Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

There has to be more convienient ways to get from floor to floor other than a hole.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You already passed a set of stairs.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Dammit, people. You're embarassing me.

Have we heard gunshots or whatever that would indicate Giles having assassinated the lady?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You haven't heard anything, but that doesn't mean much.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Fair enough.

Let's check the other routes, and then head down.

Where was the meeting place I was taken to?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1st floor.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Note for journal entry: elves can't take jokes.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Door on the right that isn't the Mandragora room.

Perc: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are two. Assuming you look at the top one first.

This i a bedroom. A small arbalest is aimed to fire down the hallway somehow. Its bolt is stuck in Jrahk's back.

The lower door is locked.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

AM SMASH???


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk smashes the door.

This is another, larger bedroom. Probably Zarskia's.

You hear the sounds of gunfire coming from down the chimney.

Loot the room, or investigate that?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

We can loot later, I wanna FIGHT!!!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The chimney opens out into a secret passage leading down, down, down. It can be descended with DC 15 Climb checks.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Take 10, carry Odan.

Odan Shan wrote:
Note for journal entry: elves can't take jokes.

Far as Jrahk can tell, Elf culture forbids them from having fun in any way.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d20 ⇒ (16, 12, 7) = 35

4d20 ⇒ (4, 1, 10, 10) = 25

3d20 ⇒ (19, 16, 14) = 49

4d20 ⇒ (2, 18, 11, 9) = 40

1d20 ⇒ 12

You reach the bottom of the shaft after two rounds, just in time to see Giles ramming his bayonet through Zarskia's skull.

Slayer > Alchemist.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Any guards or monsters here?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There's a pounding at the door, but no guards yet.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Thanks, Giles."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk claps. "Good work, Giles. Assuming you get out of here alive, you're free to go."

He then draws his falchion and enters rage while approaching the door, getting ready to attack the first thing that walks through.

"COME ON IN!!"

1d20 + 15 ⇒ (19) + 15 = 34
2d6 + 24 ⇒ (5, 6) + 24 = 35

Confirm: 1d20 + 15 ⇒ (7) + 15 = 22
2d6 + 24 ⇒ (4, 1) + 24 = 29


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Giles grunts.

"B$#%+ actually managed to cut me a couple of times with those daggers of hers. Surprised she was such a scrapper."

"If my services are no longer needed, I'll go out the way you came in." he says, and ascends up the chimney.

You have a round to buff or leave before the door is busted down, by the by, if you want to change your action. You can tell the door is strong enough they won't get through in the next few seconds.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Nah, I'm all out of spells. That chimera had better not stand me up - I spent a precious 2nd slot on resist energy.

Haste would be nice though.........


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remember that you were told it was "upstairs". As it clearly wasn't on the 3rd floor, process of elimination means it is on the 2nd. Currently you are in the basement.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

I'm going to do my pre-buff now. Everyone can aid another as a swift action and everyone gains +2 damage. 8 rounds.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

No chimera down here, but this should be a good warm-up.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Odan Shan wrote:
I'm going to do my pre-buff now. Everyone can aid another as a swift action and everyone gains +2 damage. 8 rounds.

Immediate action (yes, it matters).

After a bit, the guards bust through and 8 of them stream into the room.

"Drop your weapons! Now!"

These guys are fodder, assume you all act first in Init.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"NO."

Jrahk brings his raised falchion down on the first guard he sees.

Readied attack goes off.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk suddenly and violently brings an end to the man's life.

The other guards shudder and for the first time look around the room.

Seeing Zarskia's corpse, and the splattered remains of their comrade, they decide they have no pressing need to be in here, and begin backing out the door. The last one closes it politely, though it doesn't quite close back due to them busting it down.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Rynjin wrote:
Odan Shan wrote:
I'm going to do my pre-buff now. Everyone can aid another as a swift action and everyone gains +2 damage. 8 rounds.
Immediate action (yes, it matters).

Right, because immediate actions can be used any time while swift actions can only be used on your turn. Thanks.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will tell the last guard to stop before he can leave.

"Where is Zarskia's 'pet'?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Second floor, next door on the right after the double doors. Have a nice day!"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Thank you." Jrahk grumbles as he returns to normal size.

Back up the chimney and down the stairs. Jrahk doesn't want to waste spell time going through the first floor."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You go up, then down. You're greeted by a hallway that turns left at the end. There are two sets of doors that you can see: Double doors, and a single door further down, both on the right-hand wall (just as described, though from a different angle than they expected you to see).


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk walks up to the single door.

Everyone ready?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixruls hastes everyone.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Ready is my middle name."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk opens the door to see a cat-like creature with multiple snakes protruding from its back prowling around the room.

Ixrul recognizes that this is...not a Chimera. Kn. Arcana applies again.

It roars like a jungle cat and turns to face the intruders, uttering unnatural tones in your direction.

Aklo:
"WHO DARES DISTURB MY LAIR? I THOUGHT I'D MADE IT CLEAR INTRUDERS WOULD NOT BE TOLERATED!?!"

4d20 ⇒ (1, 15, 19, 13) = 48

1d20 ⇒ 19

Initiative:

Ixrul (27)
Shimerae (27)
Jrahk (22)
Odan (16)
Ace (7)

Ixrul's up first.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Really?

What kind of divine power did I piss off this time?


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

How many rounds did it take for us to get here? Need to know if battle sense has been depleted.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

KnArcana: 1d20 + 16 ⇒ (15) + 16 = 31

That first.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Odan Shan wrote:
How many rounds did it take for us to get here? Need to know if battle sense has been depleted.

From downstairs? Three.

This is a Dusk Kamadan, a venemous snake-leopard Magical Beast. They are intelligent, and have a Sleep Breath attack they like to use to soften their prey before attacking. They can Pounce, and attack with their front claws, their teeth, and their snakes.

This one seems more powerful than most of its kind, and quite abnormally fast.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will begin casting SM IV and telepathically relay all that he knows about the creature to the others.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The creature explodes into action. You blink, and suddenly there are three.

The first has stepped in slightly and breathes its gas at you, and it washes over your whole group.

DC 19 Fort from everyone or fall asleep.

The second appears next to Jrahk, and bites, rakes, and sends snakes at his throat.

Bite: 1d20 + 11 ⇒ (13) + 11 = 24
Claw: 1d20 + 11 ⇒ (15) + 11 = 26
Claw: 1d20 + 11 ⇒ (18) + 11 = 29
Snakes: 1d20 + 6 ⇒ (12) + 6 = 18

Damages: 2d6 + 10 ⇒ (5, 5) + 10 = 20

The third does nothing, standing where Shimerae started. You blink again, and the one next to Jrahk is the only one that remains.

Jrahk, take 20 damage. More if you fall asleep, though that's unlikely.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

fort: 1d20 + 4 ⇒ (18) + 4 = 22


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

1d20 + 4 ⇒ (19) + 4 = 23

"who need sleep when you got coffee?"

assuming it exists in that universe


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Your Fort should be +10, right?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Fort: 1d20 + 11 ⇒ (15) + 11 = 26

You forgot about my mirror images.
1 hits me: 1d4 ⇒ 1
1d4 ⇒ 2
1d3 ⇒ 2
1d2 ⇒ 1
So the bite and snakes hit, and I have 1 image left.

"You're no chimera! JRAHK HOPES YOU'RE AT LEAST AS TOUGH!!"

Jrahk begins his abyssal transformation. This time, something new happens: A swarm of ghostly spirits appear around him, obscuring his form from anyone not adjacent to him, and throwing themselves upon his adversary.

Falchion: 1d20 + 16 ⇒ (17) + 16 = 33
2d6 + 24 ⇒ (1, 4) + 24 = 29
Falchion Haste: 1d20 + 16 ⇒ (10) + 16 = 26
2d6 + 24 ⇒ (1, 3) + 24 = 28
Falchion 2: 1d20 + 11 ⇒ (10) + 11 = 21
2d6 + 24 ⇒ (4, 3) + 24 = 31
Bite: 1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 14 ⇒ (4) + 14 = 18

Cornugon: 1d20 + 23 ⇒ (12) + 23 = 35
Hurtful: 1d20 + 16 ⇒ (8) + 16 = 24
2d6 + 24 ⇒ (5, 6) + 24 = 35

Spirit Slam: 1d20 + 10 ⇒ (16) + 10 = 26
Negative energy damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Rynjin wrote:
Your Fort should be +10, right?

I guess I misread odan's for mine, irreverent anyways, 10>4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The snakes don't hit unless your listed AC is waaaaaaaaaaaaaaaaaaaaay off.

Jrahk slams the beast twice, and it falls unconscious.

Giving it that template was a good call. It actually got to try a thing.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Sorry, I meant that they target me rather than one of the images.

"GRAAAAAAAAHH!!"

Jrahk throws his falchion at the ground in disgust as he returns to normal size.

"THAT WAS NOTHING! HOW DARE YOU WASTE JRAHK'S TIME WITH YOUR PARLOR TRICKS?!"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d20 + 5 ⇒ (1) + 5 = 6

Though if it's a supernatural or spell-like sleep weapon, Ixrul is immune because he's an elf.

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