Towards the abyss - Cinereous (Inactive)

Game Master Fiendish Zen


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The medbay door looms ahead of you, and appears unlocked.

As you are about to thumb the lock, you hear a laugh from inside the medbay, muted by the thick pressure door.


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus puts his ear to the door
perception+ blindsight 30' take 10 for 20 or: 1d20 + 10 ⇒ (2) + 10 = 12


Cord puts a hand on his side arm and draws it half out as he waits for Sirus to open the door.


Sirus is able to hear a muffled voice, but that's all.


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus glances down at Cord's weapon. Be ready.
He opens the door and steps to the side in case something came flying out.

[Spoiler= if nothing is forthcoming]
Sirus slides into the room, doing his best to not spook whoever was talking.


Cord fully draws the weapon and stands to the other side of the door as it opens. Hello? he calls. We are friendlies.


As the door slides upwards it reveals a standard issue cargo hauler medbay, rows of cots to one side and diagnostic equipment on the other.

There is one man sat on the edge of a cot, a pressure bandage applied to one knee.

medicine DC 15:
These are typically used to brace a leg when it has been crushed and has reduced mobility, judging by the way it is wrapped, the man won;t be able to run

He has a pistol holstered at his side, and his hand moves towards it but freezes as he sees Cord's drawn weapon.

There is a second man stood nearby, hands empty but reflexively grasping for the combat scattergun on the bunk behind him.

I thought you locked the cargo bay door Hal...

he says to his injured companion.


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

He did. Sirus grumbles. Now, who wants to explain what in the void is going on here before this fellow here gets twitchy?


Cord, standing part way in the doorway for cover readies an action to fire on either should they take an offensive action. He tries to note details about equipment or the way they are dressed that might give hints of their origins.

I've really got more bullets than I care to carry. he says. It would be real easy to get me to shed a few so keep your hands away from your weapons and you will find us quite friendly. Cord is trying to use his Persuasive ability here. People have either tried to kill us or left us for dead. That puts me in a bad mood.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


Now let's not do anything hasty there brother...

The one of the bench holds up both hands placatingly

There seems to be a bit of a misunderstanding here...

He glances at the one left standing, but he just looks tense, eyes only for the pistol in Cord's hand.

We're a rescue team, only the mission's gone... awry...

He stares at Cord's gun and adds

Can't you lower the gun? We aren't going to try anything, just want to avoid high emotions and accidents, they don't mix well eh?

sense motive DC 17:
That's not the whole truth for sure,
he seems to be using deliberate tactics to try and diffuse the situation rather than speaking from the heart. He want to take away the current advantage you have.

Look, this hauler, this corp... they were auctioning off the cryopods, some to mining colonies, others to private medical facilities... for spare parts or... experiments, disgusting really. Anyway, my team got the nod from an insider, came and tried to disable the ship, rescue the cargo, you guys. Only they had more defences than we counted on...

He points at the gun again

You gonna lower that?


Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16 Sign. Maybe an assist somehow?

Something does not quite seem right but Cord can;t put his finger on it. Auction off the pods? That is horrendous! What sick bastards would do something like that! And no, I am not loweringly gun, or my guard while you guys are armed. I am all for talking calmly as soon as Sirus is holding your weapons. He nods to Sirus as he shifts into a more formal shooting stance. And don't step between me and them Sirus.

Ater Sirus retirees the weapons he asks If you guys were here to rescue us why didn't you wake us up instead of leaving us in a leaking cargo bay about to dump us into space?


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus slowly retrieves the weapons.
SM assist: 1d20 ⇒ 14
perception, +10 if it's auditory: 1d20 ⇒ 18
Sirus grunts. Rescue personel aren't usually trained in combat of this style. And they aren't usually tagged as hostile automatically in the ship's weapons system neither.


Yup sick bastards that's right...

The man eyes Sirus as he approaches, then he rolls sideways off the bed as his comrade dives backwards for the shotgun on the cot.

As you have the drop on them, you get a standard or move action ('readied') before they can get in cover. After that you won initiative so can take your first round actions.

For your first action they are in the open, during the first round however they have both dropped behind cots and have partial cover (as does Cord in the doorway). Sirus, you are within arm's reach of the man going for the shotgun, so you could follow him and either atack him or wrestle with him for possession of the gun, or else fall back to the doorway, your call :)


Unsure what all I add to my to hit or even what damage to roll. And can I double tap? Cord has basic weapon proficiency and a BAB of +2. Does he also get something for Dex?


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus is close, so he doesn't make himself a target by running. He charges the man and attempts to to the weapon from him!

grapple? Steal?: 1d20 ⇒ 3

I'm with cord. How much of pathfinder are we going with here? Edit: not that it matters with that roll.


So the pistol adds some to hit: "... badly maintained but serviceable. +2 to hit in addition to your standard BAB, the pistol does 1d8+1 damage..." which brings Cord to +4 total. Cord does not have multiple attacks and the weapon does not have burst or full-auto so just one shot per round

Cord sees Sirus lunge for the shotgun but the other man looks like he's going to get there first...


Deciding the shot gun is a bigger threat Cord fires a single shot at the man reaching for that weapon. He hopes that will allow Sirus to retrieve it and be armed as well.

Pistol: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 1 ⇒ (7) + 1 = 8


The noise of the gunshot is a punishing smash to your eardrums as the weapon discharges inside the confined space. Cord's aim is true and the bullet hammers in to the man's sternum, chewing through his torso and causing a gout of blood to splash over the cot and gun resting on it.

The other man finishes rolling off the cot and you hear his pistol being unholstered and cocked.

Sirus, you'll be able to grab the shotgun and get back in to partial cover or else fire at the man but be out of cover. Alternatively you can just stay under full cover

Cord, the man is AC 15 to hit with 20% cover from the cot.

Players up again!


Maintaining his cover Cord fires at the second man while calling You do not have to die. Why be stupid? His shot goes wide.

Pistol: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (7) + 1 = 8


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus levels the gun at the man and bellows, Drop it!


Whilst one man gurgles on the floor in an ever-spreading pool of blood, the other snarls

Goddamn popsicle, why'd you have to go and wake up eh?!

He levels his gun at Sirus and pulls the trigger

pistol: 1d20 + 4 ⇒ (1) + 4 = 5

The shot goes wide, and one of the screens next to Sirus explodes.

Players up


*poke*


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

The bullet throws sparks as it wrecks a piece of medical equipment. Sirus scowls. I'm going to have to fix that later. He says. He then shoots the man in the shoulder, or tires to.

I don't know the starts for a shotgun: 1d20 ⇒ 12


Apologies Sirus, I should have noted those when you picked it up.
It's a combat/milSpec shotgun and would normally grant an extra +4 to hit, but as you are not proficient with military weapons, it is just +2. Each shell does 2d6+2 damage

Even unused to the kickback of the scattergun, Sirus wrestles the barrel on target and pulls the trigger.

buckshot: 2d6 + 2 ⇒ (6, 1) + 2 = 9

The metal shards stitch their way across the man's body, and he claws at the side of his neck where a sliver sticks out. He slides down on to the floor, unmoving.

Aside from the two bodies, there is another pressure door opposite where you came in, a medbay with attendant autodoc and a storage section bound to contain medical supplies.

medicine DC 12:
It would only take a couple of minutes to get the autodoc to scan and attend to your wounds. But you might be cutting it fine depending on when the ship is due to lift off...


Sorry, lift off? I thought we were in deep space on the way to somewhere.

Cord moves to disarm both men as soon as both are down. He offers the retrieved handgun to Sirius, with belt and holster saying Good Shot. We have the stim packs from that locker if we want to patch up quickly. he reminds. He then bends to try to stabilize both recently shot men.

Unsure of what to roll for that.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

Thursday pops her head around the corner now that the roar of weapons' fire is over. She eyes the carnage. "Messy. I suggest you let Darwin sort these boys out. Maybe they had a shuttle or something they planned on catching. I think we'll want to get to it. If I was stealing frozen people from a cargo-hauler like this, I'd destroy the ship when I left... prevents loose ends."


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus takes the weapon [ooc](that he already had because he fired it)[ooc] and makes sure it's not damaged.
We should get a move on as fast as we can. I want to know what, and who, I'm dealing with here.


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15
Thursday Smith wrote:
Thursday pops her head around the corner now that the roar of weapons' fire is over. She eyes the carnage. "Messy. I suggest you let Darwin sort these boys out. Maybe they had a shuttle or something they planned on catching. I think we'll want to get to it. If I was stealing frozen people from a cargo-hauler like this, I'd destroy the ship when I left... prevents loose ends."

Sirus nods. And the damage to the engines will make this an uncertain boat at best. If we have a way to get off I say we jump ship.


Sirus Mechanicus wrote:

Sirus takes the weapon (that he already had because he fired it) and makes sure it's not damaged.

We should get a move on as fast as we can. I want to know what, and who, I'm dealing with here.

You fired the shotgun that you are not proficient with. Cord handed you a pistol that you should be proficient with.


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Ohhhhh. Pesky reading. That word was shotgun until I read it just now, I swear.


Cord: Medicine is heal so medicine roll DC 15 for one then 16 for the other

Also: the voice on the radio indicated that there was a ship taking off shortly, likely to be the ship these men belong to, not referring to the Cinereous itself.

Aside from the two bodies, there is another pressure door opposite where you came in, a medbay with attendant autodoc and a storage section bound to contain medical supplies.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

OK, so looking at the ship schematics... we are in the medbay and can't really proceed forward until we figure out a way past that turret in the hall, correct? What kind of leg wound brought the wounded 'pirate' into the medbay? Did he catch a bullet from that turret or something more mundane?


Thursday: The turret on the schematic is the ship's exterior shi-to-ship weaponry, not another interior sentry gun.

Glancing over the medbay scanning console, Thursday sees the last data set concerns a leg injury. The analysis advises a 93% probability of crush damage, with a recommendation to apply a temporary brace. Probably occurred whilst he was hauling crypods to and fro on the loader.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

If there is no sentry gun going to turn me into a pink mist...

Thursday slinks forward along the main corridor looking for their ride out of here.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


The door to the bridge looms up ahead, and it strikes Thursday that the only place another ship could be docked is off the bridge's emergency exit. These are usually occupied by escape pods, but could service as an impromptu airlock in a pinch.

The door to the bridge stretched wide across the corridor, and you can hear a muffled electronic voice on the other side intoning something in a regular repeating pattern.


Not trained in medicine. Unsure what the modifier is, but Cord would try.

Medicine: 1d20 ⇒ 1 Not meant to be.

These guys are toast. Cord declares and then notices Thursday slinking forward. Hey, that guy will cut you in half. he warns.


Shadowing Thursday, Cord also stands outside the bridge door, hearing the same muffled electronic voice on the other side intoning something in a regular repeating pattern.


Meant to say "gun" not guy above. I am a bit confused. We were at a spot in the ship where I thought we could not go forward without dealing with the auto fire gun in the hall and were considering suiting up and going outside to bypass it. What has happened to all that?


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

We bypassed it. We did the whole float out the airlock thing before the med bay.


Ah. ok. While out of the airlocks did we see another ship?


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

I don't think so. If we did it wasn't mentioned.


You did not see another ship, however you only walked across the hull of the mid-section so the fore and aft were not visible to you beyond the swell of the respective ship-to-ship turrets.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

"So, are you two gunslingers ready to assault the bridge?" She readies herself to open the door.


Gents?


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Sirus only looks about half ready, but he nods anyway. He's not exactly a soldier after all.


Take the shotgun and you can be a gunslinger too. Cord recommends to Thursday. He seems as ready as he will ever be.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

Sensing the hesitancy in her fellow passengers, Thursday pauses. "If you aren't ready to jump into this, now's the time to speak. I've got no problem leading the charge. Give me the street howitzer, if you'd rather pop the door." There is no judgement in her eyes, just an acknowledgement that people have different limits especially when it comes to a fight.

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26


Wounds:5/12 Crit 0 | Fate 3/3 | Currently: fatigue0 | insanity 0 corr 15

Thursday sees that Sirus is most definitely in over his head, but he's still steady. The old spacer is made of resilient stuff. But this clearly goes against spacer culture and he's having a hard time processing it all. A ships bridge is a nearly sacred place for those who live in the void, and they were about to charge into one with weapons at the ready.


Cord seems resigned. What choice do we have. The people on the other side of that door were gonna throw us out with the trash. They are our enemy. I intend to kill them if I can.


HP 14 | AC 18 | F+2 / R+4 / W+4 | PER +13

Just occurred to me that we never used the CLW packs to heal up. Should we slap those on the front-liners before we go in?

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