My GM is trying to make my Paladin a Serial Killer


Advice

51 to 100 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Madokar Valortouched wrote:


http://paizo.com/threads/rzs2tzck?Fallen-Paladin-Does-attacking-a-possessed

A bit of warning. This got a bit heated after a certain point and turned into a debate over paladins should be "Lawful or to be Good".

It occurs at about page 6.

Silver Crusade

Argus The Slayer wrote:
Having said that, if you actually do die from NOT succumbing to the dark side and NOT committing murder - and you aren't reborn in some sort of angelic form - I would seriously consider leaving that gaming group. Playing a paladin being challenged by corruption and the forces of evil is fun. Playing a paladin that is forced by the DM to succumb to evil or die is NOT fun.

This is exactly what is happening, read the previous thread.

If this was any other Player/GM i'd give the benefit of the doubt and think this would be an awesome if challenging story opportunity.

Read the previous thread. The GM is a dick, the GM is still being a dick.


14 people marked this as a favorite.

Throw a sufficient number of crows at random passerbys, then make a pun about them being "murdered."


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm inclined to agree with the "GM is being a dick" school of thought, particularly considering the previous thread.

However, there's a fair chance that the GM thinks this just a really cool plotline to play out, and has added the hit point loss to put pressure on the paladin. Which sucks, because permanent damage to a martial character's hit points is roughly on a par with permanently removing a sorcerer's spell per day slots, or permanently reducing a rogue's sneak attack damage. I'd probably have come up with some sort of progressive saving throw mechanic instead. But anyway, if we assume the GM thinks this is just cool, the answer is to simply run with it.

You should be given the opportunity to learn how to remove the corruption, and be able to do so before your character dies. Don't give in to the corruption. Be a paladin. If, however, your paladin dies before having the chance to remove the corruption, and would have survived if the corruption hadn't reduced his hit points, then you need to:

1) Demand to know how your paladin could have survived without giving in to the corruption. The GM should know this, because if he doesn't he really sucks at mechanics, which I can say because the GM should not be trying to kill/destroy/wreck your character, and should have left you a way out.
2) Explain that actively trying to remove your character is a dick move for a GM.
3) Walk out the door and never look back.

Silver Crusade

Chemlak wrote:

I'm inclined to agree with the "GM is being a dick" school of thought, particularly considering the previous thread.

However, there's a fair chance that the GM thinks this just a really cool plotline to play out,

That's the main problem, the GM does think it's a really cool plotline, in fact he had the Paladin fall for "screwing up" the previous plotline the GM thought was really cool.


Your focus should be breaking the curse, not giving in to it. If the Magus got better by "resetting" his bonded item, maybe the same will happen with your paladin? Bound your weapon and smash it to bits. Maybe something evil had usurped your angelic assistance and making you call on more sinister forces. Just a theory. ;)


Goblin_Priest wrote:
Your focus should be breaking the curse, not giving in to it. If the Magus got better by "resetting" his bonded item, maybe the same will happen with your paladin? Bound your weapon and smash it to bits. Maybe something evil had usurped your angelic assistance and making you call on more sinister forces. Just a theory. ;)

It's a nice theory. But I somehow doubt it's my bonded weapon. I keep bonding it to weapons with the Holy property. if the spirit were evil, it wouldn't be able to bond to a Holy weapon, could it?


Take that feat I suggested in the previous thread. Retrain if needed (only takes a week). If you are not under something else's control. That feat will prevent you from ever killing anything intelligent that isn't destroyed at 0 hit points.


Quintain wrote:
Take that feat I suggested in the previous thread. Retrain if needed (only takes a week). If you are not under something else's control. That feat will prevent you from ever killing anything intelligent that isn't destroyed at 0 hit points.

Already retrained for Golden Legion's Staying Blade. Made a sap for myself. And I'm going to try and get Divine Communion for my lvl. 11 feat to boot.

Dark Archive

Hold up did the maguses blade get broken in the same incident that caused the previous thread?


Madokar Valortouched wrote:


Already retrained for Golden Legion's Staying Blade. Made a sap for myself. And I'm going to try and get Divine Communion for my lvl. 11 feat to boot.
Madokar Valortouched wrote:
After the Magus performed the ritual to get his Black Blade back, he was freed of the corruption, his Black Blade became a White Blade, and the Sword got a better disposition as a result. The Magus also has gleaned some knowledge about the corruptions by performing the ritual.

It sounds like the corruptions are tied in some fashion to the class abilities. What distinguishes your paladin from others (background/roleplaying or mechanically)?

Did your Paladin actually fall from the situation last time, or were you able to retain being a Paladin/make atonement?


Kevin Mack wrote:
Hold up did the maguses blade get broken in the same incident that caused the previous thread?

Yes. Yes it did. And when I brought it up, I got "good ends don't justify the means". Which feels like a contradiction of terms if you think the paladin has to be played like an extremist.


2 people marked this as a favorite.

Reading through this, sounds like an idea I may steal from.This being said, there would be a premeditated way out, because that's only fair.
On another note, I see alot of people demanding a reward for sticking to the rightious path, like free rezs and powers ect, and I'd like to remind people that sometimes, fighting the good fight is its own reward. At the end of your days, as you kneel in dust and feel your life ebb away, and you can look back and see that the world is better for you having been in it, then you've been a good paladin. Not only in fighting evil, but in being a mentor and example to others, in making a difference when others faltered to act, in being a shoulder to cry upon and a hand to help others rise. And if you go to the Great Beyond with no greater reward than having made others lives better for your passing, and you can die content with that...
That, is what makes you a great Paladin.

But yeah, it can also mean your DM is a dick.

Dark Archive

Yeah no more I see of this more I think hanging about is a bad idea.


Quintain wrote:
Madokar Valortouched wrote:


Already retrained for Golden Legion's Staying Blade. Made a sap for myself. And I'm going to try and get Divine Communion for my lvl. 11 feat to boot.
Madokar Valortouched wrote:
After the Magus performed the ritual to get his Black Blade back, he was freed of the corruption, his Black Blade became a White Blade, and the Sword got a better disposition as a result. The Magus also has gleaned some knowledge about the corruptions by performing the ritual.

It sounds like the corruptions are tied in some fashion to the class abilities. What distinguishes your paladin from others (background/roleplaying or mechanically)?

He's a Half-Orc paladin of Iomedae with the Tempered Champion Archetype. In regards to backstory, it's an unpleasant one. I built it using the Character Background Generator from Ultimate Campaign. All I'll say about it is that for his Circumstance of Birth, I rolled "Born of Violence", and that he wound up working for a petty crime lord in his youth.

Oddly enough, he got the "Mark of Faith" origin for his paladin class. So he had a birthmark in the shape of Iomedae's Sword of Valor on his right forearm. I say "had", because the GM took the birthmark away when I fell. As a "reminder of past mistakes".


Madokar Valortouched wrote:
Goblin_Priest wrote:
Your focus should be breaking the curse, not giving in to it. If the Magus got better by "resetting" his bonded item, maybe the same will happen with your paladin? Bound your weapon and smash it to bits. Maybe something evil had usurped your angelic assistance and making you call on more sinister forces. Just a theory. ;)
It's a nice theory. But I somehow doubt it's my bonded weapon. I keep bonding it to weapons with the Holy property. if the spirit were evil, it wouldn't be able to bond to a Holy weapon, could it?

Maybe? If he's homebrewing the way the curses are afflicting you, all bets are off. Bonding with your weapon might summon both good and evil at the same time. The good party blessing your weapon, the evil part parasiting you with a corruption.

In my opinion, it's probably just a bad plot device if his intent is to make you fall with no means to prevent it. If there's a means to discover more about it and counter it, I'd give him the benefit of the doubt.


Given your description of the corruptions, it sounds like the GM is going with a storyline like "lose something important, restore it (potentially at great cost), and come out ahead.

Given that Evil Outsiders and other enemies in combat don't activate the "Premeditated Murder Healing", I'm not sure how you would actually murder someone, or is there some other requirement I'm missing.

Has the magus revealed any of the information he gleaned from his ritual?

Given your corruption, you basically have a few options:

1) Die via the corruption (and maybe get resurrected) without succumbing to the murder hobo urge -- this might be your best option.
2) Succumb to the corruption, go on a murder hobo killing spree, atone and get your paladinhood back (somehow).
3) Fall, embrace your falling and become some sort of anti-paladin.
or
4) You could run with the Premeditated Murder part of the scenario and use Detect Evil and Smite as "judge and jury" and essentially go on a purge of all evil "innocent" creatures in the land.


1 person marked this as a favorite.
Quintain wrote:

Given your description of the corruptions, it sounds like the GM is going with a storyline like "lose something important, restore it (potentially at great cost), and come out ahead.

Given that Evil Outsiders and other enemies in combat don't activate the "Premeditated Murder Healing", I'm not sure how you would actually murder someone, or is there some other requirement I'm missing.

Has the magus revealed any of the information he gleaned from his ritual?

Given your corruption, you basically have a few options:

1) Die via the corruption (and maybe get resurrected) without succumbing to the murder hobo urge -- this might be your best option.
2) Succumb to the corruption, go on a murder hobo killing spree, atone and get your paladinhood back (somehow).
3) Fall, embrace your falling and become some sort of anti-paladin.
or
4) You could run with the Premeditated Murder part of the scenario and use Detect Evil and Smite as "judge and jury" and essentially go on a purge of all evil "innocent" creatures in the land.

Personally, I feel my best bet would be to fall on my blade. Like how Iomedae convinced the Black Prince to do in the Eighth Act of Iomedae.


Maybe wer're looking at this all wrong! A paladin is supposed to save others, serve others, and sacrifice for others. What if instead of saving yourself, you focus on saving the shamin, even to the detriment to yourself. His corruption seems to be advancing a bit more quickly than yours, so rescue who you can first!
Then, if that dosen't work, plead the 8th.


Madokar Valortouched wrote:
Personally, I feel my best bet would be to fall on my blade. Like how Iomedae convinced the Black Prince to do in the Eighth Act of Iomedae.

Having just read this, this sounds like exactly what needs to be done. Just be sure to play it up.

And arrange for a resurrection beforehand.


Captain Kuro wrote:

Maybe wer're looking at this all wrong! A paladin is supposed to save others, serve others, and sacrifice for others. What if instead of saving yourself, you focus on saving the shamin, even to the detriment to yourself. His corruption seems to be advancing a bit more quickly than yours, so rescue who you can first!

Then, if that dosen't work, plead the 8th.

Something to keep in mind, definitely. But the Shaman is of the opinion that I should be released from my corruption first. I'm the only one developing a literal need to kill people to sustain myself.


Right, but yours is more obvious. Meanwhile the shaman is becoming undead. If you can hold out until the end then you die yourself and pass onto the other side. If the shaman's ends first, he may not be allowed to move on. Not to mention the forces of undeath eventually erodez and overwhealms a creatures reasoning. Your choice may mean fall or death, but your shaman may not get that choice...


Goodness... are you adventuring in Ravenloft?!
This GM would try even my legendary patience.
Well death 'should' solve this one way or the other.


Tell me he at least let you atone and get your class back before springing this mess on you?


Wow this is the second thread I read by the OP so close together, and both together collectively are making me pissed. Despite my hate for Paladins and their players.

This GM is absolute rubbish and shouldn't be allowed to run any games for people.

The fact that the OP has to come to the forums every other time to ask for solutions or just to vent only tells me this GM's idea of 'fun' is causing grief at the detriment of others at his table.

Seriously, the suggestions to tell the OP to roll with it because it sound's "cool" is probably the worst you guys can offer, because it does nothing but waste more of the OPs time.

OP, just deliver the ultimatum. If there is no solution its probably because your GM has none and wants you to suffer until you reach the point where he's had his fill of fun.

The ultimatum is this. Have the GM tell you the solution and even if he does tell you, if its onerous or ridiculous, leave the game immediately. Don't look back.

Your time is worth way more than wasting it away on a horrible experience like this. Otherwise I foresee you making a thread about some other nonsense your GM decides to inflict you with ever other fortnight.

Dark Archive

1 person marked this as a favorite.

I say smite evil on the dm. Take the group and leave.


Madokar,

I really can't tell if the GM honestly thinks this form of drama is good GMing (sure, it can be, when the players are warned about it as players before hand, like, in session 0, and all folks agree that this will be a crazy roller-coaster, moral/ethical dilemma, no good option sometimes, fiat with a purpose filled game)

Or if this is just an excuse for indeed being a jerk GM.

For all of the patience, and hard work you have put into making this paladin work despite it all, I hope for your sake there is a "way out." Cause then we get a cool tale, but if there is not...

Uggg...players that play paladins well should be rewarded, not tormented by constant issues.

If you are anywhere near Rochester, NY, I and a few of my gaming group would gladly find you a seat, where GOOD RP is encouraged and rewarded, and we do that thing...what was it called...oh yeah, communicate as reasonable people.

Best of luck either way man! And never forget that it is sad but true, no gaming is better than bad gaming. It the taste gets too sour, don't just stick it out and let it ruin your love of what is supposed to be a fun social game.


Aranna wrote:
Tell me he at least let you atone and get your class back before springing this mess on you?

We finished our business with the temple, got back to the city and licked our wounds. I got my powers back through a casting of atonement, we called it a night. Then next day, we get a message on our Facebook page of what happened to the Shaman and I.


GM_Beernorg wrote:

Madokar,

I really can't tell if the GM honestly thinks this form of drama is good GMing (sure, it can be, when the players are warned about it as players before hand, like, in session 0, and all folks agree that this will be a crazy roller-coaster, moral/ethical dilemma, no good option sometimes, fiat with a purpose filled game)

Or if this is just an excuse for indeed being a jerk GM.

For all of the patience, and hard work you have put into making this paladin work despite it all, I hope for your sake there is a "way out." Cause then we get a cool tale, but if there is not...

Uggg...players that play paladins well should be rewarded, not tormented by constant issues.

If you are anywhere near Rochester, NY, I and a few of my gaming group would gladly find you a seat, where GOOD RP is encouraged and rewarded, and we do that thing...what was it called...oh yeah, communicate as reasonable people.

Best of luck either way man! And never forget that it is sad but true, no gaming is better than bad gaming. It the taste gets too sour, don't just stick it out and let it ruin your love of what is supposed to be a fun social game.

Sadly, I am all the way up in Edmonton, Alberta, Canada. Thanks for the offer, though.


Omnitricks wrote:

Wow this is the second thread I read by the OP so close together, and both together collectively are making me pissed. Despite my hate for Paladins and their players.

This GM is absolute rubbish and shouldn't be allowed to run any games for people.

The fact that the OP has to come to the forums every other time to ask for solutions or just to vent only tells me this GM's idea of 'fun' is causing grief at the detriment of others at his table.

Seriously, the suggestions to tell the OP to roll with it because it sound's "cool" is probably the worst you guys can offer, because it does nothing but waste more of the OPs time.

OP, just deliver the ultimatum. If there is no solution its probably because your GM has none and wants you to suffer until you reach the point where he's had his fill of fun.

The ultimatum is this. Have the GM tell you the solution and even if he does tell you, if its onerous or ridiculous, leave the game immediately. Don't look back.

Your time is worth way more than wasting it away on a horrible experience like this. Otherwise I foresee you making a thread about some other nonsense your GM decides to inflict you with ever other fortnight.

Like I said before both on this thread and my first, this campaign has been going on for a year with no problems. It's just a one-two punch that wound up happening close together in a very short timeframe. Because in all honesty, if I hadn't fallen, I would still have gotten this curse/corruption.


If you have already fallen, then this might be a way to get your paladinhood back.

Have the cleric hit you with an atonement, then "Do the 8th".

Make sure you have a rez handy.


Quintain wrote:

If you have already fallen, then this might be a way to get your paladinhood back.

Have the cleric hit you with an atonement, then "Do the 8th".

Make sure you have a rez handy.

Already been hit by atonement. Got my powers back. Time to prepare for the 8th.

And we have First Aid gloves. The Shaman can prepare Resurrection on his own now. Though given that he's corrupted, it might be better to have another divine caster ready to cast the spell.


Madokar Valortouched wrote:

My GM set up a situation for the party. Various corruptions (not related to Horror Adventures) that have started to warp the party members into something... else. We managed to solve one of them. Due to circumstances, the Bladebound Magus had his Black Blade destroyed. This has removed his corruption, and he is more or less "whole" again.

That just leaves me and the Shaman left with corruptions. The Shaman is okay for now, aside from having no flesh on his forearms and a Paralyzing touch. But my Paladin now has a constant Life Drain effect that takes off 2 HP a day that can't be healed or regenerated normally. There is one way to overcome this. The GM has given my paladin the ability "Premeditated Murder Healing".

My paladin regains 1d8 HP for every sentient creature murdered with an INT of 3 or higher. This effect activates whenever my paladin directly murders someone or arranges a situation that causes someone's death in the presence of the paladin. Evil outsiders and other enemies in combat will not activate the ability.

My paladin is not about to become a serial killer. He has 140 HP at Level 10. That means he has 70 days to resolve this before he gets down to 0 HP. So I'm starting to feel a little pigeonholed at the moment.

Yeah, this is a completely terrible mechanic that your GM is trying to impose for whatever reason. Probably because he wants to make your Paladin fall. I would simply tell him you're going to quit unless he gives you another method of removing/mitigating it.


1 person marked this as a favorite.
Cellion wrote:

Talk to your DM outside of the game. Don't complain, likely your DM thinks this whole scenario is a brilliant idea and he not only won't understand your complaints but will take them as a personal affront. Instead, throw out your ideas on how you plan to approach things and ask about what kind of support you can expect.

For example, if (as people up-thread have suggested) you stick by your paladin vows and seek to do as much good in your remaining time before the curse claims you, talk to the DM about what you can accomplish and where to look for hints regarding overcoming the curse through relentless purity.

The DM has presented a seemingly inescapable dilemma to build up the narrative tension. From the Magus' tale, he wants this to be a major narrative upheaval, rather than just something needlessly cruel. After all, the Magus overcame their curse in the end and at least narratively is better off for it. In character: fight it and seek out aid amongst the allies of your god. Out of character: work with the DM to get hints on how to approach things; only your DM knows the potential ways out.

Also, with the facts as presented, trying to weasel your way around the restrictions is definitely against the spirit of being a Paladin of Iomedae.

Right sit down and talk to him like adults. Explain D&D is a Game, the idea of a Game is to have Fun, and you're not having Fun.

If that doesnt work, try the old passive-aggressive way out. "I see I have fallen from my Goddesses grace. the only way out of this curse is to violate my vows. I go into the wilderness and sit quietly in a cave until I die."


2 people marked this as a favorite.
Madokar Valortouched wrote:

That just leaves me and the Shaman left with corruptions. The Shaman is okay for now, aside from having no flesh on his forearms and a Paralyzing touch. But my Paladin now has a constant Life Drain effect that takes off 2 HP a day that can't be healed or regenerated normally. There is one way to overcome this. The GM has given my paladin the ability "Premeditated Murder Healing".

My paladin regains 1d8 HP for every sentient creature murdered with an INT of 3 or higher. This effect activates whenever my paladin directly murders someone or arranges a situation that causes someone's death in the presence of the paladin. Evil outsiders and other enemies in combat will not activate the ability.

My paladin is not about to become a serial killer. He has 140 HP at Level 10. That means he has 70 days to resolve this before he gets down to 0 HP. So I'm starting to feel a little pigeonholed at the moment.

Well, you are a little pigeonholed at the moment.

A lot of how to respond depends on how much you trust your GM, and based the last thread, I could see why your trust might be a little ... shaken.

I'd advise (as you're planning) to roleplay it like a Paladin. Refuse to kill anything for the purpose of dispelling the curse.

  • I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
  • I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
  • I will suffer death before dishonor.
Do your best and try to remove the curse. If your GM is not being a complete ass, he'll provide a way to save your character, or gain redemption or greater power by not falling and 'sacrificing' yourself.

I wouldn't 'fall on my sword' unless your GM is actively forcing your character to commit evil acts. Have faith in the Inheritor, and keep to the code. :-)

Talking with your GM OOC, as several people have advised, is probably also a good idea.


2 people marked this as a favorite.
DrDeth wrote:
Cellion wrote:

Talk to your DM outside of the game. Don't complain, likely your DM thinks this whole scenario is a brilliant idea and he not only won't understand your complaints but will take them as a personal affront. Instead, throw out your ideas on how you plan to approach things and ask about what kind of support you can expect.

For example, if (as people up-thread have suggested) you stick by your paladin vows and seek to do as much good in your remaining time before the curse claims you, talk to the DM about what you can accomplish and where to look for hints regarding overcoming the curse through relentless purity.

The DM has presented a seemingly inescapable dilemma to build up the narrative tension. From the Magus' tale, he wants this to be a major narrative upheaval, rather than just something needlessly cruel. After all, the Magus overcame their curse in the end and at least narratively is better off for it. In character: fight it and seek out aid amongst the allies of your god. Out of character: work with the DM to get hints on how to approach things; only your DM knows the potential ways out.

Also, with the facts as presented, trying to weasel your way around the restrictions is definitely against the spirit of being a Paladin of Iomedae.

Right sit down and talk to him like adults. Explain D&D is a Game, the idea of a Game is to have Fun, and you're not having Fun.

I'd say I'm very close to not having any fun. If he does something like this down the road, then it will be "three strikes, you're out" for him.

For those who don't get the "three strikes" thing, that was his logic for making my paladin fall. In order I:

Performed a coup-de-grace on a kobold that the Shaman put to sleep in the middle of a fight.

Punched an urchin for aiding in pickpocketing the Keys to Hell off my person to sell on the Black Market.

Using one strike of lethal damage against an ally while he was possessed and trying to kill a silver dragon.

He said that if I sought Atonement after each deed, then I wouldn't have fallen. Apparently I have to have Atonement cast on me on a regular basis.


5 people marked this as a favorite.

So talk with him. Dont tell him what he is doing is wrong, dont put blame on him, just tell him you're not having fun anymore.


8 people marked this as a favorite.

I think suicide is one thing but the DM clearly wants something special here.

So here's my suggestion. Play up the hunger. Play up the fact it's gnawing at you. Demanding you take a life to live.

Then go to the church. Pray before your deity. And say "if there is a life to premeditate to kill, let it be this one. You need to kill to live, I give you only death."

Then kill yourself WITH the power.

Because that's really the secret isn't it. That you end something by killing it with itself. Just like the black blade was the focus of its own redemption, so shall you use your corruption to end itself.

This should allow a full restoration of self. And if it doesn't, you still did the right thing and died a hero.

Don't just commit suicide (premeditated murder if there ever was) use it to kill itself.

Liberty's Edge

1 person marked this as a favorite.

I'm not convinced that the GM is some kind of Paladin-bullying, spiteful, conniving scumbag who wants to clamp down on player agency here.

Given that in the last thread it was explained that the group in general respect the guy and have had a good history with him, it's much more likely there's a bunch of misconceptions and communication issues/confusions between the two.
If it was established with the group that he was gonna do some brutal things to the characters to play up dramatic tension and story, then it's likely this has just been handled poorly - it has a lot of potential for great storytelling, especially if it's intended to be a very flavourful (if extremely punishing) timer to cure the curse and not actually an intent to kill.
People tend to have very different opinions on how Paladins work especially, and I can see that causing a ton of issues - very different from the GM being an a~+!+*! though.

I do like the righteous, hammed-up self-sacrifice plan. I worry that the GM is going to have only one specific method cure the curse and not try to reward other plans.

In any case, I think the 'ditch this GM' posts are unnecessary. It really sounds more like the problems are specifically with his strange concept of Paladin conduct.


Cavall wrote:

I think suicide is one thing but the DM clearly wants something special here.

So here's my suggestion. Play up the hunger. Play up the fact it's gnawing at you. Demanding you take a life to live.

Then go to the church. Pray before your deity. And say "if there is a life to premeditate to kill, let it be this one. You need to kill to live, I give you only death."

Then kill yourself WITH the power.

Because that's really the secret isn't it. That you end something by killing it with itself. Just like the black blade was the focus of its own redemption, so shall you use your corruption to end itself.

This should allow a full restoration of self. And if it doesn't, you still did the right thing and died a hero.

Don't just commit suicide (premeditated murder if there ever was) use it to kill itself.

This is a fantastic idea.


2 people marked this as a favorite.
DrDeth wrote:
So talk with him. Dont tell him what he is doing is wrong, dont put blame on him, just tell him you're not having fun anymore.

I would definitely try that at some point. If he tries to brush it off, and you have the nerves for it, roll with the punch. Have your paladin soldier on to the end, not fearing death or what lies beyond. Look for a way out, of course, but just endure the HP loss and do not compromise. If you die, then you die, but Pharasma's judgement will not find you lacking.

In enduring, grow stronger.


2 people marked this as a favorite.

As it so happens I have relatives in Edmonton, if I end up there again, the first round of beers is on me Madokar.

YEAH Dak'kon quote!!!!!!!

(not to be a stickler, but "Endure, and in enduring, grow strong." is the offical Dak'kon quote of the day ;) )

Dark Archive

1 person marked this as a favorite.
Cavall wrote:

I think suicide is one thing but the DM clearly wants something special here.

So here's my suggestion. Play up the hunger. Play up the fact it's gnawing at you. Demanding you take a life to live.

Then go to the church. Pray before your deity. And say "if there is a life to premeditate to kill, let it be this one. You need to kill to live, I give you only death."

Then kill yourself WITH the power.

Because that's really the secret isn't it. That you end something by killing it with itself. Just like the black blade was the focus of its own redemption, so shall you use your corruption to end itself.

This should allow a full restoration of self. And if it doesn't, you still did the right thing and died a hero.

Don't just commit suicide (premeditated murder if there ever was) use it to kill itself.

I really like this suggestion. This is something I'd consider doing in your place.

That said, I would talk to the GM before you execute this plan. Explain what you plan to do and how.

That can give the GM a chance to stop you if that "is not the plan" and he doesn't want to further derail things. If that happens use the chance to ask what for more guidance.

Liberty's Edge

1 person marked this as a favorite.
DrDeth wrote:
So talk with him. Dont tell him what he is doing is wrong, dont put blame on him, just tell him you're not having fun anymore.

This is good advice. Tell him you are not having fun and see how he reacts. If he is a good GM, he will try to modify things so that everyone is having fun. If he doesn't just leave...What is the point of playing a game recreationally if you are not having fun? Sure, you still have to go to work if you are not having fun, but don't put up with that sh*t in your free time.


GM_Beernorg wrote:

As it so happens I have relatives in Edmonton, if I end up there again, the first round of beers is on me Madokar.

YEAH Dak'kon quote!!!!!!!

I don't drink myself, but I'd be open to meeting you.


1 person marked this as a favorite.

If Trump wins...you just might very soon... :)

Doc Deth does give sound advice quite often I have noticed.

(well played there sir!)


2 people marked this as a favorite.
GM_Beernorg wrote:


Doc Deth does give sound advice quite often I have noticed.

Age based wisdom modifiers, that's all. ;-)


2 people marked this as a favorite.
GM_Beernorg wrote:

If Trump wins...you just might very soon... :)

Doc Deth does give sound advice quite often I have noticed.

Part of the allure of roleplaying games is that you can escape from horrible things like Trump for a little bit.


Madokar Valortouched wrote:
Fuzzy-Wuzzy wrote:
If you want ways to solve this w/o murdering people, you need to tell us more about the corruptions bit. How did you get them? Why did destroying the black blade restore the magus? How did he know it would?

We don't know the sources of the corruptions. They just started happening. And there was no indication that destroying the Black Blade would end the Magi's corruption. There was a whole chain of events that led to the Blade's destruction. I even made a thread that covered most of that mess.

After the Magus performed the ritual to get his Black Blade back, he was freed of the corruption, his Black Blade became a White Blade, and the Sword got a better disposition as a result. The Magus also has gleaned some knowledge about the corruptions by performing the ritual.

The Shaman is slowly becoming undead. He became gaunt (the GM specifically showed pictures of Holocaust survivors to give an idea of what the Shaman is looking like), developed a black ichor instead of blood, and now has no flesh on his forearms. As a result of the latest corruption for the Shaman, he now has a lich's Paralyzing Touch ability.

As for my paladin, he's developed Infernal/ Abyssal traits. At level 10, my paladin has large wings with 60 ft fly speed and poor maneuverability. There are other bonuses, like a +2 bonus to STR and CON, Acid Resist 15, Regen 5, and a +4 bonus to FORT saves to overcome Poison effects.

I'd play this corruption out and fall as Paladin rising and anti-paladin with wings. I would chaotic evil stupid, I'd go like Dexter as serial killer hunting bad guys enjoying the hunt and the kill. I'd roleplay out the struggle, resisting at first, then finding bad guys to kill, that might work for bit but soon I'd be killing them to survive and starting to enjoy it. Then turn to the darkside as curse progressed.

Could be that's cure though. Resisting to bitter end.

51 to 100 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / My GM is trying to make my Paladin a Serial Killer All Messageboards

Want to post a reply? Sign in.