Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

If I can see the invisible wolfman with my eyes of Randtamra, why do my missiles not hit him?

MM: 5d4 + 5 ⇒ (1, 1, 2, 2, 2) + 5 = 13


Randtam wrote:

Randtam is trying. But here he is struggling. Summon a brontosaurus? He is useless.

Magic Missile yes.
Blown out all evocation.

My error Randtam. You did not specify a target and I wrongly assigned the MM damage to a monk.

The first round of magic missiles glance harmlessly off of the shield spell the wolfman has up.

The second round thump solidly into a monk unless you want to try the wolfman again.

overcome SR: 1d20 + 13 ⇒ (18) + 13 = 31


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

-60HP

REF19: 1d20 + 7 ⇒ (18) + 7 = 25

-15HP saved fireball
-7HP Randtam shield other

-82HP

So much for spell resistance...

Casts dispel magic against the wolfman's invisibilty

DC24: 1d20 + 12 ⇒ (13) + 12 = 25

As the wolfman becomes visible-HAH! Get ready for wrath beast!


Uuranx hacks down another monk as Balator wounds one. The wolfman appears for all to see. Randtam's missiles blast a (monk?).

Monks on Balator:

fist of fury: 1d20 + 10 ⇒ (5) + 10 = 151d10 + 3 ⇒ (5) + 3 = 8
fist of fury: 1d20 + 10 ⇒ (5) + 10 = 151d10 + 3 ⇒ (8) + 3 = 11
fist of fury: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 3 ⇒ (8) + 3 = 11
fist of fury: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 3 ⇒ (3) + 3 = 6
fist of fury: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 3 ⇒ (8) + 3 = 11

fist of fury: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 3 ⇒ (3) + 3 = 6
fist of fury: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 3 ⇒ (10) + 3 = 13
fist of fury: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 3 ⇒ (10) + 3 = 13
fist of fury: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 3 ⇒ (3) + 3 = 6
fist of fury: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 3 ⇒ (4) + 3 = 7

Monk on Uuranx:

fist of fury: 1d20 + 10 ⇒ (1) + 10 = 111d10 + 3 ⇒ (8) + 3 = 11
fist of fury: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 3 ⇒ (10) + 3 = 13
fist of fury: 1d20 + 10 ⇒ (7) + 10 = 171d10 + 3 ⇒ (3) + 3 = 6
fist of fury: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 3 ⇒ (10) + 3 = 13
fist of fury: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 3 ⇒ (1) + 3 = 4

on: 1d4 ⇒ 1

A deep pit opens up at the feet of Balator and Benedict DC 21 REF save or fall and take falling: 7d6 ⇒ (5, 4, 1, 4, 1, 4, 5) = 24 crush: 4d6 ⇒ (5, 6, 3, 2) = 16.

Party action.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Uuranx activates his Gloves of the Shortened Path and strikes at the wolfman

pwrattk&arcnstrk: 1d20 + 23 ⇒ (17) + 23 = 40
confirm crit: 1d20 + 23 ⇒ (6) + 23 = 29

regular damage: 2d4 + 2d6 + 30 ⇒ (1, 1) + (5, 5) + 30 = 42
+ crit damage: 2d4 + 30 ⇒ (2, 1) + 30 = 33

last attack pwrattk&arcnstrk: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 2d4 + 2d6 + 30 ⇒ (2, 4) + (5, 1) + 30 = 42


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ref: 1d20 + 22 + 2 - 3 ⇒ (12) + 22 + 2 - 3 = 33

ecb: 1d20 + 27 + 2 - 3 ⇒ (2) + 27 + 2 - 3 = 28
Dam: 1d10 + 21 - 3 ⇒ (7) + 21 - 3 = 25

ecb: 1d20 + 22 + 2 - 3 ⇒ (17) + 22 + 2 - 3 = 38
Confirm: 1d20 + 22 + 4 + 2 - 3 ⇒ (17) + 22 + 4 + 2 - 3 = 42
Dam: 2d10 + 42 - 6 ⇒ (1, 4) + 42 - 6 = 41

ecb: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Dam: 1d10 + 21 - 3 ⇒ (7) + 21 - 3 = 25


~Randtam up~


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

MM: 5d4 + 5 ⇒ (4, 3, 1, 2, 2) + 5 = 17. At a monk.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

-82HP

DC21REF: 1d20 + 7 ⇒ (1) + 7 = 8

Second chance!

DC21REF: 1d20 + 7 ⇒ (2) + 7 = 9

AIIIIEEEEEE!

Benedict falls into the pit and is crushed to death....


The party hears the terrified wail of Benedict followed by the sound of bones snapping and flesh being pulped as the pit hungrily consumes him.

Balator and Randtam combine to finish off two monks, while Uuranx lays a massive cut on the wolfman. The furry beast snarls in surprise and pain before dimension dooring away.

The party easily slays the remaining monk.

A few moment later the pit dissipates and the gelatinous remains of Benedict appear.

***end of combat***

On the bodies of the monks you find: 6 potions of CMW; 6 MW daggers; 6 +1 amulets of mighty fists; 6 +1 rings of protection. There is also a magnificent platinum censer studded with various gems worth 9,000 GP total.

There are exits to the E, SE, and SW.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator stares at Benedict's body trying to determine if Benedict is dead/dead or just mostly dead.

"You have some skill with healing Uuranx, can you revive him? Does he not have a wand for curing that you can use?"

Take his valuables to return to his church if we can't revive him.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"I don't think a CLW wand will work on this. But it is worth a shot anyways", Uuranx pulls out a CLW wand. "Iomadae, grant this valiant warrior a second chance. Pharasma, there is still work to be done. Let us have Benedict on this plane." Use the wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3

If it looks like it is having any effect, I will continue to use charges.


The blob of flesh and bone that was once Benedict appears to be beyond revival short of a true resurrection or wish spell. His spirit is with Pharasma now for judgement.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"Rest in peace, Benedict"

I'm going to use CLW wands to get us up to full


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Do we think we have time to rest for an hour?

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I can't hear you....I'm resting.


At most you think you could retreat back somewhere and hole up and hope for the best. It is highly unlikely that you will be left alone for that long. Randtam feels confident that the wolfman is more likely than not to rally the other denizens of the place and hunt you down.

Uuranx uses the few items that survived Benedict's crushing death to heal the party to full HP. He finds a few scrolls of lesser restoration that he uses to eliminate the party's exhaustion.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Thanks Uuranx, I'm feeling much better now, let's find this wolfman and be done with him."

Let's try the SW exit.

perception: 1d20 + 26 + 2 ⇒ (10) + 26 + 2 = 38


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Wolfman is very tricky. I see him. But I could not defend us. I must be more vigilent. He will be back again. We need to hunt him down and destroy him quickly.

Grab as many potions as I can.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

cast another round of Bull's Strength, and Prot. from Evil on Balator and Uuranx

cast Stoneskin on Balator (100pts)

cast Shield and Mirror Image on myself

images: 1d4 + 3 ⇒ (3) + 3 = 6

Heroism still active - extended

spells left:

1st - 2
2nd - none
3rd - 4
4th - 1


The rough hewn tunnel extends for a few hundred feet before a split heads off straight South; it also continues straight West.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Save the bull's strength for later, strength doesn't help me a whole lot, most of my abilities are dex based.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Head south

Perception : 1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48


The tunnel continues South and about 30' ahead it appears that it turns West. There is a solid oak door 15' ahead on the East wall.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Perception : 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47

Check the door and then open.


Balator opens the door and the party peers in seeing a large, round table carved with letters and symbols in several languages takes up the room’s center, and bits of silver gleam from tabletops and shelves. Several small smelters and other jewelry-making equipment stand nearby. Two large glass tubes filled with a swirling cloudy fluid rest on corroded iron stands along the room’s perimeter.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Look carefully at the contents of the room, does Balator see anything not described above?

perception: 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46

Any other exits from the room?


No other exits from the room. You can see sheets of platinum mixed in with the silver.

Knowledge arcana DC 30:
This appears to be a room used to create phylacteries for liches.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

knowarcana: 1d20 + 20 ⇒ (8) + 20 = 28

Does Randtam have any bonuses due to his understanding of the Way and other things he has learns along the way?


Randtam's extra study of the Way and their methods grants him access to the spoiler above.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

--well done sir!--


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Should we take this stuff, destroy it or just move on?"


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

cast Detect Magic..


There are multiple dwimmers in the room but most seem passive or somehow broken. The table has heavy traces of necromantic magics on it. It does not appear that there are any magic items in the room, but that much magic has been practiced here.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

destroy what can be done quickly


As Uuranx enters the room to wreck havoc, two ghostly forms materialize at separate ends of the room and attack, raking the party with cones of cold!

DC 19 REF for half damage
cone 1: 11d6 ⇒ (3, 2, 4, 6, 5, 3, 3, 3, 5, 4, 1) = 39
cone 2: 11d6 ⇒ (4, 3, 2, 5, 5, 2, 1, 3, 6, 2, 5) = 38

Party action


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ref: 1d20 + 22 ⇒ (3) + 22 = 25 evasion no damage

Attack ghostly form #1
ecb: 1d20 + 27 ⇒ (7) + 27 = 34
dam: 1d10 + 21 ⇒ (9) + 21 = 30

ecb : 1d20 + 22 ⇒ (11) + 22 = 33
dam: 1d10 + 21 ⇒ (5) + 21 = 26

ecb : 1d20 + 17 ⇒ (15) + 17 = 32
confirm : 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38
dam: 2d10 + 42 ⇒ (8, 2) + 42 = 52


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

reflex: 1d20 + 11 ⇒ (16) + 11 = 27

reflex: 1d20 + 11 ⇒ (17) + 11 = 28

-39HP


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

reflex no 1: 2d20 ⇒ (5, 13) = 18
evasion no damage

attack ghosty pwrattk&arcnstrk: 1d20 + 26 ⇒ (6) + 26 = 32
damage: 2d4 + 2d6 + 35 ⇒ (4, 4) + (2, 4) + 35 = 49

last attack pwrattk&arcnstrk: 1d20 + 19 ⇒ (10) + 19 = 29
damage: 2d4 + 2d6 + 35 ⇒ (4, 4) + (2, 2) + 35 = 47


Need one more reflex save from both Balator and Uuranx, as well as an action from Randtam.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

that was two saves for me, lol, looks like it says #1 but supposed to say no 1's...rolled 2 d20's


Uuranx wrote:
that was two saves for me, lol, looks like it says #1 but supposed to say no 1's...rolled 2 d20's

+1 XP for posting efficiency! :D


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ref: 1d20 + 22 ⇒ (11) + 22 = 33


~Randtam action~


Randtam blasts Balator's ghost with magic missiles 5d4 + 5 ⇒ (2, 1, 4, 3, 3) + 5 = 18


Balator and Randtam destroy one of the ghosts and Uuranx seems to heavily wound his.

The ghost tries to turn Uuranx to stone!

DC 20 FORT save.

Party action.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

fort: 1d20 + 22 ⇒ (1) + 22 = 23

"What the ug..."

-time to teleport us out boys-


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Try to destroy the last ghost.

ecb: 1d20 + 27 + 2 ⇒ (7) + 27 + 2 = 36
Dam: 1d10 + 21 ⇒ (3) + 21 = 24

ecb: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

ecb: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
Dam: 1d10 + 21 ⇒ (8) + 21 = 29


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Mmdamage: 5d4 + 5 ⇒ (2, 3, 4, 4, 4) + 5 = 22


Balator and Randtam manage to finish off the final ghost.

***end of combat***

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