Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Actually it does confirm (their AC sucks), so roll for the extra damage. You'll need it to get past DR.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik fires a magic missile at the demon.

1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Rapier: 1d6 + 1 ⇒ (6) + 1 = 7 + 7 = 14 Dmg. Max Dmg.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

I'm partially back!
Marcus tries to behead the demon via blessed mighty hook and to slap the head midair with his left.

Blessed Right Hook: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Left Slap: 1d20 + 4 ⇒ (1) + 4 = 5


Two problems Marcus:
A) there's no room to get to the fart demon with Xan engaging it, and
B) He killed it already

Combat over.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor drools a little unconsciously....


As opposed to his normal conscious drooling?


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

exactly


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

After smoting the fartknocker, Xandarian quickly looks at both critical members of the party.
First, the cleric casts stablize on Molitor, then casts his last cure spell on the alchemist.
CLW: 1d8 + 2 ⇒ (5) + 2 = 7
Sadly, this does not revive the half-orc.
Xandarian instructs the able-bodies to back up about 30 ft away, so Cayden Cailean's healing can be focused on the paladin and alchemist.
Channel energy: 1d6 ⇒ 6 Nice!
After that channel, Xandarianm asks the rest to come back and receive his last healing of the day.
Channel energy: 1d6 ⇒ 2
With that, Xandarian slides down the nearby wall, ph7ysically and spiritually exhausted.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Huh? Channel energy is not diminished by hitting multiple targets, so all the party would be able to get the 2d6 healing from channel

"Like it or not this place is probably quite secure as made so by these demons, we should take advantage of this and rest."


He does serve a drunk god, so you never know.

Time to level up, you're 3rd now.

Muahahahah after he channelled


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik searches the demons and the maze area for anything of interest. He also detects magic on everything.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Nada.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian pulls his backpack off, rummaging through it to grab a jug of wine, and takes 4 to 5 long gulps. The cleric sighs with thirst quenched and relief experienced.
"You know what fellas. I'm fine just resting here." Too tired to pull his bedroll out, Xandarian uses his backpack as a pillow a quickly finds slumbertown.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Before resting, Uelarik peers down the hall exiting the room to see if there are any lurking threats.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

He then volunteers to take the first guard shift of the night.


You are able to make it through the night without interruption, as you have eliminated all threats in the area.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian wakes the next day and prays to Cayden Cailean for new spells. After that, the cleric devours a trail ration with gusto.
"Good news, everyone. Cayden Cailean has seen fit to grant me more powerful blessings and spells! But please try and stay away from pointy things and blunt objects to the noggin."


Let me know when everyone has leveled up and I will proceed.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"I say, the further we go in this place the more it hurts to charge into danger."


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Kevin awakes in the morning and prays. He then approaches the group, "The nights rest has done me wonders but I am still gravely wounded. Could I get a couple of those healing potions we found and I'll be happy to lead the way out of here. Can any of you use this? It's better against demons." He pulls out his old cold iron scimitar and offers it to anyone who can use it.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

"Pass me one if there are any left after Kevin gulps them, I'd need some mojo." says the guardsman before turning to the paladin "I'll take the blade if you don't mind mate, if we are to face unspeakable horrors from the Plane of Gas I'd better be armed for it."

I'm considering respeccing myself into blades, what with demons needing a bigger punch than I pack.


When you are all ready you head on up the tunnel which seems to climb, and you arrive in the light of day. But it is a dark day since you finally see what has become of your home town. It is ravaged. The tremors and demonic attacks have devastated the city, leaving it a smoking, apocalyptic ruin. Deep chasms riddle the city, while the paths of enormous demons have left ruinous trails of rubble extending out from the city’s heart. Above, the once-familiar skyline of Kenabres and forever changed—the tower of the Kite and the Cathedral of St. Clydwell having been completely destroyed, while elsewhere plumes of dark smoke still rise from the smoldering remains of burned-down buildings. Fat buzzards wheel above in skies scarred by red smoke and black clouds. The Worldwound has expanded its borders, and now the city of Kenabres is enveloped in it.

City map link provided, and you emerge at H16.

Your NPCs all ask to go to different places of course being a bunch of whiny little prats.

Anvenn: He wants to visit a house in the eastern part of the city in hopes of finding his wife.

Aravashnial: He wants to check on the library of the Riftwardens to see how his fellows fare.

Horgus: He just wants to go home, though he promises rewards if you can take him there since he's a rich merchant.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Well where are all these places, we should prioritise based on importance and distance as to where we are going first."

Tanrov addresses the group


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Kevin drinks down two of the cure light wounds potions and then says, "We also have a list of the enemies hideouts we should check out. Someone with a better knowledge of the town might be able to point out the most logical way to get to all of these places."

CLW Potion: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Potion: 1d8 + 1 ⇒ (2) + 1 = 3


You have all lived in this town at least for some time, and the NPCs are all quite familiar with how to get to each of their destinations. Well at least before the city became a disaster area. None of you are really familiar with the current topography.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Escort the spares home first, or go and attack the enemy?" growls Tanrov


Now while it would amuse me if you think 3rd level characters can clear a city full of demons, a wis or int DC (-1) check will reveal that such an opinion is delusional


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik looks on with amazement over the destruction of the city. "Let's escort our wards to their destination before we do anything else. Anvenn appears to be in the worst shape of the three with her broken leg. Let's escort her back home first."

Unless anyone disagrees, Uelarik will turn to Anvenn, "Can you guide us to your house?"


Anvenn is a he who responds. "Sure, I can give directions. I don't think I"m fit to take point right now. "


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

I was thinking we had a map of enemy safehouses and that we should hit that? or was I mistaken?

"Lets do that then"

Tanrov sets himself to one side of the VIPs and keep an eye out


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Anyone know where Nyserian manor, Topaz solutions, or the tower of Estrod are?" Molitor asks the others.


Actually you do have the location of safe houses. I didn't think of that angle.

Between the lot of you you can figure out where any of the named places are if that's where you want to go.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

"I still think we should drop off our wards first to get rid of the dead weight. We can clear the safe houses after. But, I defer to whatever the group wants to do. "


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"I agree with the wizard", nodded Xandarian. "We've seen them this far."


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Ok so we escort them home and then do what we can to help the city. The one with the broken leg Anvenn first as he slows us down the most?"


Ok, on your pet gimpy NPC gives you instructions on where you are going and you head out.

obligatory random encounter: 1d100 ⇒ 1
2d4 ⇒ (2, 2) = 4

As you are passing a collapsed building, four ROUSes emerge from the rubble and look very hungry.

init: 1d20 + 3 ⇒ (15) + 3 = 18


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Init: 1d20 + 4 ⇒ (13) + 4 = 17


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

initiative: 1d20 + 1 ⇒ (19) + 1 = 20

"Vengeance!!!" Molitor calls out as he charges a rat.

greataxe: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 (power attack)

damage: 1d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Init: 1d20 + 2 ⇒ (8) + 2 = 10


Molitar scares a year of growth out of one of the rats as he misses it with a crushing blow.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Consider that a warning shot!"


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
"Oh, I am fu<king sick of these damn rats!" The cleric exclaims as he pulls out his rapier.
Xandarian advances and attacks the level 1 dungeon monsters.
Rapier: 1d20 + 3 ⇒ (19) + 3 = 22
Comfirming: 1d20 + 3 ⇒ (16) + 3 = 19 Confirmed
Dmg.: 1d6 + 1 + 1d6 + 1 ⇒ (4) + 1 + (6) + 1 = 12


Xandarion decides to refrain from scaring his rat, and just kills it.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 10 ⇒ (3) + 10 = 13

Uelarik sighs, "Again with the vermin. Are they following us? Who's the rat bait?"


Marcus?


Marcus decides to take a strike against, and sit out for the moment, and combat proceeds.

The remaining rats attack.

On Tanrov
to hit: 1d20 ⇒ 8 damage: 1d4 ⇒ 4 miss

On Moli
to hit: 1d20 ⇒ 13 damage: 1d4 ⇒ 1 miss

On Xan
to hit: 1d20 ⇒ 5 damage: 1d4 ⇒ 2 miss

PCs are up


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Kevin steps up and attacks the rat that attacked Xandarian.

+1 Cold Iron Scimitar: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus couldn't post because Submit only Previewed the post... and the same happened in Discussion

Marcus moves towards the rat chewing on Xan's boot on Xan to try his new weapon.

Two-handing it because I miss twohanding from time to time
Scimitar: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

"By Grub! This shit works!"


Kevin misses, Marcus kills one.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov uses studied target on the rat attacking him and drops the hammer on it

Earthbreaker+st: 1d20 + 7 ⇒ (13) + 7 = 20

Earthbreaker+st damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

"Ratsplat woo!"

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