| Tarren the Dungeon Master |
Did a post by Ixius appear and disappear? I saw it but I can't see it now.
The monks slash at Refina but, still trying to regain their vision, they miss completely. Now that they can see her, they try again to put her down. One (Monk1) slides into a flanking position and disarms her again. The other (Monk2) uses his ranseur to trip her. A third (Monk3) does a five foot step back and away from Ixius and trips Ixius with his ranseur.
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Sykala / Ovirid / Korian
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Monk1/ -----------/ ----^---
------- / ----------/ Monk3
--------- / Refina / --------
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------- / --------- / Monk2
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| Korian Allande |
Korian Allande wrote:I'll think about the Google Docs spreadsheet. Maybe I'll play with it over the holidays. I made passive checks for you to detect the con whenever there was any interactions in the thread or a character expressed suspicion. More interaction with the slaves or would have resulted in more checks. Refina's the only one with a Sense Motive worth mentioning, which is one of the reasons they didn't wait the night out with her: she seemed too perceptive.PS, was there any reason why we never got to make sense motive checks against these monks bluffing or disguising themselves as slaves? Seems there would be a fair difference in physiology, carriage, mannerisms etc between the two, no? Anyway, it's not important, just curious.
Cool. Thanks for answering. That's pretty much what I figured had gone down, just wanted to check. And I am all for DM's making passive checks, just to say.
And ya, lol, was a late night that one. Got stuck in an online poker tourney. But I did come in 10th out of several hundred!
Also, what was potentially going to blind Ixius? Cause if it was Korian's spell, he for sure wouldn't have cast it if Ixius was in the way as well. Potentially blinded one teammate was one thing, but two is for sure a no-go. Would you allow a ret-con for Korian to cast a summons instead last round?
| Tarren the Dungeon Master |
Also, what was potentially going to blind Ixius? Cause if it was Korian's spell, he for sure wouldn't have cast it if Ixius was in the way as well. Potentially blinded one teammate was one thing, but two is for sure a no-go. Would you allow a ret-con for Korian to cast a summons instead last round?
As far as I'm concerned, Ixius made his save. I saw it; it disappeared; it reappeared.
| Ovirid Thorvirson |
Assuming the monks have regained their sight by the time it's my turn...
Ovirid attempts to tumble up to one of Refina's opponents Monk1, avoiding the reach of the one facing Ixius.
If Refina's armed (I think she would still be), he will work to a flanking position with her. He is trying to get into position for an attack, so he's taking the penalty for going full speed rather than half speed.
Acrobatics to avoid AoO from moving 1d20 + 12 ⇒ (2) + 12 = 14 less the penalty
I doubt that was good enough, but if he's in a position where he can attack, here's the attempt.
Throwing axe (melee) 1d20 + 7 ⇒ (6) + 7 = 13 Using Combat Expertise
Damage 1d6 + 1 ⇒ (6) + 1 = 7
AC 23, touch AC 16 for this round
| Refina Frizart |
Assuming the monks have regained their sight by the time it's my turn...
Ovirid attempts to tumble up to one of Refina's opponents Monk1, avoiding the reach of the one facing Ixius.
If Refina's armed (I think she would still be), he will work to a flanking position with her. He is trying to get into position for an attack, so he's taking the penalty for going full speed rather than half speed.
Acrobatics to avoid AoO from moving 1d20 + 12 less the penalty
I doubt that was good enough, but if he's in a position where he can attack, here's the attempt.
Throwing axe (melee) 1d20 + 7 Using Combat Expertise
Damage 1d6 + 1AC 23, touch AC 16 for this round
Since Ovrid should go before the enemy Refina should still have her spear for the purposes of flanking If not I believe she counts as being armed with quantlets without the spear. Also did you include the +2 and sneak attack damage for Flanking?
| Ovirid Thorvirson |
Since Ovrid should go before the enemy Refina should still have her spear for the purposes of flanking If not I believe she counts as being armed with quantlets without the spear. Also did you include the +2 and sneak attack damage for Flanking?
Thank you, I meant to do that, but the roll seemed a little too low to matter - and I doubt my tumble was successful, so I'm probably prone again, anyway, but....
Please +2 to the attack roll and +2d6 ⇒ (1, 6) = 7 to the damage if the strike was successful.
| Tarren the Dungeon Master |
I think Ovirid can get there without going through a square threatened by monk3, but he would go through a square threatened by monk1 as Ovirid doesn't have reach. Ovirid is stopped outside of his melee range. Monk1 fails his AoO.
The dwarf attempts to roll under a ranseur but the blade slashes down in front of him, forcing him to abort the attempt.
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Sykala / ---------- / Korian
Ovirid / ----------/ ----------
------- / ----------/Ixius
Monk1/ -----------/ ----^---
------- / ----------/ Monk3
--------- / Refina / --------
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I already made the monks actions.
Round 2:
Refina (25) -- ACTED
Ovirid (16) -- ACTED
Traitors (15) -- ACTED
Ixius (10)
Korian (9)
Sykala (9)
| Refina Frizart |
I think Ovirid can get there without going through a square threatened by monk3, but he would go through a square threatened by monk1 as Ovirid doesn't have reach. Ovirid is stopped outside of his melee range. Monk1 fails his AoO.
The dwarf attempts to roll under a ranseur but the blade slashes down in front of him, forcing him to abort the attempt.
Far as I know Failing an Acrobatics check just means he takes an AoO not that he loses the rest of his actions.
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:Far as I know Failing an Acrobatics check just means he takes an AoO not that he loses the rest of his actions.I think Ovirid can get there without going through a square threatened by monk3, but he would go through a square threatened by monk1 as Ovirid doesn't have reach. Ovirid is stopped outside of his melee range. Monk1 fails his AoO.
The dwarf attempts to roll under a ranseur but the blade slashes down in front of him, forcing him to abort the attempt.
If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
I guess he still has an attack action, but it says he loses the move action. I took that to mean he loses it where the AoO would take place. He can't attack with melee from there.
| Korian Allande |
These dice are making this fight one of the silliest I've been in for some time, : / we should be mopping the floor with these guys. Of course we've gone a long time without sleep now...
Hoping to provide some relief to the surrounded Refina, Korian concentrates and summons a small earth elemental, causing it to rise up of of the earth behind one of the monks and bash him with it's stony fists.
Elemental Attack & Damage: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (6) + 6 = 12
Earth Elemental: AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size) hp 17
Cast Summon Monster II, behind Monk #2
| Tarren the Dungeon Master |
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Sykala / ---------- / Korian
Ovirid / ----------/ ----------
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Monk1/ -----------/ ----^---Ixius_is
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--------- / Refina / --------
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------- / --------- / Monk2
------- / ----------/ Earth Elemental
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You can move 5 ft. while prone, but you incur attacks of opportunity as this is not a 5 ft. step.
One of the monks tags the crawling Ixius with his Ranseur. The sorceror rogue slashes at the monks legs like a large, bearded, vicious cat.
11 points of damage.
Round 2:
Refina (25) -- ACTED
Ovirid (16) -- ACTED
Traitors (15) -- ACTED
Ixius (10) -- ACTED
Korian (9) -- ACTED
Sykala (9)
| Refina Frizart |
Sykala wrote:I believe that penalties still apply for for firing into melee, don't they? If they do, then this attack misses.Sykala continues to unleash lightning at Ixius' foe.
Lightning Arc ranged touch attack: 1d20+7
Damage: 1d6+3
Looking at the description for firing into melee it specificly calls out as firing or shooting a ranged weapon so not sure if that applies to touch spells. Also the friendlies In melee are prone so I'm not sure if that affects things or not.
| Ovirid Thorvirson |
Casting a spell that requires an ranged attack roll is treated the same as if they'd used a weapon to make the ranged attack. The Precise Shot feat still applies to remove the penalty, but otherwise, there is a penalty for 'firing' a spell into melee. I was unsuccessful in finding the rule, however. I just know that's how it's been since 3.0.
| Tarren the Dungeon Master |
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Sykala / ---------- / Korian
Ovirid / ----------/ ----------
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Monk1/ -----------/ --------Ixius_is
------- / ----------/ Monk3
--------- / Refina / --------
---X--- / ----------/ ----------
------- / --------- / Monk2
------- / ----------/ Earth Elemental
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Is Refina's intention to roll to the square I've marked with an X? Since moving while prone provokes Attacks of Opportunity, I think any character that threatens her can take one. This would allow all three of the monks to make an AoO if they choose.
| Refina Frizart |
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Sykala / ---------- / Korian
Ovirid / ----------/ ----------
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Monk1/ -----------/ --------Ixius_is
------- / ----------/ Monk3
--------- / Refina / --------
---X--- / ----------/ ----------
------- / --------- / Monk2
------- / ----------/ Earth Elemental
------- / ----------/ ----------Is Refina's intention to roll to the square I've marked with an X? Since moving while prone provokes Attacks of Opportunity, I think any character that threatens her can take one. This would allow all three of the monks to make an AoO if they choose.
Ah in that case I'll just have her go total defence (if possible)
| Ovirid Thorvirson |
Ovirid steps up diagonally down and left on the map and tries to give the monk something other than the beleaguered cleric to worry about. Using Combat Expertise, AC 23, touch 16; Attacking with both weapons
Throwing axe 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Throwing axe 1d20 + 0 ⇒ (18) + 0 = 18
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Shield slam 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d3 ⇒ 1
Attempting to bull rush the monk into melee range for Refina if the shield hits; uses the Shield Slam attack roll for the combat maneuver check
| Tarren the Dungeon Master |
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/ ---------- / -Sykala- / ---------- / -Korian- /
/ ---------- / ----OX----- / ---------- / ---------- /
/ -Ovirid- / ---------- / ---------- / ----------/
/ ---------- / Monk1/ ----------- / -------- / -Ixius_is
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/ ---------- / ---------- / -Refina- / ---------- / -Monk3
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/ ---------- / ---------- / ---------- / Monk2
/ ---------- /------- / ----------/ Earth Elemental
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As Ovirid moves closer, the monk (Monk1) attacks him with two brutal kicks that lessen the force of Ovirid's attack with his shield, but do no damage.
The two other monks continue their attack on the prone cleric with their ranseurs. Refina desperately tries to fend off the blades but is cut twice. They know that you need your healer to continue harassing the camp. 19 points of damage to Refina. One of the monks moves 5-feet back from Ixius intending to keep him at a distance.
| Refina Frizart |
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/ ---------- / -Sykala- / ---------- / -Korian- /
/ ---------- / ----OX----- / ---------- / ---------- /
/ -Ovirid- / ---------- / ---------- / ----------/
/ ---------- / Monk1/ ----------- / -------- / -Ixius_is
/ ---------- / ---------- / ---------- / ---------- /
/ ---------- / ---------- / -Refina- / ---------- / -Monk3
/ ---------- / ---------- / ---------- / ---------- /
/ ---------- / ---------- / ---------- / Monk2
/ ---------- /------- / ----------/ Earth Elemental
/ ---------- /------- / ----------/ ----------As Ovirid moves closer, the monk (Monk1) attacks him with two brutal kicks that lessen the force of Ovirid's attack with his shield, but do no damage.
The two other monks continue their attack on the prone cleric with their ranseurs. Refina desperately tries to fend off the blades but is cut twice. They know that you need your healer to continue harassing the camp. 19 points of damage to Refina. One of the monks moves 5-feet back from Ixius intending to keep him at a distance.
Kind of Ironic since Refina has done next to no healing since this all started (which makes me wonder how they know she is a magical healer) and been next to utterly useless when it comes to acctualy harrasing the camp.
| Tarren the Dungeon Master |
I did assume that you have interacted somewhat in the past four or five hours but in any case you did cast some divine spells. I still don't think these guys are going to get anywhere, but I'm doing my best to make the fight challenging while working with what I have. There was also the time the Sand Sage forced Sykala to describe the party and she described Refina, "New woman is Refina. She follow air like me but not. Many prayers answered." That would have helped.
| Korian Allande |
Is the map accurate? Did the monk move downward's and to the right on the map? Meanwhile, as Korian is deciding what to do...
The earth elemental bashes the monk again, doing it's best to pulverize it's opponent into dust
Slam Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
These online dice do still go over 10, right?
| Sykala |
Ok, if I understand your map right this should get monks 2 and 3 but miss Ixius, Refina, and the elemental. It has a 10' radius. If not, then the elemental gets it too.
Sykala scowls as both Refina and Ixius suffer blows from the ranseurs. Getting serious she calls out loudly to Gozreh to burn the flesh from her foes. A swirling red and yellow firestorm descends from the heavens and envelopes the two men sending waves of heat across your faces and the nearby sands.
Flame Strike: 7d6 ⇒ (3, 3, 2, 5, 2, 4, 5) = 24 DC 19 Reflex for half.
| Korian Allande |
Ok, thanks. So in that case...
Continuing to bolster their numbers, this time Korian this time summons a celestial wolf. Appearing behind the foe facing Ixius (Monak 3) the celestial wolf takes advantage of its heritage and flanking position and smite the Monk, trying to take a chunk out his flesh and trip him at the same time.
Wolf flanking Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage w/ Smite: 1d6 + 5 ⇒ (5) + 5 = 10
Free trip attempt: 1d20 + 4 ⇒ (9) + 4 = 13
Korian's Spells:
Lvl 1:Summon Monster I
Lvl 2: Glitterdust
Plus a couple scrolls & wands and stuff
Whoo-hoo! A die roll over 10! Things are lookimng up! (But seriously have they changed something in the die roller?
| Tarren the Dungeon Master |
Hold on a sec. Still counting HP.
As the column of flame comes down, both monks attempt to dodge out of the way. One springs and spins in the air, passing through the flame so quickly it doesn't harm him. The other reacts equally quickly but attempts to rush to the side. There is no time for that. The slower monk's charred corpse falls to the ground.
How is the wolf flanking? Ixius does not threaten, does he? Ahh, he's flanking with Refina who has the glaive. Got it.
I can't see where the flame strike could go where it wouldn't get the Earth Elemental as well. Do you?
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/ ---------- / -Sykala- / ---------- / -Korian- /
/ ---------- / ----OX----- / ---------- / ---------- /
/ -Ovirid- / ---------- / ---------- / ----------/
/ ---------- / Monk1/ ----------- / -------- / -Ixius_is
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/ ---------- / ---------- / -Refina- / ---------- / -Monk3 dead from wolf/ Wolf /
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/ ---------- / ---------- / ---------- / Dead Monk from flame
/ ---------- /------- / ----------/ Earth Elemental
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The celestial wolf finishes off the monk who avoided the flame.
| Ovirid Thorvirson |
I thought Refina had been disarmed of her glaive and she's not within grappling reach unless she's going to grapple as an attack of opportunity. Ovirid will full attack the monk if Refina's grapple fails or comes after his turn (i.e., on the AoO). He will also take a shot at him with the attack of opportunity. (He's got a good mad rolling right now, taking prisoners is not on his mind.)
Regarding the dice roller, I'm seeing the same unpredictable randomness in my rolls in general. They haven't been too good in this game, but my other games have had plenty of both good and bad rolls. I'm in a game where we constantly refer to the fighter's rubber sword because he rolls more 2's than anything else, or so it seems. But it's been that way since the game began.
Dropping Combat Expertise this round to improve my chances of hitting.
Throwing axe 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Throwing axe 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d6 + 1 ⇒ (6) + 1 = 7
Shield slam 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d3 ⇒ 2
As before, if he hits with the shield, he will try to bull rush the monk into Refina's reach using the shield's attack roll as the combat maneuver check. I wasn't thinking about it, but that would be cool if it shoved him into grappling range. He will move into the monk's square if the bull rush succeeds, keeping him in reach for a follow-up.
If Refina's grapple is unsuccessful and the monk flees, Ovirid will try to hit him with the axe again.
Throwing axe 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d6 + 1 ⇒ (1) + 1 = 2
And naturally he rolls a 1. Hope the AoO is unnecessary...
| Tarren the Dungeon Master |
Right, so she couldn't have flanked. The wolf still beat the AC though, so we're fine. Well, I've had my fun with these guys. A couple more of them, and they might have taken one or two of you out.
Ovirid's axe knicks the monk as he attempts to flee. The monk stumbles a few steps and falls to the ground.
| Ovirid Thorvirson |
They were very effective. I was pretty concerned for a while.
Seeing the monk fall, Ovirid moves over to him and makes sure he's not faking. Just making sure he's out, not going to kill an unconscious foe.
"If'n ye wanna talk t' one, Ah think 'is one be breathin' yet." He sighs, "Ye know, 'is probably means we should be fer movin' th' camp. Ag'n." He's none to pleased with the idea.
| Ovirid Thorvirson |
"Thank'ee, lass. Ye account fer yerself well 'n a fight. Well done."
Is it the CMD of the one that ties the rope that determines the DC of escaping? Ovirid has a CMD of 20, if that applies, and an Escape Artist bonus of +10, if that's what we use.
"E'en if'n 'ey lied t' get th' drop 'n 's 'n attacked a lone woman - n' 'ffense t' ye, Refina - Ah cannae feel right jus' lettin' 'em die 'n th' sand." He looks at one that appears to be feigning unconsciousness. "Ah guess Ah might 's well jus' kill 'em now 'n be done wit' 't."
Bluffing, of course 1d20 - 2 ⇒ (19) - 2 = 17