Kolm Godhand |
Are those to-hit bonuses correct? +34 with a +5 weapon, as opposed to a natural weapon. the natural weapon should be at -5 that for no enhancement, then another -5 for being a secondary attack. After that, it should be around 24. One of these is considerably off. I'm hoping it's the Axe attack.
Karsa Orlong |
Yeah, something definitely seems off with that attack. One of the attack bonuses must be off, unless that factors in a penalty from whatever ability allowed him to get two attacks on a standard action?
More to the point though, Karsa is still shaking off the effects of the succubus' spell this round so he isn't able to make an attack of opportunity...
Voice of Awesomeness |
Kolm, the Minotaur makes your attack easier by moving in closer, but your blows fail to land.
Mer, going back over the thread, you have 5 full rounds of actions posted. You cast two defensive spells for Round 2, then Calcific Touch on rounds two, three and four. We're currently on Round 2, but I'll throw ya a bone as things have gotten hella confusing and crazy due to my incredibly insane schedule. So you'll get both round 2 and 3 now
Mer, you fire off your spell at the Succubus, but fail to hit her. She laughs a wicked laugh and says "Pretty little elf boy, gotta try harder than that."
Ok, it's now Round 3. Adin is going to cast Acid Storm, and Mer will fire off Calcific Touch again. Karsa's able to take actions again.
Kolm Godhand |
Is Kolm within Full attack range of the minotaur? If so, he shall do exactly that.
Attack 1: 1d20 + 17 ⇒ (5) + 17 = 22
Damage 1: 1d10 + 17 ⇒ (7) + 17 = 24
Attack 2: 1d20 + 17 ⇒ (15) + 17 = 32
Damage 2: 1d10 + 17 ⇒ (7) + 17 = 24
Attack 3: 1d20 + 12 ⇒ (17) + 12 = 29
Damage 3: 1d10 + 17 ⇒ (1) + 17 = 18
Voice of Awesomeness |
Adin's Acid Storm does not do much damage to either foe.
The Succubus fires off a blast of lightning hitting Adin square in the chest, which then arcs to each of the rest of you.
13d6 ⇒ (2, 2, 6, 4, 2, 4, 4, 2, 4, 6, 4, 6, 6) = 52 Elec dmg. Reflex for half is 28 for Adin, 26 for everybody else.
Meredian Adriatnaic |
Adin's Acid Storm does not do much damage to either foe.
The Succubus fires off a blast of lightning hitting Adin square in the chest, which then arcs to each of the rest of you.
** spoiler omitted **
Does she automatically overcome Spell resistance? Mine is 24.
Reflex save 1d20 + 8 ⇒ (19) + 8 = 27
Meredian ducks quick enough to avoid the majority of the bolt. Only a small portion managed to pierce his magical protections. The spell singed more clothes than skin.
Mer has electricity resistance and only takes 6dmg.
Karsa Orlong |
Karsa has SR 22 against the spells of demons.
Ref Save : 1d20 + 17 ⇒ (19) + 17 = 36
Karsa shrugs off much of the damage but his skin is still charred by the lightning as it hits him. Fighting past the induced grief, he regains his composure and takes quick action.
Seeing Kolm and Avalar closing on the minotaur, Karsa turns his attention to the succubus and calls to his warrior allies, "Keep the ox off my back, that b***h is mine!"
Not wanting to risk a full flurry from the minotaur's deadly axe, Karsa takes to the air (assuming he was forced to land when under the effects of Terrible Remorse) and darts past the half-fiend, over the tables and into range of the succubus.
Fly (If needed) : 1d20 + 14 ⇒ (13) + 14 = 27
He then speaks a command word and unleashes a devastating blow to the succubus' hip and tries to drag her to the ground with the force of the blow.
Activate Heartseeking Amulet to treat my first attack as a touch attack, and use Toppling Strike to get a free trip if he hits.
Mind Blade (Touch Attack) (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 25 ⇒ (17) + 25 = 42
Damage : 2d6 + 2d6 + 30 ⇒ (1, 1) + (5, 2) + 30 = 39
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (3) + 24 = 27
Trip (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 29 ⇒ (9) + 29 = 38
Attack of Opportunity (Power Attack, Fiercebane (Evil Outsiders), Haste, Bracers of Opportunity) : 1d20 + 27 ⇒ (6) + 27 = 33
Damage : 2d6 + 2d6 + 30 ⇒ (1, 6) + (4, 2) + 30 = 43
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (14) + 24 = 38
Edit : Opps, forgot to roll for the potential crit on the first attack.
Mind Blade Crit Confirmation : 1d20 + 26 ⇒ (14) + 26 = 40
Mind Blade Crit Damage : 2d6 + 1d10 + 30 ⇒ (2, 4) + (1) + 30 = 37
(If the crit is confirmed, she needs to make a DC 17 Fort save of lose her teleport/summoning abilities for 3) rounds.
Voice of Awesomeness |
Sensing her impending doom, the succubus goes Ethereal at the last second before Karsa's onslaught would destroy her. Once the immediate danger has passed, she returns to the material plane.
The minotaur launches a full out attack on Avlar and Kolm 1d20 + 32 ⇒ (11) + 32 = 43 Attack 1 on Kolm, 1d20 + 27 ⇒ (7) + 27 = 34 Attack 2 on Kolm 1d20 + 22 ⇒ (20) + 22 = 42 Attack 3 on Avlar 1d20 + 17 ⇒ (6) + 17 = 23 Attack 4 on Avlar
Crit confirm for Attack 3 on Avlar 1d20 + 22 ⇒ (12) + 22 = 34
Damage for Attack 1 vs Kolm 2d6 + 20 + 3d6 ⇒ (1, 6) + 20 + (3, 2, 6) = 38
Damage for Critical Attack vs Avlar 4d6 + 40 + 3d10 ⇒ (5, 3, 5, 5) + 40 + (6, 4, 9) = 77
Attack 1 deals 11 Acid to Kolm, Attack 3 deals 18 Acid to Avlar, included above
Kolm Godhand |
"F**K YOU!" Kolm shouts at the minotaur, as he sees Avlar struck down before him.
Attack 1:1d20 + 16 ⇒ (10) + 16 = 26
Damage 1:1d10 + 17 ⇒ (5) + 17 = 22
Attack 2:1d20 + 16 ⇒ (12) + 16 = 28
Damage 2:1d10 + 17 ⇒ (4) + 17 = 21
Attack 3:1d20 + 11 ⇒ (2) + 11 = 13
Damage 3:1d10 + 17 ⇒ (4) + 17 = 21
HP: 199/260
Avlar |
** spoiler omitted **
Karsa Orlong |
Sensing her impending doom, the succubus goes Ethereal at the last second before Karsa's onslaught would destroy her. Once the immediate danger has passed, she returns to the material plane.
Does this mean that Karsa's first attack hits her but she dodges the AoO?
Avlar, from what is posted you should still be ok I think. That said, isn't Blackaxe a greataxe and would therefore have a x3 crit?
EDIT : Nevermind, I forgot about the minotaur's readied action in round 1...that really sucks. Don't worry though, Karsa will avenge his fellow half-dragon:) Then we can get you resurrected and back on your feet!
Avlar |
Does this mean that Karsa's first attack hits her but she dodges the AoO?Avlar, from what is posted you should still be ok I think. That said, isn't Blackaxe a greataxe and would therefore have a x3 crit?
He did 10 more damage than he should of. Everyone keeps forgetting the readied attack on me in first round. 38+52+77=167 damage.
Karsa Orlong |
Fair enough, that really sucks mate. On the bright side, death is less permanent at this level:) You'll be up and mauling the enemy in no time!
Karsa turns his attention to the carnage behind him for a moment before calling to Adin, "Captain, would you please deal with that bastard!"
He then brings his focus back to the re-appeared succubus, "That's a neat trick my dear, bet you can't do it again though!"
Voice of Awesomeness |
Guys, one thing that lead to Avlar's "situation" is he did not keep track of his HP for me, at least not on his profile, which I check all the time. While I might not have saved him from dying, I also might not have been as gung-ho to attack him, as I would rather not kill you all off now
Later on however, once you've actually done a fair amount more, I wont be so nice and you're all gonna probably die 6 or 10 times :)
Avlar |
** spoiler omitted **
Guys, one thing that lead to Avlar's "situation" is he did not keep track of his HP for me, at least not on his profile, which I check all the time. While I might not have saved him from dying, I also might not have been as gung-ho to attack him, as I would rather not kill you all off now
Later on however, once you've actually done a fair amount more, I wont be so nice and you're all gonna probably die 6 or 10 times :)
I see that is the problem I put my hp in posts I will put it inside of my profile as well so it in double shown up.
Meredian Adriatnaic |
Round 4 actions
"lets give them something else to hit. Perhaps it will distract them for a minute." Meredian thinks, but Pinky also hears
Meredian casts a spell and a luminous golden lion appears behind the succubus and takes a swipe.
Full Attack;
claw1 1d20 + 7 ⇒ (3) + 7 = 101d4 + 5 ⇒ (2) + 5 = 7
claw2 1d20 + 7 ⇒ (11) + 7 = 181d4 + 5 ⇒ (4) + 5 = 9
bite1d20 + 2 ⇒ (16) + 2 = 181d8 + 2 ⇒ (4) + 2 = 6
If the bite hits free grapple attempt If it hits also apply Rake
CMB 1d20 + 12 ⇒ (19) + 12 = 31
Rake1d20 + 7 ⇒ (6) + 7 = 131d4 + 2 ⇒ (3) + 2 = 5
Celestial Lion
Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+5)
Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run
Environment: Warm plains
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 3
Advancement: 6-8 HD (Large)
Level Adjustment: —
The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.
Combat
Pounce (Ex)
If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex)
To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex)
Attack bonus +7 melee, damage 1d4+2.
Skills
Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
Celestial template
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities
A celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Spell resistance equal to HD + 5 (maximum 25).
Hit Dice Resistance to Acid,Cold, Electricity, 5 Damage Reduction 5/magic
Adinauf Dhaunvirl |
Adin pops a gear into his mouth speaking a strange tongue, the spell takes effect a clockwork wall appears boxing in the two demons.
The wall can be up to 130 ft. area. Last up to 13 mins. Attacks anything with in 10 ft. no SR.
Dmg
13d6 ⇒ (5, 2, 2, 2, 1, 3, 5, 3, 4, 4, 2, 5, 5) = 43
Reflex DC 24 for Half Dmg.
Adin will place so it strikes both enemies but no allies.
Meredian you may want to rethink where you place that lion ;)
Meredian Adriatnaic |
Hey Mer, how did you reduce the casting time on your summon spells? Also, where did you get the stats for the lion? They aren't the standard pathfinder ones...your lion should be stronger :)
http://www.d20srd.org/srd/spells/summonMonsterIV.htm
Yea, I don't summon much. Didnt realize it was a full round. So Mer starts casting and at the end of the round The spell goes off. Also It's only summon monster 4. It's main purpose is to be a distraction. @ Adin, I'm unconcerned with that lion. It's a meat shield meant to give teh baddies someting else to concern themselves with. Feel free to puree it if needed, However since it's actually a full round spell your gears will go off first allowing me to rethink placement to somewhere safe.
Pinky |
Round 4
So, that winged b**** thinks she is getting away....I don't think so...and if she tries to go etheral again, well have i got a surprise for her...
Pinky tenses and eyes the succubus closely, ready for her to attempt to escape again.
Ready action to fly at the succubus should she go etheral and use Death Attack against her.
Stealth 1d20 + 41 + 4 ⇒ (3) + 41 + 4 = 48 ghostly stealth (1 ki point used)
Spend 1 ki points to go ethereal
Sudden Strike 1d20 + 16 ⇒ (18) + 16 = 34
Damage 1d4 + 4 + 6d6 ⇒ (1) + 4 + (1, 2, 1, 6, 5, 2) = 22
Fort save DC 24 or be Helpless for 1d6 + 11 ⇒ (3) + 11 = 14 rounds
Ki Pool 9/11
Voice of Awesomeness |
The succubus utters some mystic words of power and attempts to rid herself of the wall
Her dispelling successful, she laughs evilly "Your not very good at this, are you?"
Before she's able to counterattack, Pinky launches his attack, completely catching the demoness off guard. 1d20 + 9 ⇒ (11) + 9 = 20 Fort Save She suddenly finds herself frozen in place, unable to move whatsoever.
The succubus is paralyzed
Meredian Adriatnaic |
Tis been over 36 hours, nothin from the rest of you. Mer, feel free to switch your action totally based on the succubus being paralyzed, as that took place before your turn. Still need Karsa and Kolm to post.
Alright then, screw the lions.
Meredian points his hand at the succubus and a ray of writhing raw magic streaks out towards the succubus.
Arcane Blast
Ranged Touch 1d20 + 8 ⇒ (18) + 8 = 266d6 ⇒ (2, 3, 5, 4, 6, 5) = 25
This is the arcane blast feat and Mer is burining a 4th level spell to do it. It's raw magical energy damage. No save (Ranged touch) or resistances (as it is raw magical energy). Also as she can't move I imagine she's easier to hit.
Kolm Godhand |
I thought my above post was for this round? If not:
Kolm strikes out against the minotaur.
Attack 1:1d20 + 17 ⇒ (4) + 17 = 21
DAmage 1:1d10 + 17 ⇒ (4) + 17 = 21
Attack 2:1d20 + 17 ⇒ (19) + 17 = 36
damage 2:1d10 + 17 ⇒ (6) + 17 = 23
Attack 3:1d20 + 12 ⇒ (16) + 12 = 28
Damage 3:1d10 + 17 ⇒ (8) + 17 = 25
Crit confirm on Attack 2:1d20 + 17 ⇒ (9) + 17 = 26
Crit damage, if applicable:1d10 + 17 ⇒ (1) + 17 = 18
Voice of Awesomeness |
For ease of reference, the succubus is helpless
Kolm, perhaps you'd like to change your action based on this?
Meredian Adriatnaic |
For ease of reference, the succubus is helpless
Kolm, perhaps you'd like to change your action based on this?
coup de gras please