Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Are we Hasted? Or Blessed? Do we have any buff running?

Zeriax shifts his position, and unleashes a single arrow shot at the adept to the Southeast.[/ooc]

Whisperwind Vital Strike: 1d20 + 20 ⇒ (8) + 20 = 28
Damage if it hits: 2d8 + 19 + 3 ⇒ (4, 3) + 19 + 3 = 29


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Normal Haste is up.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Coolness! Thx Snow ;)


Zeriax targets the only adept he can see and his arrow hits dead center of his chest. The Adept howls in pain but stays upright. Sir Garith moves quickly to the south to focus some of the attention off of Morgrym. He is able to get to the Adept to the south but not able to get a swing in yet.

Up north the adept facing off against Morgrym defensively casts glitterdust trying to blind the dwarf in front of him along with Snow and Nasira behind.

concentration 1d20 + 12 ⇒ (18) + 12 = 30 success

will save DC 17 or blind. Repeat save at the end of you turn till success.

The Adept on Garith tries to step back away from the paladin but finds that he can not as Garith attacks him (assuming you are keeping him adjacent to you with cage the enemy.) He then tries to cast defensively a mirror image to protect himself.

concentration dc211d20 + 12 ⇒ (13) + 12 = 25 for 1d4 + 3 ⇒ (4) + 3 = 7 images

The last 2 call upon more missiles striking Snow trying to disrupt her spellcasting. 10d4 + 10 ⇒ (3, 3, 3, 2, 2, 4, 4, 3, 2, 1) + 10 = 37

Group is up

Arueshale fires thrice at the many imaged Adept taking away 3 of the images.

3d20 ⇒ (17, 16, 17) = 50 1d8 + 1d7 + 1d6 ⇒ (8) + (6) + (2) = 16


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Will DC 17 vs blindness: 1d20 + 14 ⇒ (5) + 14 = 19

Nasira scowls, knowing the mage's missles will continue to injure her friends while they work through the nearer foes.

"Dawnflower, may this fool's glitter be taken as a sign of your glory in your servant and allow me to take your blessings against he and his friends so that mine might be spared."

She uses a mythic point to recall flame strike to engulf the three cultists in the room facing Morgrym.

Flame strike: 11d6 ⇒ (5, 2, 1, 5, 5, 1, 6, 3, 1, 4, 1) = 34
17 points fire damage, 17 points holy damage; non-mythic targets roll twice and take the worse roll (due to recalled blessing ability) on DC 20 Reflex save for half


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Will: 1d20 + 10 ⇒ (9) + 10 = 19

That was a nice roll. Anytime three 6's pop up out of 6, is a pretty sweet deal. And thanks for the massive amounts of healing! Without that first 98, I would've been at 3! From 233 to 3. And that's raging! Dang that's crazy to think about.

As Nasira heals a multitude of his wounds, the dwarf finds himself grinning wryly at their enemies coming doom. "Thanks, lass, yer a doll. And good idea, " he tells her as he fixes on an enemy without multiple images. The dwarf then follows the healer's advice and moves towards him and attacks.

Totally unconcerned about the AoO. "Do your worst!" (Seriously though, don't do your worst. Actually, I'd appreciate it if you'd just miss. Or, you know, just decide I'm too nice of a dwarf and refuse to swing because you've had a fantastic change of heart and want to join the good guys, destroy the demons and SAVE THE WORLD!!! Huh?! Huh?! Maybe?! Tempted possibly?! Okay, okay, just miss is fine.) ;)

Just fyi: I actually thought about acrobatics but if I fail, I lose the move action and I really can't afford that.

Moved 20'; Attack

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d6 + 27 ⇒ (2, 5) + 27 = 34

AC 25; Hp's 179/233; Speed 60'; Rage (12/37); DR 5-; Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned vs. Evil Outsiders(+1d6); Negate PA penalties(6/10 rnds); Mythic (6/11) used


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Adjusted position of flame strike to account for Morgrym's move since I'm not sure which of us acted first. Either way, the spell can be cast without including him in the area of effect.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Will: 1d20 + 8 ⇒ (14) + 8 = 22

Concentration: 1d20 + 17 ⇒ (18) + 17 = 35

Snow shrugs off the missiles and 1d3 ⇒ 3 dogs appear in the room in the aftermath of Nasira's flame strike. The elf glows with a cold white light and her hands whizz through a brief series of gestures.

Complete the summons then burn a mythic point for an extra standard action and cast Shield on myself. *facepalm*


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax shifts his position slightly, letting fly arrow after arrow at their enemies.

If any of the ones I can see has multiple images, I will shoot that one first.

Whisperwind 1: 1d20 + 19 ⇒ (12) + 19 = 31
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27

Whisperwind 2: 1d20 + 19 ⇒ (18) + 19 = 37
Damage if it hits: 1d8 + 19 + 3 ⇒ (2) + 19 + 3 = 24

Whisperwind 3: 1d20 + 14 ⇒ (9) + 14 = 23
Damage if it hits: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Gareth slams the adept with his shield and bullrushes him into the wall and tries to slam him to the ground slam SE 1 space and 5' step to follow and beat on the adept
.
I'm gonna let you roll for mirror images since I don't know how many there are or what the hit will be

Shield Slam: 1d20 + 21 ⇒ (9) + 21 = 30 tries to push into the wall and prone if it beats CMD by 5
for 1d4 + 9 + 9 ⇒ (4) + 9 + 9 = 22
Radiance: 1d20 + 17 ⇒ (18) + 17 = 35
for 1d8 + 4 + 6 ⇒ (8) + 4 + 6 = 18
Iterative
Slam: 1d20 + 21 ⇒ (12) + 21 = 33
for 1d4 + 9 + 9 ⇒ (4) + 9 + 9 = 22
Slam: 1d20 + 15 ⇒ (1) + 15 = 16
for 1d4 + 9 + 9 ⇒ (1) + 9 + 9 = 19

haste slam: 1d20 + 21 ⇒ (14) + 21 = 35
for 1d4 + 9 + 9 ⇒ (4) + 9 + 9 = 22


No haste I believe if I saw Snow's post correctly in the discussion thread.

Snow gets blasted by the missiles and even though she has a supreme effort in trying to concentrate on the spell it fizzles out. DC was 10+spell level(3) +damage of 37= 50

She then protects herself from further magic missile mayhem.

Zeriax targets the Adept in front of Morgrym and hits three time. At least it seems like he should have hit 3 times. In fact the first 2 just took out fake images. The last did penetrate and leave a bloody wound there. 1d4 + 1d3 + 1d2 ⇒ (2) + (3) + (1) = 6

The Adept on Morgrym tries to trip him as Morgrym walks past 1d20 ⇒ 10 but fails to connect hard enough to stop the dwarf. The dwarf then cudgels an Adept making the Adept wish this was just a bad dream. After all what dwarf can take over 200pts in damage from magic missiles and keep coming like this.

Garith tries to slam and pummel his Adept but every one of first three attacks take out images. The fourth attack is a complete miss even though there is no images left protecting the sorcerer. 1d4 + 1d3 + 1d2 ⇒ (3) + (2) + (2) = 7

Nasira tries to scorch the 3 in a holy blast of fire 3d20 ⇒ (7, 6, 11) = 24 but all of them fail to dodge out of the way.

The Adept that Morgrym hit steps back and D-doors the hell away either in fear and fleeing or to get more help you are not sure. The Adept on Garith concentrates for more images appear but Garith weaving sword and shield is too distracting and he fails to concentrate on the right order of pronunciations to protect himself. 1d20 + 12 ⇒ (6) + 12 = 18

10 more missiles come at Morgrym for 10d4 + 10 ⇒ (3, 2, 4, 3, 1, 4, 2, 2, 3, 2) + 10 = 36 as the Adepts are running out of space before the raging dwarf can reach them.

Good guys up


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Nasira steps up to the nearest adept and attacks with her goddess' favored weapon, mostly hoping to dispel the mirror images protecting the spellcaster.

Attack: 1d20 + 9 ⇒ (19) + 9 = 28 Critical threat!
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Iterative: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Critical confirmation: 1d20 + 9 ⇒ (8) + 9 = 17
Critical damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Heck yeah! Nice crit there, Nasira. Hopefully there are no images on that one.

I guess I gotta kill that one later. Morgrym thinks to himself as he moves around the table to the next one just after getting smoked by a multitude of more magical darts. Grunting in pain again, "Ya know, you lot are daft. Ya obviously have somethin' against livin'," he says before bringing his hammer down toward his skull.

Moved 10'; Attack

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 2d6 + 27 ⇒ (2, 6) + 27 = 35

AC 25; Hp's 143/233; Speed 60'; Rage (13/37); DR 5-; Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned vs. Evil Outsiders(+1d6); Negate PA penalties(7/10 rnds); Mythic (6/11) used


image check 1d2 ⇒ 2 Nasira removes the last of the protective images leaving the Adept dangerously exposed.

Morgym does what Morgrym does best and takes advantage of the exposed enemy and plants a hammer in his chest dropping another adversary.

Rest of group with no images remaining and all severely injured.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith makes every effort to pulp the Adept before him

Shield Slam: 1d20 + 20 ⇒ (5) + 20 = 25
for 1d4 + 9 + 9 ⇒ (1) + 9 + 9 = 19
Radiance: 1d20 + 16 ⇒ (5) + 16 = 21
for 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11

Slam: 1d20 + 20 ⇒ (18) + 20 = 38
for 1d4 + 9 + 9 ⇒ (3) + 9 + 9 = 21
Slam: 1d20 + 14 ⇒ (5) + 14 = 19
for 1d4 + 9 + 9 ⇒ (1) + 9 + 9 = 19


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax shifts his position again and focuses on the one far south - "Enough of this! Stand down. You are defeated"

Whisperwind 1: 1d20 + 19 ⇒ (4) + 19 = 23
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 2: 1d20 + 19 ⇒ (18) + 19 = 37
Damage if it hits: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25

Whisperwind 3: 1d20 + 14 ⇒ (20) + 14 = 34
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 3 Crits?: 1d20 + 14 ⇒ (7) + 14 = 21
Additional damage if it does: 2d8 + 19 + 19 + 3 + 3 ⇒ (4, 1) + 19 + 19 + 3 + 3 = 49


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

As the adepts are battered by her companions Snow stays alert, watching for signs of spells and what she can do to disrupt them.

Ready action to counterspell.


Zeriax and Garith each drop their opponent while Snow is ready to counter any spell that is directed their way. However the area is quiet for the moment except for the sounds of shouting coming from the door to the far south.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

The fog of war hides whether there is a door on the south end of the room where Morgrym and Nasira are - is there a door?


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

With no visible opponents, "Gonna check for a door to the south, lass," he tells Nasira. "If not, then we'll have to follow Garith. Odds are there's a door leadin' to the south from that room if not this one." Morgrym then proceeds in said direction.

Morgrym will head south to see if there is a southern door from this room. If there's no door, then he'll head towards the double doors Garith is at and then head south.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Gareth will roll with Morgrym and beacon Zeriax to see if the Archer can hear anything beyond the obvious before they move-in


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Nasira follows Morgrym and heals up more of his wounds.

Swapping for Cure Serious Wounds: 3d8 + 11 + 12 ⇒ (5, 3, 5) + 11 + 12 = 36


Yes there is a set of doors to the south. As you move that way you notice that the room Morgrym is in seems to be a study with tons of books and scrolls and writings all over the place. Zeriax can hear the sounds of casting coming from the other side of the door!


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Snow joins the rest of the group, counter-magic at her finger tips as she listens to the sound of spells.

Spellcraft: 1d20 + 25 ⇒ (7) + 25 = 32


It sounds like a summoning spell being read from a scroll.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Just before opening the door, the dwarf looks over at Garith. "Ya know, it's to bad they won't listen ta reason. The only thing that seems ta be gettin' through their tiny brain is the end of me hammer. Which, I gotta confess, is fine by me," he admits matter of factly as he opens the door and moves in.

Open door(move); 5' stepped; Attack

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 2d6 + 27 ⇒ (6, 1) + 27 = 34

AC 25; Hp's 179/233; Speed 60'; Rage (15/37); DR 5-; Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned vs. Evil Outsiders(+1d6); Negate PA penalties(9/10 rnds); Mythic (6/11) used


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

If Snow gets line of sight from Morgrym opening the door she will immediately attempt to counterspell.


The door is locked as Morgrym tries to open it.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Adjusted positions to reflect locked door and Nasira's plan to follow and heal Morgrym. Given time after casting, she will move to the left to be out of firing lanes, but I'm not sure if she has time.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Oops! My bad. Didn't even think to consider that. Okay, amended tactic.

Finding the door locked, "Really?" he brings his over-sized hammer back and slams it hard into the door.

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 ⇒ (7) + 21 = 28 HA! Same roll.
Damage: 2d6 + 27 ⇒ (5, 6) + 27 = 38

AC 25; Hp's 179/233; Speed 60'; Rage (15/37); DR 5-; Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned vs. Evil Outsiders(+1d6); Negate PA penalties(9/10 rnds); Mythic (6/11) used


Morgrym automatically hits the door with his earthbreaker doing damage to the sturdy door but it remains intact. You think it would take another 3 hits like that to bring this door down.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Crud. I really didn't think this door would be so dang tough. Okay, will finish full attacking it then.

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 2d6 + 27 ⇒ (6, 1) + 27 = 34

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d6 + 27 ⇒ (3, 3) + 27 = 33


The problem is that it has a hardness of 10 due to being reinforced. the next door is even harder as you are at the boss next! You can spend a mythic point for a final hit to bring it down if you want to spend it.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Okay. Will do that then.

Mythic point to Sudden Attack(7/11 used)
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 + 4 ⇒ (20) + 21 + 4 = 45
Damage: 2d6 + 27 ⇒ (2, 5) + 27 = 34

I actually get 2 rolls for Sudden attack but obviously it's not necessary. :P (Totally forgot about it initially)

And HA! My gosh. Where are all these 20's when I'm fighting something real. Ugh.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Too bad you can't crit a door and do triple damage, eh? Your hammer's not adamantine, is it? Something that would bypass the hardness?


The door burst open in a flurry of dwarven anger and might to reveal n insectoid creature to the east and the last remaining Adept finished casting a summoning spell from a scroll but without anything appearing.

Map updated and will assume you all delayed till the door was open allowing you all to go first.

The insectoid creature is a darakni...a demonic creature you fought before while exploring the worldwound. Planar DC 18 to identify and every 5 more to find smoething out about it.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

If we can aid on a knowledge check, I offer this as an attempt to aid...

Nasira holds back, knowing she has no business getting in the warriors' way, but she does spy a familiar creature with the spellcaster.

Knowledge (planes): 1d20 + 8 ⇒ (11) + 8 = 19

"Darakni! And the caster completed his spell - beware something invisible!"

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith glances around, not seeing the thing that was summoned pauses a moment to allow one of the others to attempt to reveal the creature somehow

delaying a moment to give someone a chance to act. ill post in a bit to take my action

planes: 1d20 + 16 ⇒ (1) + 16 = 17


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Without a split second of hesitation, Zeriax unleashes on the templar across from Garith - "We end this now"

Whisperwind 1: 1d20 + 19 ⇒ (15) + 19 = 34
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 2: 1d20 + 19 ⇒ (18) + 19 = 37
Damage if it hits: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25

Whisperwind 3: 1d20 + 14 ⇒ (3) + 14 = 17
Damage if it hits: 1d8 + 19 + 3 ⇒ (4) + 19 + 3 = 26


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Knw Planes: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29

With Nasira having already identified the creature, Snow's mind rushes on to what she knows about them.


The door crashes open and everyone tries to identify the insectoid creature. Snow recalls a few (2) things to share with the others while Zeriax buries a few arrows in the Adept killing him.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

With the cultist falling, Garith makes a Fleet charge toward the Darakni

Shield Slam: 1d20 + 24 ⇒ (14) + 24 = 38
for 1d4 + 9 + 9 ⇒ (3) + 9 + 9 = 21 bypa$ing all DR
To bash the creature into the wall and try to knock it prone for a +2 to subsequent attacks

Then hacks away with Radiance
Radiance: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
for 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Iterative
Slash: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
for 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Slash: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
for 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Special attacks, defenses. Please :)


info on Deraknis:

DR 10/good; Immune electricity, poison; Resist acid 10, cold 10,
fire 10; SR 21

Special Attacks drone, poison

Drone (Su) The sound of a derakni in flight is a mesmerizing,
unsettling drone that causes confusion in all non-demons
who hear the sound. A derakni must fly at least 10 feet
to activate this ability (which it can do as part of a move
action). Any non-demon creature that begins its turn
within 30 feet of a derakni that moved in this manner on
its previous turn must succeed at a DC 18 Will save or be
confused for 1d4 rounds. A creature that succeeds at this
save is immune to the drone of that derakni for 24 hours.
Demons are immune to this sonic, mind-affecting effect.
The save DC is Charisma-based.
Poison (Ex) Bite or sting—injury; save Fort DC 21; frequency 1/
round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.
The save DC is Constitution-based.

Spell-Like Abilities (CL 12th; concentration +15)
At will—contagion (DC 17), greater teleport (self plus 50 lbs.
of objects only), gust of wind
3/day—enervation, quickened summon swarm
1/day—insect plague, summon (level 4, 1 derakni or 1d4
vescavor swarms 40%)

Garith moves quickly to attack the demon yet as he does so he feels the unmistakable thud of a creature slamming into him.

AOO vs flat footed 1d20 + 14 ⇒ (12) + 14 = 26 for 2d6 + 4 ⇒ (4, 2) + 4 = 10

The attack was not enough to set him off balance though as he hammers the demon into the wall and to the ground. Radiance missed though with its first attack yet the other 2 slashes hit bypassing the demons DR.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Seeing Garith take a blow from some unseen force Snow covers the area in glitterdust, hoping to reveal whatever hides from her sight!

Glitterdust just next to Garith (I'm assuming its possible to tell that he was hit?) If not then center it on him instead (sorry G!). DC21 Will to avoid blinding, other glitterdust goodness is no save.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Waiting to see if something is revealed ;)


You killed the Adept already Zeriax this turn.

Will save 1d20 + 8 ⇒ (11) + 8 = 19

The glitterdust outlines the shape of an invisible stalker.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Morgrym moves in and heads straight for the Derakni.

Moved 20'; Attack

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d6 + 27 + 1d6 ⇒ (3, 3) + 27 + (4) = 37

AC 25; Hp's 179/233; Speed 60'; Rage (16/37); DR 5-; Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned vs. Evil Outsiders(+1d6); Negate PA penalties(10/10 rnds); Mythic (7/11) used

Current Svs: Fort +20/Ref +6/Will +10


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Nasira holds her action other than monitoring the status of her allies to make sure they are relatively healthy.

In other words, does anyone need healing?


Morgrym moves in and slams into the derakni. The demon stays upright though and takes a 5ft step back away from the warriors. From behind them however a pair of black boots come from the wall, 1 each at Morgrym and Garith.

Garith range touch 1d20 + 12 ⇒ (16) + 12 = 28 for 1d4 ⇒ 3 negative levels
Morgrym range touch 1d20 + 12 ⇒ (15) + 12 = 27 for 1d4 ⇒ 4 negative levels

The derakni in front attacks Garith
Bite 1d20 + 18 ⇒ (19) + 18 = 37 for 1d4 + 8 ⇒ (1) + 8 = 9 and fort save dc 21
Claw 1 1d20 + 18 ⇒ (8) + 18 = 26 for 1d4 + 8 ⇒ (2) + 8 = 10
Claw 2 1d20 + 18 ⇒ (2) + 18 = 20 for 1d4 + 8 ⇒ (4) + 8 = 12
Sting 1d20 + 18 ⇒ (18) + 18 = 36 for 1d8 + 8 ⇒ (6) + 8 = 14 and fort save dc 21

group up

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