We Be Goblins! Gameplay - 2 (Inactive)

Game Master Lord Zekk

SHIPWRECK INTERNAL MAP


Dark Archive

For all the OOC discussion and any questions you may have and/or posting your absence from game.

Dark Archive

Goma I'm waiting for the last goblin to introduce him/herself and then we shall proceed. If they do not post till Tuesday then I will declare the player inactive and move them to the 3rd table. But I'm hoping it doesn't come to that.

Dark Archive

Okay, I've asked Yingzen to step in so that we can get the game under way. I can't wait anymore, it isn't fair to you guys.


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

For no particular reason I decided that Goma's internal dialog with Tuk Tuk (his Eidolon) would be on a higher intellectual plane than his spoken word. Let me know if it's distracting or breaks the mood.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

What happened to Glab riding the boar?
I made rolls for that earlier, because we were allowed to choose multiple things to do :)

Dark Archive

Terribly sorry about that, I saw the fortitude rolls but I missed the riding rolls. Thanks for pointing that out, I'll get right on it. I'll take care of that!

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Glab did the slugs first, then the boar, and the marsh last. Only the Rusty Earbiter he didn't do, because it freaked him out.

Thanks for still including the boar riding after the marsh! I like the way you described how Glab rode the boar, as it really suits his personality.

And we all miss something sometimes, no big problem :)

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

I only just realized having the skill fly doesn't give a character the ability to fly. The skill fly makes a character more adept at flying when using other means to do so, those means being wings or magic. I thought, magic being a way to fly, a caster could simply do it when having the skill fly.

Glab has flown a couple of times up till now, but mostly in roleplay situations. Should I rewrite the part in his background that involves flying, and simply not use it anymore? Luckily we're still at an early point in the story.

Shame for the skill point, but so be it :/


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

Technically you can't even put skill points into fly unless you have the means to actually take flight. I guess it's hard to practice a skill without the means to use it. Maybe the GM will be nice and allow (require) you to put the skill point elsewhere? ;-)

As far as the roleplaying so far, my vote would be not worry about it. Call it a really cinematic jump.

GM has final word of course...

Dark Archive

Yeah, I know you can't fly, but it was far too entertaining to watch you roleplay it. Helecoptergoblin. Plus this isn't a serious serious game. I like that it's fun and silly. You can go ahead and fly around roleplay style but I won't allow for any sort of combat advantage eg. you can't fly over difficult terrain or shoot arrows from high above at a melee character.

If you wish to reallocate the skill point you are welcome do so.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

I'd really like Glab to continue being a total... uhm... well, let him fly and do crazy stuff. But I'll make sure to do it only it roleplay situations.

As the flying/floating is only for roleplay situations I will relocate the skill point. Thank you!

Dark Archive

Nurpuls your turn.

-Posted with Wayfinder

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Probably due to Glab being one of my first Pathfinder characters I've made a mistake in his sheet when creating him: I forgot to give him a feat. To correct this I've given him a feat just now.

I thought you should know as the feat I've chosen for Glab (Dodge) gives him +1 to AC, and you may wonder where that +1 suddenly comes from.

Dark Archive

Cool, no problem.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Merry Christmas everyone! :)

Dark Archive

A very Merry Christmas everyone!

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Happy New Year! :D

Dark Archive

Happy New Year (and the goblins have fireworks and are in search of more. how apt)

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

We should use some in the next fight, to celebrate the new year :)

Dark Archive

I'm back to posting regularly. Started with attacking you fellows.

Dark Archive

The beastly creature behind the door will get bored and fall asleep if you guys don't get to it.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Actually doesn't sound like a bad plan, makes killing it easier :P
Though I'd prefer some action so I've opened the door :)


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

I've never played a summoner before so I'm not entirely sure how this works. Normally if you summon a second creature the first disappears. Eidolons are summoned creatures but seem to be treated a little differently in this regard.

PFSRD wrote:
Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score.

However you want to play it is fine with me. Goma cast the summon monster I spell after Tuk Tuk's attack.

Dark Archive

I was wondering about the same thing. Once I'm back from work I'm going to look into it. And I'll have a ruling. Either way if you Summon on this turn or cast the spell the creature will only be able to attack during the next round, unless I'm mistaken.

-Posted with Wayfinder


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

It should be able to attack right away (not that it maters, it's attack rolls weren't that high). The spell-like ability is summon monster 1

PFSRD wrote:
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.

Sczarni

(Society # 24258-8) Goblin Alchemist /1 (HP 8/8 | AC:17 | T:15 | FF:13 | CMD:14 | Fort:+2 | Ref:+6 | Will:1 | Init:+6 | Perc: +5 | Stealth:+12 |

Goma - strait from the Summoner Class Description.
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned.
Now, you could technically cast the regular spell, but then the Eagle would only get one attack and vanish anyways as the regular spell has a duration of 1 Round per Level. This class ability, if you continue reading, allows your summoned creatures to stay in place for up to 1 minute per level.

EDIT: Just read the upper potion, it didn't state I had new posts in the discussion board. Anywho, the casting time for Summon Monster 1 is a full round action. Normally, when you cast a spell like this, then it takes effect the following round. However, Summon monster was written a bit diffrent, as the spell actually manifests and the creature attack the round you cast as this attack is part of the spell. However, if you can not summon the creature next to an enemy then it will not be able to attack that turn. He only get a free attack, not a move.


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

Perfect, thanks.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

@Lord_Zekk:

About the touch defense: I read the rule concerning it and mentioned it's your AC minus armor bonus, shield bonus, or natural armor bonus. So that obviously leaves size bonus and dexterity bonus.

But what about the dodge bonus, shouldn't that be included in touch defense as well? It seems dodge bonuses are only denied when dexterity bonuses are. So that would make my touch defense 15.

And thanks for mentioning it! :) I never realized I wrote down the wrong touch defense.

Dark Archive

Yes, dodge bonus works like a dex bonus to AC (except for the fact that it isn't affected your armour's dex bonus.) So yes, it is added to your touch.

Now that the game has concluded I'm going to check about your chronicle sheets and get back to you over the weekend. Have a good weekend guys.

The Exchange

Male Goblin Druid/1 (HP 9/9 | AC:15 | T:15 | FF:11 | CMB: -2 | CMD:12 | Fort:+2 | Ref:+3 | Will:+5 | Init:+4 | Perc: +7)
Prepared spells:
Level 0: Detect Magic, Flare, Virtue | Level 1: -

Thanks for running the game! :) I had a lot of fun playing it!

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