Sewer Goblin

Goma Gashi's page

135 posts. Alias of Speaker for the Dead.


Classes/Levels

Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

About Goma Gashi

Sex: Male Race: Goblin Class: Summoner Level: 2
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +1
AC: 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
HP: 20 (2d8+4)
Fort +1, Ref +3, Will +3
Speed 30 ft.
protection from arrows: 33
Melee:
dagger +2 (1d3/19-20 x2)

Ranged:
sling +5 (1d3)
light crossbow +5 (1d6/19-20 x2)

Spell-Like Abilities
6/day—summon monster I
Summoner Spells Known (CL 1st; concentration +5):
1st (2/day)—mage armor, lesser rejuvenate eidolon, snowball
0 (at will)—guidance, acid splash, detect magic, message, open/close

Spell cast
1st: 1

Str 10, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +1; CMB 0; CMD 13

Feats: Toughness
Traits: focused mind, suspicious

Skills:

(0)Acrobatics +1
(0)Appraise +1
(0)Bluff +3
(0)Climb -2
(2)Diplomacy +5
(0)Disguise +3
(0)Escape Artist +1
(0)Fly +4/+2
(0)Intimidate +3
(1)Perception +1
(1)Ride +9
(1)Sense Motive +1
(1)Spellcraft +5
(1)Stealth +13
(Racial Modifiers +4 Ride, +4 Stealth)
Languages Common, Goblin
SQ eidolon link, life link, share spells with eidolon

Gear:

Prison garb, spoon
Gear: chain shirt, crossbow bolts (20), dagger (2), light crossbow, sling, backpack, belt pouch, blanket[APG], chalk, flint and steel, hemp rope (50 ft.), powder[APG] (2), sack (2), trail rations, twine (50'), 2 pieces of liquorish flavored toffee, waterskin, 4 gp, 7 sp, 9 cp


Special Abilities:

Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Focused Mind +2 to Concentration checks
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Background:

Appearance:
2'10", 32 lbs, He has a madcap grin that shows off a mouthful of very sharp teeth and blood red tongue. He has sallow green skin, narrow dark eyes and wiry black hair that forms a wild crest above his squat forehead.

Personality:
He's a schemer and conniver who is always looking out for number one.

Goma Gashi grew up a member of the Licktoad tribe, and a coward. Now most goblins have at least a small streak of cowardice in their makeup but Goma took cowardice to a whole new level. He was quite a bit scrawnier than his peers and the key to his survival was to withdraw from any potential conflict. That meant that eating was only an occasional activity for him which only made him scrawnier. He lived off whatever worms and bugs he could scratch out of the mud and scraps left by the others (if you're wondering what kind of scraps goblins leave... stop it, it doesn't bear thinking of).
Goma lived in fear of a goblin named Two Bones. Two Bones got his name from a pair of dice he'd looted years before. The game of dice was quite a bit beyond his intellectual capacity but he loved rolling them and acting on the message he imagined they were giving him. He was fond of giving Goma an evil leer, licking his lips and declaring, "One day it'll be the stewpot for ya Goma. The bones will decide." Rolling the dice and consulting them he'd say sadly, "Not today. Maybe tomorrow. Ya tomorrow it's the stewpot for you fer shure." Goma had no reason to doubt Two Bones was telling the truth. He'd seen many others sacrificed to the stew pot when hunting was bad. It was just a matter of time.
One night while Goma was sleeping fitfully in rude hovel he'd scratched out of the muddy earth he had a dream. He was standing all alone on a flat featureless plain. Suddenly, the hair on the back of his neck stood on end as he felt a presence behind him. Spinning around he saw a huge ghostly wolf standing not 10' from him and a voice in his head demanded, "Summon me!" Goma screamed in terror and turned to flee only to wake shivering in his slimy hovel. He lay there shaking with terror for the rest of the night fearing to sleep. The next night he once again was in his rude shelter and drifted off to sleep only to find himself once again on the flat featureless plain. Spinning around he once again beheld the ghostly wolf, "Summon me!" It demanded and once again Goma screamed and woke up shaking in terror. Every night was the same visitation. Sometimes even two or three times a night as he became more exhausted and even his terror wasn't sufficient to keep sleep at bay. Finally one night, too exhausted to run even in his dream, when the apparition demanded to be summoned he answered miserably, "I may as well. Then you can eat me and end this misery."
The ghost seemed to be taken aback, "Eat you? I am your protector, why would I eat you?"
That was the best moment of Goma's short life.
The second best moment was soon after when, after following the ghost wolf's summoning instructions, he went to have a talk with Two Bones. The discussion came to an abrupt end when the wolf leapt out of the shadows to rend Two Bones head from his body. There was a short silence while the head bounced away across the floor followed by a mass screaming exodus.
"Thank you. What's your name?" Goma thought to the wolf.
"Don't mention it." The wolf answered politely, "You can call me whatever you want."
"How about Tuk Tuk?"
For the first time there was a hint of curiosity in the wolves thoughts, "As you wish, but why Tuk Tuk?"
Goma shrugged, "That was the sound Two Bones head made bouncing across the floor."
"Ah... Tuk Tuk it is then."

Tuk Tuk:

Name: Tuk Tuk
Type: Quadruped
CN Medium outsider
Init +2; Senses darkvision 60 ft., scent; Perception +4

AC: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
HP: 23 (+4)
Fort +3, Ref +4, Will +0

Speed 40 ft.
Melee:
bite +4 (1d6+3)
claw +4 (1d4+3)
claw +4 (1d4+3)

Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats: Toughness

Skills:
skills in blue are class skills
(0)Acrobatics +2 (+6 jump)
(1)Bluff +4
(0)Climb +2
(1)Escape Artist +6
(2)Perception +5
(1)Sense Motive +4
(2)Stealth +7
Languages Common
SQ mount
Evolutions:
Improved Natural Armor (Ex) +2 AC
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.