Wrath of the Kobolds!

Game Master Mackenzie Kavanaugh

Wrath of the Righteous AP, Kobold Edition Current Game Map (Roll20)


Current Game Map (Roll20)

Introductory text:
Apsu called, and you have answered.

It has been several generations since demons from the Abyss first burst forth into Golarion and began their conquest of old Sarkoris. The soft-skinned humans of the Crusade think only of their own kin who perished before the seemingly inexhaustible armies of Deskari, giving no thought at all to the countless warrens of kobolds who bravely fought to their last. Even the mighty dragons of Sarkoris have fallen, the dreaded balors exterminating chromatic and metallic alike with equal zeal. Yet not all hope is lost, for kobolds are resilient, and the heart of a dragon beats in all of Apsu's children, not just his mightiest.

The Fourth Crusade is faltering as the human warriors who comprise the bulk of its ranks grow complacent after a long lull in the fighting, but a dragon is patient, and a dragon never forgets the scent of a foe. You are still young, hatched since the last major offensive, but you have heard tales of the devastation of Sarkoris all your life, how the mighty forests once teemed with game, of the vast hoards kept by crafty old wyrms who laired there, and of the atrocity of their murder by vile demons. The human crusaders call the place the Worldwound now, and all things which grow there are tainted now by the foul influence of the Abyss, corrupting the animals which still live there into foul beasts not fit for eating. The place is an affront to all life on Golarion, and the great and powerful Apsu, god of all dragons, has decreed that the time has come for his children to join the fight. The humans have proven too weak to defeat the demonic hordes, and so now the mighty dragons must carry on the torch of the Crusade.

Kenabres might seem an odd choice for a band of kobold crusaders to choose as their base of operations for launching forays into the tainted wastelands of old Sarkoris, but it has something no other fortress in Mendev can claim. Though the fat old human who claims to rule the city is a vicious bigot who lead pogroms against the people of his own city and has fanned hatred for all those with anything less than pure human blood, the witch hunts of Kenabres are largely in the past, almost certainly thanks to its true ruler. The ancient wyrm Terendelev has made her lair here in the city, its mightiest and fiercest defender. Her once-gleaming silver scales are said to have tarnished somewhat in recent years after she was ambushed by demons wielding a potent poison meant to corrupt her, yet she survived and remains steadfast.

The humans of the city are all excited because the festival of Armasse is about to begin, a multi-day celebration of their dead god, Aroden, where they hold tournaments and train the common folk in the use of swords. You, however, are excited because Terendelev is to make an appearance at the opening ceremonies. She is said to walk about in the form of a human so that she can spy on the people of her city, and you have no idea who she might be disguised as, so it is probably best to remain on your best behavior even if you should face scorn or derision from the soft-skinned folk here. To meet so mighty of a dragon as Terendelev is a rare opportunity for any kobold, and surely her blessing will serve you will when you venture forth to battle the demons.

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