
Sirus Mechanicus |

Sirus glances down at Cord's weapon. Be ready.
He opens the door and steps to the side in case something came flying out.
[Spoiler= if nothing is forthcoming]
Sirus slides into the room, doing his best to not spook whoever was talking.

GM Fiendish |

As the door slides upwards it reveals a standard issue cargo hauler medbay, rows of cots to one side and diagnostic equipment on the other.
There is one man sat on the edge of a cot, a pressure bandage applied to one knee.
He has a pistol holstered at his side, and his hand moves towards it but freezes as he sees Cord's drawn weapon.
There is a second man stood nearby, hands empty but reflexively grasping for the combat scattergun on the bunk behind him.
I thought you locked the cargo bay door Hal...
he says to his injured companion.

Cord Mackenzie |

Cord, standing part way in the doorway for cover readies an action to fire on either should they take an offensive action. He tries to note details about equipment or the way they are dressed that might give hints of their origins.
I've really got more bullets than I care to carry. he says. It would be real easy to get me to shed a few so keep your hands away from your weapons and you will find us quite friendly. Cord is trying to use his Persuasive ability here. People have either tried to kill us or left us for dead. That puts me in a bad mood.
Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

GM Fiendish |

Now let's not do anything hasty there brother...
The one of the bench holds up both hands placatingly
There seems to be a bit of a misunderstanding here...
He glances at the one left standing, but he just looks tense, eyes only for the pistol in Cord's hand.
We're a rescue team, only the mission's gone... awry...
He stares at Cord's gun and adds
Can't you lower the gun? We aren't going to try anything, just want to avoid high emotions and accidents, they don't mix well eh?
he seems to be using deliberate tactics to try and diffuse the situation rather than speaking from the heart. He want to take away the current advantage you have.
Look, this hauler, this corp... they were auctioning off the cryopods, some to mining colonies, others to private medical facilities... for spare parts or... experiments, disgusting really. Anyway, my team got the nod from an insider, came and tried to disable the ship, rescue the cargo, you guys. Only they had more defences than we counted on...
He points at the gun again
You gonna lower that?

Cord Mackenzie |

Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16 Sign. Maybe an assist somehow?
Something does not quite seem right but Cord can;t put his finger on it. Auction off the pods? That is horrendous! What sick bastards would do something like that! And no, I am not loweringly gun, or my guard while you guys are armed. I am all for talking calmly as soon as Sirus is holding your weapons. He nods to Sirus as he shifts into a more formal shooting stance. And don't step between me and them Sirus.
Ater Sirus retirees the weapons he asks If you guys were here to rescue us why didn't you wake us up instead of leaving us in a leaking cargo bay about to dump us into space?

Sirus Mechanicus |

Sirus slowly retrieves the weapons.
SM assist: 1d20 ⇒ 14
perception, +10 if it's auditory: 1d20 ⇒ 18
Sirus grunts. Rescue personel aren't usually trained in combat of this style. And they aren't usually tagged as hostile automatically in the ship's weapons system neither.

GM Fiendish |

Yup sick bastards that's right...
The man eyes Sirus as he approaches, then he rolls sideways off the bed as his comrade dives backwards for the shotgun on the cot.
As you have the drop on them, you get a standard or move action ('readied') before they can get in cover. After that you won initiative so can take your first round actions.
For your first action they are in the open, during the first round however they have both dropped behind cots and have partial cover (as does Cord in the doorway). Sirus, you are within arm's reach of the man going for the shotgun, so you could follow him and either atack him or wrestle with him for possession of the gun, or else fall back to the doorway, your call :)

Sirus Mechanicus |

Sirus is close, so he doesn't make himself a target by running. He charges the man and attempts to to the weapon from him!
grapple? Steal?: 1d20 ⇒ 3
I'm with cord. How much of pathfinder are we going with here? Edit: not that it matters with that roll.

GM Fiendish |

So the pistol adds some to hit: "... badly maintained but serviceable. +2 to hit in addition to your standard BAB, the pistol does 1d8+1 damage..." which brings Cord to +4 total. Cord does not have multiple attacks and the weapon does not have burst or full-auto so just one shot per round
Cord sees Sirus lunge for the shotgun but the other man looks like he's going to get there first...

GM Fiendish |

The noise of the gunshot is a punishing smash to your eardrums as the weapon discharges inside the confined space. Cord's aim is true and the bullet hammers in to the man's sternum, chewing through his torso and causing a gout of blood to splash over the cot and gun resting on it.
The other man finishes rolling off the cot and you hear his pistol being unholstered and cocked.
Sirus, you'll be able to grab the shotgun and get back in to partial cover or else fire at the man but be out of cover. Alternatively you can just stay under full cover
Cord, the man is AC 15 to hit with 20% cover from the cot.
Players up again!

GM Fiendish |

Whilst one man gurgles on the floor in an ever-spreading pool of blood, the other snarls
Goddamn popsicle, why'd you have to go and wake up eh?!
He levels his gun at Sirus and pulls the trigger
pistol: 1d20 + 4 ⇒ (1) + 4 = 5
The shot goes wide, and one of the screens next to Sirus explodes.
Players up

Sirus Mechanicus |

The bullet throws sparks as it wrecks a piece of medical equipment. Sirus scowls. I'm going to have to fix that later. He says. He then shoots the man in the shoulder, or tires to.
I don't know the starts for a shotgun: 1d20 ⇒ 12

GM Fiendish |

Apologies Sirus, I should have noted those when you picked it up.
It's a combat/milSpec shotgun and would normally grant an extra +4 to hit, but as you are not proficient with military weapons, it is just +2. Each shell does 2d6+2 damage
Even unused to the kickback of the scattergun, Sirus wrestles the barrel on target and pulls the trigger.
buckshot: 2d6 + 2 ⇒ (6, 1) + 2 = 9
The metal shards stitch their way across the man's body, and he claws at the side of his neck where a sliver sticks out. He slides down on to the floor, unmoving.
Aside from the two bodies, there is another pressure door opposite where you came in, a medbay with attendant autodoc and a storage section bound to contain medical supplies.

Cord Mackenzie |

Sorry, lift off? I thought we were in deep space on the way to somewhere.
Cord moves to disarm both men as soon as both are down. He offers the retrieved handgun to Sirius, with belt and holster saying Good Shot. We have the stim packs from that locker if we want to patch up quickly. he reminds. He then bends to try to stabilize both recently shot men.
Unsure of what to roll for that.

Thursday Smith |

Thursday pops her head around the corner now that the roar of weapons' fire is over. She eyes the carnage. "Messy. I suggest you let Darwin sort these boys out. Maybe they had a shuttle or something they planned on catching. I think we'll want to get to it. If I was stealing frozen people from a cargo-hauler like this, I'd destroy the ship when I left... prevents loose ends."

Sirus Mechanicus |

Thursday pops her head around the corner now that the roar of weapons' fire is over. She eyes the carnage. "Messy. I suggest you let Darwin sort these boys out. Maybe they had a shuttle or something they planned on catching. I think we'll want to get to it. If I was stealing frozen people from a cargo-hauler like this, I'd destroy the ship when I left... prevents loose ends."
Sirus nods. And the damage to the engines will make this an uncertain boat at best. If we have a way to get off I say we jump ship.

Cord Mackenzie |

Sirus takes the weapon (that he already had because he fired it) and makes sure it's not damaged.
We should get a move on as fast as we can. I want to know what, and who, I'm dealing with here.
You fired the shotgun that you are not proficient with. Cord handed you a pistol that you should be proficient with.

GM Fiendish |

Cord: Medicine is heal so medicine roll DC 15 for one then 16 for the other
Also: the voice on the radio indicated that there was a ship taking off shortly, likely to be the ship these men belong to, not referring to the Cinereous itself.
Aside from the two bodies, there is another pressure door opposite where you came in, a medbay with attendant autodoc and a storage section bound to contain medical supplies.

Thursday Smith |

OK, so looking at the ship schematics... we are in the medbay and can't really proceed forward until we figure out a way past that turret in the hall, correct? What kind of leg wound brought the wounded 'pirate' into the medbay? Did he catch a bullet from that turret or something more mundane?

GM Fiendish |

Thursday: The turret on the schematic is the ship's exterior shi-to-ship weaponry, not another interior sentry gun.
Glancing over the medbay scanning console, Thursday sees the last data set concerns a leg injury. The analysis advises a 93% probability of crush damage, with a recommendation to apply a temporary brace. Probably occurred whilst he was hauling crypods to and fro on the loader.

GM Fiendish |

The door to the bridge looms up ahead, and it strikes Thursday that the only place another ship could be docked is off the bridge's emergency exit. These are usually occupied by escape pods, but could service as an impromptu airlock in a pinch.
The door to the bridge stretched wide across the corridor, and you can hear a muffled electronic voice on the other side intoning something in a regular repeating pattern.

Sirus Mechanicus |

I don't think so. If we did it wasn't mentioned.

Thursday Smith |

Sensing the hesitancy in her fellow passengers, Thursday pauses. "If you aren't ready to jump into this, now's the time to speak. I've got no problem leading the charge. Give me the street howitzer, if you'd rather pop the door." There is no judgement in her eyes, just an acknowledgement that people have different limits especially when it comes to a fight.
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26

Sirus Mechanicus |

Thursday sees that Sirus is most definitely in over his head, but he's still steady. The old spacer is made of resilient stuff. But this clearly goes against spacer culture and he's having a hard time processing it all. A ships bridge is a nearly sacred place for those who live in the void, and they were about to charge into one with weapons at the ready.