Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Giles grunts.
"B$#%+ actually managed to cut me a couple of times with those daggers of hers. Surprised she was such a scrapper."
"If my services are no longer needed, I'll go out the way you came in." he says, and ascends up the chimney.
You have a round to buff or leave before the door is busted down, by the by, if you want to change your action. You can tell the door is strong enough they won't get through in the next few seconds.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Remember that you were told it was "upstairs". As it clearly wasn't on the 3rd floor, process of elimination means it is on the 2nd. Currently you are in the basement.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jrahk suddenly and violently brings an end to the man's life.
The other guards shudder and for the first time look around the room.
Seeing Zarskia's corpse, and the splattered remains of their comrade, they decide they have no pressing need to be in here, and begin backing out the door. The last one closes it politely, though it doesn't quite close back due to them busting it down.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You go up, then down. You're greeted by a hallway that turns left at the end. There are two sets of doors that you can see: Double doors, and a single door further down, both on the right-hand wall (just as described, though from a different angle than they expected you to see).
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Really?
What kind of divine power did I piss off this time?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Odan Shan wrote:
How many rounds did it take for us to get here? Need to know if battle sense has been depleted.
From downstairs? Three.
This is a Dusk Kamadan, a venemous snake-leopard Magical Beast. They are intelligent, and have a Sleep Breath attack they like to use to soften their prey before attacking. They can Pounce, and attack with their front claws, their teeth, and their snakes.
This one seems more powerful than most of its kind, and quite abnormally fast.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Fort:1d20 + 11 ⇒ (15) + 11 = 26
You forgot about my mirror images. 1 hits me:1d4 ⇒ 1 1d4 ⇒ 2 1d3 ⇒ 2 1d2 ⇒ 1 So the bite and snakes hit, and I have 1 image left.
"You're no chimera! JRAHK HOPES YOU'RE AT LEAST AS TOUGH!!"
Jrahk begins his abyssal transformation. This time, something new happens: A swarm of ghostly spirits appear around him, obscuring his form from anyone not adjacent to him, and throwing themselves upon his adversary.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Rynjin wrote:
Your Fort should be +10, right?
I guess I misread odan's for mine, irreverent anyways, 10>4