Tome of Righteous Repose table 2
(Inactive)
Game Master
GM Sapphire Fox
Handout
Map
Chronicle Sheets
Map
Player name
Character name
Pfs number
Faction
Lvl
Day job
Played this scenario before?
Map
Player: Jason Rodarte
Character: Phoebee
PFS: #43330-11
Faction: Liberty's Edge
Lvl: 3
Day job: perform strings: 1d20 + 18 ⇒ (18) + 18 = 36
Played before: No
From table 1
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Player: Chess
Character: Lyrio
PFS: #36459-2
Faction: Dark Archive
Lvl: 4
Day job: Profession (tanner): 1d20 + 6 ⇒ (15) + 6 = 21
Played before: No
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
Player name AJ Torgerud
Character name Kern
Pfs number 59286-17
Faction Dark Archive
Lvl 3
Day job craft tattoo: 1d20 + 19 ⇒ (9) + 19 = 28 need to double check when pbp'ified
Played this scenario before? yes
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Player name Sethran
Character name 'Lizbeth'
Pfs number 34762-13
Faction Liberty's Edge
Lvl 4
Day job perform dance: 1d20 + 10 ⇒ (3) + 10 = 13
Played this scenario before? Ran before, not played. I have only read the specific make-up of the one I read.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
What is the scenario about?
Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Player Great Green God
Character Shonne
PFS # 139009-1
Faction Silver Crusade
Level 7!
Day Job N/A
Played No
Phoebee wrote: What is the scenario about? It's about 3 levels too low. *Bu-dump-bump*
1 person marked this as a favorite.
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
To be totally honest, I would prefer not to play this at low tier with a level 7 character. There is just too much difference in the power level of a level 7 as compared to a level 3 or 4... I know that the character I was planning on bringing in (Bard 4) would be pretty well useless.
Shonne, is there any way you could play something more sub-tier appropriate? Thank you.
If not, I will have to drop out of the game, sorry.
---
Silbeg (Jack)
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Player name: Jack Brown
Character name: Z'hor'll B'bblebr'x
Pfs number: 74294-8
Faction: Grand Lodge
Lvl: Watersinger Bard 4
Day job: Perform: Oratory: 1d20 + 11 ⇒ (18) + 11 = 29
Played this scenario before?: Yes, and GMed it multiple times.
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
Z'hor'll B'bblebr'x wrote: To be totally honest, I would prefer not to play this at low tier with a level 7 character. There is just too much difference in the power level of a level 7 as compared to a level 3 or 4... I know that the character I was planning on bringing in (Bard 4) would be pretty well useless.
Shonne, is there any way you could play something more sub-tier appropriate? Thank you.
If not, I will have to drop out of the game, sorry.
---
Silbeg (Jack)
I feel the same way.
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
Player: Miteke
Character Guy du Loc
PFS # 141936-4
Faction: Scarab Sages
Level: 3
Day Job: Glass crafting
Played: Yes.
Note: I need to revert my character back to third level. The game I was supposed to be in Saturday turned out to be board games instead of Pathfinders.
Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Z'hor'll B'bblebr'x wrote: To be totally honest, I would prefer not to play this at low tier with a level 7 character. There is just too much difference in the power level of a level 7 as compared to a level 3 or 4... I know that the character I was planning on bringing in (Bard 4) would be pretty well useless.
Shonne, is there any way you could play something more sub-tier appropriate? Thank you.
If not, I will have to drop out of the game, sorry.
---
Silbeg (Jack)
Yeah I get that, I was kinda hoping this wasn't the kiddie table (level-wise) myself. I have an evoker of appropriate level, and mode that I could sub in, but I'm sort of already counting 7 entrants, which considering the usual scope of PFS adventures seems a tad crowded. Any chance the tables could be sliced up a bit smaller (4, 4, 5ish)? This game isn't one of those United Airlines games is it? ;) If smaller tables isn't and option (due to 150% increased GM workload) I'll pass on playing this time around, and not even need to be concussed.
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People stated before they wanted a full table of 6 before playing, and I added a seventh, Shonne, I apologize if it seemed like I threw you to the kiddie table, I didnt kniw what lvls were going to be here, and if this group wants to run 4 let me know now, and I will drop this to 4 amd start table 3 AFTER this or the other table finishes
-Posted with Wayfinder
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
This is the only character I have at this lol. If people want to play the higher level maybe they can form table 3?
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Phoebee, you are showing up as a level 2? This is a 3-7 scenario.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
I forgot to change her stat block. She is 3rd level.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
That's okay, I'll take a pass this time, and maybe catch you on the flip-side. I just feel that seven is just one (or two) too many people for some of these games.
Have fun everyone!
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
loot wrote: Wand of Cure moderate wounds 5 charges
Wand of protection from evil 7 charges
A travelers any tool
1 potion of bear's endurance
And 1 fire ward gel
anyone object to this distribution?:
Wand cure mod > Phoebee
wand prot evil > Guy
traveler's anytool > Z'hor'll
bear's endurance > Lizbeth
fire ward gel > me
I am purchasing an antitoxin before leaving the lodge.
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Fine by me! Wow you have been busy whilst i was working!
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
FYI - I am fine with the distribution... though I really have little use of an anytool :P
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
So, the group is:
Z'hor'll (Bard)
Kern (melee wizard)
Phoebee (bard)
Guy (cleric)
Lizbeth (blood/monk)
and does Lyrio (druid) know we've started? GM, did you want to PM them?
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Phoebee doesnt do bad sneaking in and fighting with her glaive but she is in no way a front liner. She is too delicate :)
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I sent a message, I will give them a day or so but if no response will consider inactive
-Posted with Wayfinder
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
Guy du Loc wrote: Player: Miteke
Character Guy du Loc
PFS # 141936-4
Faction: Scarab Sages
Level: 3
Day Job: Glass crafting
Played: Yes.
Day job roll now that I have my character back at third level:
Glass Crafting: 1d20 + 8 ⇒ (19) + 8 = 27
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Does inspire competence use her performances per day?
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It does, its just like if you used inspire courage if memory recalls correctly
-Posted with Wayfinder
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
That is how I was reading it but this is the first time that I have played a bard so I was not too sure.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
FYI - I will be traveling to Seattle tomorrow, and won't be back until after Paizo Con. I will be checking in at least daily, but it might reduce my posting frequency.
Just wanted you all to know.
If needed, I trust Kern to speak on my behalf.
Map
Have fun, dont get killed now
-Posted with Wayfinder
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
moving to discussion...
if players are complaining that the RNG is unfair.. too bad? The RNG is the same if they roll or GM rolls.
you can't keep the game moving if the GM isn't going to roll alot of that stuff - especially initiatives and saves. I can't say i've ever had someone complain about it - but i wouldn't hesitate to tell them to stuff the complaint - this is commonplace and the only way to not bog initiative down for days at a time.
edit one added point - Silbeg and I add it to all our campaign info pages that we roll those as GM's. adds a buffer if players complain: "it was posted at game creation"
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
I vote for having the GM roll inits. I am fine with the GM rolling saving throws too. Kern's point about listing it up front on the Campaign page is a good one too.
As a side note...
At higher levels having the GM roll saves and the like becomes more problematic as stats are more fluid and players are often challenged to keep their tag lines updated with the most current values, particularly considering it may be another players actions that cause the values to change and they may not have had the opportunity to update their tag line yet. You can't help the AC issue (no GM in his right mind is going to ask for an accurate AC before rolling), but deferring saves for the players to roll helps deal with this.
In any case at this level AC, saving throws, and CMD should be more static. And unless someone likes casting Heightened Awareness, so is init. But I've found that both players and GMs are good with retconning numbers that were not computed correctly. You kind of have to be in PbP since it is unplayable to 'call out' "What is your AC?".
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If you all prefer, I will do so after the inits for this fight then will do them all at once from then on
-Posted with Wayfinder
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
I dont care, dice rolls are dice rolls. I do think though that having this DM roll them makes things run a tad bit quicker.
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Yeah, GM rolling initiatives are fine by mee ^^
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
@Fox - I find it to be common practice and very helpful to include a initiative tracker to your posts when you update combat. Using Bold to indicate who may act is what was referred to earlier. You can easily update it by replying to your previous tracker's post and updating it.
for example:
Active Party Conditions
Inspire Courage +1
Resistance Lyrio - 1 minute
Moment of Greatness everyone - 1 minute
Initiative Round 2 - Bold May Act
Z'hor'll inspiring
Lizbeth
Phoebee cast resistance
Lyrio
Shadows
Kern readied
Guy du loc
Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Hi,
I'm posting this on all my PbPs, as player or GM - I had a family emergency last Monday, due to an accident, and had not been able to post or even communicate of my absence. In parallel, as a consequence of the situation not improving, my undivided attention on such matter will be required on the months to follow and, therefore, I'm stepping out of most of my activity online. I apologize for the inconveniences it might cause and I wish you all the best, and fun on your games. Thanks all for the understanding and for the opportunity to play with you.
The Chess / adsapiens
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Oh no! I hope everything works out.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Sorry to hear that Lyrio! Hope things improve
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
For some reason this campaign has not been showing up on my list. Is it too late to get back in?
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
Guy du Loc wrote: For some reason this campaign has not been showing up on my list. Is it too late to get back in? Looks like I'm fine. I haven't missed much, probably because of that outage. That may be why the game isn't showing up on my campaign page too. Anyone have any idea how to get it to show? The 'hide' feature is not on as far as I can tell.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Hmm, that is interesting.
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
It shows up under my previous campaign list though. I just have to remember to specifically check this thread.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Part of the mess with the boards?
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 96/97 | AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +15/7/17 +13/5/15 | Init: +3 +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth), 9 hours), resist acid (20, 90 minutes)
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