response:
1320 feet, presuming they have already spent all their run rounds.


Lucielle:
3 rounds, time enough to identify things properly and make sure that A) It's safe to touch, and B) There aren't any other sources. She is staying on the stairs while doing this, which should be considerably safer than the main room.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
On the second turn, you hear someone creeping up the stairs. As well as discern there is only one aura, and it is of such strength* that only the Emperor himself or another divine being could have made it.

*Moderate in PF terms.


M Tiefling Arcane Gunfighter 5

Hmm... so his troops are faster than mine, and they're charging me before I leave the ground? I'm just trying to clarify the situation here.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

If you intended to leave as soon as you made a hole, regardless of the status of your troops, you would leave at the start of the third round since he began advancing.


M Tiefling Arcane Gunfighter 5

Right... so there's already a horde of skeletons charging my men (the half that arrived) before I take off. Then that changes things.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

You would be able to leave just seconds before your force was slaughtered, if you wanted, yes.


M Tiefling Arcane Gunfighter 5

EDIT: Do the skeletons appear to be armored? And how many turns do I have to throw things at them before we roll for initiative?


M Tiefling Arcane Gunfighter 5

Okay, so... instead of worrying about initiative, I can potentially have all my men delay to act on the same count, then take actions based on the number of rounds until the skeleton army can make melee attacks. I'll PM you the details


Lucielle:
Lucielle considered for a few moments, then shrugged, darted over, and grabbed the crystal. She wasn't planning for it to be in her hands at the end of all this - indeed, she'd toss it away herself if she had to. She just wanted to be sure that whoever did hold it had both the personality and power of a true Emperor. Justice without power was just words. Power without justice was only violence. A ruler needed both.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron and Runcible:
I don't know how I missed it, but in the last post, Harron switched his mind and decided to go for the fort. My baaad.

Lucielle:
Just as you grab the orb, another boulder smashes in, breaking through the wall. A few things of debris spray around, but nothing capable of harming you. As you touch it, you feel a huge flare of magic, and a light shoots up to the ceiling before disappearing.. Nothing bad other than that happens though.

Harron and Runcible:
What looks like a flare shoots through the ceiling of the tower, intangibly or through some small chute you can't see from your position. It reaches an extra hundred feet in the air above the tower, and then hangs in position, blazing brightly. This is at the end of round two since the first catapult volley, so Runcible's catapult has just breached the tower, and Harron's Cavalry have just made it inside a gateroom.

Verix:
You think you're nearly at the top of the tower now. There was an especially loud boulder hitting recently. It may have broken through.


M Tiefling Arcane Gunfighter 5

Okay... so Runcible sets off by glider, then (at a speed of 100'/round, and it will probably take him a round to land on top of the tower and climb down/lower a rope).


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

How do you figure? It's about a hundred feet up and 300 feet away, and you said you weren't launching until you made a hole. It's also a max speed 80, starting speed 30, 10 ft a round acceleration vehicle. And I still don't know how you're supposed to ascend the 100 ft.


GM ONLY:

Verix dashes up the stairs now, ignoring the need for stealth, as he pushes on full speed up to the top of the Tower. As he moves, he calls upon his power and focuses, casting another spell upon himself.

Verix moves at top speed and Fervors a Shield of Faith

Effects:

W.o.A Remaining 44 rounds.
S.o.F Remaining 49 rounds.


M Tiefling Arcane Gunfighter 5

Ah, okay. I... read those stats wrong. Yeah, my bad. There's no rule against climbing height with a glider (hang gliders and parasailers do it), but it requires movement at half speed. So... yeah, probably a lot of rounds to get there, and probably closer to a minute or two.


Lucielle:
Hooray, she'd gotten the light show. Afterwards, however, she simply hid the crystal on her body, then started back down the stairs. Someone else was likely coming up them by now, and so it was time to see just who had shown up... Who knew? Perhaps her task would be done in a few minutes.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron:
You've gotten your horsemen into the gate, do you wish to press forward or wait for your reinforcements?


GM:
How long for skeletons and then the rest of my soldiers to arrive?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron:
The rest of your soldiers will be quite awhile, the skeletons a round behind.


GM:
Harron will head forward with the horseman, and the skeletons will follow bringing up the rear.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron:
As your men advance across the courtyard towards the inner gate, you spy a golem blocking the door. And to the north, you can spot the splattered bits of a previous golem.

Lucielle and Verix:
Face off, Lucielle is coming down the stairs, Verix coming up. Both of you would hear the other coming.

Lucielle:
As you see him, a sheathed weapon at his hip glows in your vision, and the warning of the emperor repeats itself in your head.

And... Travel time for Runcible.


Lucielle and Verix:
Lucielle's skin toughened slightly as one of her powers took hold, and she looked down at her sibling. "You know I don't plan to be Emperor." she said calmly - and that, indeed, had been very public knowledge throughout the empire for a long, long time. "I would gladly throw my support to whoever shows both of the great virtues. Why do you want to be Emperor, Verix? What would you do with our land?"

Activating Barkskin via Ki.


Lucielle and Verix:

Spellcraft-1d20 + 10 ⇒ (12) + 10 = 22
Perception-1d20 + 12 ⇒ (10) + 12 = 22
Sense Motive-1d20 + 12 ⇒ (1) + 12 = 13

Verix grins as he spots her, standing above him on the stairs. "Ah, dear sister. So it was you who reached the top first was it? Or does the twisted body of one of our family lie waiting above?" He laughed softly, leaning casually against the wall, arms crossed over his chest.

"Emperor? Piss on the Empire. Far as I am concerned it can run itself. I want to take back my own land and maybe a little more, solidify my tribes boundaries, and I want to only answer to myself. I will gladly let one of our dear brothers sit the throne, or even you, minus the lands I will claim as my own, as long as you all leave me the hell alone!" He grinned and shrugged. "Of course to get what I want, I will have to become Emperor first and solidify my rule, enact my plans then abdicate the throne. Won't that be fun? You own the armies, dear little sister, so I know you know the strength of the empire, far better than I do. Will it suffer, do you think, if I were to break it up slightly?" He arched an eyebrow, tightening his grip on the haft of the earthbreaker, slightly. He was in the weaker position here, she held the high ground, but he did not plan on swinging first, just being prepared.

Diplomacy-1d20 + 2 ⇒ (4) + 2 = 6

"And what about you Lucielle? Why is it you do not crave the throne?"Verix shifted his weight slightly, rolling his shoulders and stretching.

GM Only:
Verix shifts his weight in to Knockdown Stance and readies an action to trip Lucielle, if she makes any threatening action towards him.

Trip Attempt if needed-1d20 + 12 ⇒ (16) + 12 = 28

Effects:

W.o.A 43
S.o.F 48


Lucielle and Verix:
Lucielle simply looked down at him. "And is violence the best way to solve that?" she asked calmly - as always, seeming to mean exactly what she said. She'd never been a very good liar in any case - and her forthright honesty had taken more than one person at court by surprise. "Let's imagine another scenario - you and I both agree to support another one of our siblings. Someone you'd trust to leave you in peace in return for your support here and now is likely to be someone I'd also be comfortable seeing on the throne, and with three of us combined, their victory would be essentially assured. You know as well as I the power each of us holds, and how uncertain your victory would be if you tried to do this yourself - if what you truly want is to be left alone with your people, the best way to get that is to cooperate with someone else."

"As for why I don't want the throne..." her mouth twitched slightly. "I am not a natural ruler. I enjoy leading soldiers, true, but I have no desire to run everyone's lives, and I would not be a very good Empress. I care for the Empire too much to subject it to my rule, and so I'm quite happy to remain in my current position. After all, it allows me to do both of the things I enjoy."

Sense Motive: 1d20 + 12 ⇒ (1) + 12 = 13
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


Lucielle and Verix:
Verix shook his head slightly, but frowned. "No, I do not think so. I could ally with you, that would work for me, and I would appreciate you in helping me take the throne, but I will not back another, that is foolishness. If you want something done, you do it yourself, yes? That is why you are here after all, isn't it? You could have opted to sit out, like some of our gentler kin did, but instead, here you are, investing yourself in who will next run this land. You couldn't sit back and see it fall to chance, you had to do it yourself!" He nodded, before smiling. "Well I am here for a reason much the same as that. I don't want the Empire, I just want a chunk of it, and to get it I'll have to do it myself. So... back me if you like, and we can go see how the others stand, but I will not throw my support behind another!"

He tilted his head to the side, staring her up and down for a moment. "Or, alternatively, take a swing and you and I can have it out here. It is your move Fist!" His stance, his demeanor, his whole body SCREAMS aggression and violence, but that is not surprising, nor is it new, Verixs whole persona is that of a caged animal, and at the end of the day, what is more honest than being open and true to yourself?

That Diplomacy though... Verix would have naturally probably disliked Lucielle, due to their almost polar opposite nature, but now he is unsure.


Lucielle and Verix:
"Do not try to intimidate me, Verix." Lucielle said quietly. "I am not some hapless soldier or vulnerable peasant, easily cowed by a display of force. And you should think about what your actions would cause. Let's say you do take the throne, then abandon the Empire just to hold a piece of it. The next one who claims the throne will be very interested in getting that piece back, because you will have demonstrated yourself to be a threat. They will not leave you alone the way you desire, and if you tried to hurt the empire so badly before you leave that it couldn't come after you, you would be stopped." she looked Verix squarely in the eyes. "Will you let pride be your downfall, Verix? Will you insist on taking when giving is a better way of getting what you want?"

"Think of how you could be on the other side - a Hero who recognized the man most worthy of being the Emperor and helped ensure his victory, trusted so much he was given a part of the Empire after the new ruler took the throne. You would not have the Empire pressing down on you, threatening you every moment your guard was lowered or your back was turned - they would be supporting you and your independence, for even the Emperor cannot strike at a Hero without all the land turning on him. You would have your land and your freedom for all of your days, beloved by all. I offer you the security no army could ever acquire for you, the freedom a ruler can have only when he is supported and loved. Do you truly wish to throw that away for the chance of putting yourself in a situation that's far worse for you?"

"And do not mistake my presence here. I would have sat this out, save only that Father asked me to participate and support whoever I thought was most worthy of taking the throne. I am here for his sake, and his alone."

Unlike Verix, she had made no threatening moves - she saw no need to. He would not care for displays of violence, and it would not help her convince him of a better solution - better for him - than the one he currently pursued.


M Tiefling Arcane Gunfighter 5

Well... if the conversation lasts long enough, maybe the rest of us will arrive...


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle and Verix:
Alright, I think that was long enough a dialogue for the others to get a couple rounds of actions.

Hah, lol, didn't see that.


Verix and Lucielle:
Perception-1d20 + 12 ⇒ (12) + 12 = 24

Verix laughed softly, shaking his head and sighing. "Intimidate you? Whatever gave you that idea? I did nothing, have made no move for weapon or towards you. You think me intimidating just standing here, that speaks more to you Lucielle than it does to me." He shook his head softly, before standing up straighter. "Do not try to understand my motives, they are not yours, do not try to understand my mannerisms, they are not of this land. I am of the Claw, our ways are our own and no one elses!"

"You are right though Lucielle, perhaps my plan is not the most realistic. Perhaps I should throw my support behind the best man for the job. And I will. Me. You think people will try to take my lands back from me? Fine. I will rule it all, and be damned with those who would seek to harm my lands. I will be Emperor and will never again bow the knee to another man, or woman. If the only choices I have, are to bow to a new Emperor or to rule the whole f~%@ing mess, then I'll take the Empire."

"CORVIN. BRING THE GOLEM BACK DOWN THE TOWER." he called up the stairs at his Lieutenant.

"So then the question remains, can you follow me Lucielle? I am not any crueler than our Father, no more violent. I treat my people well and they thrive under me. The Claw has grown, become more secure and prospered under my care. I take advice from my Council on matters I know little about and do not just ignorantly bull ahead." He stared deep in to her eyes. "I am the best man for the job. So take up arms with me, and let us go see to our brothers? Perhaps we do not even need to fight them, perhaps with us joined, they will simply give in. Less blood that way!" He shrugged.

"I hope you say yes Lucielle, because I mean to have my freedom, one way or another!" He nodded, turning and beginning to walk slowly down to the other landing.

"And that was not a threat, just simple truth. Either I die here today, or I leave the victor. There is no retreat."

Effects:

[b]W
41
S 46


M Tiefling Arcane Gunfighter 5

One suggestion I've seen is to read out dialogue as quickly as possible, then assume it takes that long to say. Or maybe they're fighting now. But it could be hilarious if we wind up in a four-way stand-off with all characters at the top of the tower.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron?


Lucielle and Verix:
Lucielle's mouth twitched in a smile. "Now you are beginning to sound like someone worth putting on a throne." she said as her reply - and she began following Verix down the stairs at a cautious distance. Not close enough to have her guard lowered, but not far enough back to be seen as a coward - merely enough distance to react.


GM:
Sorry completely missed that post. So Harron will move towards the golem that is already destroyed and make his way up the stairs, leaving his men to guard the staircase. With on skeleton, waiting at the gate to lead the men that are behind to everyone else.


M Tiefling Arcane Gunfighter 5

Just let me know when I get there.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron:
Harron arrives at a room with a stair leading upwards, a few closed doors, and an inactive golem.

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