War of Ages (Monkeygod's Golarion Game)

Game Master Monkeygod

A disparate group of "adventurers" seek to possibly end the threat of Treerazer once and for all.


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Male Archangel of Awesome Paladin of Badassery 20

Will Save:
1d20 + 19 ⇒ (13) + 19 = 32

The Succubus laughs as Adin's spell fails to send her back home "Nice try, but I'm here to stay" She then utters a potent word of arcane power directed at Adin.

Power Word Blind:
Caster level check to overcome SR 1d20 + 18 ⇒ (10) + 18 = 28

Adin your Blinded for 1d4 + 1 ⇒ (2) + 1 = 3 rounds


Male Half-Red Dragon Dwarf Soulknife 11

How far away are the Minotaur and the Succubus from Karsa? From the description I would guess about 15-20ft but I just want to make sure.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

ROUND 1
As combat begins Meredian cast a spell "Anda Rapido!"

Haste for all my allies

Haste:

School transmutation; Level bard 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a shaving of licorice root)

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .


Male Archangel of Awesome Paladin of Badassery 20

Karsa, they're about 25ft from you, with a few as yet unbroken tables and chairs tween you and them.


Male Fighter/Barbarian 3

Kolm readies an action to attack the first enemy to approach.


Round 1:

Conditions: Haste

Pinky shifts his gaze to the darkly beautiful succubus. Nice...wings. He thinks to himself.

Standard Action: Study succubus for Death Strike (round 1).


Male Half-Red Dragon Dwarf Soulknife 11

Alright, I'm back.

Karsa grins sinisterly as he regards his opponents, "They say you can be judged by the company you keep. I think it's about time I took Treerazor's measure..."

Spreading his wings, Karsa shifts forward and up several feet off the ground in order to have a more direct line to his targets.
Fly (Hover DC 15) : 1d20 + 14 ⇒ (8) + 14 = 22
5ft step up and towards our opponents.

The half-dragon brings his chain around and speaks a command word while channelling his focus into the weapon as he swings. As it lashes forward, the chain leaps forward, seemingly adding new links and closing the distance between himself and his abyssal enemies.
Activate Greatreach Bracers (re-fluffed) and use reaching blade to extend his reach to 20ft total.

Karsa's first brings his chain around to catch the legs of Succubus :

Trip (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 29 ⇒ (6) + 29 = 35

Attack of Opportunity (Power Attack, Fiercebane (Evil Outsiders), Haste, Bracers of Opportunity) : 1d20 + 27 ⇒ (4) + 27 = 31
Damage : 2d6 + 2d6 + 30 ⇒ (5, 1) + (4, 6) + 30 = 46
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (2) + 24 = 26

His chain then sweeps past her and tries to bring down the Minotaur :

Trip (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 29 ⇒ (19) + 29 = 48

Attack of Opportunity (Power Attack, Fiercebane (Evil Outsiders), Haste, Bracers of Opportunity) : 1d20 + 27 ⇒ (12) + 27 = 39
Damage : 2d6 + 2d6 + 30 ⇒ (6, 5) + (5, 3) + 30 = 49
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (20) + 24 = 44

He then attempts to hammer the Minotaur down further :

Mind Blade (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 20 ⇒ (15) + 20 = 35
Damage : 2d6 + 2d6 + 30 ⇒ (6, 6) + (1, 5) + 30 = 48
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (1) + 24 = 25

Mind Blade (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 15 ⇒ (4) + 15 = 19
Damage : 2d6 + 2d6 + 30 ⇒ (2, 1) + (2, 4) + 30 = 39
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (7) + 24 = 31

Psychic Strike Damage (Added to the first successful hit) : 3d8 ⇒ (3, 3, 7) = 13


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Seeing the savage assault that Karsa just unleashed upon the fiends Avlar grins than looks at the Minotaur saying "Well seems you are the first one to go." He roars as he rushes to attack the fiend.

Used Challenge on the Minotaur.
Attack and Damage Roll
1d20 + 23 ⇒ (4) + 23 = 271d10 + 26 ⇒ (8) + 26 = 34


Male Archangel of Awesome Paladin of Badassery 20

Karsa, both your trip attempts fail to bring down either enemy. However, your first attack lands solidly on the minotaur, though you realize it does not deal as much damage as it should.

Avlar, before your able to attack, the minotaur strikes at you with his axe. 1d20 + 32 ⇒ (14) + 32 = 46 Readied attack for 2d6 + 2d6 + 24 ⇒ (2, 2) + (6, 4) + 24 = 38 damage


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

ROUND 2

Meredian casts another spell. His skin momentarily takes on a blue blue scaled appearance before fading back to it's original color.
He then speaks another arcane word faster than one would think possible and a barrier momentarily appears around him momentarily then fades to invisibility.

DM:

Dragon skin (Blue dragon. i.e. Electricity resistance)
Quickened Shield

Haste: +1 Attack, +1 AC (dodge), +1 Reflex

Current AC;29


Round 2:

Pinky watches the succubus evade the attacks of Karsa with a mixture of admiration and concern on his face. He continues to study her..

Study succubus for Death Strike (round 2/3).


Male Fighter/Barbarian 3

Kolm will move up just within range, and try to stab at him.

Attack:1d20 + 17 ⇒ (2) + 17 = 19

Damage:1d10 + 17 ⇒ (1) + 17 = 18

AC:38


Male Drow Noble Conjurer 3/ Master Specialist 10

Briel pokes his head from out of Adin's coat hood. He seems strangely silent but keeps looking. Adin cast a spell that sends acid towards the succubus.

Orb of Acid:

Ranged Touch
1d20 + 10 ⇒ (8) + 10 = 18
Acid Dmg
13d6 ⇒ (4, 5, 5, 5, 5, 6, 4, 4, 6, 3, 1, 2, 2) = 52
Fort Save DC 22 or sickened for 1 round.

Homunculus share senses with their masters. But if you rule that out then he will cast greater invisibility on himself.


Male Archangel of Awesome Paladin of Badassery 20

Adin, give me a Knowledge(Planes) check in an effort to change your action.

Btw sorry about this slightly slow pace, I've been battling a bit of a cold lately, and I need to make sure I am less sickly come next. I'm volunteering at the New York Comic Con 12-16th. I do not think it will interrupt my posts, though they may come late in the day/night.


Male Drow Noble Conjurer 3/ Master Specialist 10

Knowledge (Planes)-27:

1d20 + 21 ⇒ (6) + 21 = 27


Male Archangel of Awesome Paladin of Badassery 20

Among other things(which I will reveal once I get home) Adin knows that a Succubus is resistant to acid damage. Feel free to switch your spell.


Male Drow Noble Conjurer 3/ Master Specialist 10

Orb of Sound:

Ranged Touch
1d20 + 10 ⇒ (13) + 10 = 23
Sonic Dmg
13d4 ⇒ (2, 3, 2, 3, 3, 1, 4, 1, 1, 2, 2, 4, 1) = 29
Fort Save DC 22 or be deafened for one round.


Male Archangel of Awesome Paladin of Badassery 20

You all can post your actions whenever, and then modify them based on the actions of others, including the NPCs as needed. Do not wait on your actual turn to come up.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I've got a busy weekend, so I may not be able to post much. Just heads up.


Male Half-Red Dragon Dwarf Soulknife 11

Sorry, once Adin had posted I was just waiting for you to post the succubus' turn as she was up next. Anyway, on to Karsa's turn then...

Karsa growls as only one of his attacks connects with either opponent. He then shifts forward again as his chain begins to shrink back to it's original length. Quickly speaking the command word though, he snaps the chain back out and lays into the demonic pair once again.

5ft step forward, activate Greatreach Bracers (15ft reach) and full attack

He sweeps the chain in reverse this time, first swinging for the legs of the Minotaur :

Trip (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 29 ⇒ (2) + 29 = 31

Attack of Opportunity (Power Attack, Fiercebane (Evil Outsiders), Haste, Bracers of Opportunity) : 1d20 + 27 ⇒ (7) + 27 = 34
Damage : 2d6 + 2d6 + 30 ⇒ (4, 2) + (2, 3) + 30 = 41
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (3) + 24 = 27

Then he brings it around to take the succubus off of her feet :

Trip (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 29 ⇒ (18) + 29 = 47

Attack of Opportunity (Power Attack, Fiercebane (Evil Outsiders), Haste, Bracers of Opportunity) : 1d20 + 27 ⇒ (3) + 27 = 30
Damage : 2d6 + 2d6 + 30 ⇒ (3, 4) + (2, 3) + 30 = 42
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (13) + 24 = 37

And then tries to find a hole in the defense of this seemingly softer target :

Mind Blade (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 20 ⇒ (14) + 20 = 34
Damage : 2d6 + 2d6 + 30 ⇒ (5, 2) + (3, 2) + 30 = 42
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (6) + 24 = 30

Mind Blade (Power Attack, Fiercebane (Evil Outsiders), Haste) : 1d20 + 15 ⇒ (15) + 15 = 30
Damage : 2d6 + 2d6 + 30 ⇒ (5, 3) + (1, 4) + 30 = 43
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (3) + 24 = 27


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Round 2, 99/137 HP

Remember +3 to attack rolls on Minotaur.

Avlar grunts after being hit by the Minotaur. Seeing that Karsa is trying to trip both the fiends Avlar swings his blade in a furious assault at the Minotaur.

Full Attack:

First Attack: 1d20 + 27 ⇒ (18) + 27 = 451d10 + 26 ⇒ (3) + 26 = 29
Second Attack: 1d20 + 22 ⇒ (11) + 22 = 331d10 + 26 ⇒ (2) + 26 = 28
Third Attack: 1d20 + 17 ⇒ (3) + 17 = 201d10 + 26 ⇒ (5) + 26 = 31
Bonus Attack: 1d20 + 27 ⇒ (5) + 27 = 321d10 + 26 ⇒ (4) + 26 = 30

Crit Confirm:1d20 + 27 ⇒ (17) + 27 = 44
Damage:1d10 + 26 ⇒ (2) + 26 = 28


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

ROUND 3 (I think)

Meredian casts a spell and points his finger at the succubus. A white ray springs from his outstretched hand (Calciphic touch augmented by reach spell feat. Range 60')

Ranged touch Vs Succubus1d20 + 8 ⇒ (6) + 8 = 14
Spell resistance roll 1d20 + 18 ⇒ (7) + 18 = 25
Fort save to avoid being slowed for one round = 24
Dex damage regardless of saving throw 1d4 ⇒ 4

Basically if I hit and she fails her SR Nothing happens. If I hit and she fails her SR and her fort save she's slowed for one round and takes dex damage. If I hit and she fails her SR and makes her save she just takes dex damage.

Calcific Touch:

School: transmutation [earth]
Level: sorcerer/wizard 4
Casting Time: 1 standard action
Components: V, S
Range: touch
Targets: creature or creatures touched (up to one per level)
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: yes
Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.


Male Fighter/Barbarian 3

I'm gonna be out for the rest of the day. I have an IRL game.


Male Archangel of Awesome Paladin of Badassery 20

Sorry for the delay guys, work has been nuts again, and I am trying to figure out what to do that won't TPK you guys, as that would suck. Gotta scour my books for more than just attack spells for the Succubus.


Heh...one way to avoid a TPK is to tell Kolm give up the seeds OR ELSE...another idea is to use the succubus' natural....errr...charms to convince him to surrender the seeds. Still it is your call, MG.


Male Fighter/Barbarian 3

Oy, the seeds be no part of any deal with devils, little one. Ah'll have to teach ye a lesson after we've disposed of these ones.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

my plan is to turn them to stone. What you got?


Male Fighter/Barbarian 3

I'll sit here like a rock.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Kolm Godhand wrote:
I'll sit here like a rock.

Well done. ;-)


Male Archangel of Awesome Paladin of Badassery 20

The Succubus utters something in a cross between Abyssal and Draconic then points at Karsa

Karsa:
give me a Will save please vs a Demonic Enchantment spell

This takes place before anybody else goes. Again sorry for the delay, life has been crazy


Male Half-Red Dragon Dwarf Soulknife 11

I hear you on the crazy life. Though I'll admit I was getting a little worried your last post was your way of saying you were done with this campaign...glad to see your still interested:D

Don't forget Karsa also has SR 22 against demons...pretty sure she'll make it though ;)

Will : 1d20 + 17 ⇒ (17) + 17 = 34 HA! I damn sure hope that's good enough :D

Karsa grits his teeth and does his best to fight the demon's mental intrusion.


Male Archangel of Awesome Paladin of Badassery 20

Karsa, while you are able to shake off the worst of the effects of the demon's spell, you are nonetheless frozen in place as sudden, overwhelming guilt and sadness.

Terrible Remorse:

You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the creature saves, it is instead frozen with sorrow, can take no actions, and takes a –2 penalty to Armor Class.


Male Half-Red Dragon Dwarf Soulknife 11

Not so bad, thank god for the errata clearing up that it only lasts 1 round once you save. For a second I thought I would be out the whole fight...

Just a note but shouldn't Adin actually go before the succubus?


Male Archangel of Awesome Paladin of Badassery 20

I have not seen such Errata, therefore it does not exist :)

Adin, your Orb hits the Succubus full force and she curses in pain "You'll pay for that, you pathetic weakling"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:

I have not seen such Errata, therefore it does not exist :)

Adin, your Orb hits the Succubus full force and she curses in pain "You'll pay for that, you pathetic weakling"

I'm assuming my touch attack missed. Just let me know when it's the next round so I can try again.

It's your game, but here is the official word on the subject;
Scroll to the bottom of the page **LINK**

From Errata
Terrible Remorse: If I make my saving throw against terrible remorse (page 243), do I become paralyzed for the duration of the spell?
No. The spell is a bit unclear here. When you are targeted by terrible remorse you do not make a saving throw until your turn. On your turn, you must make a Will saving throw. If you make the saving throw, you are frozen with sorrow and can take no actions, but this causes the spell to end. If you fail the saving throw, you deal damage to yourself, but can otherwise act normally.

Update: Page 243, in the description of the terrible remorse spell, change the final sentence to read as follows.

If the creature saves, it is instead frozen with sorrow for 1 round, during which time it can take no actions and takes a -2 penalty to Armor Class, after which the spell ends.


Male Half-Red Dragon Dwarf Soulknife 11

Thanks Mer :) Also, this was only round 2 as far as I know. You're just a post ahead of the rest of us.

Speaking of which, we still need to hear how the rest of the round went?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Next Round actions;

Meredian points his slightly glowing hand at the succubus again and a white ray springs toward her

Ranged Touch VS Succubus 1d20 + 8 ⇒ (16) + 8 = 24
to beat Succubus SR 1d20 + 18 ⇒ (14) + 18 = 32
Fort save to avoid being slowed for one round = 24
Dex damage regardless of saving throw 1d4 ⇒ 1

Basically if I hit and she fails her SR Nothing happens. If I hit and she fails her SR and her fort save she's slowed for one round and takes dex damage. If I hit and she fails her SR and makes her save she just takes dex damage.

Edit: I really need to look into the maximize feat for this spell. This is the first time I've tried this strategy. Thus far I am underwhelmed


Pinky thinks to himself, Wow this is one of the most exciting fight I have ever witnessed! I just wish I did not have a front row seat here though...

Round 3 study Succubus for Death Attack.


Male Drow Noble Conjurer 3/ Master Specialist 10

Adin replies with another spell.

"Sorry I cant hear you over the sound of melting flesh."

Acid Storm:

Reflex DC 24 for 17 dmg
Dmg
13d6 ⇒ (1, 2, 3, 6, 2, 1, 1, 1, 3, 6, 5, 2, 1) = 34

He will try to get both the minotaur and succubus but if he cant he will get the succubus.


Male Archangel of Awesome Paladin of Badassery 20

Ok, afaik, in round 2 the Minotaur, Avlar and Kolm(in that order) still need to go. Last I heard, Kolm's been a bit busy, so it might take him some time to post. As for the Minotaur, I am on my way to the first day of the New York Comic Con, so I won't be able to post his actions till I get home.

Also, Errata is cool, just bein a jerk. I don't rly follow Errata unless its something important and I'm made aware of it by others.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I have my round 2 action up. I did a full attack on the Minotaur.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:

Ok, afaik, in round 2 the Minotaur, Avlar and Kolm(in that order) still need to go. Last I heard, Kolm's been a bit busy, so it might take him some time to post. As for the Minotaur, I am on my way to the first day of the New York Comic Con, so I won't be able to post his actions till I get home.

Also, Errata is cool, just bein a jerk. I don't rly follow Errata unless its something important and I'm made aware of it by others.

I assumed you were joking. ;-) Just making sure we're all on the same page.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

My round 2, 3, and 4 are posted. Though most likely they are to no effect. I was confused on where we were. so whenever my turn rolls around again just let me know.


Male Fighter/Barbarian 3

Sorry about that. I'm gonna poke the minotaur again.

Attack 1: 1d20 + 17 ⇒ (1) + 17 = 18
Damage 1: 1d10 + 17 ⇒ (6) + 17 = 23

Attack 2: 1d20 + 17 ⇒ (9) + 17 = 26
Damage 2: 1d10 + 17 ⇒ (6) + 17 = 23

Attack 3: 1d20 + 12 ⇒ (8) + 12 = 20
Damage 3: 1d10 + 17 ⇒ (8) + 17 = 25

Are we hasted? If so, that's right, if not, free action to activate boots of speed.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Kolm Godhand wrote:

Sorry about that. I'm gonna poke the minotaur again.

Attack 1: 1d20+17
Damage 1: 1d10+17

Attack 2: 1d20+17
Damage 2: 1d10+17

Attack 3: 1d20+12
Damage 3: 1d10+17

Are we hasted? If so, that's right, if not, free action to activate boots of speed.

Yes. I hasted everyone round 1


Male Half-Red Dragon Dwarf Soulknife 11

Ok so that is your round 3 action then Kolm? I'm fairly certain Voice was checking if you wanted to change your Round 2 action where you closed with the minotaur and made a single attack. We haven't actually made it to Round 3 yet...


Male Fighter/Barbarian 3

Oh. My round 2 action is fine.

I don't know if you can tel I'm harried IRL? In any case, my life should be returning to somewhat normal in the next week or so, hopefully.


Male Archangel of Awesome Paladin of Badassery 20

OK, just to avoid confusion, we are in the middle of round 2. Kolm, in round 1, did you move to engage the Minotaur, or was that just Avlar?

Adin, is the Acid Storm your round 2 or 3 action?

Mer, your casting the same spell for 3 rounds??(2, 3, and 4)


Male Fighter/Barbarian 3

In round 1, I readied an attack against any foe that came near me.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:


Mer, your casting the same spell for 3 rounds??(2, 3, and 4)

Actually I cast it on round 2 and it stays active for up to 1 round per level thereafter. So I just keep firing it off the consecutive rounds posted. .

edit: Corrected syntax

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